-
Posts
954 -
Joined
-
/sign. Bulk MAD!! BULK SNEAK!!!
-
@Starhammer:...Me Gusta. This is a great idea, and a great expansion on my own...I think I'll add it in! Also impressed that you knew what Kamijima meant.
-
I don't think this would be worth the months of coding which would be required. Sorry, bro.
-
Meanwhile, in a bunker beneath Paragon City...
*Lord Nemesis pets a cat on his lap* "Excellent...All goes to plan, as per usual." -
/Aggelakis. I have long dealt with the maddening frustration of attempting PvP...as a blaster...
-
Quote:1.) Cool as that may be, it probably would be impossible to do, simply because critters spawn fast enough that they don't run out.Two crazy, and probably unimplementable, ideas:
- Clear a zone event - determine a zone (maybe with the WST) and whenever ALL bad guys are defeated in the zone, everyone in the zone at that time gets a badge and/or temp power. Imagine a large group of 50s clearing the streets in Atlas Park.
- SG Zone - an otherwise empty zone, but SG's can buy sections of it with prestige and build shops, apartments, skyscrapers, etc. The more an SG invests in their section, the more contacts/missions/tfs that open up. Each server, then, would have a unique zone, built by the players.
2.) I would love this sort of thing, but it would be an enormous undertaking. The Devs have said that Bases are full of delicate moving parts, and I imagine they would need to reverse-engineer a lot of that to do this sort of thing...Plus, would you pay for this stuff in prestige? Is this where your base is, or would it be separate? And what if you had more bases than there were plots in the zone? I suppose the last one could be alleviated with enormous big-city real-estate prices...and it would take up enormous amounts of data...
Really interesting ideas, though. -
I actually prefer the idea of "Patron" powers. You go to a guy, and he teaches you a secret technique/esoteric spell/advanced technology. Pretty simple. I see the problem some people may have with "I don't wanna be some schmuck's sidekick!", but I always thought the patrons were based around being more a status symbol than anything else. You are powerful enough that the patrons want to teach you. You're strong enough to handle the things they're teaching you.
-
I tossed it to somebody as they hopped on a tram...I plotted to spread the Frisbee virus as far as I could, but I'm curious as to whether it got anywhere. It was on Exalted, but I don't know where the guy ended up.
-
Quote:Errrrr....This is the wrong thread for AT suggestions bro... and Epic, in this case refers not to their power levels, although they are rather powerful, but to Epic as in having a grand, overarching story behind them that the other ATs don't have. I suppose you could fit Vampire and Werewolf into the 5th Column/Council story, but we really don't have any lore to deal with Android or Leecher.I have an idea about completely new classes for epics.Concidering the Epic classes we have atm are ok but they don't really speak "Epic".My ideas is 2 new Villain Epics and 2 new Hero Epics.
1st Hero Epic is a Class Called (Leecher) which has the abilities to obtain certain powers of the enemies this class faces at random.Has auto ability to teleport and recall friend.
2nd Hero Epic is called (Android) which has the ability to do hard hitting damage and focuses on analyzing the enemies weaknesses.And casting out robots to help nearby allies.Auto ability Hover and Fly.
1st Villain Epic is (Vampire) which has the ability to have alot of regeneration and does mostly melee.As well as focusing on draining the energy from enemies to replenish their health aswell and some holds.Auto Ability Super Speed and Hover.
2nd Villain Epic (Werewolf) Which has the ability to call some werewolf pets to help you in combat.And does mostly melee damage with dot damage attached to the attacks for the infected factor.This class also has good regeneration and high resistances.Auto ability Combat Jumping and Super Speed. -
Actually, it has been mentioned once or twice in Ustreams...I can't recall which ones specifically, though...
-
I wouldn't be surprised if this could also be reworked into an assault set for Dominators, considering how much potential for short Ranged attacks this has...
-
Quote:Orochi is dead. Killed by a cross-dressing Susano-o. Oda Nobunaga would have been born long after when this zone is likely to be set (He was born in 1534, and this zone would be likely set in the late 1100s/early 1200s). If not for those reasons, I would absolutely be behind those being added.So you have Susano-o, but the GM isn't Yamata no Orochi? Lame.
No Oda Nobunaga? More lame.
EDIT: Oh dear, I just realized this was a necro........ -
A valid point. While I do believe that the PCs need to be more central to the plot and action, but that can't be at the excessive expense of existing characters, which are flat, but can still get more character development. I think that Positron should step up and lead the Phalanx, but that player Heroes should definitely also step up and be treated more like the Phalanx's colleagues, rather than their sidekicks.
-
I believe that Trickshooter had an idea for an Magnetic-based Set, which this reminded me of...
link -
I've been having an issue for some time with Incarnate Trials... I enter one, and I can play for a few minutes, but then the game crashes and gives me an error window telling me some file (Usually in the directory for First Ward files) didn't load properly.
EDIT: Now it's happening with regular zoning...Here's the error window:
./piggs/geomBC.pigg: Corrupt pig file detected
Read failed for file: object_library/city_zones/Praetoria/First_Ward/Buildings/Brick_MidRises/Brick_SetA/P_Brick_Midrise_A.geo
-1
Your data might be corrupt, please run the patcher and try again.
I've tried un- and reinstalling, but that has not helped. Any helpful hints?
CoH Helper Info:
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at March 25, 2012 17:29 (-04:00)
Operating System: Windows Vistaâ„¢ Business (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.111025-0338)
System Manufacturer: INTEL_
System Model: DG43NB
BIOS: BIOS Date: 05/09/08 11:12:06 Ver: 08.00.10
Central Processor: Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz (2 CPUs), ~2.9GHz
Memory: 3068MB
.Net Memory Report: 1849MB out of 3067MB available
Page File: 4847MB (1495MB currently in use)
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 7.00.6002.18107 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
Input Notes: No problems found.
Monitor: HP w1907 Wide LCD Monitor
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 9600 GT
Manufacturer / Chip: NVIDIA / GeForce 9600 GT
Video Memory: 1775 MB
Driver Version: 8.17.0012.8026
Driver Date: 8/3/2011 7:50:00 AM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.5628
Driver Date: 7/3/2008 4:53:17 AM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.5628
Driver Date: 7/3/2008 4:53:17 AM
WMI Information
Motherboard Manufacturer: Intel Corporation
Motherboard Model: (empty)
Motherboard Product: DP43TF
Motherboard Version: AAE34878-401
BIOS Manufacturer: Intel Corp.
BIOS Name: BIOS Date: 05/09/08 11:12:06 Ver: 08.00.10
BIOS Version: INTEL - 33
BIOS Release: 20080804000000.000000+000
Registry Information for Current User
Resolution: 1440x900
3D Resolution: 1440x900 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 0Hz
Vertical Sync Enabled: Yes
Physics Quality: High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Unknown (5)
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Advanced Occlusion Settings: No
Ambient Occlusion: Ultra
Occlusion Strength: Strong with color bleeding
Blur: Trilateral
Ambient Resolution: Quality
Gamma Correction: 0.748
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.600
Music Sound Volume: 1.000
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 1.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: 2120.201110150045.1.0
Installation Directory: C:\Program Files\NCsoft\City of Heroes
Mod files in the Data directory
.\Texts\English\Help has 1 file
.\texture_library\BadgeReporter has 529 files
.\texture_library\FX\FullscreenFX has 6 files
.\texture_library\GUI\BadgeReporter\Logos has 3 files
.\texture_library\GUI\CREATION\CharacterSelect has 15 files
.\texture_library\GUI\CREATION\common\Backgrounds has 6 files
.\texture_library\GUI\CREATION\common\checkbar has 4 files
.\texture_library\GUI\CREATION\common\checkbox has 2 files
.\texture_library\GUI\CREATION\common\frame\frame_ blue_4px has 4 files
.\texture_library\GUI\CREATION\common\nextbuttons has 8 files
.\texture_library\GUI\HUD\Align_Status has 6 files
.\texture_library\GUI\HUD\LEAGUE\League_Archtype has 28 files
.\texture_library\GUI\HUD\Powers_Customization\CCN AV\Praetorian has 12 files
.\texture_library\GUI\HUD\Teamup has 1 file
.\texture_library\GUI\HUD\Tips has 18 files
.\texture_library\GUI\Icons\Archetype has 14 files
.\texture_library\GUI\Icons\Badges has 2 files
.\texture_library\GUI\Icons\Enhancements has 130 files
.\texture_library\GUI\Icons\Inspirations has 59 files
.\texture_library\GUI\Icons\Inspirations\Alternate s has 11 files
.\texture_library\GUI\Icons\Origin has 5 files
.\texture_library\GUI\Icons\Pet_Command has 12 files
.\texture_library\GUI\Icons\Pet_Command\ALTERNATE-1 has 6 files
.\texture_library\GUI\Icons\Powers has 1789 files
.\texture_library\GUI\Icons\Powers\ALTERNATE-1 has 32 files
.\texture_library\GUI\Icons\Powers\ALTERNATE-2 has 12 files
.\texture_library\GUI\Icons\Salvage has 6 files
.\texture_library\MAPS\city has 2 files
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\NewPlayerTutorial has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 40 files
.\texture_library\P_MAPS has 2 files
.\texture_library\V_MAPS\City has 2 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files
.\texture_library\V_PLAYERS\AVATAR\Super_Shared\Em blem has 11 files
.\texture_library\WORLD\V_COV\Bases\Details\Decora tive_liquid\Baseliquid_Globes has 2 files
.\texture_library\WORLD\V_COV\Bases\Details\Functi onal\base_tele_arc_aux has 33 files
.\texture_library\WORLD\V_COV\Bases\Details\Functi onal\base_tele_aux has 2 files -
Moon Zone and Atlantis would be great...But I wanna go to Feudal Japan and Equivalent-Era China.
-
You may want to listen to this while you read...
They had a "Design a Costume Set" panel last time, which led to the 50's Sci-Fi pack, and will do another this time.
They're also going to do a "Design a Powerset" panel, which could lead to a truly amazing set.
Next Pummit:
DESIGNING AN ARCHETYPE!!! -
The thing with trips to the future is that is wouldn't have been feasible in this game a while back... but now we have phasing! With enough work, and enough flags and variables, it could be possible to have a mutable future to go to.however, if they did do travel to the future, they would need a metric S**t-Ton of phasing.
Example:
The Egregious Trope-Man goes to the future, kicks some butt, and runs out of bubble gum. He hops back to our time to get more, and beats up some mooks, maybe takes out the Big Bad's Dragon. He hops back, and the actions he did change the future he goes to (I.E. he switches phases). He kicks more butt, and runs out of bubble gum again. This time, he goes back, buys a bubble gum factory and hops forward. The factory is there.
Tada. -
Quote:Technically, I think it would be an increased quantity demanded... But I agree. :PBeats me why they don't go with a general concept, such as an aquatic based pack, perhaps develop a powerset maybe something like water control (again I'm being very general here). Release the powerset and at the same time release the pack, or maybe a 'special edition' pack with both. Surely demand would be high?
A current example would be up-coming Beast Mastery, while not release some more animal related costume parts when that is released - surely demand would be highest at that time? -
I'd also like to see missions or arcs where you could take a primal into Praetoria as a double agent, like Apex, and possibly even switch to a Praet alignment, like Maelstrom.
-
I think the main issues with Praetorian are, as people have mentioned, overleveling, OP'd mobs, and isolation. Another issue, from my point of view, is also that you can't play a praetorian 1-50. What about those who don't want to move to Primal Earth?
So the rev's could solve these problems by doing the following:
1) reducing the power and experience drops of Praetorian critters to solve the OP problem and alleviate some of the outleveling.
2) informing more players about turning off XP.
3) adding more Praetorian zones, all the way up to 50. Yes, I am aware that this would be colossal work which would take up an enormous amount of time and effort. So VIP/Point lock all but one basic story arc in each zone, so everyone with Praetorian access could still see these zones, but only those who are paying for it can fully enjoy ir, thus helping to justify the work put in with a payoff, while premiums would have their interest in these zones whetted by the basic arcs.
I don't think these are perfect solutions, nor can I speak to their feasibility, but these are just my thoughts. -
tl;dr: You should be able to purchase ATOs with Alignment Merits.
I am glad that we can get ATOs from Astral and Reward Merits, but I'm curious, Why can't we get them from Alignment Merits. They're definitely not easier to get a hold of than Astrals...
Let's see...
43 Astrals/day maximum from iTrials, if you ran them all once, (16 minimum)
Possible 11 more from converting Empyreans from completing each iTrial,
6 Astrals/day max from SSAs so far.
That's a possible max total of 59 Astrals (~1.1 ATOs/Day)
You can get:
.5 Hero Merits/Day
~.86 Hero Merits/Day maximum from SSAs so far
1 Hero Merit/Day from converting from Reward Merits at 20,000,000 Inf/Merit
That brings us to a maximum total of about 2.4 Alignment Merits/day. If we use the same Merit cost pattern as the other items available use (100 Reward merits=1 Aligment Merit), that means we can get ATOs at a rate of ~0.6 ATOs/day.
I think it wouldn't really hit game balance to allow the use of Alignment merits to purchase ATOs, considering the fact that it takes twice as long to get the equivalent to 400 Reward Merits in Alignment Merits as it does to get 55 Astrals, and if it really made them to easy to get, you could raise the aMerit price up to, I dunno, 6 or 8?
Thoughts, anybody? -
I would honestly like a "Choose your own ending" for SSA7. Does Wade Die? Does he get Jailed? Absorbed by Rularuu? Turned into a funny hat? Perhaps not something that majorly effects the story, but definitely something which would give you a greater sense of story control.