Checking the viability of a bizarre idea


Atomic_Toy_Guy

 

Posted

I'm looking at a bit of a strange idea for the slotting of a DP/Kin corruptor, and hoping someone could tell me if it's a horrible idea or not.

Basically, I'd be 6-slotting five attacks with Kinetic Crash for the +7.5% Recharge bonus, and picking up as many other recharge bonuses as possible. If I can fit in 5 Kin Crash, 5 LotG +rech, and 5 5% set bonuses, that's 100% recharge before adding in Purples, Hasten, or Siphon Speed.

By using elemental ammo, the powers won't ever cause knockback, so the huge KB enhancements won't matter, and Fulcrum Shift should keep me damage capped, so the low Damage Enhancement values should be fine too.

My biggest concern is survival - I'm fairly certain that FS alerts enemies, so if I stealth into a group, FS and nuke, I'm going to eat an alpha between those. On top of that, since the damage is a DoT, I might take additional damage. So I have some questions:
-Will Fulcrum Shift's -damage apply before they can attack me?
-Will the +def from Hail of Bullets kick in before they can attack if I queue it while FS is animating? (I'm guessing not)
-Does HoB Scourge like Rains do? (ie, if they're at full when I start, will later DoTs Scourge as enemy HP drops?)
-I doubt I'll be able to slot for many defense bonuses if I'm focusing on +rech. Will CJ + Weave + Maneuvers + Stealth + Steadfast + Gaussian's provide enough def to "probably" survive the Alphas I'd take? I can't use Mids' right now, so I'm guessing that's about 20-ish def total. Do Corruptors have access to Scorpion Shield?
-Is there anything blatantly obvious (or not so obvious) that I'm missing that would make or break this idea?

Thanks for the help.


@Roderick

 

Posted

Thats a very cool idea. I can answer tow of your questions.

Fulcrum Shift does apply its damage debuff before you alert the enemy, if you open with it.

Corrupters do indeed get Scorpion Shield. Consider also grabbing the day job Combat Shield or crafting Kinetic Dampeners to boost it when you really need to.

I can see two potential problems:

1) You may run out of slots to get all the bonuses you predict. If you gain one of those 7.5%'s at the expense of a 6.25% somewhere else you havent gained much.

2) The animations for Dual Pistols are on the long side, and this may become painfully apparent as your recharge goes up. I certainly find that on my namesake Earth dominator, and love powers like Salt Crystals and Power push for the quick response they provide.

I wish you luck with this idea, and would love to hear how it goes.


 

Posted

Interesting but...

As you mentioned, there are a lot of places to pick +recharge. After so much, it's diminishing returns on any extra (not the CoX definition).

I too have a DP/kin, but not very high up at the moment. I also have a 50 IO'd to the gills, incarnated /kin controller. The controller has near capped ranged and near capped res to smash/lethal. This combined with the heals and endurance mod powers makes this guy extremely durable. So, go a little less recharge and more def.

Also, HoB does not scourge like rain unfortunately.

And, I am not sure when the alpha comes in. It might be when you break stealth.


Dark Bard, Zoobait, Debacle
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Posted

Maybe consider using chem rounds for more -damage.


 

Posted

In theory it should work. I whipped this up, sure its sloppy. Survivable, sure why not. Can't be any worse than any other kinetics build. They key for all my kins has been to que up the following: FS, Attack, Transfusion.


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(17), Decim-Dmg/EndRdx(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), Decim-Build%(40)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(31), Nictus-Acc/Heal(31), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/EndRdx/Rchg(36), Nictus-%Dam(36)
Level 2: Dual Wield -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(5), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Acc/Dmg/KB(7)
Level 4: Empty Clips -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Dmg/KB(13), KinCrsh-Rchg/KB(15), KinCrsh-Rechg/EndRdx(15), KinCrsh-Dmg/EndRdx/KB(17)
Level 6: Swap Ammo
Level 8: Bullet Rain -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(11), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(13)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(40), RechRdx-I(43), RechRdx-I(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-Stlth(29), Zephyr-ResKB(46)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Executioner's Shot -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(19), KinCrsh-Rechg/EndRdx(21), KinCrsh-Dmg/EndRdx/KB(21), KinCrsh-Acc/Dmg/KB(23)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(45)
Level 24: Boxing -- Acc-I(A)
Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48)
Level 28: Siphon Power -- Acc-I(A), Acc-I(43), EndRdx-I(45)
Level 30: Vengeance -- DefBuff-I(A), LkGmblr-Rchg+(50)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(40)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Scorpion Shield -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), LkGmblr-Rchg+(42)
Level 44: Suppressive Fire -- HO:Endo(A), HO:Endo(45), HO:Endo(46)
Level 47: Tough -- EndRdx-I(A), S'fstPrt-ResDam/Def+(50)
Level 49: Weave -- EndRdx-I(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 5% Enhancement(Heal)
  • 88.8% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 44.2 HP (4.12%) HitPoints
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Immobilize) 4.95%
  • MezResist(Stun) 2.2%
  • 1.5% (0.03 End/sec) Recovery
  • 34% (1.52 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 1.26% Resistance(Energy)
  • 5.01% Resistance(Negative)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
  • 12% RunSpeed


 

Posted

Don't forget Spiritual Core Paragon. It might be worth waiting until an I21 version of Mid's comes out before you commit to a build. The changing of the availability of APP and EPP powers will make a large impact on how you approach a build.


 

Posted

IF you are gonnd run with the concept I would go with this. No, its not cheap but the $$$ proc is optional and you'll still have decent S/L def.

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change the 33's to 50, I didn't switch my mids


"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner

 

Posted

I was wondering about building a character with this general approach in mind, but thought that Archery might be the better choice over DP. Rain of Arrows can scourge from its own damage ticks, it has slightly higher damage than HoB, half the recharge, a shorter animation, and most importantly can be used from range.

Not sure how that would compare with an AR's FA/Flamethrower combo as I don't have an AR, but FA is a pretty narrow cone so imagine the LAoE of Rain of Arrows would give better coverage and thus more damage?


 

Posted

Quote:
Originally Posted by Roderick View Post
-Will Fulcrum Shift's -damage apply before they can attack me?
The -damage will apply when FS hits, so it should apply before the targets can attack if getting hit by FS is what aggros them. If they see you before you fire it off or they are already aggroed on you they might attack while FS is animating though, as will any targets FS misses (though that doesn't really matter since those enemies wouldn't have -damage)

Quote:
-Will the +def from Hail of Bullets kick in before they can attack if I queue it while FS is animating? (I'm guessing not)
That will depend on how they attack you. If they immediately turn and shoot you or punch you when FS goes off, then no. If they move first or hesitate for a second then yes, the defense will have probably kicked in. I'd suspect that enemies in melee range or guys out at the edge of the spawn and facing you will probably attack before you get the defense boost while the enemies that are a few steps away will waste enough time running up to you for the defense to apply, though range-preferring mobs like Council may well all turn and fire as soon as FS hits.

Quote:
-Does HoB Scourge like Rains do? (ie, if they're at full when I start, will later DoTs Scourge as enemy HP drops?)
No. HoB is actually a weird DoT rather than a rain-style attack. It only makes one attack roll per target, and then has a bunch of damage ticks that only have a 60% chance per tick of firing. Scourge checks per attack roll rather than per damage tick, so either the initial hit scourges and all the damage ticks are doubled (which won't generally matter since a target weak enough to scourge at the beginning is probably toast from the normal damage) or none of them will scourge.

Quote:
-I doubt I'll be able to slot for many defense bonuses if I'm focusing on +rech. Will CJ + Weave + Maneuvers + Stealth + Steadfast + Gaussian's provide enough def to "probably" survive the Alphas I'd take? I can't use Mids' right now, so I'm guessing that's about 20-ish def total. Do Corruptors have access to Scorpion Shield?
You'd be right around 19-20% defense to all with those powers, and Scorpion Shield is an option so that would boost you to nearly 40% S/L/E and almost 20% to all else... that should be plenty on spawns where HoB is up. The real test will be the spawns where you don't have HoB, since even high recharge builds can only use it about every other spawn unless they just wait a while (or are fighting bosses, but without a defensive secondary or softcapping that's not going to be easy to do).


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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