JKCarrier

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  1. Quote:
    Originally Posted by Chyll View Post
    Yes, it is a remake of the original Seven Samurai. However, it takes the premise and translates it remarkably well to the Old West of the USA. It is a worthy and enjoyable film on its own - more so if you know the source material and enjoyed that.
    And then there's Battle Beyond the Stars, which translates the premise into outer space (it even has Robert Vaughn, playing essentially the same role he did in Magnificent Seven). Not anywhere near the quality of the other two, but a fun bit of cheese.
  2. The traditional "spandex" style is already pretty well-covered, but I certainly wouldn't object to more. The proposed "retro sci-fi" pack looks like it will have some useful bits in this vein, like the shoulder rings and funky belts.
  3. I suggested in another thread that the dog could have "fake" attack animations -- not doing any damage or drawing any aggro, just going through the motions, so he doesn't just stand idle in the middle of combat. I like the "alternate brawl" idea, though.
  4. Quote:
    Originally Posted by Desi_Nova View Post
    I always presumed the hand wave they'd use is that the Limit was a cultural limit, not a biological one.
    Whatever the limit is, there are obviously ways around it. The Master "officially" ran out of regenerations back in the Tom Baker era, but he keeps on doing it anyway.
  5. Quote:
    Originally Posted by Chaos Creator View Post
    I see a lot of pissed off people if every single thing in that picture isn't included.
    If I don't get that hoop skirt and beehive hairdo for my huge tanker, I'm ragequitting.
  6. Recent studies indicate that the origins of "Mad Cow Disease" can be traced back to ancient Rome...

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  7. Quote:
    Originally Posted by Mr. DJ View Post
    as long as it's not Folgers, we should be okay.
    "We've replaced Mot's usual mystical voodoo potion with Folger's Crystals. Let's see if he can tell the difference..."
  8. Quote:
    Originally Posted by BenRGamer View Post
    Edit: Though, now that I think about it, there is a missed opportunity in the arc, not talking about the ending, though. In the villain version at least you fight the Shining Stars, would have been a great place to add some custom dialogue if you were a hero and ran those arcs before turning villain (which that character did). But all we got was generic 'You won't win!' 'I've beaten lots of punks like you,' etc.
    Along the same lines, if your hero was one of the Shining Stars, Manticore could have some custom dialogue about how he's "getting the band back together".

    Or for a really tricky bit of coding: I ran the villain version of the arc first, then the hero one. All through the latter, I was thinking "Hey, my villain Crimson Snow should be around here somewhere!" How cool would it be if the game could actually detect that and have your villain alt show up as an enemy (and vice-versa)?
  9. Heck, I'm MORE likely to say yes to a team that just needs help with a final boss. I've been in that situation enough times myself.
  10. Quote:
    Originally Posted by Square_Woot View Post
    "You're going to lose fans pandering to the q---rs!" -_-
    Any readers who would leave because of that are people you don't want around anyway. Stick to your guns!
  11. Quote:
    Originally Posted by Hero_of_Steel View Post
    Peanuts - Charlie Brown, Snoopy and the rest of the gang are all here, unfortunately you must play the game as Woodstock.
    Hey, at least he has a travel power...
  12. Quote:
    Originally Posted by Oedipus_Tex View Post
    How would I change the trials? I'd remove 9/10ths of the timers. They are simply overdone.
    This. I suspect a lot of the "cat-herding" problems in the trials would go away if people weren't under such constant time pressure.
  13. JKCarrier

    What the ...

    I suspect the OP may not be aware that Space Ghost started out in the '60s as a straightforward adventure cartoon, before being resurrected as the tongue-in-cheek talk show version. Personally, I like both versions, but it was a blast seeing old-school SG in action again on Brave & Bold.
  14. Heh. I noticed it's a Roxxon gas station. Nice touch.
  15. Never Understood Midnight's Interest in the Noggin of Arcanus
  16. JKCarrier

    Avengers Teaser

    I think with modern special effects, an Ant-Man/Giant-Man movie could be *visually* interesting, at least. I picture him in a fight, constantly switching size, shrinking down to avoid attacks, and then shooting up to giant size to deliver a smackdown. That could be pretty cool.

    But yeah, I'm dying to see a well-done Doctor Strange movie. That's just oozing with potential.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Your suggestion has already been implemented into the game. It's just been implemented badly and works only sometimes indoors and never on outdoor instances. You're asking for a bug fix, rather than a new feature.
    The "highlight the last objective" is helpful (when it works), but would not have solved my problem. On the Oranbega map I was on, all but one of the hostages were squirreled away in tiny, easy-to-miss cubbyholes. I cleared all the enemies I could find (tedious work for a Stalker), then proceeded to go back and forth through the map for a good twenty minutes before I finally unearthed the last four. The existing system would only have pointed out one of those.
  18. After getting back-to-back "Find the hostages" missions (one on an Oranbega map, the other on a Council map ), I would pay for a temp power that would highlight all the hostages and glowies on the map.
  19. Quote:
    Originally Posted by Sugar_Rush View Post
    I was a year old when Neil Armstrong stepped on the moon.
    Well I hope you did your part in killing the Silence on sight.
  20. Quote:
    Originally Posted by Zyhar View Post
    I do wonder though, how does River know about the battle of demons run before it actually happens? Watching the story of River Song, it shows that she knows everything about demons run before she goes there. If she hadn't been there yet, apart from as a baby, she shouldn't know about it.
    We don't know much about Timelord babies...maybe she can remember that far back. Or, the (future) Doctor may have warned her about it: "One of these days, I'm going to send your Dad to pick you up and take you to Demon's Run. Don't go right away, it'll screw everything up".
  21. Quote:
    Originally Posted by Innovator View Post
    Yeah there are a lot of things about River that still have to come into fruition, like learning the Doctor's Name, how to drive the Tardis better than the Doctor, and how to read and write Gallifreyan.
    True, but I doubt we'll actually see much of it onscreen. From now on, whenever there's a gap where the Doctor is traveling without a companion, we can assume that he sneaks off to Stormgate Prison, picks up River, and runs around with her for a while before dropping her back off.
  22. Quote:
    Originally Posted by DLancer View Post
    They do a song and dance number.
    In which they make veiled comments about the sexual shortcomings of various heroes: "Aquaman's always courageous / His little fish is less outrageous". Ouch.
  23. Quote:
    Originally Posted by Kitsune9tails View Post
    In the second mission of part one, "Catch up to the Lost", you have a timed portion. Running out of time (I was defeated by a misstep into a bed of lava, heh) does not seem to do anything (I may have missed a message while in the hospital).
    Yeah, the goals there aren't really clear. As far as I can tell, the timer is just telling you how long the ambushes will keep coming. Once it runs out, they stop spawning, and any that are still there will keel over. I guess clicking all the glowies would end the ambushes early... but good luck clicking anything while piles of Igneous keep dropping on your head.

    Aside from that, and the similarly annoying timer in the first mission (honestly, Devs...making people race to the exit on an Oranbega map is just cruel), it's a pretty fun little arc.
  24. Yes, it's happening to me too, on Firefox.