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Posts
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Note how easily Clockwork tend to malfunction, and how hacked Clockwork tend to have issues with damaged software from Resistance reprogramming. I don't think it's entirely implausible, given we are discussing a comic book superhero universe.
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1. Reorganize and redesign the interfaces for Badges, Clues, Enhancement Vendors, and the Costume Creator. These interfaces still use simple scrolling lists, and each list is populated by anywhere from dozens to hundreds of items. The sheer amount of scrolling required to find anything in these lists makes them a PITA to use.
2. Tone down or do away with any sound effects which use high-pitched screams, squeals, or rings, especially in the foreground. Many of us play wearing headphones and earbuds, and some of the people playing are sensitive to high-pitched noise (myself among them). Peacebringers and Gravity toons both regularly emit sounds that ride just shy of the threshold for inducing physical pain.
I can't think of another three. -
Well, we could have this:
"I SEE THY FOLLY, O THOU MY FOES! NOW BEHOLD...MY JUDGMENT!"
KRAKA-BOOOOOMMMM!
For added points, male voices done by Brian Blessed. -
Quote:I haven't played CoH for 7 years, and I gave up on CO because it made my CPU cry.Well I suppose if you dig deep enough you could probably find some things to support your idea. I'm just coming at it from the point of view of a player who's been playing CoH regularly for 7 years versus giving up on CO a few months after it launched. As always YMMV.
Here's my two cents on the discussion:
I could carpet a small apartment with half the options lists in the CoH Costume Creator. The Chest Details alone could do two whole bedrooms.
Here's to hoping there's a CC redesign somewhere in the cards. -
Quote:Perchance have you played Everyone Versus Everyone Online?
The one specific issue I'd have with it, of course, is that the costume creator interface takes up the entire screen. In the tailor, you're in a safe zone (barring someone doing something stupid to grief people.) If you just stop somewhere you "think" is safe, you can still get killed - and you won't see what's going on until you exit.
Actual safe spots are easy enough to come by, and people are smart enough to take advantage of them to enhance or respec. I doubt anyone would have this problem using a costume editor. -
Quote:It's no different than calling a contact from anywhere in the game when you get the same briefings, missions, and story progression by meeting them in person. Or using Ouro portals and SG base teleporters when you can get anywhere using trains, ferries, and helicopters. Or slotting IO sets when basic IOs, SOs, and DOs do the job just fine.... um... other than doing it "from any point in the game," how is this different from going to the tailor and saving your costume now? (Given you can see prices in the tailor as you do so.)
It's not reinventing the wheel or making an older model obsolete. It's simply adding another way to skin a cat. -
I have another idea that would complement an expanded slot cap: a "Fantasy Costume Creator."
At any point in the game, the player can enter the Costume Creator interface from the Costume window. This is where the character "envisions" changes to his/her costume.
The player is free to experiment with the costume options they have available. They can't apply any changes to their character (it is a fantasy, after all), but they can save costumes made using this interface and then load it up in a Tailor.
Unlocking a Tailor Day Job Badge will allow the character to "recall" Tailor prices as changes are made. The player can use this feature to look up prices at any level from 1-50, and see prices using three discount options: Vet Reward, Coupon, and No Discount. -
Quote:I actually like the idea of removing the alignment restriction, at least for Rogue and Vigilante characters. The Police Radio should work just as well with RIP radios as it does with PPD ones, and the Rogue Isle Protector already keeps pretty good tabs on the goings-on in Paragon City.Gonna have to say no on this. Some of those Radio/Paper missions spawn ambushes and you know darn well there will be idiots that think it's funny to spawn level 50 ambushes in Atlas Park and other low level zones.
And before anyone suggests it another "No" on getting rid of the ambushes from those missions.
But yes to the "Not now" button.
Lifting the level restriction, though, I'm not okay with. Keep the AE baboons in their cages. -
I believe you already can convert Threads into Shards, but at a pretty crappy exchange rate.
I could be wrong, though. There's no mention of such a system on ParagonWiki, but then again, it's a system that's only been in place for a week and a half.
I won't be able to verify until I check this ingame. -
Quote:Here's an idea: Set this staging area on the summit of Mount Olympus. Since we're already well into riffing classic Greek mythology, anyway. Plus, it'd make an opportunity to blend the "armored military" Vanguard theme with the "celestial white and gold" theme of Ouroboros.This zone would be designed as a better jump off point for Incarnate Trials than Pocket D (which seems to be the favored gathering zone for the trials.) Level 50's would receive a teleport power to reach the zone. Give the zone the same exit options as Ouroborous (to keep it from being used as a train station for zones that Ouro doesn't port to). Give the zone a Vanguard flavor (with some lore dialogue NPC's related to the trials) and a vendor or two.
The gods Zeus, Poseidon, and Hades would resemble Incarnates Marcus Cole (pick one), Hero 1, and Lord Recluse. The other gods in the pantheon could serve as store contacts, and may or may not resemble other characters in CoH.
Hera = Inspirations vendor
Hephaestus = Enhancement vendor
Athena = recipe vendor, hosts series of on-site crafting tables
Ares = Enhancement vendor
Aphrodite = Inspirations vendor
Hermes = Consignment House contact (for those of us who dispose of salvage and other high-demand crap via market)
Apollo = Inspirations vendor
Dionysus = Inspirations vendor
Demeter = Enhancement vendor -
Of courses, more villain groups need a giant robot.
And of course, a Rogue/Vigilante player should be allowed to hijack one and go on their own rampage across Paragon.
Until the Freedom Corps launch their own giant robot as a counter-offensive.
Then the zone music changes to Blind Guardian, and the skies over Paragon City become momentarily awash in the color of AWESOME. -
The best place to farm inf is in TFs and in AE farms. The ITF is very popular for farming reward drops, because each map comes with LOTS of Romans, Nazis, and Purple Fuzzies to kill. At 50, your XP is converted into inf, so each kill earns you inf by the bucketful, and each completion inf by the truckload.
You will get lots of salvage and recipe drops. Use the Vault Reserve and Email to store whatever salvage and recipes you can use yourself, sell the rest.
Also, DO NOT listen to anyone venting about the market requiring any amount of patience. You do not need to do any kind of complicated math skills to make a profit off of it. You can be in and out of the market in ten minutes or less, depending on how much stuff you have in your inventory.
Selling everything for 10 inf pretty much makes everything a guaranteed sale. No effort required on your part. Plus, you helped someone get that ultra rare IO recipe for 1,000,000 inf instead of 100,000,000. Way to brighten the day of some poor sucker, hero! -
Those complaining about pet survivability, I have a couple tips.
1) Lose the level 1s, especially if the level 2s are healers. Your L3 will stay alive longer, now that your L2s don't have the L1s to fuss over.
2) If you've got a buffs and heals in your secondary, turn it on the L3. Any Incarnate Trial league worth a damn anymore will have enough dedicated healers floating around, you're not gonna gimp anybody by healing your pets.
I discovered how effective this is during the BAF Trial. When the league engaged Siege, I let the Battle Drones die, fed the Assault Bot everything in my inspiration tray except blues and a Break Free, and spent the rest of the fight focusing my heals and buffs on him. With my /pain mastermind and her two Protector Bots keeping him healed and buffed, "Mossburg" stood right in Siege's face grinding away at his HP for almost the entire fight. I only had to resummon him ONCE. -
Quote:Simple fact: If you're screwed with BG mode off, you're screwed with BG mode on. It mitigates the damage you take. It does not buff your defense.Putting them into Passive is practically out of the question- there goes BG mode, and then bam, I'm basically three shot dead.
Follow should mean "Follow", not "Follow when you're done."
I tend to be VERY careful about which targets I have selected when I hit "attack my target," and my pets are very good at returning to me when they're done killing stuff, even in Aggressive Mode. If they do go off on their own, I usually find a nearby target before they get too far.
I keep situational awareness softcapped on all my masterminds. -
Quote:BAF Trial Siege doesn't have the crazy heals, but compensates by summoning wave after wave of bosses with buffs and debuffs into the nines. Kinda like what every Mastermind strives for.Hmm... I haven't seen Siege heal in the iTrials, and I've done 4-5 BAFs already. What gives?
*Is sad War Walkers didn't work out as Lore pets.*
Also, it's easier to get into a Trial earlier in the day or later at night, when there aren't as many people on. -
Hmm? Oh, sorry. I was distracted by the intro cutscene. You gotta admit, that's a helluva way to kick off an Incarnate Trial!
Oh, right, Siege is kicking your ***. Well, good luck with that. I'll just go back to drooling over War Walker Siege and Mother Mayhem's ample...thighs.
(Though I'm pretty sure you're probably not talking about the BAF Trial, here.) -
I like the variety in the villain missions compared to the hero ones. Because villains are free to do whatever the hell they damn well please, no matter how absurd, simply because it sounds like fun. About 99% of hero missions are breaking up the villains' party and mopping up the mess they leave behind. Villains do things like take over an underground clone factory simply because they stumbled onto it, or draining the bank account of the ******* that blows it up (by walking up to the teller and asking politely, just to screw with the rest of the bank's patrons).
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I always take Flight on blasters, and it's a critical part of my bots/pain/heat mastermind's build. She's build like a blastermind, but is regrettably squishier than most blasters I've teamed with. As long as she stays in the air and someone holds aggro away from her, she can tear the place up. Once a mob locks onto her, though, she will take a swan dive into dirt.
She also has Flight Speed softcapped at just under 60mph, and Freebird's +stealth proc combined with Blessing of the Zephyr. I've averted many a teamwipe on many a TF by hitting the kill macro on the bots and stealth-jetting to safety when sh*t starts hitting fans. -
I put in my new vote for the bank mission at the end of the villains' clone arc. You, a powerful villain infamous for the number of crimes you've committed by this point, manage to break the minds of an entire bank full of patrons, tellers, and security guards by politely requesting a bank transfer.
"Teller: And I might add, we're all very appreciative that you chose not to rob our bank today." -
Quote:Seconded.All in all, I think you should try just joining teams for a bit, or forming and passing the lead to another. Watch how others handle it for a while.
That little yellow star by your name does not give you any sovereignty over anyone else. You can add/remove people from the team and set up missions for the team to run. Whoopa-de-freaking-doo.
- When I team with somebody, I put tanks before ranks. If the team leader is a tank, he trades the titleof "team leader" for "team tank" at the mission door. Same applies if the leader is a defender, blaster, stalker, or mastermind.
- Leadership goes to whoever has the most experience with the mission/TF/SF/zone, regardless of who has the star.
- Respect begins at the level of one player to another. Respect changes depending on a given player's moral character in regards to other players. A common example of a negative character trait is a person who kicks a controller from a team for tanking better than the actual tanker. If the troller has to tank because the tanker can't tank, then the team needs to tank the tanker, take a tougher tank, and thank the troller for tanking for the tanked tanker.
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By itself, the Shadow Shard is strange, almost surreal. Then you start reading the exploration badge descriptions. Especially this one:
Hearing Voices"Low voices vibrate the very air around you, issuing from no mouths that you can see. No matter where you go, you cannot escape the constant chanting of the nonsense phrase "...uuLArUUruUlaARUuaALuU..." You cover your ears but it cannot deaden the sound. You dream of earplugs, you fantasize about cotton swabs suffused with wax, you wish for an ice-pick to puncture your eardrums, anything to make the chanting stop. It is not long before you realize that the chanting is not coming from without, but from within, from you. It is your own mouth that chants this dark refrain, something commands you to speak and unless you leave now you wonder if you will ever stop."
Holy crap...
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My top three:
- My 50 Bots/Pain/Heat Mastermind. Nothing quite so gratifying as watching enemies get blown across rooms at the stroke of a single key.
- My 25 SS/Willpower brute. BAM! BOOM! CRASH! WHAM! "OKAY, I KNOW THERE'S MORE OF YOU PANSIES IN HERE THAN THIS!"
- My 26 DP/Elec blaster. Say what you will about the set, I think it looks pretty badass, especially if you chain the right attacks. Plus it sets up some of the most magnificent ironies in the game if you stealth a radio mission with a boss named Lincoln, and finish him with Executioner's Shot.
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Quote:One I forgot to mention earlier:
Every list in the UI should be sorted alphabetically, be it powers, enhancements, BADGES, inspirations, whatever. Badges are a particular pet peeve. When I'm looking for a badge to determine whether or not I've earned it, it's like looking for a needle in a haystack.
That was my suggestion, but to have them organized into subcategories for each villain group or for villain groups typically exclusive to a certain zone (e.g. Croatoa, Cimerora).
Such a system already exists in the merit vendors, recipe inventory (and by extension, the crafting system), AE ticket vendors, Incarnate Abilities, and Combat Attributes. It's used most extensively in the market interface, and it shows up in the ingame help menu. I'm hoping somebody at Paragon Studios is already working on extending this system to badges, vendors, and clues. My scroll wheels are wearing out way too fast.
Hopefully we'll see the Costume Creator rebuilt using a system like this. Nothing is really organized, and the sheer number of costume pieces are making half the menus a PITA to scroll through. -
Quote:Anyway it turned on that little lightbulb over my head that my SG mates have come to dread.. "OH GOD NO SHE HAS ANOTHER IDEA! RUN FOR YOUR LIVES!!!!"
Why don't they come up with a badge for rescuing say 100 hostages? Or even 200? Heck we see enough of them in missions to make either work and as long as it was expanded to include ANY mission it shouldn't take forever. It would be a reward to the countless heroes that have endured the COUNTLESS victims that have no clue how to navigate a stairway and are confused by the complicated engineering involved in a hallway that turns right (or left). A similar badge could be awarded to Villains that kidnap the same amount of victims in any mission.
The Hero badge could be called Rescue 911 ... When a citizen is in trouble they know who to call. Your work in freeing hostages has earned you respect throughout Paragon City.
The Villian badge could be called The Specialist ... When they need someone snatched and they want it done right they always call you. You've become notorious for your ability to kidnap anyone from anywhere! Keep up the bad work!
Feedback? Don't be shy and I am NOT attached to those badge titles in any way so if someone has a better one for it.. Let's hear it
I'd take it one step further and have badges based on WHO the hostages are. Your idea could apply to civillian characters, sure, but there are also a number of missions wear you're saving a captured hero or villain.
For Heroes
Longsuffering - Rescue 50 Paragon Heroes in missions.
"You've saved Paragon's mightiest superheroes from common street thugs with baseball bats countless times to earn this badge."
Equal Opportunity Hero - Rescue 50 Rogue Isle Villains in missions.
"Your actions have dramatically decreased the number of banks the Rogue Isle Villains have to rob. Thanks, hero!"
For Villains
It's For My Cape Collection - Kidnap 50 Paragon Heroes
"If this doesn't get you your own 'Paragon's Most Wanted' special, nothing will!"
Bank of Favors - Kidnap/rescue 50 Rogue Isle Villains
"They may like you or hate you. But they owe you favors, collectible any time you have dirty work that needs to be done." -
So far I've only done the Incarnate arc on my main, a bots/pain blastermind, and even then I usually had help.
On Trapdoor, my strategy is the same as any other mob fight:- Sic the bots on the AVs, EBs, and Bosses, prioritized in that order.
- Pick off the Lieutenants and Minions with the Plasma Rifle, pausing to heal/buff bots and teammates as needed.
- Emerge triumphant.