Katie V

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  1. Quote:
    Originally Posted by daveyj3 View Post
    :squeal:
    *Applies oil to the hinges*
  2. Quote:
    Originally Posted by MisterD View Post
    Oh..good point! How does this work on numi/miacles in Health? Do they suddenly change? Or because they last 120 secs, will we see next to know difference, since they will be checking every 10 secs anyway?
    No impact. Miracle et. al. are Proc120s rather than ordinary procs: they fire every time the power is activated no matter what.
  3. I'm worried that this change will be a major nerf to some popular slottings: Proctrops (Caltrops slotted with a large number of procs -- how is the PPM rate calculated for a long-duration damage patch?), Force Feedback +recharge in Footstomp or Energy Blast, the pet buildup proc in Assault Bot, and the Achilles' Heel proc in AoE defense debuffs.
  4. "Cannon"? Well, there is that 1700s fort over in the Rogue Isles...
  5. Quote:
    Originally Posted by dugfromthearth View Post
    the lack of assassin's strike really hurts it
    Assassin's Bark?
  6. Quote:
    Originally Posted by Kyria_Shirako View Post
    I think the best we've seen was "Staff Infection," which seems appropriate on multiple levels.
    I've seen a guy in a Family-style suit wielding a broom, named "Maid Man".
  7. When someone disconnects on a TF, the game sometimes gets confused about who the team leader is. Try having other members of the team call the contact; the second person on the team list is usually the one who will get things to advance.
  8. If you're planning to run the Loyalist Power stories, play a tank. You're given so many allies and escorts in those missions that you'll be forced into a tank playstyle no matter what your archetype.
  9. Quote:
    Originally Posted by Android_5Point9 View Post
    Admittedly you lose a few valid fighting targets with the Forcefield Generators and the Seekers, and maintaining 3 Acid Mortars isn't easy, but that works as well if you're interested in trying to break the second to last map of an ITF.
    Having two AMs out at once is fairly easy, and if you've just used Burnout to get a second Gang War, it will also recharge Acid Mortar so you can put down a third.
  10. I've never played a Bots/Sonic or Bots/Thermal mastermind, but I've played Bots/Traps, Bots/Storm, Thugs/Thermal, and Sonic/Sonic.

    Quote:
    Originally Posted by Berzerker_NA View Post
    So, you mean enemies probably wouldn't be standing near enough? Is it still a good power to take with sets that have melee pets?
    In my experience, Disruption Field would be a waste on Bots/, since none of the bots reliably go into melee. It would be more useful on something like Thugs/, where the Bruiser loves to go into melee range (but also loves knocking things *out* of melee range. Oh well...)

    Quote:
    That's good to know. It's one of the major deciding points. I didn't want Heat Exhaustion to feel like it was going to waste if I took it.
    On my Thugs/Thermal, Heat Exhaustion is at least as valuable for the 37.5% damage debuff as it is for the regen debuff.

    Quote:
    2) - How well do the defender bots back me up on healing? Would it be worth taking Repair to augment my healing, or would medicine be sufficient?
    My experience is that the Protector Bots tend to do single large heals on an infrequent basis. The heals are great if one bot is taking occasional heavy hits, but not so great if the damage is frequent or is being spread out across all your bots.
  11. Quote:
    Originally Posted by Android_5Point9 View Post
    8 Thugs/Dark MMs would give you...

    8 MMs.
    3*8 thugs = 24.
    2*8 enforcers = 16.
    1*8 bruisers = 8.
    1*8 dark servants = 8.
    10*8 thugs from gang war = 80.
    10*8 thugs from a second gang war with burnout = 80.

    All together you've got 224 entities.

    Add in 8 pairs of lore pets, and you're at 240.
    Add in 8 Shivans from Bloody Bay, 248.
    Add in 8 people using the Backup Radio temp power, and you're finally at 256, which is actually 255 not counting yourself. Of course, there are a ton of other temps you could utilize as well, but it's plausible to get there (if briefly).
    I prefer Thugs/Traps:

    8 MMs.
    3*8 thugs = 24
    2*8 enforcers = 16
    1*8 bruisers = 8
    10*8*2 thugs from Burnout double Gang War = 160
    1*8 Forcefield Generators = 8
    3*8 Acid Mortars = 24
    2*8 Seeker Drones = 16

    That's 264 buff targets *before* you throw in lore pets or temporaries.
  12. Quote:
    Originally Posted by Zwillinger View Post
    I'm not sure that the likelihood of one big update is high. Again, it's more of a "when we're able to fit it into the schedule".

    If you have a detailed list and would like to forward it to me, I will forward it along to design.
    I don't know about GuyPerfect, but I wouldn't want to put in the hundreds of man-hours needed to compile such a list without some assurance that it would be acted on.
  13. Quote:
    Originally Posted by T_Immortalus View Post
    I'm not the most reliable source but....

    I think motherboards have onboard memory with the BIOS essentials loaded in.
    It sounds to me like your motherboard is missing essential software, the "BootMgr".
    If the BIOS was toast, he wouldn't even be getting that far. "BootMgr" is a part of Windows.
  14. Quote:
    Originally Posted by T_Immortalus View Post
    It sounds like you have a virus that prevented the NCSoft launcher from being able to download(maybe to prevent downloaded software that could possibly kill the virus, as some viruses do) and then deleted all your desktop items.
    He's got a Mac. I find it highly unlikely that a virus is involved.
  15. Katie V

    Loss of Settings

    There are reports that the "settings" button on the login screen is resetting the non-graphics options for whatever character you log into first. Could this be what's happening to you?
  16. Quote:
    Originally Posted by Reverand_Clint View Post
    First, during the 'Defeat Tub Ci & recover the Godslayer Sword' mission from the Dream Doctor I fell trough the floor in the final room.
    Did you teleport or get knocked back or anything? I think I found the hole you fell through, but I can't manage to get through it myself.
  17. Quote:
    Originally Posted by Mad Grim View Post
    You say they completely lack AoE over and over and over and it is simply not true. It IS true that they don't have much AoE, but...

    Freezing Roar- Cone, 50 foot radius, 30 degree arc, 16 max targets.
    Chilling Howl- Cone, 80 foot radius, 20 degree arc, 3 max target
    The AI is notoriously bad at lining up cones, and for cones this narrow, even a player would be hard-pressed to hit more than three or four targets at a time.

    Quote:
    Claw Swipe- Cone, 7 foot radius, 90 degree arc, 16 max targets x2 (two lions)
    This is a typical melee cone, maybe a bit narrower than most: it'll hit maybe two targets at a time.

    Quote:
    Terrible Howl- AoE, 15 foot radius, 16 max targets
    This one's a real AoE with decent damage numbers. Too bad it's got such a lousy recharge.
  18. Quote:
    Originally Posted by Lycantropus View Post
    Just to point this out, you know there is an options setting that can fix the 'shakycam' effect...
    That stops the shake, but not the up-and-down motion from the high-magnitude knockup, and does nothing about the full-screen fast-moving graphics.
  19. I don't bother. The group I usually run with just assumes that if someone faceplants, I'll hit Vengeance.
  20. Quote:
    Originally Posted by Olantern View Post
    Yeah, the only thing I really like about it is being able to make Turret jokes.

    Can a Turret, like a Sniper, be rendered mobile if enough Clear Minds or other Immobilize protections are stacked on it?
    I don't know about running around, but I've seen the turrets in the RWZ jump.
  21. Quote:
    Originally Posted by Honey Badger View Post
    Your idea for some earth-based Judgement power is cool, and I had a lot of fun making those Talon powers!
    You're the one responsible for "Chunky Updraft" and similar earth-based powers used by the Talons? I don't suppose you could tone down the motion and the shaking a bit? I ran Sister Solaris's arc last night, and there were a number of fights where I had to leave the computer and go lie down. The final mission took over two hours, less than half of which was spent actually playing.
  22. Quote:
    Originally Posted by Nos482 View Post
    Please tell me I´m not the only one who has actually read the book
    I liked the book. I'm still waiting for someone to make a movie of it -- the powered armor has all sorts of potential for great action scenes.
  23. Quote:
    Originally Posted by Humility View Post
    On a similar note, I seem to remember reading something about the MM purple proc affecting all 3 tiers of pet when it does proc regardless of where the proc is slotted. Is that correct?
    If by "MM purple proc" you're referring to the Soulbound Allegiance proc, it only affects the pet in question. If you're referring to the Command of the Mastermind proc, it's an always-on defense aura just like the Call to Arms or Edict of the Master procs.
  24. Quote:
    Originally Posted by BackwardsName View Post
    Hi All,
    Playing through the new DA with my Sonic/Elec blaster and Siren's Song has no discernable effect on minion- and lt-level foes. I can still hold and stun them, but I can't sleep them. Is there a reason for this in-game, or it just a difficulty tweak for being "incarnate content?"

    I would venture to guess on the technical side, you might need a Mag 4 sleep for them?
    It's a bug: apparently, if an enemy has sleep resistance, sleeps that do damage don't work on them. Just about every enemy in DA has 50% sleep resistance.