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Posts
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Joined
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Awesome. The first movie was amazing. One of the very few recent movies to legitimately make me laugh.
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... man, some of these downright weird. Uh.
This is about the only real 'rule' I have for myself. I'm also with the people who said they'll delete a character if they'd work better as something else, and I've done it with characters up to 40 or so. -
Well, Tuesday, I'll go to work, then go to my friend's house for a few hours, then go to bed.
Wednesday, though, I'll be making a Praetorian Elec/ Dom to take heroside (Never again do I need to see a mezz-resistant Arachnos lieutenant/boss on a Dominator. YAAAAAY.) That will likely be my only new character for a while, since I still need to get my Traps/Dark Defender the last few bubbles to 50. And I can pick up playing my DB/Fire Scrapper again, with the Fire Armor buffs. -
Quote:And back then, Nemesis Staff was a targeted AoE. Mere words cannot express the glory. As soon as I got it, my characters would go to Crey's Folly and just flip out on everything, gaining several levels in the process.Another thing I watched carefully back then was that the mission that granted the Nemesis Staff temp power (oh, how I loved that thing!) would grant it for three real-time consecutive DAYS, not an "in-game" amount of time. I very carefully saved the mission for early Friday evenings on each hero so that I could play the complete weekend with the Staff before it fizzled. This was fortunately changed as well... but I was GRATEFUL to get what I could back then!
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Quote:That's generally my problem with it, though. Why even call it a Battleship movie? Just about any movie with boats fighting at some point could theoretically be The Battleship Movie. The source material is so nonexistent that trying to claim the two are related at all pretty much screams, "We're really just hoping you'll be nostalgic enough for Battleship to give us $10 for a movie ticket!"I actually don't think this is the worst idea ever. They are essentially making a movie about naval warfare. Battleship was a very simple game and that works in the favor of the people making the movie. There is so little for them to mess up and so much freedom to add their own story, plot, characters etc.
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They're making a Battleship movie, really. That has to have an even flimsier pretext than the Space Invaders movie.
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Quote:Well, also remember, half a year after launch is a lot different than somebody joining for half a year now. Facts like 'Stamina is usually very nice to have; you need to take two other Fitness powers first, though' and 'don't kill debuff anchors' and 'X mob is annoying, kill/mez it first' hadn't had time to become widespread. I didn't know you could slot more than one of an enhancement type for months after joining, so my attacks were all 1 acc/1 dmg/1 recharge/1 endredux/1 defdebuff. My friend's level twenty-something Scrapper had four travel powers and two powers from her primary. And I personally did see a lot more horrible team wipes in the early days of the Hollows than Hydra-sweeping in PP.Why do so many the "back in my day" posts talk about the Hollows and how people were Newbs then? That thing came out in I2, which was, what, half a year after release? I mean, I get that every person who joined was a newb once, but why the propensity of the Hollows horror stories and so few of the Perez Park stories? I mean, that used to be where everyone hung out before.
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Quote:These were pretty much my thoughts, yeah. And it did pretty good at that.It was definately targeted at my generation, those born in the early to mid 80s who grew up playing 8bit games and who are still young enough to get into the guy trying to get the girl story.
Overall, I liked the movie. It felt a bit crammed, like it could have been broken into two separate movies and still had problems fitting everything in. At the same time, that gave it a bit of a hectic energy, where even calm scenes felt fast-paced... which is really pretty fitting, considering the subject matter and all.
Quote:"hasn’t translated to the real world", sort of puts the geekdom community into perspective. Personally I thought SP would either take the weekend or come in a close 2nd. The 5th spot even with great reviews is surprising.
Quote:One thing that united us before the movie won the hearts of the room? The only preview was for the new movie, Devil. As it was a screening by Universal, there were no previews or commercials beforehand, so we were essentially sitting in a quiet theater for a half hour with the lights on. So the preview starts and the crowd settles in. Then the text "From the mind of M Night Shyamalan" flashes across the screen and every single person in that theater, even the employee from Universal there to set up the screening, let out a loud groan. -
Nah, in the really really old days, Forcefields was all the rage. Empathy took over a month or two later, and its reign was long and terrible.
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Quote:These are pretty much my thoughts. There are certain MMOs I'd be playing on and off if they didn't have built-in voice chat.Plus .... I really ... REALLY do not care to listen to people drone on and on about out of game topics when I'm playing. It is easy for me to ignore in text ... in audio it is almost impossible to ignore. I simply despise Vent and Team Speak and have never used it in Cox nor will I ever.
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Quote:Will the Duke boys make this jump?2,925,000 USD
can city of heroes survive much longer on these numbers?
will going rogue breathe new life into the game?
has city of heroes been left in this anemic state purposely because a sequel is around the corner?
Find out after the commercials, folks. -
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I dunno, Moment of Glory is, well, glorious. But I have recently rediscovered the wonder that is Soul Transfer. I've since stopped seeing the occasional death as a setback on that character and started seeing it as a chance for "watch this." MoG vs. Soul Transfer... that's a tough choice.
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Quote:Does this encourage you?Same here. Although I do have an arrow/arrow defender stuck at 46, that only got there by force of will, that I really just don't like and never did. We'll see what happens.
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The crashing nukes are kinda lackluster by comparison to things like Shield Charge/Lightning Rod/Rain of Arrows. On the other hand, if every Blaster, Defender, and Corruptor ended up getting access to a crashless nuke like that... well, teams would get a little silly. I already end up getting bored to tears when I'm teamed with a few Shield Charge-spammers (in its current Live version,) since 90% of any given spawn evaporates in the first two seconds of a fight. Crashless nukes are nice powers when there's one or two of them on the team, but it just gets ridiculous with much more than that.
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Varies a lot, then. I can't find any hard numbers on mission complete bonuses, and I haven't paid much attention to them on teams, but my own experiments with them solo showed that they were usually comparable to the XP from killing a spawn or two.
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Quote:Obviously the devs should put fake stuff along this lines in the patch notes every issue just to keep people who don't check values happy.Unless you were beta testing, you can do it exactly as often as you could before.
"Lowered recharge on Adrenalin Boost from 10 decades to 300 seconds." -
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Merging markets + new merit system + lots more inf destruction + big influx of new/returning players + lots of lowbies being rolled = chaos.
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Quote:This is the big one that'll give you more power unless you go for the softcap or something. It's not overwhelming, but having a little more accuracy/recharge/endurance in pretty much every power goes a long way, and it's pretty dirt cheap. Plus, frankenslotting can save you slots, which can then be used for other IOs...For a Rad/Whatever, I'd do a few things.
1. Frankenslot. Put in five slots, get the benefit of six or seven, fast cheap and easy. Why wouldn't you? -
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Quote:They're probably out there if you want them, I guess. But I'm on a PUG on Virtue pretty much every night, and it's been literally months since I saw somebody RP'ing on one beyond having a battle cry or just putting everything they say in (( )) (and not saying a thing in-character.) And I get away from Atlas Park and into the high-level zones as quick as I can. Virtue's probably the place to go if you want RP, but conversely, if you don't want to RP, you'll barely notice it unless you hang out in Pocket D or join a supergroup.I don't want to derail the topic, but I want to correct this. RP PUGs have always been alive and well on Virtue. What I HAVE found to be true, increasingly over time, is that many of the more serious mission-running RPers are avoiding Atlas Park. RP PUGs are more commonly found among the 20-and-up zones (especially Talos Island), through Pocket D, and through the tried-and-true method of building up a global contact list of RPers (this last tactic is absolutely necessary in the Rogue Isles).