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Posts
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Joined
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I resubbed my account a couple days ago (Friday, to be exact) after not being subscribed for a while (damn you StJ being so tempting!
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Today, I logged on, and saw I had gotten a new badge... I scroll up, and it's a Paragon Rewards badge! I checked the Paragon Rewards window as well and I've got a new PR point to spend there.
Last I heard, Paragon Rewards points were still being granted at the end of the month... has this changed? Was it a very nice bug? Or am I just overlooking something blindingly obvious? -
Ah, I see what you're talking about.
All Rains do have two chances to crit on each tick, so doing up to 3x normal damage is how they normally work. Each of RoF's normal ticks, though, are also twice the size of the source damage, giving it the potential for 5x the base damage. -
In the future, please do not delete your posts when a question is solved. It's in bad form because it means no one else in the future can look back at this thread for help. Since you solved it yourself (at least I presume, since I can't see what was written), it would also be nice to post what you did to solve it, again for future reference if it's at all genericable.
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It's not bugged.
Freezing Rain, Rain of Arrows, Bullet Rain, and all other Rain-type powers have two scourge rolls for each tick. Go check out Red Tomax's guide on the Titan Network. -
Nothing really stands out as immediately obvious to me... although the most likely cause is still the ATI drivers. It might help if you completely uninstalled them, then used a driver cleaner to get rid of any left overs, and then install them back.
For technical issues like this, you'll often have better luck in the ALL ACCESS: Gameplay / Technical Issues & Bugs section, different people often watch those threads to help. -
Unless it's been changed recently, Poison Trap requires you to actively be on the ground (hovering right above the surface doesn't cut it).
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Quote:The change to animations started in late 2007 with the release of Dual Blades (or maybe slightly before). Before that, every weapon power had a brief (but ABSURDLY annoying) pause at the end (unless you drew the weapon at the start).I've heard from a couple players too that weapon redraw times don't impact DPS, but the weapon character I have certainly didn't feel that much different from they did 2+ years ago when last I played them.
I have a BS/Regen character that's not too bad (weapon redraws are minimal unless I use a self-heal), a AR/Devices Blaster (I don't remember many problems here, but the character's been on the back-burner for a while now), and a new Kinetic/Dual Pistol character I've been enjoying so-far (the redraw on DP is pretty fast, and considering both powersets are close-ranged, they seem to have a decent synergy).
You think redraw is annoying? How about having your character just stand there dumbly for the same length of time always! Yeah, that was hated by the playerbase. Adding redraw was a major buff to every single weapon set. Hell, it was such a huge buff for Archery that it went from a set where you didn't really need stamina with it, to where it could actually use up your endurance!
Redrawing does make some impact on your DPS, but, unless you're using powers that force redraw quite regularly, it's not going to be a big deal. Worst possible case scenario, your DPS is equal to what it would have been before redraw penalty was added -
Yes, it is account-wide. It used to be part of one of the super booster packs (mutant) before the Paragon Store split them all apart into their constituent pieces.
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Quote:Yes, and those times suckedYou may find this hard to believe but there was a time before Paper/Radio Missions.
Even street sweeping is exciting in comparison to that drivel!
People that actually only wanted to Safe Guard/Mayhem temp powers (I'd long since stopped doing all the early contacts... done them way more than enough!) -
Go run police scanner missions!
(people seriously did the original origin contacts?I'd just street sweep to 5 then go to Kings and to scanners to get a contact!)
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You can't find any patchnotes for 10-06-11 because the patch was yesterday
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Quote:Not tested it, but you shouldn't need to train to be able to unlock them.Unless you can pick up those missions without actually going through with the level up, then maybe that could work out and you don't level up till you've unlocked the patron stuff.
And even still, Heroes have the harder time, as was already said. I kinda wish the Devs would just drop the arc requirements... even my Villains are generally too lazy to run the arc! -
1.05 would mean a 5% increase... i.e., no real impact. Vs an even con minion, with no +tohit or other accuracy enhancements, your chance to hit would raise from 75% to 78.75%.
Broadsword, in addition to the raised base accuracy, also has -7.5% Defense on most of the attacks, which would make a far larger (but still largely useless) increase to your chances of hitting.
When you're slotted with SOs or better, the difference will be largely moot. The Defense debuff might help on occasion with some hardened targets... but only if you land a blow first (and it doesn't get resisted to pointlessness). -
Quote:Titan Weapons is going to be a large, two handed weapon set. Think giant swords, pole axes, halberds, and the like.Titan Weapons (whatever THAT is supposed to be, Anime-style weaponry set?)
Titan Weapons is said to have its own unique mechanic, where your attacks build up "speed" with successive strikes (imagine swinging a large object... you don't want it to stop unless its embedded itself deep inside the target's skull!), resulting, I believe, increased damage (kinda like Fury sans the being attacked aspect, or Domination bar with faster degradation).
Staff Fighting has been found to have stances, which appears somewhat akin to Dual Pistol's Swap Ammo ability, although with a bit more variety in the effects. -
So you meant changing your costume/face sliders? You can do that at the trainer.
You meant adjusting the legs/chest/etc sliders (as well as gender)? You need to go to a super tailor.
All of those can fall into the category of 'appearance' -
You could just setup a different bind (or macro) for each. Binds/Macros, though, can't know what powers are activated, so it's not going to be able to be especially intelligent.
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I believe you still have to go to a Super Tailor for that. Trainers are just regular tailors, it would appear! (BABs hasn't taken up the art of sex changes yet)
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Originally, redraw was supposed to have no negative penalty (there was a pause after all weapon attacks the length of the draw). In practice, it was a total mess, some were neutral, some had pauses that were too long, and others were too short.
Around the time of Dual Blades' addition, the pause in the weapon attacks animations were removed (meaning there because a redraw penalty, but weapon sets didn't look horrible anymore and did improved damage generally).
I've heard people claim that animations are now sped up if you draw your weapon with it... which I'm fairly certain isn't true, as I've never seen a redname say that. It wouldn't be too hard to test if someones willing to take the time to do it properly, though. -
Personally? I'd definitely keep them all, they'd provide a pretty nice extra boost to recharge for only a single slot in powers that often can be fully enhanced with a slot to spare. I've not looked at StJ enough yet to get a good grasp on how often those powers would be going off to have a good enough grasp of how regularly they'd be firing in practice... if you didn't go with that proc, definitely replace them with a damage proc of some sort.
You could also replace the Invention: Accuracy enhancements from Heavy Blow/Shin Breaker/Crushing Uppercut with an accuracy/other enhancement, as you've got +57% accuracy and +11 tohit from Tactics (note: Mids also claims the Chance for Build Up proc is always active, so it throws off your damage/accuracy on all your powers!). Initial Strike & Rib Cracker might be a touch low in the accuracy department (you can get away with 154.8% in most of the game easily, but as you start raising the difficulty it'll start getting sketchy). -
There are many limits in CoX.
Force Feedback: Chance for +Recharge procs don't stack (and aren't always-on like Mids treats them!). They only have a 10% proc rate, and last for 5 seconds... it's still a pretty good proc, but it's not as good as Mids would lead you to believe. If you're constantly spamming powers with the proc, it will be up fairly often, but, it won't be stacking with itself.
Hasten is unlikely to be perma (pretty close, though). Overall the build seems fairly decent, you're softcapped to S/L (would be nice to get Nrg/NE softcapped, and maybe some more for Fire/Cold, since you've got relatively little protection against them). -
Do you already have XP boosters on that character (check the Powers window)? You might not be able to claim multiple sets of charges at once.
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Fairly certain most are just looking for DFB teams (if they're not, they probably don't know about DFB!), and may or may not know about the 'LFG' window.
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Try this thread. I used it when planning out my DM/Regen that I started shortly before Freedom hit.
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You could use a wdw file to make them absurdly small, though (while not impacting the rest of the UI). They scale along with everything else in the UI (if you've already scaled the UI, you'll have to go into the options, change it, then change it back and apply to get the buttons to use the scaling you've got other things set to).