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Hey, usually it's us guys that get the two women rolling around on the floor or in some lubricating substance. This bit of mud wrestling was clearly for the female audience.
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Quote:It is a shame and a tragedy that this didn't get more attention.Castillo grinned at his reflection, turning his head and shifting his pose as he lavished himself with attention. "You, my dear Captain, are a very ravishing man." His utterances were full of the rich sound of reverence and narcissism that could only come from the throat of one so utterly deeply truly in love with themselves.
"I'm flattered, really, I am." He replied to himself, giving his arms a little flex. He even had the audacity to blush, coming over all coy.
"Modest, too. Is there no end to your depths? No limit to your capacity for granting the most delectable surprises?" He uttered, eyes wide with respect.
"No... never an end and never a limit, Castillo. For you, anyway." Breath misted up the mirror as he leaned in, planting a chaste kiss on his lips. Just as it was about to develop into something more, a fist rapped thrice at the door
"Philistine!" The Captain bellowed. "You know never to disturb me when I have my incense burning! Can you not smell it? Does it not waft with quiet grace and dignity? RUINED!"
This is the best post in this thread, if not on these forums as a whole. -
I'm not sure how "Only use TF/ET on AVs" and "Spam Energy Punch/Barrage" do much to address the OPs issue.
I mean, maybe it's just me, but what? The answer is to only use your best attacks on one guy every half and hour or longer? Or to satisfy yourself with filler attacks as your definitive source of DPS for 99% of a trial?
Forgive me, but neither of those sound like acceptable solutions to losing 1/3rd of your damage dealing powers, and the top damage dealers at that, except for rare niche situations.
And while it's true that TF/ET aren't unique in being marginalized, Energy Melee's preponderance of long animation times with base long/moderate recharge times definitely makes the set stand out negatively. It's just a glacially slow set, and the tradeoff for that was supposed to be that it hit like a truck. Only there is no payoff when you hit something that's gone from full to dead in the time it takes you to animate. When I played EM, I would often find myself wondering why I bothered to attack even in normal TFs. I can only imagine how frustrating it must be in a trial. -
Quote:Exactly how would having someone else's strategies fed to you via out of game guide help you in either situation?Do me a favor and go solo the BAF.
Do me a bigger favor and close all 10 portals in Lambda with a full League of people who've never done it and haven't read up on it or asked anyone about it. See where that gets you.
Apparently, a little knowledge never hurt anyone but you.
Seriously. That's one heck of a guide if you can just read it and suddenly solo the BAF, or make an uncommunicative and inexperienced team work well enough to defeat league content.
It's like you're intentionally trying to develop a reputation for giving the worst examples ever. What do either of the above have to do with the idea that out of game guides should not be a requirement? Or that 'read the guide' is not a valid solution for all ills? -
Yes. Heaven forbid people enjoy thinking for themselves rather than allowing someone else to solve all the puzzles for them. The insanity.
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Quote:My argument isn't against the option. If people want someone else to solve all the encounters for them, go for it. In my personal opinion they've pretty much given up on playing the game at that point and are just performing for virtual treats to reinforce behavior, but whatever. That's a valid choice and they're welcome to it.Man, you're digging way too deep in all of this.
Let me make this simple for you.
Just because some people prefer to read up on content does not automatically make reading up on content bad, nor does it make the game bad. The stuff you need to do is presented to you in game. It is. Read it some time.
Some players may prefer to read more detailed guides written by people other than the devs. If you think THAT makes for poor players and a poor game, you have a problem no one can help you with.
My argument is specifically against the idea that it should be required to use out of game materials. Or that the answer to any complaint about an encounter is "Just read the guide". Either by the game or by the community.
And I'm not against hard encounters. I like challenge. I'm against artificially hard encounters due to lack of in game information. If I've figured something out, but just can't quite execute what needs to be done, that's fine. I can get better, or try a new tactic, or find someone with more skill to assist. If I can't get something done simply because the game has put in an artificial limitation and not informed me in any way, that's irritating. That's bad encounter design. And having a guide that spells out what the game should have instructed doesn't make a bad design suddenly good.
For the record, I have the same issue with 3rd party addons in other games. When the developers start developing encounters based on everyone having a supposedly optional 3rd party informational addon, that's bad.
Though this has deviated from your OP, for which I apologize.
I disagree, in general, with the premise that that repeated failure should be viewed as a secondary goal almost as viable as success itself, but that's a fundamental problem with the endgame progression raiding treadmill itself, not with your particular post. Failure I can understand and accept as a consequence of challenge and as a learning experience. But when the best path to success is to fail over and over and over until the goal becomes to fail 'just one more time' in order to have the right number of widgets to make success possible, or even just easier, then I'm turned off of the activity. -
Just curious, because I haven't personally seen it addressed, though I assume it has been:
What is the next "level" of content going to require?
Apex and Tin Mage require the Alpha slot unlock or you're effectively useless.
These new endgame trials require the Alpha slot(?) to do, and the slots they unlock make them increasingly easier to do.
At some point, will the next 'level' of content start requiring the previous 'level' rewards to even do? Much like in other games, without gear from or gear equivalent to the previous level content, you're never going to get anywhere.
Simply, right now we require Alpha slot. At what point do we start requiring Destiny and Lore? And then whatever is after those?
And once those are required, how do the devs plan to deal with the inevitable falloff of using the previous level's content? -
Quote:Wow. Talk about terrible analogies.Let me reword it: If you've never done Hami, and barring asking other players for help, are you going to know what the hell's going on when you run in?
You've never played console games, have you? You should try playing Resident Evil 5 or Devil May Cry 3/4. It takes numerous tries to take down bosses before you figure out the strategy. And by numerous I mean "god dammit Wesker why won't you die" and throwing your XBOX360 out the window in a fit of rage. I watched it happen to my old roomie.
Smart gamers will read up on their encounters.
Seriously, your logic is the flawed logic.
"If you have to read up on content to win it's a badly designed game."
Let's change that a little to reflect the nonsensical aspects of the statement.
"If you have to study for a test, it's a badly designed class."
When you take a test, presumably you have been learning the subject matter in a class dedicated to that subject matter, using materials that are part of the class, for a period of time leading up to the test. Studying for an exam should refresh and bring that knowledge to the front of your mind in preparation for the test, it shouldn't replace the class. You don't decide to take a physics final having never gone to class or opened the textbook until the night before. It is also not a requirement of any class I've ever taken that in order to be successful at an exam, you have no choice but to use someone else's notes.
Furthermore, exams are designed to test your knowledge and ability to apply the subject matter, not introduce new subjects. The ability to solve the questions comes from both your knowledge of the subject, and your ability to interpret what is being asked.
If you were going to make the terrible analogy that boss encounters are exams, then the game itself is the class. The developers would be the instructors, and the in game help screens would be the textbook. My ability to be successful at an encounter would depend on my ability to play the game and how well I interpret the various ques provided by the boss.
By your logic, having a boss that just stands there and is immune to everything but attacks slotted with a single level 17 accuracy TO, and who can one shot anyone that didn't 6 slot brawl, with absolutely no in game indicators to tell people these two conditions are in effect is a well designed encounter. As long as at some point someone writes an out of game guide about it, it's fine, right?
Edit: Actually, your analogy is even worse than what I outlined. Using your analogy, the best way to take a test is wait until someone else has already taken it and then just use the cheat sheet they made with all the answers on it. -
Quote:This....doesn't make any sense.You can take 5 minutes to read how the encounter works, or you can't. Things will feel smoother if you know what's going to happen. If you're not willing to assess your enemy you're not entirely entitled to complain when you can't defeat them. Imagine if the playerbase took your idea and ran with it with Hami, barring them knowing already; no one would have beaten him. They wouldn't know what the green mitos did, they wouldn't know only Ranged can tackle yellow, etc. etc.
So no one knew what the various mitos did before a guide was made? Then who wrote the guide?
It should be obvious that encounters that don't provide you, in game, with the information you need to beat them are badly designed encounters. Out of game resources are a crutch and are only necessary when the developers haven't done their job effectively or players are too lazy to pay attention to what the encounter is telling them. -
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If it meant ditching the pet altogether and replacing it with a different power? Absolutely.
Personally, I don't give a fig what the pet does or doesn't look like. Temp pets in this game have thus far been about as useful and fun as rubbing lemon juice into a paper cut, so I'll never summon it. So for me, they could make the Lore slot give us a TO worth of power modification subject to ED, and it would still be more useful than the current version.
The worst part, I think, is that it's tied to a level shift. If there were no level shift involved, then you could just unlock the slot on your way to the next and never have to do anything with it. Sadly, I don't think the direction they're going with the endgame will allow for the level shift to be 'optional' for much longer. -
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Quote:I hated Grievous in the cartoon.Grievous was badass in the cartoon. He took on 5 Jedi at once and won. Now in the movie, yeah he was lame because Lucas flailed his arms yelling "NO ONE IS BETTER THEN VADER! WAH WAH WAH!" then proceeded to throw Grievous on the ground and **** all over him.
So...uh...he's some kind of robot monkey thing? And he's fighting a handful of idiots who look like the Jedi Masters from the films? Yeah, uh, ok.
Anyone can look awesome when he's written to be perfect and his opponents are written to be imbeciles. Talk about a snoozefest.
By contrast, I appreciated what Grievous was in the movie, namely a Cushing/Lee era Dracula homage. He had the voice, the gait, the cloak, the mechanical bat for a face, complete with vampire fangs, and when shot (stabbed) through the heart, he was reduced to ash.
The only homage more obvious to me than Greivous = Dracula is Vader = Frankenstein.
Tower lab in an absurd thunderstorm? Check!
Using horrible science to give new life? Check!
Arms raised and stiff legged gait? Check!
It's just a thing Lucas does. -
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In two years, they'll reveal that she's actually a copy of Doc Samson's brain in a clone Betty body, that was then put through the Rulk process.
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Well, the part where she later reverts to Betty kinda made it a little more obvious. Along with them "explaining" why she's alive again, how she became the Red She-Hulk, etc etc.
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I'm glad to see the Toxic Avenger is getting work again after all these years.
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Never give a supplier enough information to know what you're willing to pay more than current price for.
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Quote:So, if I'm normal and healthy, I'm out of balance, but if I get cancer, then I'm back in balance and everything is ok?On the contrary, by removing it you create a dangerous imbalance. One that will eventually (and likely catastrophically) right itself. As it apparently did in the prequels.
And if I then remove the cancer, I'm back out of balance?
Because that's what we're talking about here. It's not a 'theory', it's the creator's direct statement about the nature of the 'Dark side'. The Force was in balance before the Dark Side, and the Dark Side disrupted that balance. It's removal results in a return to balance. It's really not very hard to understand. -
Quote:Only if you look at The Force as only being one side. The Force is like nature or the body, in balance as a default. The Dark Side is pollution or an illness, something that should not be there, that causes an imbalance in the default state.Indeed I have. There are various humours and when they are out of balance you have too much of one or more humours and/or too little of others.
Yin and Yang for instance. Or the seven kinds of chakra energy. Or the five elemental energies. I'm rather familiar with the concept. All it does is highlight the fact that there has to be more than one side for a balance to exist.
By removing the Dark Side, you restore balance.
I think part of the problem is the terminology: Dark Side. This has led people to assume, naturally, that the Jedi practice the Light Side. I personally believe this assumption to be a mistake.
Can anyone point me to a time in the movies where a character says the phrase "The Light Side of the Force"? I can't remember one (and I may be mistaken). There is 'The Force', and then there is 'The Dark Side'. -
Quote:Clearly you've never heard of bringing balance to one's humors.If there isn't more than one side, there can't really be balance. If the Dark Side is cancer-like and shouldn't exist they would speak of bringing purity to the Force rather than balance.
Or how, when one is ill, the energy of one's body is out of balance.
Illness has been described as something in the body being out of balance for centuries. -
Quote:The problem with Traviss isn't that she expressed an opinion that the Jedi were fallible. Yoda, Windu and Qui-Gon all come right out and state as much at various points in the prequels. Qui-Gon tells Anakin that Jedi can be killed, Yoda lectures Mace and Obi-Wan on pride and arrogance, and Mace wants to go to the Senate to admit that the Jedi are having trouble using the Force. Three frank and blunt admissions that the Jedi are not all wise or all knowing.Karen Traviss kinda had the same idea expressed in her Star Wars books. Jedi being blind or simply wrong, and too convinced of their own superiority to realize it. She even went as far as to state that it wasn't LOVE that the Jedi should have been forbidding of their padawans, it should have been OBSESSION they should have been keeping an eye out for.
She's hated by a large percentage of the Jedi fanbase, naturally.
On the other hand, the Mandalorian fanbase loves her, as she made them total Mary Sues in her books.
-np
The problem with Traviss is that she makes crap up, has her protagonists proclaim it as truth, and then has characters who should know better agree. The characters in her books never speak with their own voice. Every one of them, regardless of affiliation or previous characterization, speaks with Karen Traviss' voice, and spouts her anti-Jedi line.
Just a couple that spring to mind:
Luke Skywalker saying there's no difference between Jedi and Sith.
Jaina going to the Mandalorians and being accused of leading a spoiled, soft princess life with no idea how to fight lightsaber resistant enemies without the Force...when she just came out of a Galaxy spanning war against the Vong that cost her her younger brother and who are...yes, lightsaber resistant and immune to the Force.
Jaina, Rogue Squadron Ace and combat pilot with years of experience, has to be taught how to use a comlink. By a Mandalorian.
Ben Skywalker wishes he were a Mandalorian, because they're so much better than Jedi.
Various and sundry people accusing the Jedi of being kidnappers, when every other source says that if a parent doesn't agree to give up a force sensitive child, the Jedi leave them in peace.
At no point does anyone point out that the entire Mandalorian history is one of raiding other planets, pillaging, ******, killing, taking slaves, and in at least one case, genocide.
And so on and so on.
Jedi being flawed individuals is nothing new. What she wrote? Just stupid.