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Posts
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Joined
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IIRC, Gun Drone requires you to be in contact with the ground, while Build Snowman requires you to not be flying.
Plant and Storm summons work while flying. -
Gotta disagree. Maybe for people without an air-control power a fixed-path geyser would be useful, but if you've got Combat Jumping or Super Jump, you can change course mid-flight to land where you want to, rather than where the developers wanted you to land.
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Have you been back to the Shard since they changed the mini-maps? The maps now show most of the gravity geyser routes, which makes navigating (at least in Firebase Zulu and the Chantry) easier.
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Quote:We've got four zones that demonstrate that zone PvP doesn't work in this game. What do we need a fifth for?As well, the whole concept also begs for a PvP zone on top of all that. Some resource that both sides covet and don't want the other to have, so there's a struggle there. I don't know, maybe revisit the whole "items of power" concept with that? That might work out somehow.
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At least it wasn't ******, which is a real risk when stealing someone else's bandwidth (link is perfectly safe).
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Looks like Issue 17 will be incompatible with Linux: the game hangs at "Loading message stores...done." Could one of the other Linux users confirm this?
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Quote:The blueside market has considerably more volume. You can put even low-volume recipes (say, a level 28 snipe) up for sale and expect them to sell within a week or two. The reverse is also true: no matter how strange the recipe, you can expect to find a few for sale.The problem, as I'm sure has been hashed to death on these boards, is that for every buyer there must be a seller. I delete snipe recipes on sight redside, because I have better use of my time and slots than to put them on the market. I feel that most redsiders feel the same way.
I can't explain why blue siders waste market slots on selling snipes
You can't say that about the redside market. My mastermind just hit 32, and I placed bids on some of the IO sets (pet IOs in the 30 to 35 range) for his build. Based on the sales history, I expect half of the bids to fill in the next month, with the other half filling sometime before Going Rogue hits. -
Thing is, they also tell you that in missions that contain bosses. One hero-side arc is particularly bad for this: the contact keeps telling you "Bring friends. Bring lots of friends. Bring every friend you've got!", and guess what? You're never facing anything harder than a single boss at a time.
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Depends on the team makeup and the particular AV. Most AVs are simply bags of hitpoints with a few strong attacks. Assuming you're at level 32+ facing one of these bags, you need about one and a half scrappers worth of damage, and one strong scrapper or average tank worth of defense. Below that, you're either lacking the DPS to overcome the AV's regen in a reasonable time, or having trouble keeping the team alive long enough.
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Quote:Improbable Aiming SkillsWhen shooting someone with an automatic rifle, or now dual pistols, using trip mines, poison mines, and full automatic drone, how in the hell is that arresting anyone?
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It would really depend on the nature of the movie. If they took one of the storylines and made it into a movie, I'd avoid it like the plague -- translating a story from one medium to another almost never works. On the other hand, a movie set in the CoH universe using some of the characters could work quite well.
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You can farm just fine with stone/fire. You need five things:
1) Granite
2) Rooted
3) Mud Pots
4) Fire Sword Circle
5) A good book.
Set the difficulty to +whatever/x8, turn on Granite and Mud Pots, and enter the mission. Walk up to the first spawn, turn on Rooted, and set Fire Sword Circle to autofire. Start reading your book. When you stop hearing Fire Sword Circle hit things, turn off Rooted and move on to the next spawn. -
I'm working on a storm/energy defender slotted for knockback above all else. Picture Power Push six-slotted with knockback IOs: forget "Why did the Hellion cross the road?", this is more like "Why did Lord Recluse cross the road?"
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Quote:If you see a tank just standing there doing nothing, keep in mind that there's a chance there's nothing they can do. In the process of drawing aggro, tanks draw a lot of mez as well. As an example, on a recent ITF, my stone tank tended to be sitting between -200% and -400% recharge penalty, meaning that even my fastest-charging power was on a 10-second recharge; taunt was close to 40 seconds, and my AoEs were at 40 and 80 seconds.By the way, I've seen plenty of horrible tanks too....tanks that couldn't hold aggro to save their lives. I ended up on a PuG tonight where it was a tank and the rest squishies. The tank just herded some guys up, taunted and stood there....didn't attack at all. People were dying...we couldn't kill them fast enough and this guy just stood there taunting and took it to the opposite extreme where he thought that's all he was there to do.
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Any single-target buff (but not AoEs or auras) or taking damage will also work.
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Quote:I picked Granite because it gives stupidly high levels of mitigation with just a single power pick. Fulcrum Shift more than cancels the damage penalty, while Siphon Speed, Accelerate Metabolism, and Hasten will put me a goodly way towards perma-hasten.I don't know why you're going to use Granite. There are easier ways to achieve stupidly high levels of mitigation without flooring your damage and recharge.
Quote:Instead you could run with some of the WP powers, and pick even more powerful ones inbetween. Like instead of IW (I don't know why you have IW if you have Granite anyway -- you even have Active Defense too; how much mez protect do you need?), take Integration. It doesn't give fear/confuse, but you get huge regen to go with it. Take something like Force Field Generator to get 16% DEF vs all for almost no endurance.
Quote:Anyway, you have all that mitigation and stuff but your actual damage output is really low. You just have minor to moderate damage attacks. You should look into extreme damage, short activation moves like Seismic Smash. Plus you'd waste time using powers like Active Defense and Siphon Speed all the time. -
Quote:Granite with three-slotted Swift is actually quite mobile. It's why I didn't go with Rooted for mez protection: that would have required additional power picks to speed up again.What, no Against All Odds?
I would've gone with Indomitable Will for mez protection; it doesn't cover immob but in granite form you're dang near immobile anyway, and it gives a little psionic defense.
Why would I want a damaging AoE knockdown? It would kill off all that lovely fulcrum-shift fodder I've herded up. Nothing drops your DPS like having to leave Jurassik behind while you round up a new batch of minions. -
Quote:Odd. "Defend it or lose it" is part of trademark law, not copyright law. Does he have some sort of contractual obligation with his publisher to do this?That's copyright in our lovely legal system, sadly. A friend of mine is an author, and we were all discussing 'fan fiction' on his fan site. He basically said "Personally fan fic doesn't bother me - it's kinda flattering and all, but I *cannot* see it or I have to act to have it shut down. So make sure it isn't where I'll see it."
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Every time I see a "pick powers from any set" thread come up, I've meant to put together a sample build to demonstrate how broken a build could be made. In designing the build, I've followed a few rules:
1) Common IOs only, no sets.
2) Powers that are clones of each other can't be stacked, so no taking both Energy Melee: Build Up and Fiery Melee: Build up.
3) Use the most powerful version of a power available, so, for example, use the tanker version of High Pain Tolerance rather than the scrapper version.
1) Martial Arts: Storm Kick
1) Fiery Melee: Scorch
2) Electrical Melee: Charged Brawl
4) Willpower: High Pain Tolerance
6) Shield Defense: Active Defense
8) Willpower: Fast Healing
10) Devices: Targeting Drone
12) Willpower: Rise to the Challenge
14) Willpower: Quick Recovery
16) Invulnerability: Dull Pain
18) Invulnerability: Invincibility
20) Fitness: Swift
22) Fitness: Health
24) Fitness: Stamina
26) Teleportation: Recall Friend
28) Regeneration: Instant Healing
30) Teleportation: Teleport
32) Stone Armor: Granite Armor
35) Kinetics: Fulcrum Shift
38) Kinetics: Siphon Speed
41) Psionic Mastery: Indomitable Will
44) Psionic Mastery: Mind Over Body
47) Radiation Emission: Accelerate Metabolism
49) Speed: Hasten
Between Granite Armor, Invincibility, and High Pain Tolerance, the build is at the defense softcap and resistance cap with five foes in melee range, using only common IOs. Fulcrum Shift with ten foes in the target area gives a 250% boost to damage, letting the build go toe-to-toe with a giant monster and defeat it using raw DPS. The to-hit buffs from Targeting Drone and Invincibility give the ability to hit foes at +7 (and possibly above) on a regular basis.
The build's still got a minor weakness to psionic attacks (both in resistance and in defense). There's also got to be a better attack chain; I just picked one with a high DPA power (Storm Kick) and no redraw.
I'm not certain that Active Defense is the best choice for mez protection: it covers the most types, but it's a click rather than a toggle.
The build is designed for single tough targets (archvillains and giant monsters), so it has a non-damage taunt aura, and no AoE attacks. A build designed to solo Hamidon, or one designed to wipe out minions at a run would look rather different.
Any suggestions on improving it? -
Quote:Fortunately, Super Reflexes is such a strong base to build from that you don't need the expensive sets to hit the defense softcap. I've got a build plan for a SR scrapper that's at the softcap using only SOs; the Claws/SR scrapper that I actually play only spent a few million for the sets used to hit the softcap.That being said, as indicated in my previous post, IO sets that boost defenses are expensive to buy at the Auction Houses. One of the more popular sets, Kinetic Combat, tends to run into 8 digit figures, and I've seen some sales top 9 digits. With that kind of money output, you'll either need to farm a lot, or get really lucky with recipe drops you can sell for money. Speaking for myself, I can count on one hand the number of Kinetic Combat drops I have received since the IO system was first launched.
Since defense boosting IO sets; or more preciously the defense boosting IO sets that can be used in the powers you can get as a scrapper, brute, tank, or stalker; are so expensive to purchase and are so rare to drop... it's very possible you won't be able to come up with the in-game influence or merits to Soft-Cap your build for months, if not literal years. -
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Mine's frankenslotted for 85% accuracy, damage, and recharge, using level 30 IOs: Air Burst accuracy/damage and damage/recharge, Detonation accuracy/damage and damage/recharge, Enfeebled Operation accuracy/recharge, and Trap of the Hunter accuracy/recharge. Now that the character's getting near level 50, I'm looking into alternate slottings that reduce the endurance cost or let me fit a proc in.
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I've had people decline to invite me because of my build (when you're looking for a support character, a plant/storm splattroller won't be too helpful), but I've never been kicked from a team for it.
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Quote:Or do what I did and turn right when the team turns left during a Moonfire TF, and become known as the crazy tiger lady who cleared half the map.i think that is a very likely explanation for the impression of Claws having low damage.
Of course the easiest (but not best) way to correct this impression is to survive and keep fighting when the rest of the team wipes from a debuff toggled enemy bringing extra spawns in. If your secondary can handle it Claws achieves very impressive solo kill rates when surrounded by enemies. It happened a couple times on my Claws/SR several months after the Claws and SR revamp and made several teammates reconsider their image of Claws' damage output.