Kirsten

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  1. Kirsten

    Ancient Japan!

    @Starhammer:...Me Gusta. This is a great idea, and a great expansion on my own...I think I'll add it in! Also impressed that you knew what Kamijima meant.
  2. Kirsten

    Super Combos.

    I don't think this would be worth the months of coding which would be required. Sorry, bro.
  3. Meanwhile, in a bunker beneath Paragon City...

    *Lord Nemesis pets a cat on his lap* "Excellent...All goes to plan, as per usual."
  4. Quote:
    Originally Posted by Stormbird View Post
    I don't think it'd bring PVP back alive. People have asked for it, yeah, and I agree some goal based ones need to be made. But PVP itself needs to be made "not broken" first. They haven't done that in 9 issues, so I'm not holding my breath.
    /Aggelakis. I have long dealt with the maddening frustration of attempting PvP...as a blaster...
  5. Quote:
    Originally Posted by InOnePiece View Post
    Two crazy, and probably unimplementable, ideas:

    1. Clear a zone event - determine a zone (maybe with the WST) and whenever ALL bad guys are defeated in the zone, everyone in the zone at that time gets a badge and/or temp power. Imagine a large group of 50s clearing the streets in Atlas Park.
    2. SG Zone - an otherwise empty zone, but SG's can buy sections of it with prestige and build shops, apartments, skyscrapers, etc. The more an SG invests in their section, the more contacts/missions/tfs that open up. Each server, then, would have a unique zone, built by the players.
    1.) Cool as that may be, it probably would be impossible to do, simply because critters spawn fast enough that they don't run out.

    2.) I would love this sort of thing, but it would be an enormous undertaking. The Devs have said that Bases are full of delicate moving parts, and I imagine they would need to reverse-engineer a lot of that to do this sort of thing...Plus, would you pay for this stuff in prestige? Is this where your base is, or would it be separate? And what if you had more bases than there were plots in the zone? I suppose the last one could be alleviated with enormous big-city real-estate prices...and it would take up enormous amounts of data...

    Really interesting ideas, though.
  6. I actually prefer the idea of "Patron" powers. You go to a guy, and he teaches you a secret technique/esoteric spell/advanced technology. Pretty simple. I see the problem some people may have with "I don't wanna be some schmuck's sidekick!", but I always thought the patrons were based around being more a status symbol than anything else. You are powerful enough that the patrons want to teach you. You're strong enough to handle the things they're teaching you.
  7. I tossed it to somebody as they hopped on a tram...I plotted to spread the Frisbee virus as far as I could, but I'm curious as to whether it got anywhere. It was on Exalted, but I don't know where the guy ended up.
  8. Cars are no good when you want to ford a river.
  9. Quote:
    Originally Posted by Hawkseye View Post
    I have an idea about completely new classes for epics.Concidering the Epic classes we have atm are ok but they don't really speak "Epic".My ideas is 2 new Villain Epics and 2 new Hero Epics.

    1st Hero Epic is a Class Called (Leecher) which has the abilities to obtain certain powers of the enemies this class faces at random.Has auto ability to teleport and recall friend.

    2nd Hero Epic is called (Android) which has the ability to do hard hitting damage and focuses on analyzing the enemies weaknesses.And casting out robots to help nearby allies.Auto ability Hover and Fly.

    1st Villain Epic is (Vampire) which has the ability to have alot of regeneration and does mostly melee.As well as focusing on draining the energy from enemies to replenish their health aswell and some holds.Auto Ability Super Speed and Hover.

    2nd Villain Epic (Werewolf) Which has the ability to call some werewolf pets to help you in combat.And does mostly melee damage with dot damage attached to the attacks for the infected factor.This class also has good regeneration and high resistances.Auto ability Combat Jumping and Super Speed.
    Errrrr....This is the wrong thread for AT suggestions bro... and Epic, in this case refers not to their power levels, although they are rather powerful, but to Epic as in having a grand, overarching story behind them that the other ATs don't have. I suppose you could fit Vampire and Werewolf into the 5th Column/Council story, but we really don't have any lore to deal with Android or Leecher.
  10. Actually, it has been mentioned once or twice in Ustreams...I can't recall which ones specifically, though...
  11. I wouldn't be surprised if this could also be reworked into an assault set for Dominators, considering how much potential for short Ranged attacks this has...
  12. Kirsten

    Ancient Japan!

    Quote:
    Originally Posted by AkuTenshiiZero View Post
    So you have Susano-o, but the GM isn't Yamata no Orochi? Lame.

    No Oda Nobunaga? More lame.
    Orochi is dead. Killed by a cross-dressing Susano-o. Oda Nobunaga would have been born long after when this zone is likely to be set (He was born in 1534, and this zone would be likely set in the late 1100s/early 1200s). If not for those reasons, I would absolutely be behind those being added.

    EDIT: Oh dear, I just realized this was a necro........
  13. Quote:
    Originally Posted by BrandX View Post
    How is a hundred heroes the MAIN protagonist of the universe?

    And does that also mean future content is becoming solo content, so our heroes can live in their own little world and be the one lone hero who saves the day?
    A valid point. While I do believe that the PCs need to be more central to the plot and action, but that can't be at the excessive expense of existing characters, which are flat, but can still get more character development. I think that Positron should step up and lead the Phalanx, but that player Heroes should definitely also step up and be treated more like the Phalanx's colleagues, rather than their sidekicks.
  14. I believe that Trickshooter had an idea for an Magnetic-based Set, which this reminded me of...


    link
  15. Kirsten

    iTrial Crashes

    I've been having an issue for some time with Incarnate Trials... I enter one, and I can play for a few minutes, but then the game crashes and gives me an error window telling me some file (Usually in the directory for First Ward files) didn't load properly.

    EDIT: Now it's happening with regular zoning...Here's the error window:

    ./piggs/geomBC.pigg: Corrupt pig file detected
    Read failed for file: object_library/city_zones/Praetoria/First_Ward/Buildings/Brick_MidRises/Brick_SetA/P_Brick_Midrise_A.geo
    -1

    Your data might be corrupt, please run the patcher and try again.

    I've tried un- and reinstalling, but that has not helped. Any helpful hints?

    CoH Helper Info:


    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at March 25, 2012 17:29 (-04:00)
    Operating System: Windows Vistaâ„¢ Business (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.111025-0338)
    System Manufacturer: INTEL_
    System Model: DG43NB
    BIOS: BIOS Date: 05/09/08 11:12:06 Ver: 08.00.10
    Central Processor: Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz (2 CPUs), ~2.9GHz
    Memory: 3068MB
    .Net Memory Report: 1849MB out of 3067MB available
    Page File: 4847MB (1495MB currently in use)
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 7.00.6002.18107 (32-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: HP w1907 Wide LCD Monitor
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce 9600 GT
    Manufacturer / Chip: NVIDIA / GeForce 9600 GT
    Video Memory: 1775 MB
    Driver Version: 8.17.0012.8026
    Driver Date: 8/3/2011 7:50:00 AM
    Driver Language: English

    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHDA.sys
    Driver Version: 6.00.0001.5628
    Driver Date: 7/3/2008 4:53:17 AM

    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHDA.sys
    Driver Version: 6.00.0001.5628
    Driver Date: 7/3/2008 4:53:17 AM


    WMI Information
    Motherboard Manufacturer: Intel Corporation
    Motherboard Model: (empty)
    Motherboard Product: DP43TF
    Motherboard Version: AAE34878-401
    BIOS Manufacturer: Intel Corp.
    BIOS Name: BIOS Date: 05/09/08 11:12:06 Ver: 08.00.10
    BIOS Version: INTEL - 33
    BIOS Release: 20080804000000.000000+000


    Registry Information for Current User
    Resolution: 1440x900
    3D Resolution: 1440x900 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 0Hz
    Vertical Sync Enabled: Yes


    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: Ultra quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: No
    Shadow Mode: Unknown (5)
    Shadow Map Shader: High quality
    Environmental Reflections: Ultra quality
    Advanced Occlusion Settings: No
    Ambient Occlusion: Ultra
    Occlusion Strength: Strong with color bleeding
    Blur: Trilateral
    Ambient Resolution: Quality


    Gamma Correction: 0.748
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.600
    Music Sound Volume: 1.000

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 1.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: Unknown bytes/second
    Current Game Version: 2120.201110150045.1.0
    Installation Directory: C:\Program Files\NCsoft\City of Heroes

    Mod files in the Data directory
    .\Texts\English\Help has 1 file
    .\texture_library\BadgeReporter has 529 files
    .\texture_library\FX\FullscreenFX has 6 files
    .\texture_library\GUI\BadgeReporter\Logos has 3 files
    .\texture_library\GUI\CREATION\CharacterSelect has 15 files
    .\texture_library\GUI\CREATION\common\Backgrounds has 6 files
    .\texture_library\GUI\CREATION\common\checkbar has 4 files
    .\texture_library\GUI\CREATION\common\checkbox has 2 files
    .\texture_library\GUI\CREATION\common\frame\frame_ blue_4px has 4 files
    .\texture_library\GUI\CREATION\common\nextbuttons has 8 files
    .\texture_library\GUI\HUD\Align_Status has 6 files
    .\texture_library\GUI\HUD\LEAGUE\League_Archtype has 28 files
    .\texture_library\GUI\HUD\Powers_Customization\CCN AV\Praetorian has 12 files
    .\texture_library\GUI\HUD\Teamup has 1 file
    .\texture_library\GUI\HUD\Tips has 18 files
    .\texture_library\GUI\Icons\Archetype has 14 files
    .\texture_library\GUI\Icons\Badges has 2 files
    .\texture_library\GUI\Icons\Enhancements has 130 files
    .\texture_library\GUI\Icons\Inspirations has 59 files
    .\texture_library\GUI\Icons\Inspirations\Alternate s has 11 files
    .\texture_library\GUI\Icons\Origin has 5 files
    .\texture_library\GUI\Icons\Pet_Command has 12 files
    .\texture_library\GUI\Icons\Pet_Command\ALTERNATE-1 has 6 files
    .\texture_library\GUI\Icons\Powers has 1789 files
    .\texture_library\GUI\Icons\Powers\ALTERNATE-1 has 32 files
    .\texture_library\GUI\Icons\Powers\ALTERNATE-2 has 12 files
    .\texture_library\GUI\Icons\Salvage has 6 files
    .\texture_library\MAPS\city has 2 files
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\NewPlayerTutorial has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 40 files
    .\texture_library\P_MAPS has 2 files
    .\texture_library\V_MAPS\City has 2 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files
    .\texture_library\V_PLAYERS\AVATAR\Super_Shared\Em blem has 11 files
    .\texture_library\WORLD\V_COV\Bases\Details\Decora tive_liquid\Baseliquid_Globes has 2 files
    .\texture_library\WORLD\V_COV\Bases\Details\Functi onal\base_tele_arc_aux has 33 files
    .\texture_library\WORLD\V_COV\Bases\Details\Functi onal\base_tele_aux has 2 files
  16. Kirsten

    New Zone/Area

    Moon Zone and Atlantis would be great...But I wanna go to Feudal Japan and Equivalent-Era China.
  17. You may want to listen to this while you read...

    They had a "Design a Costume Set" panel last time, which led to the 50's Sci-Fi pack, and will do another this time.

    They're also going to do a "Design a Powerset" panel, which could lead to a truly amazing set.

    Next Pummit:

    DESIGNING AN ARCHETYPE!!!
  18. The thing with trips to the future is that is wouldn't have been feasible in this game a while back... but now we have phasing! With enough work, and enough flags and variables, it could be possible to have a mutable future to go to.however, if they did do travel to the future, they would need a metric S**t-Ton of phasing.

    Example:

    The Egregious Trope-Man goes to the future, kicks some butt, and runs out of bubble gum. He hops back to our time to get more, and beats up some mooks, maybe takes out the Big Bad's Dragon. He hops back, and the actions he did change the future he goes to (I.E. he switches phases). He kicks more butt, and runs out of bubble gum again. This time, he goes back, buys a bubble gum factory and hops forward. The factory is there.

    Tada.
  19. Kirsten

    Animal pack II

    Quote:
    Originally Posted by Night_Hornet View Post
    Beats me why they don't go with a general concept, such as an aquatic based pack, perhaps develop a powerset maybe something like water control (again I'm being very general here). Release the powerset and at the same time release the pack, or maybe a 'special edition' pack with both. Surely demand would be high?

    A current example would be up-coming Beast Mastery, while not release some more animal related costume parts when that is released - surely demand would be highest at that time?
    Technically, I think it would be an increased quantity demanded... But I agree. :P
  20. I'd also like to see missions or arcs where you could take a primal into Praetoria as a double agent, like Apex, and possibly even switch to a Praet alignment, like Maelstrom.
  21. I think the main issues with Praetorian are, as people have mentioned, overleveling, OP'd mobs, and isolation. Another issue, from my point of view, is also that you can't play a praetorian 1-50. What about those who don't want to move to Primal Earth?

    So the rev's could solve these problems by doing the following:

    1) reducing the power and experience drops of Praetorian critters to solve the OP problem and alleviate some of the outleveling.

    2) informing more players about turning off XP.

    3) adding more Praetorian zones, all the way up to 50. Yes, I am aware that this would be colossal work which would take up an enormous amount of time and effort. So VIP/Point lock all but one basic story arc in each zone, so everyone with Praetorian access could still see these zones, but only those who are paying for it can fully enjoy ir, thus helping to justify the work put in with a payoff, while premiums would have their interest in these zones whetted by the basic arcs.

    I don't think these are perfect solutions, nor can I speak to their feasibility, but these are just my thoughts.
  22. tl;dr: You should be able to purchase ATOs with Alignment Merits.

    I am glad that we can get ATOs from Astral and Reward Merits, but I'm curious, Why can't we get them from Alignment Merits. They're definitely not easier to get a hold of than Astrals...

    Let's see...
    43 Astrals/day maximum from iTrials, if you ran them all once, (16 minimum)
    Possible 11 more from converting Empyreans from completing each iTrial,
    6 Astrals/day max from SSAs so far.
    That's a possible max total of 59 Astrals (~1.1 ATOs/Day)

    You can get:
    .5 Hero Merits/Day
    ~.86 Hero Merits/Day maximum from SSAs so far
    1 Hero Merit/Day from converting from Reward Merits at 20,000,000 Inf/Merit
    That brings us to a maximum total of about 2.4 Alignment Merits/day. If we use the same Merit cost pattern as the other items available use (100 Reward merits=1 Aligment Merit), that means we can get ATOs at a rate of ~0.6 ATOs/day.

    I think it wouldn't really hit game balance to allow the use of Alignment merits to purchase ATOs, considering the fact that it takes twice as long to get the equivalent to 400 Reward Merits in Alignment Merits as it does to get 55 Astrals, and if it really made them to easy to get, you could raise the aMerit price up to, I dunno, 6 or 8?

    Thoughts, anybody?
  23. I would honestly like a "Choose your own ending" for SSA7. Does Wade Die? Does he get Jailed? Absorbed by Rularuu? Turned into a funny hat? Perhaps not something that majorly effects the story, but definitely something which would give you a greater sense of story control.