Anyway to make your char translucent to see the action better with bigger/winged characters?
Command? No. You could use some form of Stealth (either the power Stealth, one from your primary/secondary that provides stealth, or the +Stealth IO).
I prefer to just rotate the camera higher up, so it's closer to a top down, rather than straight behind view.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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You can use a second costume slot for a wingless/battle version of the toon. And if you have the Super Tailor access power (originally from the Super Science Booster Pack), your battle toon can be a smaller version, especially for indoor fights.
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You can use a second costume slot for a wingless/battle version of the toon. And if you have the Super Tailor access power (originally from the Super Science Booster Pack), your battle toon can be a smaller version, especially for indoor fights.
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One of my friends made a caped version of his winged character that he Roleplays as the wings folded down.
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I have two really big characters where I made a smaller version for teaming and indoors. That helps quite a bit. So I can say from experience that Zombie's advice is spot on (as always).
One of my friends made a caped version of his winged character that he Roleplays as the wings folded down. |
My main costume has the giant tech wings, and she's a pretty beefy, tall girl already so they're even bigger than on a normal sized character.
My second costume is using the Unified Field Facade (Origins pack science cape) which looks the closest to the tech wings, and I pretend that she has a button that transforms her wings from metal/nano-fabric to simply nano-fabric. I also reduced her legs down to minimum height so she's still tall (due to height slider) but not *as* tall.
EDIT: One of my other characters has the giant draconic wings in her main costume and the bat wings for indoors/teaming. Still has wings, but they're not blocking 1/3 of my screen. This one does require a little handwaving.
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All stuff I already thought of, but not exactly a real way to fix it. Thanks anyway.
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So I was thinking, follow eliminates this problem pretty well as that's what I learned from a topic I made like this about a year ago, however I made this topic because I'm playing a ranged character now. While follow locks your focus on the enemy so the camera can do whatever it wants, which fixes the problem of seeing around big characters, it also makes you naturally follow the enemy. As a ranged character, that's somewhat of a problem. I'd prefer to be at range with a ranged character naturally.
Is there a bind of some kind or key in the options that has a similar effect to follow minus actually running after the enemy? The face target option didn't work, as the camera follows you the second you attempt to turn another direction.
No ideas on a similar follow command?
Long story short: No, to my knowledge there is no "lock on target" command for your eyeballs.

The "transparent" option would be interesting, but even with the number of overly large characters I play, I very rarely have an issue seeing things. I just don't put the camera close to the back of the character's head and point it at an angle (around 30 degrees from horizontal works for me). I would suggest tossing it into the suggestions since it sounds like something others would use.
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Well the follow idea I got from a similar thread from some time ago and it works pretty well for up close characters, in fact them auto following them as they try to run actually ended up being a benefit. Just, it's not really gonna work at range, cause I don't want to follow them.
Anyway, I'll try some stuff, and suggest a targeting option.
There's not exactly an over the shoulder camera, so I wondered, aside from zooming in to the point that it's practically FPV, if there's some kind of transparency command.