Johnny_Butane

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  1. Quote:
    Originally Posted by LiquidX View Post
    He was still developing, and getting used to his powers. Plus, his suit was designed to absorb Solar Radiation, which (Much like Superman) gives him his powers.
    I can accept that. We don't know for sure if Superman on this Earth developed his powers early like the silver age, or later like after the Byrne reboot. The fact he was in the suit absorbing solar energy at 2x rate may be the reason SB would even have powers to any degree by that physiological age.

    Quote:
    Well, keep in mind that this was most likely the first time that Superboy was outside his tube.
    I've got a hunch Cadmus may have deployed him before on a mission as a test, maybe for something nefarious. Just a gut feeling, but I also recognize that him not knowing he couldn't fly takes away from that theory.

    Quote:
    Drugs'll do that to you.
    I'm not sure they'll go that route. The same writer just did an extended anti-drug arc on Spectacular Spider-Man, so I don't know. I like the idea that Speedy walking helped the Leaguers take a chance on the other kids; seeing what keeping them in the dark/on the sidelines too much can lead to.

    I also want to echo what some others have said about deadbeat Superdad. The only way I can defend his reaction is that this is a fairly young Superman with less experience and we have no idea what his life is like: Are his folks still around? What's his status with Lois? All of that could have shaped his reaction. Also, in the comics, he didn't get off on the right foot with Superboy then either. At least in the comics at the time, each of them not being thrilled that the other was around was mutual.

    People who've been following the interviews about the show know eventually SB will take the Kent name, so likely he'll gain Superman's acceptance before too long.



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  2. A great start to what promises to be one of the best DC shows yet. A couple of things jumped out at me:


    -Aqualad is instantly likable. I was afraid he'd be a repeat of Spyke from X-Men Evo, and I wasn't sure Khary Payton could carry the character after only hearing him as Cyborg from Teen Titans, but he really has the chops here.

    -They've scaled down Kid Flash's powers nicely to deal with the problems of writing for speedsters. He has trouble stopping and steering and building momentum, but he's got the whole human cannonball thing going on.

    -They've got Robin in more of a 'tactical support' kind of role, hanging back and using his head to make plans and field lead. I like that better than if he had charged Blockbuster head on with exploding batarangs or electric brass knuckles.

    -Superboy can't fly, doesn't have heat vision, nor does he seem particularly fast. What can he do? He traded blows with Blockbuster, but then so did Aqualad. He survived a building fall on him, but so did everyone else. They must really be banking on the super-hearing being his niche on the team. And not one mention of 'tactile-telekinesis'.

    -They're totally setting up some chemistry between Miss Martian and Superboy. That's going to cause a stink with some comic fans who prefer him with Wonder Girl. I can see it working, though. Consider Robin, KF and Aqualad have families and other lives while I'm betting SB and MM will be residents at the headquarters, for now at least. So they may be spending a bit of time together.

    -Speedy's tantrum and departure was a little forced. I can accept that maybe there was some things going on behind the scenes with Green Arrow and him and this was it coming to a head, but without that development it seemed rushed. I know he's going to be back as Red Arrow, but I hope we get some flashbacks to give viewers a better perspective on his frame of mind at that point.



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  3. Quote:
    Originally Posted by Blue_Centurion View Post
    In my opinion the Devs really screwed up when they made the tank AT.
    I'm half with you on that. The devs messed up the second they decided to make two melee ATs and have one of them almost completely oriented to a highly situational role as a rodeo clown.


    Quote:
    When a tank could taunt an entire map, and pull a parade through Perez Park, that was when not doing much damage was a reasonable trade off.
    I disagree. Pulling maps was always broken, and the way the damage trade off is/was handled was always unreasonable.


    Quote:
    With every change they have made in the game, from taunt caps, to ED, to you name it, they have consistently bent Tanks over the Dev fun time table.
    I agree that the devs have consistently used Tankers as the game's whipping boys and screwed them over, and continue to.

    Quote:
    In every other video game, seriously, every other game. The biggest guy does the most damage. Period. He may have an attack rate that would make a turtle yawn. He may miss more than most. He may lack cool stuff that other characters get. But, big guy = big damage in the videogame world.
    It's Mighty Glacier vs The Stone Wall.

    http://tvtropes.org/pmwiki/pmwiki.ph.../MightyGlacier
    http://tvtropes.org/pmwiki/pmwiki.php/Main/StoneWall

    Tankers got stuck being the latter.


    Quote:
    Think of the freaking name even. Armored, slow, big punch. They should have named these guys Armored Police deterrent wagons with no guns. Guess that would be too long though.
    APC. That's the military vehicle that best describes the Tanker AT as it truly is.


    Quote:
    Seriously, the only hope for the Devs with this AT is to bring the damage to the exact same level as Brutes, no Fury though.
    Wrong. There is no real hope for Tankers, not in this game. Better luck in CoH 2.


    Quote:
    Take a Brute blueside, and you got a Tank that does damage. Or just take the Scrapper, as has been posted above, and really kill stuff (and still survive)
    Shhh! Not too loud. The devs might hear, and then they'll engineer a bunch of missions that hinge on mashing Taunt over and over, thus generating an artificial "need" for taunt-bots...I mean Tankers. [looks at i19] Oops. Maybe it's too late. Oh well, I didn't want to use my attacks anyways.

    Quote:
    the only thing Tanks are good for IMO is for tourists to the city who want a toon that they can walk around the most dangerous places to check out whats going on without fighting/dieing.
    You forgot they're put to good use to farm. Like I've said before: they're an AT exploited to move slowly back and forth across a farm. They should rename them 'Tractors'.



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  4. Quote:
    Originally Posted by Captain-Electric View Post
    I'll lament your trailer-making absence. I had hoped Paragon Studios would take some inspiration from you, and begin injecting some story-telling flavor into their trailers. Then the Going Rogue trailer launched, seemingly with a randomly stitched reel, besides the classic pan from Cole's speech to the underground (which was epic).
    Some of the past official trailers have been decent. I personally liked the Issue 11 Stitch in Time and Issue 12 VEATS trailers, and not just because they had fancy voiceovers. They built them around an idea and used it to showcase the features of those issues.

    Using stock sounds they could have made the Apex trailer look like a live news broadcast or some bystander camera-phone footage from Kings Row in the first seconds of the invasion. Or have a newschopper covering the Phalanx's failed battle at Terra Volta. Lots of ideas work, it's just a matter of someone at Paragon Studios having the time to do them.



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  5. Quote:
    Originally Posted by Sapphic_Neko View Post
    Imagine if they'd give us something like that for CoH... man i'd never get out of icon
    People ask why bother with CoH 2. There's your reason.

    Until then it's mitten hands and flat texture faces.

    Or would they rather the devs try to shoehorn that into the game as is; have characters looking that good running around a city with 2004-era models/textures and a few 2008 shading effects on top?

    Trying to have the new stuff not clash with the old is already a problem for the devs, and if they're going to spend time redoing or updating the old assets, they may as well start over.


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  6. At the very least, there's no good reason the Holiday Event shouldn't and couldn't have a light snow effect added.


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  7. If I were picking people to invite:

    -I'd look at people who've put time in on the Test server in the past.
    -I'd look at people who were active in game during Cryptic work hours.
    -Considering the previous, I'd still try to get a good mix of East, West and Central players.
    -I'd look at people who've submitted bug reports in the past, especially in past betas.
    -I'd look for people who actually showed up for past beta tests.
    -I'd look for accounts in good standing (Frankly, it boggles me why I keep getting invited).

    -I wouldn't necessarily restrict myself to active acocunts. Getting an unexpected invite may cause someone to return.
    -I wouldn't necessarily look for people who were active on the forums.


    To me at least, those seem like logical criteria for choosing who to invite. If I was looking to get invited to closed beta, it couldn't hurt trying to fit that profile, IMO.



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  8. Quote:
    Originally Posted by rian_frostdrake View Post
    he has never come out and said it, but he seems to know more about the industry than a standard gamer, i always suspected he worked in the industry. lemur as well.
    How strange that someone who likes to play games would pursue a career in them. I mean, what are the odds?



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  9. I keep getting invites to closed betas. I have no idea how or why.



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  10. Quote:
    Originally Posted by Agonus View Post
    That's part of why I like Irredeemable and Incorruptible. There's no looming status quo for the Plutonian and Max Damage to get shunted back to. Anything's possible.
    Those are a couple of great books.

    I'm surprised they don't get mentioned more often, especially here in the wake of Going Rogue. They're all about the fallen hero and the villain trying to be redeemed.



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  11. Quote:
    Originally Posted by blueruckus View Post
    Really though, it SOUNDS like the main purpose of becoming an Incarnate for these TFs is just to avoid a ridiculous handicap as opposed to truly becoming a god.
    Really, that's it on the nose.
    They invented a handicap to put everyone at -8 and they enforce another artificial handicap on Incarnates to make them fight at -4.

    If you normally fight enemies at equal con and then the devs automagically boost them to 54, how is that supposed to make you more powerful?

    It doesn't, and that's the grand joke of i19: "We give you 5% more power, we give the enemies a 400% boost and say you're a god as you faceplant more than ever."

    Hilarious. Like self-trepanation.

    And, just like self-trepanation, the TFs do get easier the second time. But the question remains; why even bother in the first place?

    A possible reply is: "don't".
    Ignore these TFs for now and let them become the new Dr. Quaterfield and Faathim the Kind.



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  12. Quote:
    Originally Posted by Flarstux View Post
    So... what's the chance of any of this Incarnate stuff being awarded retroactively for those among us with characters that have already done those TFs?
    You can buy one component, Gr'ai Matter, using 150 Vanguard Merits every 18 hours. That's to make up for the Mothership raid not having a reward table. It's used in a few Common and Uncommon recipies.


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  13. Quote:
    Originally Posted by Mirai View Post
    Well, I was thinking of doing the upper 40s hero story arcs with my level 50 Energy/Regen Stalker. I suppose I might get enough shards out of that, if I'm lucky, and I kill everything.
    Shards only drop from enemies that are 50 and up.


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  14. Quote:
    Originally Posted by Mirai View Post
    Yes. Well. Even if I do the arc to unlock the slot (which doesn't sound like a fun arc for me), I might expect to put something in the slot... in a few years of my normal play.
    You can create a Spiritual or Nerve boost in as little as one LGTF or ITF run. I forget which being which.


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  15. Johnny_Butane

    Master of...

    Someone said you dont have to meet all the requirements in one run.
    I think it was a dev.


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  16. The show tries really hard to be like the Timmverse right down to the angular character designs.

    It fails to have the kind of inter-connectivity and depth JLU had, and is trying way to hard to do that. JLU felt like it had a layered history behind it that people could perceive even if they had never seen any of the Batman cartoons or Superman: TAS. You just felt like the characters existed in this universe before the show started, and you felt like they existed after the show was over.

    This show really doesn't do that for me. It feels like when they were writing the show bible they reached into a big bag full of B and C-List Marvel characters and organizations from various eras, threw them against a wall and drew lines connecting them at random. Then they stood back and proudly admired how they managed to cram more obscure characters into their episodes than DC could, missing the point completely.

    Also, it suffers greatly from Disneyfication. JLU and the other DC shows pushed a lot of boundaries. This show has no edge and no heart. It feels both like a case of too many cooks and a case of over-engineering.

    In the end though, the show's biggest sin is merely being OK when compared to greatness. This is a condition it brings on itself though, by trying hard to ape greatness without really understanding why it's great.


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  17. Quote:
    Originally Posted by Techbot Alpha View Post
    Especially when it's actaully 3 tics of 313, resulting in damage over one thousand.
    But what does the scouter say?



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  18. Quote:
    Originally Posted by Amerikatt View Post
    Apparently the 'Spiritual' series of Incarnate-O's will give me +33% to Healing and Recharge Rate! YAY! I hope I'll be able to mix-and-match Incarnate-O's so that I can benefit from the END reducers and range extenders in 'Cardiac' as well.
    It's not like IOs or any other kind of enhancers. Toss out any idea of "Incarnate-O's"

    It's more like wearing gear from another MMO. You chose what piece you want to wear and gain its benefits, and then swap it out for another in different situations. All the Alphas take up the same slot, the Alpha slot, so you "wear" two at once. It's an either/or thing. Either you have your Spiritual on or your Cardiac on.

    Given time, you can build/have all of them, but you can only ever wear one of them.



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  19. Quote:
    Originally Posted by Wanted_NA View Post
    The fact that the Alpha Slot doesn't exemp down with you means that I can't particularly tweak my build or enhancements around having the Alpha slot, since for the most part, I won't even have access to it.
    Good thing we have multiple builds now we can swap at any trainer. One can be optimized with the Alpha in mind, and one can be configured for exemplaring.



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  20. I welcome our European friends and kindly remind them on the North Ameirca servers we super speed on the other side of the road.



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  21. Old news.

    From the old i18 leak:

    [Ion Judgement]
    [Pyronic Judgement]
    [Cryonic Judgement]
    [Void Judgement]



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  22. Quote:
    Originally Posted by Golden Girl View Post
    Assuming that we'll never get a space station because it was cut from GR is kinda like assuming the Incarnate system will be scrapped because it was cut from GR
    Not a good example. If we wind back the clock and look at the infamous survey of things that became Going Rogue, you wont find the Incarnate system under that name. They were calling them Universal Enhancement Slots and it was indicated they were tied not to Incarnates, but to the space station and whatever that was about.

    Likely it only became 'the Incarnate system' after they scrapped the space station and needed a hook to base the feature around. I'm still of the opinion that Incarnates should have been an EAT with special story arcs from 1-50 rather than being something tacked on to any old existing 50.


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  23. Quote:
    Originally Posted by TrueGentleman View Post
    Although I'm also disappointed at Praetoria's lack of hover-cars, there's no call for comparing Going Rogue to Asylum's ripoffs like Transmorphers, Sunday School Musical, or Snakes on a Train.
    It was the most fitting analogy I could come up with.

    It's clear the ideas they start with are good but they are incapable of executing them with anything but the bare minimum.

    We don't get cool things like unique Praetorian vehicles or transforming gun turrets because "cool" is the first thing they toss on the cutting room floor. But but they always manage to leave in lots of identical warehouses and empty offices without windows filled with enemies who stand around in neat groups waiting to be methodically cleared.


    Quote:
    Nonetheless, it would be cool to have a space station zone at last.
    If you mean a series of square rooms with a metal tile floor texture, no windows or anything to indicate you're in space, we've already got a couple of those. They're very similar to the "under water" Longbow bases which are a series of square rooms with a metal tile floor texture, no windows or anything to indicate you're under water.

    But both are nothing like the "Crey labs in the future" which are a series of square rooms with a metal tile floor texture, no windows or anything to indicate you're in another time.


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  24. Quote:
    Originally Posted by Golden Girl View Post
    I think it's also interesting the way he mentioned "the Anti-matter Clockwork lived in this wooded area which they cleared out" - which seems to have eventually become the normal Clockwork depot in Nova Praetoria - as well as him saying that "the Anti-matter Clockwork were ruled by these nasty warrior versions of themselves" - which sounds a bit different from the final version of the War Walkers, which don't really seem to have any sort of command status over the other Clockwork.
    That, along with him being asked to spin the designs off the ones in "I, Robot", makes me wonder if there was a robot rebellion angle to Praetoria that was eventually cut out - with Praetoria being a sort of techno-Rome, the idea of a slave uprising would have worked quite well, I think.
    All that, plus the stuff with the defense turrets and untility machines point to a more fleshed out, realized world than the one we got. I look at the Praetorian vehicle concepts and then I look at the cars in GR that are just the same ones straight from CoH. Truly pathetic bar-lowering. I feel like I've glimpsed what Going Rogue should have been; an expansion that was equal to City of Villains in scope and one that truly 'took the game to the next level'. Instead I feel like we got a rushed, underfunded, overhyped shell that really wasn't worth waiting for. Now Going Rogue feels like an ultra low budget Asylum direct-to-DVD feature based on the discarded screenplay for a brilliant film that will never be produced.



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