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Posts
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Quote:Except as I recall, it was confirmed Primal Earth fired the first shot.Although locked in a stalemate with one enemy, he chose to open up a 2nd front against a more heavily populated neighbor, relying on the technical superiroity of his forces to achieved a quick victory.
Once conquered, the new territory would become part of his larger empire, while any "undesirable" elements in the conquered population would be eliminated.
The invasion caused quite a lot of damage, but failed in its goals, and once the more heavily populated neighbor organized its forces, the invasion became a full-scale retreat and counter-invasion.
As his armies were systematically dismantled, and the futile search for a super weapon to turn the tide of the war failed, the enemy forces closed in, leaving him skulking in his bunker in the heart of his besieged captial, wondering where it'd all gone so wrong.
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Quote:The point is that constantly invoking Hitler is inappropriate. Usually the comparison is never appropriate or even close. The point Godwin made with his axiom is that constantly making Hitler/Holocaust comparisons diminishes the impact.Gotta say, I've never understood the almost religious awe with which people invoke Godwin's law on the internet. Hitler certainly doesn't belong in every conversation, but like it or not, he is an historical figure. Simply mentioning him shouldn't invalidate everything you have to say.
Though I obviously can't speak for the man, I doubt very much that even Godwin himself would apply his axiom so liberally as most people seem inclined to do.
In this case, in a thread the subject of which is the nature of evil? Uh, yeah. Hitler's an obvious candidate for analogy.
And the point is that GG tried to "fix" my sentence by replacing Tyrant with Hitler as though the comparison between the two was appropriate contextually. The idea is that, at the point you feel you need to make comparisons to Hitler is about when your argument starts losing credibility.
Because usually the comparison isn't accurate.
And in this context, it's not. -
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Well, Thugs don't do KB, they do KD with Dual Wield and Empty Clips. I've heard arguments that OF proc in Ninjas is good because of Crane kick, but overall the ridiculously fast attack chains the Genin possess would be a great place for the proc.
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Swarm is easily skippable because the DoT is pitiful really (also Lethal. Why are bee stings not Toxic?!)
However, I would NOT skip Ravens if you could at all help it. While conceptually I can understand not liking it, Ravens offers a fantastic means of generating a ton of Pack Mentality very quickly. You can easily pop it in a good sized mob and net yourself 4-5 stacks right off the bat. Enough recharge and you're looking at more.
However, mechanically it doesn't work too well with /Time of course, Time's Juncture means being in melee proximity, at which point maximizing your Raven benefits is more difficult. At that point you -could- argue for using Swarm over Ravens, I think.
Still, Raven's a good AoE tool, and it's -Def makes it an excellent place for an AH proc. -
Traps vs. Storm is very much a playstyle thing. Traps is a very passive set. You just drop your traps and let your pets go to town (depends on your primary, actually, I'm Bots/Traps. I no longer even play the guy because he's just too good and I haven't even totally IO'ed him out) whereas Storm forces you to be more active. And the amount of control in Storm cannot be overstated.
Hurricane lets you push mobs into groups for your pets to munch on.
Freezing Rain not only slips them up but debuffs them by quite a bit.
Tornado provides more control and a heft amount of damage on hard targets.
Gust is another great tool for control.
Lightning Storm gives you free damage, combine with Hurricane/Freezing Rain/Tornado for additional giggles.
All that control helps out too. One of my issues with Traps is, when my pets start dropping, mobs don't always give me the breathing room to pop them back up, even with Seeker Drones/Acid Mortar/Poison Trap. Storm's control gives you that breathing room in spades. -
...Dark Matter Aura?
Oh, the Tweet Thursdays, I completely forgot about those. Crap. >_<
I hope that stuff goes on sales eventually, I completely forget about the Twitter thing. -
Quote:Well, based on the lore, he was made "Emperor" because the people wanted him to be. As for all the things done while he was in power, I'm fairly certain a good majority of it was done without his knowledge. I mean, look at what happened when he discovered what Duray did. He punched Duray's face into a fine mist.Nonsense. That predicament means he should have alerted the populace to the threat and the deal he struck. He should have allowed a democratic government to decide what to do. That predicament doesn't justify his evils. Tyrant doesn't get to make these decision for everyone. He doesn't get to declare himself Emperor. He doesn't get to create terror camps. He doesn't get to enslave children. At a certain point the medicine is worse than the disease.
Much evil has been committed in history using this justification. I would hope we would have learned by now.
I'm almost certain if he knew Tilman was slicing up people's psyches he'd had issues. He already had severe issues over her trying to mass-brainwash the populace after the TPN incident. I get the feeling most of what the Praetor did was taking place without his consent, or the reports he was being fed about their projects was written in a way that avoided mentioning the icky bits.
EDIT: I don't disagree that Tyrant is "evil", but compared to a fair amount of existing antagonists, he rates fairly low on the list in my opinion. There are far worse and more openly malicious people than him. -
Funnily enough, I know a Dark/Energy/Ice Blaster who is outrageously good in PvP by leveraging Power Boost with Dark's -ToHit. Being actually able to use Blackstar would likely cause my friend to have to redo his build if he decided to include it.
I'd definitely say that the Nuke and Snipe changes make /Energy more appealing, but it was already one of the two best picks for Blasters anyway.
The added boosts/powers (Field Operative, Frigid Embrace, Energize) are icing on an already delicious-looking cake.
While /Energy leverages more out of the debuffs of primaries (Aside from those without a big primary debuff), I still see Devices getting a LOT more use, which is great considering it's usually the ugly duckling of Blaster secondaries. -
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There's always the possibility the ship is destroyed, rather than stolen from you. It would remove it from your possession without it being an obvious power-grab betrayal twist.
Although honestly the betrayal twist wouldn't be unexpected because no-one is really loyal to anyone redside. -
...What's the "^H^H^H" mean? Also, Silos seemed more awkward and immensely uncomfortable with the topic of discussion.
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Mother Mayhem because everything she did over the course of GR, First Ward, and the Trials was just ridiculous.
The problem with Mot and Hamidon is that they're less sadistically malicious and more "force of nature" now. Hamidon's insane to a level even over Praetor Tilman, and he was even before he morphed himself into an amoeba. And Mot was just a spirit of Death that went over the line. -
I think the problem isn't with the Well, but the players attempting to put terms to it.
Maybe the Well doesn't "exist" in our dimension. That is, the Well isn't a physical object in a physical location. It existing in a location is it putting a part of itself there, but the Well itself, or rather, the entity we call the "Well" doesn't exist in our dimension.
The dimensions thing isn't an issue either. Scientifically speaking, there SHOULD be an infinite number of alternate realities. But what if there isn't? What if the number is just so big that it doesn't matter?
As for the "There HAS to be a dimension where this happened", that's not necessarily true. Statistics say that should be the case, but that doesn't mean it has to be. Again, we're applying limited human perception to something. In Darrin Wade's case, you forget that Darrin Wade's plan relied on two things: Statesman and Sister Psyche. That is, he needed a ridiculously powerful psychic with the ability to mind-ride in the manner of Psyche, and the Incarnate of Zeus. Also the MacGuffins needed to steal their power, etc, etc. His plan hinged on all these things existing and being useable.
In ANY dimension where ANY element of his plan either fails to exist or exists no longer means he can't succeed. He also has to be ALIVE as well. It could be the case that Primal Earth WAS the dimension where all the elements he needed for his plan happened to exist in the right order and exist at all. And then he failed.
I'll use an analogy, and then point out the problem with my own analogy. The dimensions are a bookshelf in a library. Each book is a dimension, pages being the universe, etc, etc. A library can have a ridiculous number of books, but it's still a finite number. The "Well" is the librarian who shelves, categorizes, sorts, etc each book. The "Well" has the power to do things to a "dimension", but still exists outside of the "dimension".
Of course there are problems: The Well makes itself known in some way in a dimension. A librarian can't write themselves into every book in the library unless they happen to be the author of every book (which would make that author Stephen King, ha ha). Also, Battalion's place in this analogy is nonsensical, because Battalion can somehow alter the "dimension" AND the "Well"
But this brings up an important point. The issue with the analogy is the problem with ANY analogy: it uses human terms and principles to try and put an explanation to something that may not fall into anything humans have the capability to categorize.
It also helps that we have NO information outside of the bare minimum regarding Battalion. We don't know what it is, what they do, how they work, etc. We know they have a physical presence, but it's possible they have an extra-dimensional presence as well. Heck, for all we know, Battalion is unique. There is only ONE Battalion, ever.
The fact is we don't know anything, because the writers are (obviously) with-holding that information. I think the issue is, that we're trying to explain/justify/etc something when we lack the information to do so properly. Rather than try and explain it ourselves with what limited information we have, why not wait for the writers to show us? -
Quote:Except that if it's JUST your character, it can't be a threat/issue on the same level or scale as Praetoria/Mot/Battalion, yes? Because the whole idea around those is that they're problems that are too big for any one person to handle.Here's the thing with incarnate content that ties to this. We're more powerful. We're tapping into a source of power that makes us godlike, right?
So why are we getting saddled with content that says "You CANNOT do this alone, you need more than a team's worth of other people?" OK, sure, some threats might require that... but the whole feel of "You're powerful" is turned on its head. You fight from 1-50 with only SOME (task forces) things requiring you to team up. YOU are "the star," as it were.
Then you hit incarnates, and guess what? You're more powerful, but you're a wuss. you can't handle this alone. You need a league of some size to wipe your nose, you're so incompetent and underpowered. We're not sure how a Hellion with Brawl hasn't embarrassed you now.
That's *wrong.* That's almost insulting. And what made my jaw drop is having the devs basically say, after trial after trial after trial was released, "Oh, solo/small team content? We didn't know you'd want it. Why would you want that?" and getting DA months later.
I mean, I *get* wanting to add an "end game." Great. I even get more raid/trial size things - we don't have many of those, or didn't before incarnates. But this focus on nothing-but-trials? Then we finally get DA... and next up, a *whole new* trial, with a *whole new* type of iXP... and absolutely nothing to do solo/small team to gain it. Back to square one.
Yes, I want *my* character to face challenges. I want *my* character,or *my* character (and a small team) to undertake a special strike mission inot enemy territory... I don't want to be "Player #987598 in Trial # 87549876." If we're doing that, why the *hell* are we bothering with more power anyway?
The trials make me lose interest *quickly.* Which is why so few of my characters get very far in the system. Give me something where I'm getting stronger because *I* have to face this stuff on my own, and I'll have more characters running it... at my pace, when I have the time to.
I mean it's fine if you want something for just your character to deal with, but you should know that it likely won't be AS important as the stuff that requires groups. -
My problem with some of the critiques of the writing is that for the characters to do anything ELSE makes no sense. If anything, the "Villains-As-Heroes" thing is an example of them being actually Genre Savvy.
After all, if the City is destroyed, suddenly they've got nothing to do, or most likely, they die along with the City if the entire eastern seaboard goes up in smoke (as is most often the case) Therefore, it's in a villain's best interests to make sure the place stays alive and kicking.
It's been demonstrated time and again that villains either cannot organize against threats effectively because they're too busy in-fighting or manipulating each other to try and one-up their "competition". Mostly because Recluse actively encourages the behavior. It was hilarious on Virtue when there were some big RP plots about villains trying to take out the City, seemingly forgetting about things like Praetoria or Battalion literally breathing down our IC-necks.
Also, villains seem to forget how much Plot Armor they seem to have equipped. Recluse still being in power after Galaxy City boggles the mind (The lore states that the UN recognizes him as the leader of a sovereign nation; so why hasn't war been declared after he attempts to forcibly annex Galaxy City?) as well. Given that only Tower-Powered Recluse is a threat, a sizeable number of Incarnates who just decide they don't want him around anymore could effectively mow through the entirety of Arachnos like people munching popcorn, but it hasn't happened.
As it stands, villains have yet to lose anything or anyone noteworthy, besides Darrin Wade, who tried to have them killed. Meanwhile, heroes are forced to ignore the fact they're walking into ridiculously obvious traps and set-ups (aka MOST of SSA1) and have important people dropping like flies left and right because the writers forcibly demand they keep their hands on the Idiot Ball at ALL times.
Then there's gems like the fact people actually think Longbow is "organized terrorism" etc, etc. Completely ignoring the lore and trying to apply a real-life set of principles to a world where they don't apply. (The principles of a world without superpowers to one where superpowers are common as all hell)
And that's just covering the one issue. Praetoria is a whole 'nother can of worms.
I think people tend to overstate the issues in writing, or try to apply ideals where it's inappropriate. -
Bonfire doesn't need the nerf because even if you're a Fire/Kin Controller the damage is pitiful.
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Water/Elec Blaster
...He's a Lanturn. *coughnerdagecouigh* -
Again, what makes you think the dev's won't give something sets without a snipe so as to make them balanced to sets WITH snipes?
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I could've sworn the Devs said sets without snipes got something as well out of the blast changes.
Is there a reason everyone seems to forget this? -
I believe it was stated Hawk said something about changes to DP.
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Quote:Again, then maybe that's a problem of running at an extreme difficulty, rather than the AT. We're also not taking into account things like what powersets or what enemy group.Now here's what I think is the competing Blaster statement: Almost all Blaster combos have trouble soloing at such difficulties.
And your statement sounds an awful lot like "Blasters should be balanced to be able to solo those difficulty settings" which Arcana stated was NOT the case because higher difficulties are NOT the average, nor the standard for balance.
I think the "issues" regarding blasters are being overstated. I'm not denying the issue exists but saying "Blaster can't readily solo extreme difficulties, fix it so they can"? -
I rather have a completely different view of the iTrials, only because there are arcs and content to connect to the various different Trials.
First Ward explains why Marauder wound up being the guard of Lambda.
Quite a mid of the 10-15 Praetorian content has you dealing with the BAF.
Praetor Keyes' entire arc in Neutropolis explains his utter breakdown during the Reactor Trial, something that actually confused me until I went back and played that content. At first, I was always sure he was just nuts, but it's more of "I've absolutely HAD it with this crap!"
The Underground one again, sort of requires some First Ward because of Praetorian Vanessa DeVore, but even then, the Devouring Earth twist at the end (The Avatar) is nice, especially with how they explain it.
My only complaint with Trials so far is that Tyrant's fight still feels a little anti-climactic comparatively to Keyes, where there was a build-up of suspense and what not throughout the entire trial right up until Keyes himself pops up and fights you. -
Quote:But there are other ATs that also have issues at +2/x6 as well I'm sure.This isn't particularly relevant. The examples in this thread are not attempting specifically to balance for soloing at +2/x6. What they are attempting to do is use relative performance at those difficulties, which are very high, to reveal and/or explain what happens to Blasters relative to other ATs, and why. Soloing is a simulation of what can happen if you take too much aggro on a team or league. Playing without ally buffs is instructive for understanding what happens when allies cannot or do not provide buffs. When Defiance 2.0 was discussed, Blasters underperformed even when teamed.
Controllers unless they take very particular combos (Fire/Kin) I'm pretty sure have WORSE problems than Blasters do at that difficulty. As I'm sure Doms do well (since both ATs lack either mez protection or significant damage output.
Does that mean Trollers are underperforming? I think the issue is what's being used as the example of "The AT is underwhelming". Using an AT attempting to solo +2/x6 and saying "This is what happens compared to other ATs" is a bit...misleading?
+2/x6 isn't an average, it's more of an extreme. I'm not saying Blasters don't have issues, but isn't using a slightly extreme difficulty setting (literally 2 steps from the hardest setting) going to exaggerate the issue and perhaps overplay how bad the issue really is? Especially since +2/x6 isn't remotely close to what the average player plays at.
As for Defiance? I still prefer 2.0 to what I was told 1.0 was (which was long before my time thank god). Could they improve Defiance? Sure. Do I think the currently Defiance is terrible? No.