JKCarrier

Cohort
  • Posts

    358
  • Joined

  1. Go to Ourorboros and talk to Mender Ramiel...he'll give you a series of missions that will unlock your first Incarnate slot. Once you're done with him, you should get a message from either Captain Nolan (heroes) or "Threatening Arachnos Message" (villains) that will lead you to Dark Astoria where you can earn more Incarnate goodies.
  2. "With this sweet new shoulder piece, I'll be sure to win the next costume contest!"
  3. Quote:
    Originally Posted by T_Immortalus View Post
    Hey Freitag,

    The Sister Solaris known issue with the waypoint/marker that doesn't update and remains on the previous objective is actually affecting every Praetorian contact now.
    It seems to be happening any time you get a mission to "Go Talk To [contact]"...the next mission after that will have the bugged waypoint. Going to your mission list and hitting "Select Task" fixes it, at least for me.
  4. I use the Backup Radio and Envenomed Dagger occasionally for tough bosses. I agree that the drop rate is a little ridiculous...on the other hand, it's nice to know there's always plenty of them on the market for cheap when I need one.
  5. Quote:
    Originally Posted by GlassGoblin View Post
    Snaptooth and Zero. The Devil and YHWH. Locked in eternal struggle.
    It would be a typically comic-booky "Everything You Know Is Wrong" twist to reveal that Zero is actually up to something sinister, and Snaptooth was a misunderstood good guy all along.
  6. JKCarrier

    Free Praetoria!

    Quote:
    Originally Posted by Lothic View Post
    I believe the only thing that might save Praetoria is for the Devs to create viable content for it all the way up to level 50. First Ward was a start towards that, but until Praetoria can stand on its own as a complete third "side" of the game it will always be taken as second class compared to the rest of the game.
    Agreed. And maybe throw in a couple of contacts with repeatable missions for "visiting" primal heroes and villains. But that represents a lot of work, and I'm not even sure, lore-wise, how you'd fit in higher level Pretorian zones. Some fringe outpost even more torn up than First Ward? Maybe we can let them have the Shadow Shard after Darrin Wade's shenanigans are over.
  7. I can see where it might be confusing, especially with all the other "pet" powers (which are usable by all archetypes) that have come out lately. It does say that it's a "power set" rather than a "power", but that's a fine distinction that not everyone will automatically understand. Specifying "a new power set for Masterminds" would be better.
  8. Quote:
    Originally Posted by Dark_Respite View Post
    (still haven't worked up the nerve to go to the Facebook page)
    70 "Likes" so far.
  9. Another great job! I love how you compose these... the Phalanx saluting the departed Statesman vs. the Arachnos elite saluting the returned Red Widow. Brilliant bit of juxtaposition there.
  10. Quote:
    Originally Posted by Quinch View Post
    This would, in theory, remove the inherent issues around their penchant for being defeated. They would still get defeated as easily as they are now, but it would not become an inconvenience.
    I think it's supposed to be an inconvenience -- keeping the hostage alive is meant to be part of the challenge. But yeah, as it stands, they're so stupid and so fragile that it's just an exercise in futility. If they can't make the AI any smarter, maybe they could at least toughen them up a little.
  11. Quote:
    Originally Posted by Mr. DJ View Post
    Sister Psyche's bio implies her abilities are the best to ever exist.

    "Even in her childhood, it was obvious that Sister Psyche was blessed. The tremendous scope of her mental powers was far beyond that of any hero, past or present. "

    so uh...yay inconsistency?
    Note the use of past tense: When her powers first manifested, Psyche was greater than any other psychic up to that point. Penny and CK weren't around yet.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    In a more realistic sense, it allows you to fight a boss part-way, die and continue where you left off, giving the player no reason to want to avoid dying.
    In my case, at least, this is incorrect; I try to avoid dying, even if I have a self-rez and can literally pop right back up and keep fighting. Dying feels bad, psychologically, even if there's no practical penalty involved.

    Quote:
    The game should never play itself, and it should never let the player succeed without meeting some form of goal of advancement, because this advancement is part of what makes a game a game. This is a great problem I have with the tutorial, in fact.
    All I'm saying is that I like the current system, where the boss battles don't automatically reset when you die. Not completely losing your progress is a long way from the game "playing itself".

    Quote:
    I firmly believe that games need to force players to act in at least some small fashion, and by denying the player the no-involvement option, we force said player to actually try.
    Who are you, and what have you done with Samuel_Tow?

    Quote:
    Originally Posted by Samuel_Tow View Post
    I pay good money to play games where reality is of no consequence and I can have all my positive reinforcement irrespective of whether I deserve it.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    The reason I don't want kamikadze runs to be a viable option is I believe THAT is the primary problem with a game that has no penalty for failing - you have no reason to not incorporate failure a part of your regular strategy.
    Why is that a problem?
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Force players to fight a boss such that if the players all run away or the boss loses aggro for, say, 30 seconds, he recovers back to full and the fight resets. That's the kind of difficulty I'd see as fair.
    Ugh, /unsigned. I hate it when games do that. I just quit another MMO that pulled that B.S. Repeatedly throwing yourself at a boss, getting them down to that last sliver of health, only to get defeated and have to start over from scratch? DO NOT WANT.

    Quote:
    Honestly, that's another difficulty setting to me, and so long as I don't have to use it, then I honestly have no problem with it.
    Sure. Although people would probably demand that playing on that setting gives you better rewards, which means that every PUG would want to leave it on, no matter how many times the team wipes...
  15. Since switching bodies is pretty much Psyche's "thing", I'm guessing she still exists in some form. It would be funny if she was actually mind-riding inside your character without you knowing it. "Lately, you find yourself strangely attracted to Manticore, for reasons you can't explain..."
  16. Quote:
    Originally Posted by Llydia View Post
    - There are three Valentine tip that cannot be completed by a Vigilante:
    from Arbiter Sands, Misdelivery to Ms. Liberty (Fort Trident)
    Has anyone tried delivering it to the Ms. Liberty standing in front of City Hall?
  17. Quote:
    Originally Posted by Steelclaw View Post
    * "Hey Nightstar... that's a nasty dent you have there... howzabout I bang that out for ya?"
    Note the matching "protrusion" on Siege. Those two were literally made for each other.
  18. Quote:
    Originally Posted by I Burnt The Toast View Post
    2. Are we ever going to have a way to invite our own toons to our own SG without the help of others or an alt account?
    Positron said in one of the Ustreams that he's opposed to this, because SGs are not intended to be solo content. So don't hold your breath.
  19. 1. Avoid teaming.
    2. When you break rule #1, try not to die every five minutes.
    3. When you break rule #2, make an excuse to leave as soon as the mission's over and log off in embarrassment.
  20. JKCarrier

    What's going on!

    Aw man...I thought Zwill was gonna serenade us with some Marvin Gaye. I want my money back.
  21. I would be happy with any of these, but I especially like B. because it has that classic Wally Wood/EC Comics look:

  22. 1. Peter Frampton - "Do You Feel Like We Do" (Frampton Comes Alive)
    2. Cheap Trick - "I Want You to Want Me" (Cheap Trick at Budokan)
    3. Jimi Hendrix - "The Star-Spangled Banner" (Woodstock)
    4. Johnny Cash - "Folsom Prison Blues" (Johnny Cash at Folsom Prison)
    5. Talking Heads - "Once in a Lifetime" (Stop Making Sense)
  23. I imagine at the very least, we'll see a Smith/Tennant team-up, since those two are the best-known to the current audience. And then cameos by whichever other Doctors are willing & able.

    It would be fun to see a series of mini-episodes (ala Time Crash), each one featuring a different Doctor and one of their companions.