My Bots Ain't Smart and They Ain't Fast... (Wierd AI Behavior)


DarkInvado

 

Posted

I have been playing a Master Mind for the first time and it has been fun and annoying.

So, I have these bots, you know the ones, my protectors and allies who do most of the damage? Yeah those. Well they behave strange sometimes. Doors and elevators seem to confuse them more than anything else in the game. The first time I ran into battle and had no back up, yeah that was because my bots entered and then LEFT.

"Um, guys where did you go? Can I get a hand here?"

Then there was the Great Elevator Chase... I enter the elevator telling my bots "Hey don't be afraid just follow me!" Some great master mind I am because as I reach the next floor I see my bots running into the elevator headed back down... Um... really? Getting over the momentary time warp effect I look for my bots and, yep, you guessed it, I am missing two of my erstwhile associates. So I head back down just in time to seem them headed up... Sigh. I rush over and head back up the same elevator just in time to, uh huh, see them headed back down but I see both of them... Great I am gaining! Repeat, lather, rinse and bang I finally catch up and we are all on the same floor and ready to go. Run to the next battle..

"Uhg. Guys?"

Then there was the Amazing Cross City Race which resulted in my bots just disappearing from the team... Just gone, no skull, nada...

"Who is shooting?"

Just then I start seeing robot rounds picking off grey villains nearby. ???? I see three bots, all in blue now since they are not in my team, merrily shooting away at anything that moves.

"Hello? Could we get on with this guys?" Then one by one they, poof, magically become teammates again... Of course don't ask what happened when I get through that next door...


 

Posted

Yep, these are both known bugs with mastermind pets.

Some office maps cause them to run away when you enter an elevator. Dismissing and resummoning them will fix this problem.

Zoning to the main Rogue Isles maps (as opposed to missions) will often cause pets to become 'detached' from you. You can manually force a pet to become yours again by upgrading them with either upgrade power.

Neither of these workarounds are perfect, since they both cost time and endurance, but they help.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Zoning to the main Rogue Isles maps (as opposed to missions) will often cause pets to become 'detached' from you. You can manually force a pet to become yours again by upgrading them with either upgrade power.
Any single-target buff (but not AoEs or auras) or taking damage will also work.


 

Posted

That's good to know! Thanks for the tip, Katie


 

Posted

Quote:
Originally Posted by Katie V View Post
Any single-target buff (but not AoEs or auras) or taking damage will also work.

Well I know that buffing my bot with a force field (single target buff) does not work on bring them back. I don't know about other types of single target buffs but hitting them with the two force field buffs have no luck on bringing them back into my control.

Using the upgrade does work, but that gets expensive to hit each one individually with an upgrade.


To help me out, I've just learned to dismiss my pets before I exit a mission and resummon them in the next mission. If they go rogue on me in a mission, then I hit the stupid ones with an upgrade to bring them back into the fold.


I have gone to find myself. If I get back before I return, Keep me here!

 

Posted

My forum index shows the thread title in a sans-serif font, so it looks like a thread about Weird Al Yankovich singing "My Bots Ain't Smart and They Ain't Fast..."


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

LOL How many Wierd AL songs could we adapt here...