-
Posts
1124 -
Joined
-
My heroes tend to be in the Lawful Good-Neutral Good range. There are a couple of exceptions, though. One of them is a member of the Fair Folk. Chaotic Neutral, she decided to spend some time tormenting the villains of Paragon City. She'd gleefully toss a handful of Seeds of Confusion at the sheep-like pedestrians of the city, if the game mechanics would allow it. The other is Chaotic Evil, but under a geas to obey the instructions of the forces of Good.
My only villain is Neutral Selfish. I haven't played him much, because the villain-side arcs I've encountered have been of the Kowtowing Lackey alignment. -
Defense debuffs subtract from your "base defense" stat. This stat is normally 0%: debuffs lower it, while almost no powers raise it. I believe it's raised temporarily by purple inspirations.
-
Are you sure you're in the correct set of sewers? According to ParagonWiki, the plaque is in the abandoned sewers, while the rats are in the regular sewers.
-
I see two problems with your formula:
1) You're using radius rather than area, so you're undervaluing larger attacks.
2) You aren't accounting for the target cap, ranging from 5 targets for melee cones, to 16 for nukes and ranged AoE attacks. -
Quote:Let me guess: you tend to play with fast-moving teams.Devices is full of powers you can rarely use, or are hard or annoying to use. The huge setup time, or the interruptable nature, or the fact that you have to keep using them (the pet) make it a really unfun set. And even if you were using them, it takes way longer to do what other sets can just do directly.
As you say, it lacks direct melee damage. Really, it lacks direct damage period. All the powers it can use to do damage with (besides trivial caltrops or taser damage) are interruptable, and thus can't really be used in combat. The main issue with Devices is that none of the powers are actually usable in a fight. They have to be used before, or at the very best, while someone else is keeping baddies entertained.
Some of us prefer a slower, more deliberate playstyle, and Devices is good set for that. Cloaking Device's 35ft stealth lets you ghost most missions if you're careful, stacks nicely with Smoke Grenade, and lets you pick your battles in almost all situations. Caltrops keeps opponents out of melee range, and combines nicely with Trip Mine to catch fast-moving target such as the Halloween werewolves. Ever one-shotted an elite boss? Trip mines + hasten + recharge has the potential. Gun drone by itself is fairly useless, but summoning one is a good way to draw a mob across a minefield while remaining cloaked.
I agree that Time Bomb is useless. -
That's been my experience, too. However, type of stealth may matter: I've never done a hostage escort on my Steamy Mist controller, and I've never done a kidnap on my Cloaking Device blaster.
-
That makes it absolutely perfect for one of my characters, completely inappropriate for another (but she'll never admit it), and something the rest of them wouldn't be caught dead doing.
-
How about running DropStats for a while? That's what it was created for: to quantify drop rates, so that people could prove that the drops were bugged (or not).
-
It's 1:58 AM. A banner event just finished up in Kings, and I knocked down a zombie spawn from a ToT door.
-
You say it works perfectly? Does that mean that you've got the bloom and DoF effects that NVidia users can't activate?
-
Quote:Agreed. Checking my characters, I've got: Quenya, English, English, Japanese, Arabic, Latin, Russian, Middle English (nice thing about archaic terms: you can say things that would get you generic'd in modern English), Spanish, heraldic terminology, English/Quenya, and Greek.It amazes me how few people bother with trying out foreign languages for their names. So many languages out there, with wonderful names, and most of them virtually untapped. Strange that we live in an age where we have tons of online resources right there for the searching, yet apparently it's thought better to just try the same old thing, hope for the best, and inevitably be disappointed and discouraged without even trying something else. Even characters that are American through and through can have parents (or distant ancestors) that come from somewhere else, with names that have meaning and provenance. I have characters with names from Arabic (Egyptian and Moroccan), Hebrew, Swahili, and German, and they all sound pretty cool to me.
The only one I had trouble with was the Latin name: in hindsight, I should have expected that someone in the past five years would use "Panthera Tigris" as the name for a tiger-themed scrapper. I wound up using a junior synonym instead. -
Quote:The oldest I can find is the first map of the "new area" (now known as Asgarnia), which I made by running along the edge of the border fence taking screenshots of the minimap, then splicing them together in Paint.Dam old site.. I used to run the popular forum called Dragonstone Forums (before dragonstone existed in the game) and had my own space with a bunch of crap on it. lol
*Fixed the image above
Hmm I wonder what's the oldest picture I can find. haha
Also, your cooking skill seems to have fared better than my firemaking skill (I was in the top 50; now I'm #377,513).
Probably my favorite thing from Runescape was when someone found a glitch in the map that would let you climb up to the second floor outside the walls. I parked a number of spare accounts up there, and would occasionally amuse myself by having one of them wander around the upper level of Varrock, confusing the newbies and being mysterious. It's too bad they all got moved to Lumbridge with the upgrade to 3D. -
What's your current system? The Athlon XP2000 I mentioned above is perfectly capable of playing CoH, with the exception of Rikti and Zombie invasions (and even then, 3fps is fast enough to make a meaningful contribution on a blaster or scrapper). There may be a simple upgrade you can do, such as an extra gigabyte of RAM for $25.
-
Quote:One *temporary power*. It might be near-immunity to smashing or lethal: awesome, practical, and you're likely to use it up the next time you face an epic boss solo. It might be near-immunity to cold or fire, and you auction it off to someone doing the Frostfire mission. Or it might be ten shots of auto-hit PBAoE knockback, and you use it as a panic button to get five seconds' respite from being pounded on.That sounds pretty absurd in the other direction. Near-immunity to a damage type, and they drop so often that everyone should pretty much always have one?
Quote:Tear down those ridiculous impassable blue walls. They stick out like a sore thumb. They make me feel trapped, and less like a super-powered anything. Permit zone to zone travel simply by going towards that zone. If you hit the edge of the map, you should instantly zone into the adjacent zone, picking up where you geographically left off.
Another thing I'd like to see: mission types that work with outdoors maps. The current missions don't adapt well. "Find X" and "Defeat X" missions are boring: you fly up outside aggro range, run a search pattern, and swoop down every time you find a target, or you run a ground-level search pattern, defeating mobs every time they aggro on you. The Croatoa story has a couple of good outdoor missions because you know where the mobs you're fighting are going to be (you don't look for them, they come to you), but I'm not aware of any others. -
Your suggestions fall solidly in the "too awesome to use" category: once every 50,000 or so mob defeats, you get a one-use "I win" power. I'd go the other direction: a greater variety and frequency of crafted powers. They'd drop often enough that when you use one up, you can count on getting another soon. They'd also be powerful enough to be worth using: attacks that can one-shot a minion or put a solid dent in a boss, armor that gives five minutes of near-immunity to one damage type, and the like.
-
With one exceptions, the neighborhoods in the Rikti War Zone are named after battles or battlefield landmarks from the past 150 years. The most recent "Pavia" I could find is the 1525 Battle of Pavia: is there a more recent action named "Pavia" that I'm unaware of?
On the same subject, why does the Battle of Antietam get two mentions: Bloody Lane and Sunken Road, both of which refer to the same piece of terrain? -
I'm not sure how much of a boost a graphics card upgrade would give you. I've got two computers that can run CoH: an Athlon XP2000 with a GeForce 6600GT, and a Core2 Quad Q6600 with a GeForce 9400GT. In terms of basic pixel-pushing ability, the two cards are roughly equal in power, but the Core2 Quad gets between three and eight times the framerate of the Athlon XP.
-
There are two points to consider:
1) The banner monsters can have stupidly high DR. The ghost-like monsters are naturally resistant to some damage types, and one of the banners (purple, I think) generates serious defense buffs.
2) Base damage scales nicely with level, but enhancements don't. I had this demonstrated dramatically during a recent zombie invasion. I was hovering about 90 feet up in Steel Canyon, one-shotting minions with Sniper Rifle, when I got invited to a team. I joined a team where the leader was level 14 (21 levels below me), and suddenly I needed to use my full attack chain (sniper -> slug -> burst) to defeat single minions. What had happened was that my IOs were reduced to TO levels, and my +100% damage boosts had been reduced to almost nothing. -
Quote:It's actually quite hard to create good random content. I've been playing around with the idea of creating a massive-world game, and even something as simple as generating a small town is hard: you'll often wind up with something that looks like someone vomited a bunch of buildings on the landscape. I suspect our current set of maps are the result of randomly generating thousands of maps, then selecting the best of them and hand-tuning them to work well.Easily solved by adding a random generator. Which I believe they should do. Never the same map twice, perhaps the same tileset, but never the same map because every time you enter, its different based on what size the map is supposed to be and how many enemies and where, from there a map is randomly generated upon mission creation with enemies where they are supposed to be. (STFs, TFs, ITF, and so on should keep the same maps however because it would break the feel of these.... and probably piss off the Speed-TFers)
I have had a couple "Whoa" instances where I tried a mission, died, went back, died again, went back yet again, died yet again, picked a different mission, went to that one then, went back to my original mission and noticed... "Wait a minute... Wasn't that a dead end last time?"
So the capability is there its just poorly implemented. -
Mesa has been updated from 7.5.1 to 7.6, but the graphics drivers are still at 2.8.1: the 2.9 drivers appear to require kernel modesetting (which requires figuring out why my 2.6.31 kernel won't find my hard drive), and the changelog doesn't show anything that looks relevant (mostly improvements to the i8xx support, and a few optimizations).
-
Setting the graphics to minimum using the in-game settings doesn't change anything. Running with the "-useTexEnvCombine" command-line option gives me unshaded, untextured graphics that would have looked state-of-the-art in the late 1960s. Are there any other options (registry settings, config files, hidden command-line options) for adjusting the graphics?
-
I haven't tried upgrading yet, but here's what it says now:
CPU: 1596 MHz / Memory: 2047 MBs / Video Card: Unknown / VIdeo Driver DLL: UnknownVendor / Driver Version: UnknownVendor / Available Memory: 2047 MBs / OS Version: 5.1.2600 / Video Memory: Unknown
Render settings: VBOS 1
Render path: ARBVP ARBFP
Render features: WATER MULTITEX* MULTITEX_DUAL* HQBUMP* MULTITEX_HQBUMP* WATER_DEPTH BUMPMAPS* BUMPMAPS_WORLD*
Acceptable video card driver
Some of this information doesn't represent the actual hardware: the CPU will speed up to 2400 MHz as soon as CoH starts using it, and since CoH is a 32-bit app, it's only seeing 2 GB of my 8 GB of RAM. -
I've got City of Heroes running under Linux with the user of Wine. The problem is that the graphics are stark black-and white (screenshot). I'm running Intel G35 graphics using the 2.8.1 drivers. Any suggestions?
-
It's not a serial connector, it's an analog joystick connector. It's designed to work with the joystick/MIDI ports found on older sound cards. There are "joystick port" PCI cards that you can buy for desktop computers (they're hard to find, though), but I'm not aware of any adapter you can use with a laptop.