Kiwi

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  1. Quote:
    Originally Posted by Psychic Guardian View Post
    cool, so I'll add the slots for steadfast's then . So with those aura's if I were to have 3 accross different powers every pet in range of me would have all 3? That's awesome . I'll look at my slotting and see if I can get the recharge where I like it and pull hasten for Thaw.
    The aura's are uniques and also recharge intesive sets, meaning they cannot go into your regular pets (Though there is a +Def and +Resist "Proc" in pet damage sets but they only affect the pet they are slotted into)
  2. Quote:
    Originally Posted by Psychic Guardian View Post
    He has all the Demon primaries, is only missing Thaw from the secondary, then fly, hasten, assault, and 3 ancil's and is out of powers. I was thinking Assault was the biggest contender to drop for the mezprot, but does 11%dmgbuff to 6pets+myself+a team for mezprotection sound worth it? I can't tell, i'm only lv6 with this toon who's plan I'm working on so I don't know how the damage is going to get with the demons if I leave out assault. With hell on earth and the 2 debuffs having 2-5min recharges each I thought Hasten would have to be a staple, but then again i'm not to great a buildplanner.

    Oh and I read the paragonwiki on Procs and it didn't help me much....would steadfast protection's procs in the 2 ally shield clickpowers be auto or on a 2min timer for the time I hit the power on someone? I put a BotZ in Fly but thought steadfast might work better.

    And any ideas on the Hell On Earth proc question? I've asked a couple people in-game and nobody has an idea on how that works.
    Hasten isn't staple (Due to the buffs really only needing a bit of accuracy and 3 recharge SO's) but it helps, my DS's current build has them with a 51.5 and 63.8 second recharge which I figure is pretty good as they have 40 second durations using only 3 Recharge SO's and a few small set bonuses.

    Now onto procs, Expedient Reinforcement and Call to Arms procs arn't actually procs, when slotted into a power they will give you an aura that gives your pets resist and defence respectivly when they are in range (Approx Supremacy range). Steadfast Protection also doesn't have procs either when slotted they will give you constant knockback protection/3% defence. Personally I slotted them for Resistance and End redux so they give better protection to my team/pets and so I don't run dry when I summon + buff my pets in solo (And I can keep healing when they start dropping off during a fight)
  3. Quote:
    Originally Posted by Psychic Guardian View Post
    yup I kept all the whips, but as the build stands now Thaw isn't in the build which I know needs to change. I can't even get rid of the Ancil powers, just flip them around, because the RotP power I took it for requires 2 before it. I did take Assault, but I think part of the reason I haven't enjoyed MMs is the damage is low pre-50slotting and they die before they clear the aggro, then I promptly die after them. So I thought that was a good powerchoice and didn't wanna remove it .
    What Power Pool powers do you have other than Assault? Because I think either one of them or one of the whip powers would have to go...

    Also as DS/Therm it shouldn't be too hard to keep your pets alive (Mine started at level 1 and got the difficulty up to x2 before any missions, it has since only gone up) the only thing that has been a problem was a longbow tip mission that had 3 sonic bosses that all used alot of cones...
  4. Quote:
    Originally Posted by Psychic Guardian View Post
    Is there any power in a Demons/Thermal/Fire that should be left out (besides what will most likely be brought up; Power of the Phoenix and Rise of the Phoenix, they are the essence of the toon's concept)?
    I'm not sure about Heat Mastery, but my DS/Therm has all primary and secondary powers... They are all usefull (The whip attacks -res stacks I believe)
  5. Well, I would think it'd be obvious that a MM would get all their demons from a similar place (In the other worldly place they're from, I forget which otherworldly place it is but nontheless...)

    I knew what the first 2 summons of demons looked like way before I got them (There were a few videos on Youtube showing them off)

    Of course they could have looked very different, the fact they worked really hard on the whip attacks (Which are awesome sauce)

    The demons have Fire, Ice and Hellfire (Fire + Toxic) which makes sense considering where they came from...

    Also you bought the expansion just to play DS? Wow... completely ignoring Praetoria, Kinetic Melee, Electric Control and Dual Pistols...

    Do research to know what you a buying...
  6. Kiwi

    Zoning and Pets

    Quote:
    Originally Posted by Brakner View Post
    Ok what does everyone mean by release? I had this same issue last night in Boomtown trying to do Zombie's and nothing worked. I tried /releaepet /release_pet /release_all pet /petcom_all release, All of them gave a "uknown command" error

    /releasepets
  7. I think I have a couple of designs that were what I wanted from the start others need capes or for me to buy wings for them (I don't have the vet reward yet...)
  8. I think the idea is not not make it so that one of each AT in the team will make a PB/WS really powerful, but make it so when you have multiples of certain AT's it makes you stronger in the opposite role (PB) or same role (WS).

    So if you have a few PB/WS you would get a fairly nice Recharge debuff resistance (So when you face cold using mobs or Marksmen you can continue to use powers)

    Also I believe players have something like a mag 2 protection to mez (We're like Leiuts rather than Minions) and with Tanker's mez protections being somewhere around 6 and almost immunity to all KB is mag 4...

    But yeah, it's great being in a team on a Kheld (Fairly important at the low - Oh-dear-I've-been-violated-by-another-Void-levels)
  9. Demon/Storm is quite good:

    Stacking -Res powers (Whip attacks, Freezing Rain (Which can stack with itself as each one counts as a different entity)

    Stacking slows (Frost Demonling, Demon Prince, Freezing Rain, Snow Storm)

    Crowd Control (Gale, Hurricane, Tornado, Lightning Storm)

    Nice Damage (Demons (With multiple damage types), Tornado (Against AV's and GM's) Lightning Storm)

    It's really hard to go wrong with a MM as they are quite powerful (My weakest MM is still stronger than alot of my other characters)

    Also I think a whip powerset is unlikely because I think I remember reading that the whip attacks we currently have took as much work of 3 completely new powersets or something rediculous like that.
  10. Hmm you probably could move slots from Web Nade to Electrifying Fences, as you'd be best using it alot to stop your bots knocking things out of the Incendiary Missiles burn patches.

    You also have a fair amount of defense (Bearing in mind that you should get ~10% defence from your Protector Bots)

    You should survive fine.
  11. I'd say if Controllers/Dominators got Mastermind pet controls, then all my MM's should get 9 extra powers that can lockdown/cripple 1-16 enemies aswell.
  12. Quote:
    Originally Posted by Fomsie View Post
    I don't mind Fly being slower than SS and SJ on account of the omni dimensional movement and ability to float in place and such. However, both Hover and Fly could use a serious endurance reduction.
    If I remember correctly Hover has a high end cost because it gives essentially 100% melee defense...
  13. To get builds into/out of Mids you have to do it manually (Most likely by Alt + Tabbing between the game and Mids)

    To strip characters of enhancements you need to respec and put the enhancements you want to take out into your enhancement tray, but as it was never intended for characters to take out enhancements it isn't easy (You can only take out 10 enhancements per respec)
  14. After playing a Dark/Dark Tanker I thought of something else I'd like that may have been mentioned:

    Shadow Maul - I'd like a bit less "Punch" and a bit more "Tentacles of Doom"
  15. Hmm taking 6 enemies to have as pets would seem to be a bit powerful at times and a bit weak at others...

    The only way I could see charming things working to be balanced would be to have it work similarly to Bureaucrats in Anarchy Online: One short charm (About 2-3 minutes, possibly minion only) One long charm (About 30 minutes, possibly minion and leuit only) and one summoned pet.

    Even then this still has a fairly big downside: Replacing pets. In AO it wasn't vital to replace the pets as they got quite nice controls (Every attack they did had a chance to stun (Hold) for a few seconds)
  16. The Harlequin costume makes me concentrate less, butt I'm not sure why...
  17. I'd say something along the lines of:

    Zombies if you don't want your team to hate you.

    Bots if you want to not care if your team is doing anything to kill the groups.

    To answer your questions:

    1) The Knockback isn't so bad because A) Everything takes a bunch of AoE damage and B) It's usually best to try and get an AoE immobilise that has -KB on it (I think the one from Mu Mastery is the only one) for use when soloing and whatnot.

    2) As a MM any set and combo will be able to solo at a similar or better standard than other AT's but the main difference is that Bots has more AoE damage wheras Zombies have more single target damage and control.

    3) Bots would be the best to protect a team (As the Protector Bots will bubble them) unless there is a FF already capping defences, then the Lich would be better with the hold. Bots also lends itself to Tankerminding so it is possible for you to take all the aggro of a large group or even an AV/GM and still walk away with shiny new xp (Given a nice secondary and some IO's aswell as pet management)
  18. Quote:
    Originally Posted by MrCaptainMan View Post
    Are there repeatable missions you could get and just do over and over at a low enough level?

    Eco
    Radio/Newspaper missions would probably be the best bet, and declining the Safeguard/Mayhem missions until time to move to next zone would be the best way to level without leveling.
  19. I wonder if Kheldians would be more desirable if they gave the team buffs the same way they revieve them from having team members (Their inherent)
  20. *Sigh* Come faster I19!

    I currently really want to play a MFing Warshade, but can't as my Warshade needs a respec that I don't have on this character and can't afford (To make things worse all my other characters still have unused I18 and earlier respecs...)
  21. You should be given a contact in Port Oakes who gives some more missions and one involves getting a new costume.
  22. You mean something like a Warshades Unchain Essence but on a living target?

    Also wouldn't Gamma Rays be similar to Radiation Blast?

    Black Hole is already in Dark Miasma...

    But this set does have a large opportunity for lots of awesome animations aswell as having many different damage types (Cold, Fire, Smashing, Energy, Negative)

    I say someone should think up the 9 powers that it could have and their effects...
  23. This is one of the times Team Teleport becomes a good power...
  24. I'd probably change the Crit mechanic to being the mirror version of scrappers, highest crit rate against minions and lowest against AV's and what not. Since Stalkers get an AS crit from hide on the toughest target they tend to need help with the minions (Especially in teams as they have few AoE attacks)

    Possibly look into making Hide inherent and to give back the power that it currently replaces.

    Maybe give a +Crit buff to teammates (Including self) after a successful AS for a few seconds, nothing too large but something to make people look for Stalkers as an AT rather than a filler.
  25. I'd probably say Elec/Shield or Fire/Fire for high AoE damage.