Super Combos.


Kirsten

 

Posted

We have some sets that combine easily with powers from their own sets. stacking buffs special bonuses for stacking two particular effects.

So I was watching a show and as will happen two heroes combined their powers to stack their effects and come out with a more damaging attack.

To an extent this idea already exists in the game, a controller who holds a target creates an opening for a stalker to cause extra damage. So the idea is to integrate this basic principal into a Super Combo system.

I think the best way to describe it would be to give a simple example. Two blasters one with fire and one with ice as primary powers attack the same target. the fire blaster uses fireball and the ice blaster uses freeze ray. These two powers land on the target at more or less the same time. The result could be many things. And could vary base on a random roll or the timing of each attack. If the fire blasters attack lands first the ice blaster could trigger a cheesily named "freezer burn" damage bonus. If the ice blaster lands the attack first, the Fire blaster could trigger a steam damage bonus. Or if the powers are less perfectly timed or the roll yields a lower value a steam cloud could result in the enemy suffering reduced accuracy or perception.

The Super Combo system could also include an affinity feature that would allow two players who have been on the same team for some time to have a greater chance to trigger combos, either by relaxing the time in which each player must land an attack of specific type or reducing the value that must be rolled to trigger stronger combos.

This is just the beginning of a unique feature that would encourage teaming and potentially allow teams lacking in AT balance to make up for it in power combos.

One drawback is players who have modified their powers to meet a theme say an ice blaster with green ice playing as the "Emerald of Doom" could trigger steam effects when combining fire and emeralds would be more apt to trigger explosions or lingering burns...I don't know. It's not a perfect idea.

I hope you can all help me flesh out the idea, suggest combinations and effects and make it into something that would be worthwhile for the developers to take an interest in.


Roxy On DA...Finally!

 

Posted

Why don't you think it would be worth it?

And why do you think that it would take months of coding?


Roxy On DA...Finally!

 

Posted

Quote:
Originally Posted by the_fox_Rox View Post
And why do you think that it would take months of coding?
Three words: oil slick arrow.


 

Posted

So if that took months of coding to work properly then, all the leg work is already done. Still there is modification and work to be done, as with all game features. I don't think the devs are incapable of budgeting an appropriate amount of time or biting off unmanageable chunks of work. There is no reason that the devs could not limit themselves to specific powers, indeed making unique combination powers for ever conceivable combination would be a monumental task. Although the devs have been known to take on such tasks in the past. Case in point power customization.

I don't think such effort is required for this. The initial roll out could be as simple as focusing on dynamic duos and dichotomies focusing on providing one or two powers from each set the chance to combine with the powers of one or perhaps two other sets. I am not a game manager, the devs will tackle the task with the greatest respect that they have shown us in the past.


Roxy On DA...Finally!

 

Posted

it doesn't properly work that's the thing, love your idea though.