KemLi

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  1. I'd really appreciate it if you would review both my arcs.

    My 1st Arc , which taught me a lot about limits of the MA.
    Title: A Father's Iron Will
    Alignment : Neutral
    Arc ID: 198952
    Creator’s Global Name: @KemLi
    Difficulty Level: Medium (Unless your on higher than Tenacious)
    Synopsis – A young exchange student has been kidnapped . Her mother has come looking for her and it may be another relative that has taken her.It's up to you to be the hero.
    Story Type – Serious/Dramatic
    Mission Count: 2

    Note – All bosses , EBs and AVs scale. I was able to complete it solo with a lvl 4 un-enhanced blaster , with judicious pulls and insps. Designed for teams but soloable.

    My 2nd Arc , published today.

    Title: A Shadowy Way of Light
    Arc ID: 221466
    Creator’s Global Name: @KemLi
    Alignment : Neutral
    Difficulty Level: Medium-High. Adjust difficulty to suit your playstyle.
    Synopsis – Purely Villain arc. You've been contacted by a new Religious Sect in the Isles and they've thrust you into dangerous situations. But they've fed your desire to be truly evil and have led you to face some of Paragon's finest. You will be the ultimate victor and rule all that you survey.
    Story Type – Serious/Dramatic
    Mission Count: 4

    Note – All bosses , EBs and AVs scale.

    Feedback appreciated.
  2. Whilst my 1st Arc # 198952 wasn't really designed for a lowbie, , to test it for an interested party, I ran it on an un-enhanced lvl 4 blaster,on heroic and by way of inspiration use, judicious pulls and being awesome =p I managed to clear it.
    Thusly, I invite folks to try it and provide feedback. GL! (It's listed as neutral but is heroically slanted)
  3. Arc Name:A father's iron will
    Arc ID :198952
    Faction:An overly serious/ dramatic Custom Group
    Creator Global/Forum Name:@Kemli
    Difficulty Level:Moderate to Hard. Multiple EBs possible, AV.
    Synopsis:Simple arc where a girl has been kidnapped and it's up to you to rescue her.Try to keep your allies alive, they come in handy.
    Other notes: Despite the multiple EB's,Lt's and minions,the arc is soloable,however it's probably more fun and is optimised for a team.
  4. Arc Name:A father's iron will
    Arc ID :198952
    Faction:An overly serious/ dramatic Custom Group
    Creator Global/Forum Name:@Kemli
    Difficulty Level:Moderate to Hard. Multiple EBs possible, AV.
    Synopsis:Simple arc where a girl has been kidnapped and it's up to you to rescue her.Try to keep your allies alive, they come in handy.
    Other notes: Despite the multiple EB's,Lt's and minions,the arc is soloable,however it's probably more fun and is optimised for a team.
  5. Arc Name:A father's iron will
    Arc ID :198952
    Faction:An overly serious/ dramatic Custom Group
    Creator Global/Forum Name:@Kemli
    Difficulty Level:Moderate to Hard. Multiple EBs possible, AV.
    Synopsis:Simple arc where a girl has been kidnapped and it's up to you to rescue her.Try to keep your allies alive, they come in handy.
    Other notes: Despite the multiple EB's,Lt's and minions,the arc is soloable,however it's probably more fun and is optimised for a team.
  6. Arc Name:A father's iron will
    Arc ID :198952
    Faction:An overly serious/ dramatic Custom Group
    Creator Global/Forum Name:@Kemli
    Difficulty Level:Moderate to Hard. Multiple EBs possible, AV.
    Synopsis:Simple arc where a girl has been kidnapped and it's up to you to rescue her.Try to keep your allies alive, they come in handy.
    Other notes: Despite the multiple EB's,Lt's and minions,the arc is soloable,however it's probably more fun and is optimised for a team.
  7. Arc Name:A father's iron will
    Arc ID :198952
    Faction:An overly serious/ dramatic Custom Group
    Creator Global/Forum Name:@Kemli
    Difficulty Level:Moderate to Hard. Multiple EBs possible, AV.
    Synopsis:Simple arc where a girl has been kidnapped and it's up to you to rescue her.Try to keep your allies alive, they come in handy.
    Other notes: Despite the multiple EB's,Lt's and minions,the arc is soloable,however it's probably more fun and is optimised for a team.
  8. Arc Name:A father's iron will
    Arc ID :198952
    Faction:An overly serious/ dramatic Custom Group
    Creator Global/Forum Name:@Kemli
    Difficulty Level:Moderate to Hard. Multiple EBs possible, AV.
    Synopsis:Simple arc where a girl has been kidnapped and it's up to you to rescue her.Try to keep your allies alive, they come in handy.
    Other notes: Despite the multiple EB's,Lt's and minions,the arc is soloable,however it's probably more fun and is optimised for a team.
  9. Just saw the trailer. Wow. Just wow. I think I spilled some glee on my shoes.
  10. Subjective Feedback:
    I love that there is a way for players who wish to save merits to get upper level recipe rewards.
    I'm not happy that merits are not tradeable.
    I'm not happy that there is a 24 hour period to on down time, such that I may have to sacrifice an immediate reward, if a friend needs a particular alt for a 2nd tf run(old system- I logged that alt out and came back for full reward)(re- weekend player on a lower pop. server).
    I'm not happy that there is seeming dislike for a player to get an immediate reward upon completion of a trial/ tf / sf, as if that is somehow wrong (re: threats from company to reduce merits given certain situations although we are customers paying for a service -re: vision for the game).At least for me,that need for an immediate 'shiny' is still there, as IOs (basic & sets) replaced SOs and thus the need for that enh. drop or even cash reward to an extent, a few issues ago.
    In the old system, the norm. was people linked their drops in chat, adding extra intangible reward for me(bragging rights, human nature to favour a gamble etc.)I miss that loss of interaction to a degree and I see that as unintended consequence of the new system.
    I strongly dislike being forced to only get lvl 50 recipe drops from merit rolls as I do exempt (See drop in supply @markets & I am now actually hoping, farmers make alts and keep them at certain levels to help market supply and I don't like that I'm thinking that).
    I love the merit reward idea for GMs. I don't care for the inconsistency in policy as merit reward (see GM battles, e.g. Lusca vs Croatoa GMs time & difficulty )
    I dislike that Purples are not there as merit rewards. The drop rate in game is too low for me. I'm not that lucky and there is a point that it's a suck, then there is a point of frustration.I'm at the latter.Making them available would not somehow let me trick out my alts faster and cause me to become a statistic of the turnover rate.
    I wish that team members would get merits for running story arcs.As it stands, I believe that the current system does not encourage teaming.

    Although I have problems with the system, I am all for a merit system idea. I just wish that the idea of an immediate reward for time spent having fun and helping others complete an objective, while trying to serve my altitis, was not seen as bad or somehow taking advantage of other other players.I like the carrot.
    *N.B. I'm not as bitter as I realize this sounds =p*
  11. Star Strider Forces Registry
    Name:Solaris Titan
    Global Contact:@kemli
    Level of Classification:lvl 50 Inv/SS Tank
    Origin:Mutant
    Super Rank & Super Group:Leader, Alpha Team
  12. Brilliant implementation. Made me a happy, happy camper.
  13. Personally love the economy addition.
    I'm the type of hero that can spend an hour in Icon and the only reason I didn't vote for costumes as a new shiney, is because I don't consider costumes as really being added in a substantial way in this issue. The odd costume part drop ..and I do mean odd.. doesn't add to the game as much as I would have liked.
    Then again, give me an issue of bug fixes and 50 new costumes overall and I'll be happy
    Overall , I'm happy the issue breathed some life into the game.
  14. Kudos to Castle on keeping tabs on our issues

    I think 2 separate issues were raised in here, unless I muddled it. The Cut and Run and what I experienced. Namely, Gauntlet's to-hit roll, possibly being too sparse for gameplay, in that teammates break aggro from the tank and onto themselves.

    Hopefully testing may prove that the numbers are not as intended..and our ability to prevent aggro being taken by team members should not be as frequent as it is now.
  15. Well I 've been running on my 50 tank in groups. It's like I have the normal aggro effect of every other AT. Tried it without Invinc to check it. Basically anything breaks it...'Keeping aggro' seems to have been not working as intended...
    I've since teamed with various tanks of different levels..Fire and Inv. in particular.
    We all are feeling this..well..lack of gauntlet. So yea..I'm irked. Glad to know I'm not alone in this.
  16. Just wanted to say thanks for actively pursuing these player concerns and responding so positively to these and the other benefits you mentioned, regards tanks in particular. My Tank and Brute hope it's implemented to benefit us all
  17. Great to hear States has us smaller VG's in mind. I hope however, the SG size qualifying for this ...whatever.. is based in global names for characters in the VG. Becasue we are all altaholics in my VG, soooo.... keep it in mind States.