KnightofKhonsu

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  1. Quote:
    Originally Posted by mauk2 View Post
    A tanker can never, no matter how buffed, do more than 66 percent of a brutes damage, because their AT damage caps are lower than a Brutes.
    This. This of all the “separations of powers” frosts my backside the most. I could live with it if the Brute did not have fury to enhance their damage as much as it does.

    A brute, if put together properly can do everything a tank can do, including survive in the most daunting of battle situations. I know, I have a SS/WP brute 50 +3 that has not seen a face plant in a very, very, very long time. Even after taking a full alpha strike from either Nightstar or Siege or Marauder's fist of death! Because I have slotted the best IOs influence can buy, including a large number of lvl 50 purple enhancements, I am not afraid to jump into the midst of 50 whatever lvl foes, taunt them, and commence pounding the dog snot out of them and take them out. My lvl 50 Tank with DS/WP can do the same; however, he cannot defeat them all in a time anywhere close to what my Brute can do. Because of this disparity, I prefer a Brute to a Tanker, which I am sad to say.

    A tank by definition is not just defensive it is an offensive weapon too. Tankers in the game should have the same damage potential as a Brute not including the fury. The difference between the two comes to the Tanker's ability to absorb damage while the Brute's fury enhances its damage. That alone separates the two monsters of melee.

    Since a tank's main purpose is to lead the fight taking on the foes so the rest of the team can help take out those assaulting the tank (yes, this is a simple view of a team), I believe a tank should be able to use the damage it receives to its advantage. Like converting the damage into defensive bonuses much like a Brute's fury converts into damage. In the meantime, the damage potential for both the Tanker and Brute should be the same. I think this would make a Tank more attractive at least in my mind’s eye.
  2. Quote:
    Originally Posted by Deus_Otiosus View Post
    The number of Tanker-is-the-defacto-leader players I run into while leveling is annoying enough without some in game mechanic giving confirmation to players who hold this utterly ridiculous belief.
    Heh heh heh...which is even more crazy on Tanker Tuesdays when all the tankers charge in at once thinking they are leading the charge! lol
  3. Quote:
    Originally Posted by mauk2 View Post
    One of my (many, many, oh so many....) long term projects is to roll a shield/axe toon. The two sets have tremendous synergies, AOE and knockdown.

    I'm struggling with the notion of a ax/shield brute, but dang it, I like tanks.

    A shield/ax will do more than decent damage, has tons of AOE, and shield looks the very best when you have a weapon.
    My Shield/Hammer tanker turned out better than I believed possible. After I get him to 50 and incarnate, I plan on doing another one, this time with an Axe.
  4. KnightofKhonsu

    SR versus SD

    Argh...I hate to ask this question but I have no choice. Some of these acryomns you all use, I am not familiar with.

    DDR?
  5. Quote:
    Originally Posted by Grae Knight View Post
    My only complaint is there is no decent hammers. The fusion hammer is pretty cool but I would have loved to see a normal yet oversized warhammer.

    I made a Inv/TW but did not play him a whole lot as of yet.
    They do have the new Atomic Smasher hammer you can get extra. It looks pretty cool!
  6. Quote:
    Originally Posted by kangaroo120y View Post
    Even though I was .. so so with titan weapons on the test server, im still annoyed as hell that i only have 740 paragon points >.> 3 more weeks to go....
    Patience young grasshopper, patience.
  7. Quote:
    Originally Posted by Grae Knight View Post
    I ran into this situation last night for the first time in the few years I have been playing my Tankers.

    I got invited to a Apex TF and since there was a Tanker already on the team I was asked to switch.

    Does any of the other tanker players run into this when they join PuGs for TFs? If so, how do you handle it?
    Wow, that is a bit awkward to say the least. However, in my opinion you handled it like a true sportsman and team player. If you were ever on Freedom, I would love to team up with you!

    The one problem as of late I have experienced is the lack of Tankers. The last 2 or 3 teams I participated in did not have a tanker or brute. We had 2 or 3 scrapers, but mostly defenders, blasters, trollers, and the odd corruptor, peacebringer or so. Those were pretty hairy without a tanker or brute in the, especially a tanker.
  8. Last night I took my newest Tanker (Thunder Shockwave) and raised much havoc. I am very impressed by electrical armor even if it is exotic. However, what I noticed the most came after receiving the first three attack powers (Def Sweep, Crushing blow, and Titan Sweep) when momentum is in effect I got off four quick attacks using DS, CB, TS, & DS. The speed at which these attacks happened was surprising especially considering one is swinging a sword the size of a Buick!

    Additionally, with every swing those foes that started to run immediately turned around and came back even if they were about 30' or so away from my toon. That supports Brickbat's information about each swing having a nice taunt effect.

    What really was crazy was at last night's Tanker Tuesday. Our group of tankers participated in the DFB trial twice, of the eight members, most if not all had some kind of swinging weapon, four I know were TW. Talk about driving the enemy insane! We cut a huge path through these bad guys, gaining levels, and fun was had by all! By the time it was over, Thunder Shockwave end up at level 14.
  9. ...electric armor and so far...I am impressed. I have this huge tanker with this big honking sword that really looks cool and deadly. I'll be using him for TT tonight on Champion. I suspect I can get it him up to 5 or 6th level before we start tonight so I can atlease do some nice damage.

    My question, has anyone else started a new TW tanker yet? If so, what did you pair it with and how is it working out?
  10. Quote:
    Originally Posted by Green Wind View Post
    Just noting that, Shield/ is a great primary to pair with an aoe set. You get Shield Bash as another nice aoe attack, but you also get Against All Odds, which increases your damage by about 5% for every foe in melee range, up to 10.
    I absolutely love Shield Charge. Seeing it in action is incredible, especially when hit a huge group of people.
  11. Quote:
    Originally Posted by Chyll View Post

    Radiation Armor (according to Chyll)
    1. Reactive: Auto: Self +Res(Smash, Lethal, Toxic)
    2. Emissions: Toggle: Self +Res(Smash, Lethal, Energy); PBAoE: Foe -Resist
    3. Leakage: Toggle: Self +Res(Fire, Cold, Negative, End Drain); PBAoE: Foe -Dmg
    4. Dissipation: Toggle: Self +Res(Disorient, Hold, Sleep, Fear, Immobilize, Knockback)
    5. Mutation (needs another name suggestion): PBAoE: Minor DMG(Toxic), Foe -End, Self +Health
      ??: Auto: Self +Res(-Recharge, -SPD, Toxic, Energy, RES Debuff)
    6. Discharge: Toggle: PBAoE, Foe -Regen, Slow, Taunt
      ??: Toggle: Self +DEF(All but Psionics)
    7. Cascade: PBAoE: Moderate (Energy), Minor DoT(Toxic), Foe Taunt, Knockback; Self: -Recovery, -Health, -Regen
    I'd call it what it describes, Irradiation.
  12. Personally, I am stuck between WP and Stone Armor. I may end up making two different tanks and see which is the best over all.
  13. My first defender really sucked. So much so, I nearly swore off using a defender again. My mistake was taking Storm with Archery. However, after 3 years of staying away from using a Defender, I decided to try again. This time, with a lot more experience under my belt, I chose Kinetics and Dual Pistols. I am exceptionally pleased with Cataclysmic Ariel (I am sure a number of players have teamed up with her). At lvl 35 she heals at 400 points a pop and lay down a ton suppression fire on the meat heads attacking the team. She is okay to solo with; however, I have to be careful in which battle I want to fight alone. Anyway, if you want to heal and defend your team, Kinetics/Dual Pistols is an excellent combo. The only drawback is I cannot rez; however, I can buff with speed, defense, and a few other things.
  14. Quote:
    Originally Posted by Variant View Post
    Don't get me wrong...I mean, I would definitely love to have some AoE for levels 1-37...but I definitely couldn't and wouldn't complain if nothing were to change.
    Unfortunately, SS doesn't have that until we acquire FS. Being able to throw huge chunks of the street at a target makes up for not having one. Then again, one can construct a Plasmatic Stunner, using and abusing that for AOE (although it is a cone AOE) until FS is available. I did with my WP/SS Brute. Had a blast doing so. Now, I'll do my FS and flash a PS down range on them adding to the conflaguration! I love it! Moreover, I love SS just the way it is and do not want to see it changed on iota.
  15. Quote:
    Originally Posted by ZephyrWind View Post
    Footstomp needs to have both its damage and its radius reduced.
    Really?

    Well then, if that is done, then reduce all the damage capability of all foes by say....75%. Ridiculous? Sure. However, so is changing Foot Stomp.
  16. Quote:
    Originally Posted by Test_Rat View Post
    As gives 2, placate gives NO combo levels buddy.

    Edit I should have quoted you lol.
    No, but a quick click on Initial Strike does thus remedying the issue. Unless, that is, you want to say that is a waste of time too?
  17. Quote:
    Originally Posted by Test_Rat View Post
    Let us see:

    Stalkers lost rib cracker, one of the better combo builders and a -res debuff.
    Stalkers cannot chain finishers like brutes, tanks, or scrappers due to having Build up.
    AS for some arcane reason only gives 2 combo levels, forcing the use of another attack before a placate and finisher.

    Street justice is definitely an after thought on stalkers like Dual blades.

    Weakened port, to an already weaker AT says fail to me.
    Really? I have not noticed. Matter of fact, the two stalkers (2 different servers) I have and currently playing are hell on wheels as far as I am concern. If you don't like the power, don't use it. Really, 3 no 4 days released and Street Justice is already considered a pariah of melee powers! Jeez...maybe if people changed their playing styles and deployment and employment of SJ, like one must with other powers, this wouldn't be so much as an issue. To each his own, I guess. <shrugs>
  18. KnightofKhonsu

    Rib Cracker

    Quote:
    Originally Posted by Test_Rat View Post
    using AS in your attack chain gimps your DPS.
    If you use it without placate, sure. But as first strike then use everything else but that, no. Heck, I'll use it as a finishing move after using placate when I'm down to my last foe. Hasn't failed me yet. Moreover, I don't expect it will with how I employ my attacks.
  19. Quote:
    Originally Posted by EtherealStar View Post
    My current stalker is dual blade/super reflexes. Is that acceptable?
    Ewww...here let me fix that. Dual Blades / Dark Armor. Much better. My toon Drizzt the Darkelf is a monster! Muwahahahahaha!
  20. KnightofKhonsu

    Rib Cracker

    Quote:
    Originally Posted by SaintTzu View Post
    So. Rib Cracker is the power that Stalkers lose within the Street Justice set. How good is it, exactly, and how much will it's lack annoy me and gimp my possible next stalker?
    In my opinion it doesn't. The fact you have Assassin's Strike more than makes up for the not having that ability.
  21. Quote:
    Originally Posted by Orynn View Post
    Just made my 1st stalker a couple days ago and am coming up on the issue of how to slot or, rather, what set to slot into AS.

    I'm a scrapaholic so I started to think about my usual slotting for a melee attack and then realized that this is a special case and, therefore, may require a special type of thinking.

    He's a BS/DA stalker, if that helps.

    Thank you kindly...
    I like to slot Pounding Slug Fest until I'm at lvl 30, then I switch over to Touch of Death. I find both very good enhancements. PSF for regeneration, damage, and disorient bonuses. ToD for the increase across the board for all major categories. It comes down to personal preference.
  22. Quote:
    Originally Posted by Doomguide View Post
    Knight of Khonsu was, if I'm not mistaken, only referring to his WP characters as he'd sooner play with cats in a cold shower than run another SR anything ...
    Absolutely correct!

    *looks over at his two wet cats who are scowling at me.* <snikers>

    Uh huh, uh huh.
  23. Quote:
    Originally Posted by Angelic_EU View Post
    As far I can see so far, most people play the new Street Justice on a Scrapper. I made a StJ Brute and am thinking of try it on a Stalker.

    Anyway, I am rather interested in know your views on this new set on the three available ATs. Something like, is it obviously better on a particular AT but not the other, etc.

    Thanks
    I love it on my Stalker (SJ/DM). Last night in the second Outcast base clearing mission, with 2 other team members, my toon put the fear of God on every foe around me when I made my assassination strike. When I had my combo 3 up and made my SC hit, POW down goes 5 foes. I am throughly impressed with this new power set. I'm now at 10th lvl and kicking butt taking names! Love it, love it, love it!
  24. Quote:
    Originally Posted by Doomguide View Post
    Different strokes for different folks. I will point out that on a TANKER you can hit both the soft cap and DDR very very early >>> as in about 20th on IO's and with SO's not long afterwards.
    Well, I can say with assurance I've did not end up with a softcap on my tanker or my brute, which both have WP. Matter of fact, my brute, Dragon Maiden, is so well slotted that I can stand toe to toe with Jack of Irons and trade blows with him taking his best shot and delivering to him some horrendous damage (with the aid of some inspirations of course). Example: I have slotted three Numina's Conv in three different healing powers. Two from Will Power and my health. I only have 1 Regen enhancement though as one is allowed, period. That gives me 36% regeneration alone. Not counting the other IOs that give you regen or recovery. If I sloted more than 3 of one enhancement in a power, yes, you get a softcap. Oh yeah, I've slotted 5 of the 6 Hetacomb enhancements slotted in one power, 3 Apocalypse (16% reg) with 3 Devastation (12% reg) for my rock throwing, and working on getting Armageddon for my foot stomp. So there are ways to increase using the system without having to worry about a soft cap. And before you ask, yes all my enhancements work that I have slotted in the power. I verified that afterwards.

    Quote:
    Originally Posted by doomguide
    I've much more experience with SR than Willpower, but if both are well built both will survive 99+% of what the game will throw at you and the other 1% will likely kill both. It's more a matter of which 1% you want to be giving you a tough time ... Cimes will tend to tear up the WP and Carnies will give the SR fits.
    I've not faced anything yet that I'd categorize as "giving me fits." They all give me fits! LOL That's what makes it fun. Oh yeah, I hate the Carnies as I hate The Knives...as I hate the Circle, and so on! LOL
  25. Quote:
    Originally Posted by Kinrad View Post
    Screw all the math and metrics. Street Justice *feels* powerful, and is fun to play. That is all I care about.
    Feels, looks, and sounds powerful. Heck yes, it is powerful. I absolutely love it. I'm using it on my Stalker (SJ/DM) who will be replacing my namesake toon in the near future after I brough him up to 50 plus. Then good bye to a toon with DM/SR!