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Posts
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Joined
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Quote:way to rock the 1st raid on the new server everyone.. very cool run the 1st shot at it... lots of diff servers and sg's pulled it together.. *claps*
special shout to Jagged Legion for switchin it up and fillin the holes where needed!
always happy to help out. Thanks for putting it together. -
Pull him all the way down the hall to the end and you should only have to focus on 2.
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Lot of farm hate here. The nerf doesn't really impact farming. You can still ticket cap in a short time and convert those tickets into market items. The only impact a ticket farmer is going to see is about 30-45 sec per run to cap.
The nerf is a huge hit to Power Leveling. There is a difference. This means double the time to 50.
As a farmer, I can live with this and the new marty system because they clearly don't care about ticket farmers anymore. As a PLer, I hate it cause its means we are basically back to the Old demon map speed.
over all. this should help the economy. The supply side will still be met from the ticket farmers and the demand will be reduced bye the reduction in quick 50s. In the end only the RMT and PL for pay people will really benefit from the nerf as people accustomed to the faster leveling times look to other options. We'll know soon enough if PL rates increase as demand goes up. -
Fort/widow VEAT. Lots of buffs, choice or melee or ranged depending on your mood.
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My SG started migrating 50's and leveling new ones pretty quickly. I've been able to pull together a few late night ITF/STF's but everyone is still running sub 30s and not even looking at 50's yet. Give it a week for some of the Beam/Time toons to hit 50, maybe another for IO's and people should be back running lvl 50 stuff. I hope to see steady trials running in by then.
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Anyone else interested in Hamidon Raids? I know lots of folks are still leveling lowbies but I am sure a few people brought over some 50's. Any thoughts on Days/times?
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Right now info on the specifics is still not there. What I've been able to glean from testing on beta is that the system is using a Reward over Time meter. On fire farms this trips very quickly because you receive a big burst of inf very quickly. So when it goes live it will be a matter of charting the exact time/reward threshholds of the system. We already do this now so its not that big a deal.
The system has also kicked in running +2x8 Demons on a fire/rad solo. This was done late last night on beta and I believe he submitted the logs for review. This demonstrates the system is also tracking longer reward over time windows than just quick bursts of rewards. I didn't do this personally. I will as soon as the servers come live. I do trust the tester.
Its that RoT mechanic that concerns me. 4-5 man Steamroll teams frequently run faster than a PL team with 1-2 doing the work and 2-3 door sitters.
Once the liver servers come back online and people can really starting feeling out the limits and triggers it will be easier to adjust the system so it doesn't flag on super aggressive players.
I don't see the problem being 4x8 solo farmers triggering this. Its the 2x8 mission teams that get one of those huge maps and just go real fast. If its the former, they will piss people off. The later could be posipocalypse 2.0 -
Taking advantage of the 6 transfers for 6 bucks offer. Moving 2-3 to start. To be blunt, the server is shrinking and this will only add to it.
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Mapserved during BAF on Pinn. Now I can login but cannot access the server.
Not alone, 4 on vent al having the same issues.
one could access infinity. I could not access anything. It just locks up and DC's me when I try to select a server. -
My vote would be multiple instancing of each zone like the system originally is Aion. I have no idea if it still exists. While they did have individual servers I think a port of that system here would be great. Atlas park to crowded? Just zone to AP12. Use the 1global system to add repeatable names. I got no idea on how to solve the SG name issue.
Never happen though. Server transfers = revenue -
IF you are gonnd run with the concept I would go with this. No, its not cheap but the $$$ proc is optional and you'll still have decent S/L def.
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my 2 cents. Lose tactics and body. Get Blaze, Fireball is just that good.
Drop hasten, with proper slotting you can have the S/SL/S/MG chain running all day without the hassle of hasten. plus, fireball is just that good. I like fire blast as well for that little bit of range damage.
You can have all that, 2100HP and should still have softcap def without running combat jumping. -
just because someone says no once doesn't mean your not aloud to keep asking.
I Agree with the spirit of the OP. Drop the base requirement and the trial will get run more frequently. Its the Rogue/Vig issue that usually holds them up. The little things like not being able to move players between teams when in/out of the base makes just makes the basic management more of a hassle than it should be. -
the shift on the crates works great. I've run it with him and its a wonderful way to keep squishies alive.
Saying astrals are trash is like saying reward merits are useless. They buy all the same things. -
I see this as most useful on small 12 man Bafs that lack pets. Just one of those things to have in the old bag-o-tricks.
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I look forward to playing with this tactic.
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So this is just a nerf that guy cause he is better than me thread. ok, carry on.
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I'd like to see the target reticle extended to leaguemate targets as well.
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Pinn is to low pop to continually it eats own young. That said, piss off the community and good luck finding a real team.
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Quote:Getting in during the final mission of the STF is easy. Just run over before the 4th AV dies. You either live or faceplant if he notices you. Would only impact a master run since 99% of teams drop the flyer before they attack the towers.Now for B.. No I have never had to or even ever felt there might be a need to kick anyone from a Task Force. But let's see.. the ITF.. cut scene triggers before anyone could possible get near Romulus. STF .. same thing no one is getting into the picture with Recluse or Aeon.. about the only scene in that where anyone could is the first mission posing with Sands. unless you weer after a master of I see no way that could cause failure.
This is the one bomb I really don't mind because there is no risk to the team or or the TF failing.
ITF is doable. but your usually in the background and kinda fuzzy. If you have LOTS of range in Teleport you can drop in next to him but it takes some really great timing. Also very little risk to the team because its the romi in the cutscene is not the AV spawn you fight. He despawns/respawns with the nictus about 5-10 sec after the cut. If you are fast enough you can pull the cut scene Romi instead of the replacement. He will abandon all the nictus where they stand and cannot use them to rez. This may sound great but it means you Have to go kill them one at a time and that is often harder than dropping Romi.
LGTF is doable the same way and the Honoree portion is very easy. -
Quote:If they were on the team that finished first I kick them for not helping the other team. If they are on the team struggling I kick them for not helping their own team. If they screw up and agro mobs I kick them for being an idiot. If they ruin my cut scene cinematic experience I kick them for not appreciating the art.I definitely know this thread has popped up before, and yet I feel the need to make it again. Especially because quite afew people on facebook all claim they would boot people if they saw someone in a cutscene.
I really just want to know from the forums what they would do -
A)Would you kick people for hopping in the cutscene while Marauder is talking?
B)Would you kick people right before the end of a TF?
Trials are just bigger task forces, and kicking someone for hopping in the cutscene is just you being a jerk. Plain and simple.
Stay out of the cut scene.
oh, and always kick immediately. No reason to be a jerk about it.
amazingly not many people scene bomb on my Lambdas anymore. -
your certain of this, we've had people whose momentum carried them out of the green, they looked clear, but still got held.
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