Kelenar

Legend
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  1. I want this. Especially with the NWoD conversion document out there now so that I can port it over.
  2. Quote:
    Originally Posted by Arcanaville View Post
    So, yeah. And on that note, the alternate punch animation... does anyone use it? I tried, really hard to get used to it, and finally just gave up. Taking EC and then using the punch is like like taking Siphon Life and slotting it for tohit debuff. I'm sure there are people that do it, I just will never understand why.
    See, I like the punch. The kick looked cool at first, but the sloooooooooooow juuuuuuuuuuuump started grating on my nerves after a bit, especially since it's so, well, slow compared to how fast-moving the other MA animations are. The sloooooooooooow puuuuuuuuunch at least doesn't defy the laws of physics, and the alternate animation helps avert the 'MY SUPERPOWER IS KICKING' thing.

    If they took every animation over about 1.5-2s and found a way to cut them down to size without losing the good parts, I certainly wouldn't complain.
  3. Call me boring, but the most powerful one. I have lower limits on how uncool a set as a whole can be before I'll refuse to use it (Mind Control bores me to tears animation-wise), but I'm fine with bland but useful for a power or two. I love Blaze, and it doesn't do a lot except make hella big orange numbers. I think Assault Rifle looks pretty cool, but it usually leaves me wanting mechanically, which is what matters when the coolness wears off after a few hours. I love the look of Ninja Blade for Stalkers, but I couldn't tolerate such a ST-oriented set to save my life.

    Of course, when a character is powerful and stylish, that's when I fall in love. <3 Earth Control, Storm Summoning, and Thugs.

    Edit: Also, as of this post (and Canine's below it) I see 26 votes for cool, 7 votes for power, 9 votes for other.
  4. Quote:
    Originally Posted by Nericus View Post
    I shudder to think what will become of AKIRA, I have minimal hope for the live action Ghost in the Shell and Cowboy Bebop movies also.
    I pretty much try to ignore Hollywood (that way, I'm pleasantly surprised when they make something good) but the Ghost in the Shell and Cowboy Bebop movies and the Short Circuit remake are three things that could cause me to start a riot if they suck.
  5. Quote:
    Originally Posted by Arcanaville View Post
    So tell me: if you had a team of eight of you running it simultaneously, do you think it would it be a lot easier, or a lot harder? There would be more of you to stack, but more of them to stack also.
    My guess would be easier. With a little more damage and the ability to focus on damage rather than cycling a hold every couple of seconds, I could probably drop FC before his reinforcements arrive... I got pretty close as it was, and that was with a single character. That's just the FC fight, though. I haven't looked at the rest of the mission too closely.

    Quote:
    Edit2: I forgot to ask: what did you think of the "second AV?" He's an AV to make sure he doesn't die too quickly, and take out his pets with him, but he's not intended to have too much damage beyond that Of course, he's an AV, so he's going to hit hard with almost anything. I thought he would be an interesting foil: his offense is easy to take out large chunks of, but he himself is hard to take out. He's sort of an AoE hedge: AoE can partially but not totally neutralize him, particularly in a big team.
    Really, with all the stuff that came in the second ambush (which incidentally arrived around the same time as the patrol discovered me, so I had seeker drones and stuff in the mix too), I never got a good look at the AV. I know something was throwing out Dark Miasma powers, there were Grave Knights, and one of the enemies had the sonic dispersion bubble, but that's about all I saw. I was mostly too busy frantically throwing out AoE controls while trying to keep FC held and stop him from regenerating too much. That said, they didn't seem incredibly dangerous--like I said, I lasted a good long while against them with nothing but softcapped defenses and my controls. Not long enough to take out FC, though, and I gave it a couple of tries. Plus, that was purely by luck, since the dispersion guy didn't run at me--if he had, he would have instantly freed FC, which would have made matters worse.

    I might have to see if I can round up a team of eight to tackle this. I'd be interested in seeing how the mobs scale.
  6. Quote:
    Originally Posted by Arcanaville View Post
    Having said all of that, its there for people to have fun with. Run it any way you want, at any settings you want, and report back.
    Well, my experience running it at +0/x1 with AVs and bosses turned on on my Earth/Fire permadom:

    The normal spawns were slightly tricky, but fairly trivial once I figured out how to handle them: Drop Quicksand, Earthquak, and Volcanic Gasses, then start hitting the guys with dispersion bubbles with Fossilize. With Scorpion Shield running and most of them stuck in Quicksand and Earthquake fighting my pets they usually weren't much of a threat to me while I did this, but if they were, I could duck around a corner. Once the bubble guys were locked down, it was pretty easy to lock down and take out the others.

    The Forward Commander himself seemed like a pushover. I'm not sure what his other set was (Mind Control? Something in his spawn briefly confused Animated Stone), but he seemed obsessed with his dual pistols. He didn't manage to take out my Animated Stone before I could get him held, which is pretty rare--most AVs I've faced drop pooman in a few hits. The ambush that spawns when he gets low on health, though, made the fight a no-go for me. I wasn't able to get a good look at it, but it included a bubbler and I think something that was spamming Twilight Grasp, which was enough to make the Commander stage a comeback. Plus, well, the second AV. I managed to last a good minute and a half or so after the ambush arrived, but I couldn't kill the Commander with guys defending him. It's possible that if I'd softcapped myself with purple insps long enough to take out the Elite Bosses in the ambush, I could have turned back to the Commander, taken him out, then focused on the second AV, but I suspect I would die before I could get the second AV held.
  7. Quote:
    Originally Posted by Arcanaville View Post
    And even though the mission is weaker against a solo player than a full team, if someone can actually solo this thing I would really love to see that: demorecord please. And send me your build, because I'm making one.
    Hmm...
    Quote:
    Originally Posted by Arcanaville View Post
    Heck, run it at 0x1 with bosses and AVs turned off if you want to try to solo it..

    Does your challenge bit include if AVs are disabled?
  8. Quote:
    Originally Posted by EvilGeko View Post
    Heroes have to deal with [. . .] severe to-hit debuffing (Circle of Thorns).
    CoT are pretty darn common villainside, too.
  9. Quote:
    Originally Posted by madsness View Post
    I think one of the problems is the sheer mechanics of creating a villainous mastermind arc, given the nature of the mission structure. Heroes in comics - as exemplified by Superman etc tend to react to the plots of the villains, giving plotlines that are a good fit for a mission arc where the villain does x so the hero has to respond. But writing that from the villain point of view - the person who is supposed to be thinking up the ideas - is a whole lot harder.
    This is part of the reason for the feeling of lackey-ism villainside... plus, villains tend to have much more variable goals, so it's hard to make arcs that work for every concept. Most heroes want, in one form or another, to save the world. Some villains want to rule the world. Some villains want to destroy the world. Some villains just want power, some villains just want to kill a specific hero, some villains want to kill all mutants, some villains want to destroy Paragon, some villains are just trying to save the world through any means necessary, some villains just like to see stuff explode, some villains want to release extradimensional horrors from their prison, and some villains just want money. Even if you narrow it down to the few most common ones, that's still a lot more variability to account for than heroes have.
  10. Villainside
    • Arachnos, PPD, and Longbow are tough and nearly ubiquitous in villain story arcs.
    • Arachnoids, another mob I see people have trouble with fairly commonly, pretty much don't appear heroside.
    • Many more EB/AV fights, especially at the low levels.
    • Must fight an EB/AV to get patron pools.
    • Villain temporary powers tend to last less time, and also don't include many stand-out bits like the Wedding Band, Holy Shotgun Shells, and Electromagnetic Grenades.

    Heroside
    • Tsoo, Malta, Red Caps, Devouring Earth, and Vahzilok are all nasty and more common heroside than villainside.
    • Clockwork drain endurance at low levels, and are pretty much everywhere pre-20.
    • More ambushes between missions.

    Separate But Equal
    • Villains have to fight Carnies earlier, mostly in the 30-40 range, but Master Illusionists don't seem to pop up until level 40, when heroes have to fight them. They're mostly limited to a handful of contacts on either side.
  11. Quote:
    Originally Posted by Zombie Man View Post
    Move on to destroying XP!

    Level up toons to 50 then delete them!
    Way ahead of you there.
  12. Quote:
    Originally Posted by NightshadeLegree View Post
    Strangest one I've seen recently was a fight in the Devil's Coat Tails warehouse area of Cap Au Diable. Halfway through a fight with a group of Luddites a lone Vahzilok ran up out of nowhere and started attacking the Luddites. Since they had previously just been sitting on a wall before they aggro'd on me I have no idea where the Vahz came from. I can only assume he was a runner from some other fight nearby and just decided to join in as he was passing.
    Vahzilok, Luddites, and Knives of Artemis must eternally fight over who gets the rights to use crossbows.
  13. I like doing this when ambushes spawn on a map where the normal mobs are hostile to them. It's fun hearing a group of Longbow shout about how they're going to track you down, then watching them all get their butts kicked by the army of Arachnos between you and them.
  14. I'm incredibly picky about characters, and as a result, I'm a ruthless alt-deleter. Pretty much...

    0010 Am I going to be able to muster up the enthusiasm to keep playing this character and make significant progress in the forseeable future?
    0020 If NO, delete.
    0030 If YES, goto next character.

    50s are kind of exempt, since significant progress is harder to define there (especially since I refuse to do the Incarnate grind more than once at the present) but below that level, everything's game. I've deleted several characters in their forties, a dozen or two in the thirties, and probably drawing up on a hundred in the twenties.* Very, very rarely have I regretted it. By this point, I know enough about what I like to tell when I'm just not going to click with a character.

    Out of all the characters I've deleted, I can think of three I regret: One when I deleted my first 50 way back when we had a handful of slots to work with and I lost a couple of dozen HOs as a result, one when I deleted a character who was boring on teams and I didn't realize she would solo well, and one when I deleted a character whose name I loved and somebody else snatched it up almost immediately.

    * I once made a list of every alt I could think of that I'd deleted. This list was, as I recall, 112 alts long. Back around i3.
  15. Kelenar

    Coding for CoH

    Quote:
    Originally Posted by Lothic View Post
    I could believe a simple F2P, web-based MMO might be able to get away with a few developers but it's safe to say you're not going to run a WoW like that. But anyway in terms of "profitability" if you only have a few people on staff a niche game probably wouldn't have to make all that much money to keep going.
    Normal subscription-based MMO with a fairly large, persistent world game with, I think, a nine-dev team and a player base that wasn't even laughably small last time I checked. (I can't find the source I got nine from at the moment, but it's easy to find "It's less than ten guys doing it out of their garage.") And last I heard, they were making money, thanks to self-publishing. Which isn't to say that I'd ever want to try developing a legit MMO with a staff that small, but it's apparently happened.
  16. Quote:
    Originally Posted by Obitus View Post
    You can't divorce the player's common-sense discretion from the analysis, nor can you quantify it. Is crafting everything always going to be better than crafting nothing? Probably not. Is crafting everything that's worth crafting always going to be better than crafting nothing? By definition, the answer is yes.
    Yeah, and the list of stuff that's worth crafting is pretty long. In my experience, pretty much everything that's not vendor garbage (hello, Ruin!) or super-high-end (damage set purples) consistently sells for a heavy profit crafted, even after you factor in salvage costs. There are occasional exceptions where the crafted and the recipe will hover around the same price, or the salvage shoots up and makes the profit margin on the crafted really thin until prices adjust, but it's pretty widespread.
  17. Quote:
    Originally Posted by Nyx View Post
    After todays game playing experience...No. "I am under obligation to save you"!

    This entire thread comes down to essentially people who solo, or who believe that they can be the exception. However, WE, the support toons are under the obligation to save you. If we don't we might not get flack from you, but like in all games, you will get the "Heals Suck" "Buffs not constant", "Where were you" "We wiped it's your fault"

    Sorry, but this thread, and others can back me up if they have played any other game in the entire universe which is multiplayer, which features both buffs and heals, that you WILL be the first one the eyes look at.

    Sorry, but after reading this over again...you are right, I am under no obligation to save you, however I would like to change the title to...

    "If I do something rediculous then please don't blame support for not bailing my butt out of hell come high water, when I decided to split the team, rendering half of the team useless and the other half to dependant on the support said toon can offer"
    Speaking as somebody who's run six different Defenders to 50 on PUGs, I think I can count the number of times I've had people blame deaths on me on one hand. And most of those were in the first year of the game when people still thought a Defender's role was generating green numbers. Besides, any team that takes this game so seriously that team wipes result in "it was your fault!" rather than "THAT WAS AWESEOME" isn't a team I'd want to stick on.
  18. Kelenar

    Best power ever!

    Freezing Rain. It's crowd control! It's a defensive debuff! It's an offensive debuff! NOW IN TWO DELICIOUS FLAVORS.
  19. Kelenar

    Coding for CoH

    Quote:
    Originally Posted by Fleeting Whisper View Post
    I was recently talking to a friend of mine (previously lead designer at a ~100 person game company, now develops independently for Android), and he mentioned a game company in Houston that was working on an MMO... with 6 employees. I asked him if they were crazy. We laughed. I suppose you could build a really nice MUD/MUSH with 6 people, but you're not going to make a profitable MMO like that.
    I can think of at least one legitimate MMO with a single-digit developer count that, as far as I know, is profitable. Not large at all, but profitable.
  20. Quote:
    Originally Posted by Defenestrator View Post
    please please please please please cast Stephen Frye as Aziraphale.
    Yes.
  21. Quote:
    Originally Posted by The Demacian View Post
    What do people typically do with all their Salvage?
    List it for about 200. If it's worth anything, it will sell, and almost always for a fair price, thanks to the way the market works (highest bid gets matched with the lowest list price). Simple and easy, takes about 40 seconds to offload a full inventory of it.
  22. Put me in the 'Transmetropolitan as a series' camp. Wait about a decade until Johnny Depp's lost his hair and put on some weight and he can even play Spider! Our goal here is to just eventually transform the man into a clone of Hunter S. Thompson.
  23. Quote:
    Originally Posted by Daemodand View Post
    So I checked it out and the 20 RR ToHit/Recharge recipes (the best of the 3 pieces, looks like) seem to be going for about 40 million, crafted for 60 million.
    For a week and a half or so, the crafted were going for 100-150 million. Easiest billion I ever made, since I was running tips anyway.
  24. On my Earth/Fire Dom, it's enemies with burst damage. I can keep enemies locked down 99% of the time, but some enemies can flatten me in that 1%. Longbow Wardens are good at that, especially the Energy Melee ones. Really bad luck can do it too: If Stalagmites misses six guys in a spawn even when I'm at a 95% hit chance, there's a decent chance that I'll be dead before one of my backup powers can neutralize them.

    On my Stone/Energy Brute, it's Arachnos. Arachnos, full stop. Toxic and Psionic damage I have effectively zero mitigation against, endurance drains I have no resistance to, and bosses and lieutenants that resist my stuns.
  25. Quote:
    Originally Posted by Organica View Post
    Absolutely agreed. Given that many people will run multiple smashing/lethal enemy radio missions one after the other on purpose, I've never quite understood the hostility to Citadel.
    Well, the thing is, I avoid radio/newspaper missions whenever possible, because they're boring as hell. So a string of unavoidable defeat-all radio missions isn't really the way to win my enthusiasm.