Zoning and Pets


Brakner

 

Posted

I've got a level 50 MM Thugs/Dark. It seems like everytime I zone to another map, (not a mission map, just a zone map like IP or Brickstown) the pets will just stand there and not do anything no matter how many times I use heal/goto or even attack. They just stand there doing nothing, only way I can fix it is to just release them and re-cast.

Also another unusual behavior I've seen lately is when you enter a mission, the pets will exit then re-enter the mission like 3-4 times before they stop.

Anyone else have seen this too?


 

Posted

I've seen this. It's been happening for a while. There are only two workarounds I've heard of. The first, as you mention, is to release all the pets when they start to glitch and then resummon. The other, is just to dismiss them before you zone in the first place. They're still getting confused about who "owns" them when you zone.

There's another bug/glitch (probably not related to this one) that causes them to just "die" instead of playing their Dismissed animations if you use the Dismiss command. Bots and Demons are the only exceptions, since bots still have their rocket boots and the demons still get dragged back where they came from. (Possibly also the basic zombies, but collapsing and exploding into a pile of bones is their default death animation anyway, I think.) Everyone else just keels over dead, complete with "Aaurgh!" sounds and thudding to the floor.


 

Posted

Whenever I have this problem, I can't dismiss them.

Even existing to the character selection screen doesn't work. They die when I log out but reappear and are still bugged when i log back in.


 

Posted

Quote:
Originally Posted by Pouncer View Post
Whenever I have this problem, I can't dismiss them.

Even existing to the character selection screen doesn't work. They die when I log out but reappear and are still bugged when i log back in.
That's exactly how it happens to me as well (also quite frequently, frustratingly). The only real solution I've found is to zone into a mission and then back out.


 

Posted

use release not dismiss


 

Posted

Quote:
Originally Posted by cabilis View Post
use release not dismiss
Does't work all the time , same thing happened to me on Saturday when I was doing banners in Sharks. As soon as I zoned in with the ferry the pets became totally unresponsive. I did /petcom_all release /petcom_all dismiss /release_pet all, nothing worked. the only way to fix it was to go back and forth to Cap through the ferry 2 or 3 times till their AI cought up


 

Posted

Glad to know that I'm not the only one with this problem.

Quote:
Originally Posted by Pouncer View Post
Whenever I have this problem, I can't dismiss them.

Even existing to the character selection screen doesn't work. They die when I log out but reappear and are still bugged when i log back in.
So far, I've not had any trouble releasing my pets and then recasting them. *crosses fingers*

Just curious, have you tried to move away from where your pets get stuck before you logout? This should respawn them right where you are and not where they got stuck at. Just a thought.


 

Posted

Quote:
Originally Posted by Marsha_Mallow View Post
Glad to know that I'm not the only one with this problem.



So far, I've not had any trouble releasing my pets and then recasting them. *crosses fingers*

Just curious, have you tried to move away from where your pets get stuck before you logout? This should respawn them right where you are and not where they got stuck at. Just a thought.
Ok what does everyone mean by release? I had this same issue last night in Boomtown trying to do Zombie's and nothing worked. I tried /releaepet /release_pet /release_all pet /petcom_all release, All of them gave a "uknown command" error


 

Posted

Quote:
Originally Posted by Brakner View Post
Ok what does everyone mean by release? I had this same issue last night in Boomtown trying to do Zombie's and nothing worked. I tried /releaepet /release_pet /release_all pet /petcom_all release, All of them gave a "uknown command" error

/releasepets


 

Posted

Quote:
Originally Posted by Kiwi View Post
/releasepets
bleh forgot the s on the end, thanks.


 

Posted

How long is 'a while'? I just reactivated and I'm VERY disappointed my thugs are hosed. Something like this should be addressed quickly.


 

Posted

Just go die


 

Posted

Quote:
Originally Posted by KnG View Post
Just go die
Darn kids.

Seriously, its not quite game breaking, but its disruptive and annoying. Its also a bug I would expect to see addressed in days, rather than weeks or months. Thus, im curious how long its been going on.


 

Posted

Single target upgrades with an epically long recharge on the tier 2 one!


 

Posted

Just run or fly far enough away that they teleport to catch up, then after that, they should be following you. Or just get to the mission door and go in, they should be automatically re-summoned by the game as soon as you go inside.

I thought they had done this on purpose to cut down on MM pet traffic training across zones just to get to another mish, and creating lag.


 

Posted

Quote:
Originally Posted by Skyster View Post
Just run or fly far enough away that they teleport to catch up, then after that, they should be following you. Or just get to the mission door and go in, they should be automatically re-summoned by the game as soon as you go inside.

I thought they had done this on purpose to cut down on MM pet traffic training across zones just to get to another mish, and creating lag.
I went from boat to the place where caleb spawns and they never moved away from the boat. I just suicided and problem fixed lol.

Has anyone tried group tp though?


 

Posted

Quote:
Originally Posted by leilaopkin View Post
I went from boat to the place where caleb spawns and they never moved away from the boat. I just suicided and problem fixed lol.

Has anyone tried group tp though?
I tried this a couple of nights ago on my zombie. I came out of the trading house and they bugged. I didn't notice right away and started a fight on the street. Used the veteran recall teammates, and that worked, but they showed up and just stood there doing nothing. No combination of commands made them budge.


 

Posted

Quote:
Originally Posted by Marsha_Mallow View Post
. . . Just curious, have you tried to move away from where your pets get stuck before you logout? This should respawn them right where you are and not where they got stuck at. Just a thought.
I have tried this.. I dismissed (AFTER I had moved a distance away from the minions), logged out to desktop, logged in again on another alt, logged off, logged in again on my MM . . .
And I was still standing in the new spot,
But so were my thugs.
And they still would not move from the spot.


Quote:
Originally Posted by Nalrok_AthZim View Post
Easy workaround:
When you finish a mission, type "petcom_all dismiss".
Exit.
Enter a new mission, and resummon.
That's how we used to do it in the old days; did everyone forget?
Actually, that is quite different from the old way.
Back in the '0xs, I almost NEVER dismissed my pets.
They almost always disappeared before I would ever want to dismiss.

The old way was simply one rule:
Have I lost minions? . . .
OK, then . . . resummon them.


.


 

Posted

Quote:
Originally Posted by Skyster View Post
Just run or fly far enough away that they teleport to catch up, then after that, they should be following you.
This didn't work for me either.

It happened again just now after I zoned to Creys Folly.
I went all the way to the far end of CF, (a long zone), and around the perimeter and back to the gate.
and they stood there at the gate through my whole journey.

(/releasepets did work this time...
but the problem returned the next time we zoned.)



One possible clue to the problem....
I had no problems today,
until our leader left the team, changing our level,
and all the pets did an auto-dismiss.

After that, I have had the problem every time I zone with them.

.


 

Posted

I am sure I remember this being 'fixed' in recent patch notes, and it never happened to me until last week - but is happening more and more often now


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Posted

Quote:
Originally Posted by KnG View Post
Just go die
This works. It's what I do when nothing else works. Self destruct works should you be too awesome even without pets for the level 50 mobs in grandville to kill you.


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