Farsight on Leagues
Entities affected Caster,Teammate
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Huh...why woudl they have it able to effect 255 targets if it cant effect leaguemates.... it makes no sense.
255 is the default number of entities for PBAOE buffs.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Ahhh i see...just seems odd that they let some of their powers effect leagues and others not...but whatcha gonna do.
Your teammates' pets are teammates too. With difficulty, an 8 man team could hit that cap. An all-mastermind league could easily go over it.
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8 MMs.
3*8 thugs = 24.
2*8 enforcers = 16.
1*8 bruisers = 8.
1*8 dark servants = 8.
10*8 thugs from gang war = 80.
10*8 thugs from a second gang war with burnout = 80.
All together you've got 224 entities.
Add in 8 pairs of lore pets, and you're at 240.
Add in 8 Shivans from Bloody Bay, 248.
Add in 8 people using the Backup Radio temp power, and you're finally at 256, which is actually 255 not counting yourself. Of course, there are a ton of other temps you could utilize as well, but it's plausible to get there (if briefly).
I think Thugs/Traps might be able to get there more easily, but I won't swear to it.
AoE buffs have a target cap that is intentionally too high to be reached in the majority of realistic situations. Farsight is not alone in having this extremely high target cap while only affecting teammates. I guess the devs wanted to not make team buffs three times more awesome on leagues than they already are, which seems pretty reasonable, actually.
I suppose my only confusion is why they woudl have Chronoshift effect league/non-team mates and Farsight not....i guess because it has a heal component. or....something
8 Thugs/Dark MMs would give you...
8 MMs. 3*8 thugs = 24. 2*8 enforcers = 16. 1*8 bruisers = 8. 1*8 dark servants = 8. 10*8 thugs from gang war = 80. 10*8 thugs from a second gang war with burnout = 80. All together you've got 224 entities. Add in 8 pairs of lore pets, and you're at 240. Add in 8 Shivans from Bloody Bay, 248. Add in 8 people using the Backup Radio temp power, and you're finally at 256, which is actually 255 not counting yourself. Of course, there are a ton of other temps you could utilize as well, but it's plausible to get there (if briefly). |
8 MMs.
3*8 thugs = 24
2*8 enforcers = 16
1*8 bruisers = 8
10*8*2 thugs from Burnout double Gang War = 160
1*8 Forcefield Generators = 8
3*8 Acid Mortars = 24
2*8 Seeker Drones = 16
That's 264 buff targets *before* you throw in lore pets or temporaries.
Admittedly you lose a few valid fighting targets with the Forcefield Generators and the Seekers, and maintaining 3 Acid Mortars isn't easy, but that works as well if you're interested in trying to break the second to last map of an ITF.
I presume that a Power Boost+Farsight combination is something they don't want to allow for leagues, especially multiples.
3 Time characters, corruptors even, could more than incarnate soft-cap defenses.
I thought this power had been changed a while back to let it affect league mates and not just people on the same team?