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Posts
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Joined
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Running a Ice Armor / Elec Melee Tanker, and just havin' a ball with it.
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Depends on the AT, and the Powers.
Example /rad as a secondary for Defenders, or Corruptors, is -extremely- expensive. So its mandatory to build for such. -
Quote:I'm pretty much the same in that respect.Performance always comes first for me, but I'm not just some heartless minmaxer who doesn't care about concept, quite the contrary actually.
When I make a toon I pick powersets first, and then based on the powersets I create a concept that explains his origins. Take for instance my Defender, an ordinary cricket that one day jumped into a discarded radioactive powersuit wasting away in a pond in Crey's Folly, which mutated him into a (semi) intelligent superhero. His powersets? Rad/Sonic of course -
Quote:Ice Armor for brutes defeats the purpose of a brute.Regen for brutes
Ice Armor for brutes
Broadsword for brutes
Illusion for dom's
Don't care about heroes...so w/e
It slows down your opponents, the Brute LIKES to get hit, to generate fury.
Broadsword for Brutes, yes I could see.
Illusion for Doms would just break the game. XD -
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Quote:Sounds about right. S'wat I do.Heh, pre-I16, my default operation on any of my (7 on Justice, alone) MMs was to crank the difficulty up a notch every 10th level, i.e. +1 at 10, +2 at 20, etc.
Now I have more flexibility to do things like solo BNY missions at x8 and start at -1, upping the diff on each pass, til I get killed.
Every player is going to vary in their play style, but MMs are (more so than many ATs) not for everyone. They need a very different mindset, have their own finesse, PARTICULARLY on teams. But, as stated before, if you're relying on an MM to heal your butt, you should have PUG'd with a Corr. MMs that have an ounce of sense are debuffing your opponents, buffing you (if that's an option), tying up annoying ambushes (i.e. "distractions"), harassing the LTs around the EB/AV *you're* fighting (i.e. "other distractions"), throwing their disposable minions in harm's way, and healing THEM so they keep the heat off of YOU. -
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Defender
Primary Power Set: Traps
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Caltrops- (A) Positron's Blast - Chance of Damage(Energy)
- (39) Pacing of the Turtle - Chance of -Recharge
- (39) Pacing of the Turtle - Endurance/Recharge/Slow
- (40) Pacing of the Turtle - Damage/Slow
- (A) Achilles' Heel - Chance for Res Debuff
- (31) Analyze Weakness - Defense Debuff
- (34) Analyze Weakness - Accuracy/Defense Debuff
- (40) Analyze Weakness - Accuracy/Recharge
- (48) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (3) Panacea - +Hit Points/Endurance
- (3) Numina's Convalescence - Heal/Endurance
- (46) Regenerative Tissue - +Regeneration
- (48) Numina's Convalescence - Heal/Recharge
- (A) Achilles' Heel - Chance for Res Debuff
- (5) Touch of Lady Grey - Defense Debuff
- (5) Touch of Lady Grey - Defense Debuff/Recharge
- (46) Touch of Lady Grey - Defense Debuff/Endurance
- (46) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (A) Achilles' Heel - Chance for Res Debuff
- (7) Touch of Lady Grey - Chance for Negative Damage
- (7) Touch of Lady Grey - Defense Debuff/Endurance
- (43) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (45) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Endurance/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (13) Unbreakable Constraint - Endurance/Hold
- (13) Unbreakable Constraint - Accuracy/Hold/Recharge
- (19) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Recharge
- (A) Shield Breaker - Defense Debuff
- (15) Shield Breaker - Accuracy/Defense Debuff
- (15) Shield Breaker - Accuracy/Recharge
- (17) Shield Breaker - Defense Debuff/Endurance/Recharge
- (17) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Jumping IO
- (A) Miracle - +Recovery
- (19) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (A) Adjusted Targeting - To Hit Buff
- (23) Adjusted Targeting - To Hit Buff/Recharge
- (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (27) Adjusted Targeting - To Hit Buff/Endurance
- (37) Adjusted Targeting - Recharge
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Fury of the Gladiator - Chance for Res Debuff
- (29) Scirocco's Dervish - Chance of Damage(Lethal)
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Accuracy/Recharge
- (A) Tempest - Chance of End Drain
- (31) Cloud Senses - Accuracy/Endurance/Recharge
- (31) Cloud Senses - Chance for Negative Energy Damage
- (A) Achilles' Heel - Chance for Res Debuff
- (33) Shield Breaker - Defense Debuff
- (33) Shield Breaker - Accuracy/Defense Debuff
- (33) Shield Breaker - Accuracy/Endurance/Recharge
- (34) Shield Breaker - Accuracy/Recharge
- (A) Shield Breaker - Defense Debuff
- (36) Shield Breaker - Accuracy/Defense Debuff
- (36) Shield Breaker - Accuracy/Recharge
- (36) Shield Breaker - Defense Debuff/Endurance/Recharge
- (37) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance
- (42) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (A) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance
- (45) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Knockback Protection
- (50) Impervium Armor - Resistance
- (50) Impervium Armor - Resistance/Endurance/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Its all I could come up with on the fly, since you'll be probably in melee dropping your traps periodically, I thought Rad/Traps would be a good fit.
Also, with Power Mastery, I thought the Build Up/Power Up would be insanely good, seeing as it pretty much doubles your debuffs for Rad, and I believe your traps whenever you lay them.
And, I guess I did it moreso for debuffing and group support then high recharge, but 103% is high enough with Hasten, I think. -
Quote:1. 400%, as the above post said.I'm looking for high recharge traps builds.
Also, two questions.
1.) What is the recharge cap
2.) Do acid mortars stack
(knowing 1 will give me the answers to the main questions about how much triage overlap I can get and how many acid mortars can be out).
2. Usually 2 at any given time.
3. Don't have defender builds, but I can give you my Fire/Devices Blaster, or a Fire/Traps Corr. =/ -
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Quote:Basically, I only Dimensional Shift if I have nothing available, and its about to kill me or my team mates, or its simply something I want -gone-. NOW.Yeah, Dimension Shift allows you to point and laugh at the enemies' alpha, you just can't kill with it. Don't get me wrong, DS needs some tweaking but I think some of its hate isn't warranted.
Or, if the team is full of jerks well. Lets just say i'm going to DS and leave. Because mine lasts for like, 30 seconds. XD
Agreed. People look at my Dom with some skeptism, until I use Wormhole to pull the mob to them. :3 -
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Quote:Its a animation free heal, yes, I typically sit back with the MM's if their are any, they appreciate the tiny heals. And yes, its pretty, and a set mule for me.I've tried so hard to like the heal bubble because it looks cool but I just can't. Even trying to justify it as constant animation-time-free healing to help with my resists I can't.
It just ticks too slowly and heals for too little. IMO it either needs to heal for more or tick more often. 83 hp a tick on an AT that has just under 1.1k base hp at 50 is like pissing into an ocean, let alone for other ATs.
If I need to top myself and/or others health bars off, I'll use Nullify Pain. A constant influx of healing is nice if you're constantly taking 83 points of damage or less but that never happens. I'd rather have the MM version with +regen. Sadly the only reason I'd take the pain bubble is for aesthetics or a set mule.
Also sadly too late! I am no longer leet. But maybe people can see my postcount and know that I once was, for the duration of a single post -
Quote:Yep my faith in the pbase drops everytime I read a post like this. I've strongly believed for years that players should build their toons to be able to solo.
Masterminds are support toons yes, but they're meant to support their pets not teammates.
"waa waa waaa, i died cuz the h3al3rs teh suxxor"
Ever stop to look at why your toon was dying?
Masterminds are support toons, yes, but they're meant to support their pets, and teammates, either directly or indirectly, via rezzes, or if you're /Traps, some form of crowd control, and a team +Def +Hold +KB protection with the bubble, and leadership skills.
Poison is meant to debuff the ever living @#$@ out of their target, AV or otherwise. Not heal, if you want a MM that can heal, /dark /pain /thermal will do.
And, if you know how to use a mastermind, well... -
Quote:Yes, its become somewhat of a 'clique' roleplaying scene, although theres some notably good RP in the D, its a manner of reaching out to these groups.Yea, those were fun.
Sadly I'd say that the RP'ers have all broken off into their factions, each one with their own version of cannon, all sharing the same space.
Don't know what happened to be honest. The D used to be the place you'd go for RP across groups... now it just seems to be the place for Cape shows and *shudders* ERP cyber.
As for me, I've been more of an impulse RP'er. I do my best on the fly, but I suck at trying to write stories down or plot out events. Every plot needs people to go along with their story, and I never had a problem with that. I just have no idea how to tell my stories.
It's a real shame too, since I have ideas that would be wonderful in the AE.
Damn communication problems. Took me three edits to clean up this post, and it's not even that detailed.
I do a bit of storyline based roleplaying, some impulse, depending on how much time I have lying around. -
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Quote:Don't know about that, MM's are difficult to use properly.Roll a mastermind! You won't need ateam, you will be a team
Its almost like playing a RTS, for me anyway.
Stalkers, in a way, are control, as they knock out particularly important targets, such as Sappers, or Longbow Nullifyers, and are capable of some pretty good damage.
I've seen a Ninja Blade / Ninjutsu Stalker tank Rom :3 -
Quote:My Dom is Grav/Energy, this is usually what I do./second, third, fourthing Ice Slick, hop in with AA and whatever followup you like. (Being ice/psi, one of my next moves tends to be Drain Psyche to get buffed up while they're flopping around, barring KD-resistant mobs.)
Dimension Shift! >.> What?
Power Boost + Wormhole + Gravity Distortion Field, Crushing Field, when they drop out of Grav Distortion and they arn't dead. Dimension Shift, by then all your stuff'll be back up. :3 -
High Level Longbow farrrr outpace Arachnos. D=
Stupid sonic grenades. -
Quote:The Soulbound Allegiance: Chance for Build Up cannot proc in anything but a tier 3 pet, its somewhere back in older patch notes. =/You get a lot more damage from your Assault bot, and the proc has a chance of firing for every enemy hit, I believe, so the increased AoE's of the Assault bot make it much better there. Now, if it were thugs, you would want it in the tier 1 pet because the arsonist functions much like the Assault bot and the other minions would get the chance to proc too.
Issue 15 Open Beta Release Notes - Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.
The Link is here.
http://www.cityofheroes.com/news/pat...y_release.html
But yes, the 10% chance for 100% recharge does not benefit the pet, as it will only proc when you 'cast' the ability, which makes it relatively useless. -
Quote:I actually like the heal bubble myself, its a constant influx of healing for whoever i'm around, and its relatively cheap.I've actually decided to reroll my son/pain into a fire/pain. Fire makes much better use of the various dmg buffs pain gives you, plus is just delicious damage
Sonic is an incredible effective blast set, its just, y'know, a little boring imo. I don't have that problem with Fire.
Now I just need Painbringer to be as good as Adrenaline Boost and the heal bubble to be replaced with something worth a damn and I will be a very happy Silas.
I get about 83's with it, and 112's with Power Boost up.
I also run Dark/Pain, mostly for group support all around, its like a mini dom with the Chance for Hold proc' =P
Also, don't post past your next post, then you'll have 1337 posts, and be 'l33t' -
I will personally either make a DP/Energy or DP/Fire Blaster, that or a DP/Dark DP/Kin Corruptor when DP comes out.
Also, please keep the data to yourself, not supposed to talk about it. >.> -
Quote:.. yeah, thats my problem.Yes this GM is very annoying with his running. A brute with taunt helps, but another option is to stack slows.
I was recently on a team of 3 corruptors that fought him. We had 2 darks, and one traps. He ran constantly, hopping onto and off of buildings, and going all over the place. We could've taken him with just the three of us if he'd stood still, but not only was chasing him cutting into our dps, but he kept running away from the traps debuffs.
Fortunately, we managed to recruit 2 or 3 more corruptors, including a trick arrow user. Once we got glue arrow, and stacked other slows like web grenade with it he dropped in a few seconds. He was still running, but not going anywhere.
I'm a Merc/Trap MM and he just kept running away, finally got enough people on Virtue to attempt it, and I JUST got the badge, I was so happy. -
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Endurance/Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Mako's Bite - Chance of Damage(Lethal)
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Eradication - Damage
- (5) Eradication - Accuracy/Recharge
- (5) Eradication - Damage/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Chance for Energy Damage
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (A) Perfect Zinger - Chance for Psi Damage
- (11) Perfect Zinger - Taunt/Range
- (11) Perfect Zinger - Taunt
- (17) Perfect Zinger - Taunt/Recharge
- (19) Perfect Zinger - Taunt/Recharge/Range
- (29) Perfect Zinger - Accuracy/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (17) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Regenerative Tissue - +Regeneration
- (19) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - Accuracy/Recharge
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Performance Shifter - Chance for +End
- (48) Miracle - +Recovery
- (48) Numina's Convalescence - Heal
- (A) Aegis - Resistance
- (50) Aegis - Resistance/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Just my view on it.
Defense Numbers:
Melee: 46.8%
Ranged: 53.4%
AoE: 46.8%
Regen: 36.3 HP/s
Global Recharge: 127.5%
Recovery: 3.58 End/s
End Usage: 1.15 End/s -
I've addressed this problem in the new build I've got going but, not sure about it, going to throw this one up too. With two stacks of Energy Absorption: I get 45% with 10 people around me with Fire/Cold =D
Although my heal is lacking, but.. I'd rather be soft-capped all around as the mob stays bigger then a heal, but it IS perma HP for more regen.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Endurance/Recharge
- (43) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (43) Accuracy IO
- (A) Pacing of the Turtle - Chance of -Recharge
- (3) Pacing of the Turtle - Endurance/Recharge/Slow
- (3) Pacing of the Turtle - Accuracy/Slow
- (19) Pacing of the Turtle - Accuracy/Endurance
- (37) Pacing of the Turtle - Damage/Slow
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (43) Accuracy IO
- (A) Eradication - Damage
- (7) Eradication - Accuracy/Recharge
- (7) Eradication - Damage/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (9) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Eradication - Chance for Energy Damage
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (11) Recharge Reduction IO
- (11) Aegis - Resistance
- (15) Aegis - Resistance/Recharge
- (17) Aegis - Endurance/Recharge
- (21) Numina's Convalescence - Heal
- (A) Eradication - Damage
- (13) Eradication - Accuracy/Recharge
- (13) Eradication - Damage/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Chance for Energy Damage
- (48) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod/Recharge
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Endurance/Recharge
- (A) Eradication - Damage
- (25) Eradication - Accuracy/Recharge
- (25) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Chance for Energy Damage
- (A) Performance Shifter - EndMod/Recharge
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance
- (42) Kismet - Accuracy +6%
- (48) Luck of the Gambler - Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (34) Accuracy IO
- (A) Numina's Convalescence - Heal
- (A) Empty
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Aegis - Resistance
- (42) Aegis - Resistance/Recharge
- (46) Aegis - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Performance Shifter - Chance for +End
- (50) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Quote:Also, I can't switch Thunder Strike and Icicles, its going to have to stay where it is. =/From the top:
The fifth LotG slot in Frozen Armor is unnecessary; drop the Eng/Rchg.
The Kinetic Combat sets need additional damage as well as accuracy. Any Acc/Dam from another set will do as a fifth slot, or a Acc/Dam/End or Acc/Dam/Rchg if you prefer.
Obliteration is a poor choice for a typed defense set like Ice Armor; some of the IOs are very expensive, the set has very little end reduction, and you don't get much defense for all those slots. You're currently waaay overslotted for S/L def, so as others have mentioned, the PBAoEs should be slotted with Eradication instead. I'd go with 3 or 4 Eradication, plus the Scirocco's Dervish Dam/End and Acc/Dam/End for additional end reduction and the regen bonus from the Scirocco's.
Hoarfrost is underslotted, especially for Heal. I recommend 5 slots of Doctored Wounds instead, everything but the Heal/End/Rchg.
Icicles is underslotted for end reduction. Instead of the purples, I'd frankentslot it with a mix of Multi Strike and Scirocco's. (I'd also take it much later, it's a huge end hog before Stamina.)
Health and Stamina are both underslotted and need an additional slot if possible.
Energy Absorption needs to be slotted for end mod, defense, and especially recharge. Add a couple more slots from Perf Shifter; heavy on the recharge. It absolutely does not need accuracy.
Hibernate's recharge cannot be enhanced. Drop it down to one slot and slot it with Heal or End Mod.
Tough doesn't need anywhere near that amount of end reduction; replace the End/Rchg with the Resistance IO.
Your power order is okay, though I'd move Icicles until after Stamina and put Thunderstrike in its place. But most importantly, you want Lightning Rod ASAP! So take it at 38 and delay Tough/Weave so you have room for it.