Ishaila

Apprentice
  • Posts

    107
  • Joined

  1. Running a Ice Armor / Elec Melee Tanker, and just havin' a ball with it.
  2. Depends on the AT, and the Powers.

    Example /rad as a secondary for Defenders, or Corruptors, is -extremely- expensive. So its mandatory to build for such.
  3. Quote:
    Originally Posted by Silverado View Post
    Performance always comes first for me, but I'm not just some heartless minmaxer who doesn't care about concept, quite the contrary actually.

    When I make a toon I pick powersets first, and then based on the powersets I create a concept that explains his origins. Take for instance my Defender, an ordinary cricket that one day jumped into a discarded radioactive powersuit wasting away in a pond in Crey's Folly, which mutated him into a (semi) intelligent superhero. His powersets? Rad/Sonic of course
    I'm pretty much the same in that respect.
  4. Quote:
    Originally Posted by The_Larker View Post
    Regen for brutes
    Ice Armor for brutes
    Broadsword for brutes
    Illusion for dom's

    Don't care about heroes...so w/e
    Ice Armor for brutes defeats the purpose of a brute.

    It slows down your opponents, the Brute LIKES to get hit, to generate fury.

    Broadsword for Brutes, yes I could see.

    Illusion for Doms would just break the game. XD
  5. Quote:
    Originally Posted by Katten View Post
    You guys, are awesome.

    !

    Thanks for the answers and the sweet build advice .

    I seriously thought I'd be waiting longer, but it seems there are more trappers lurking about than I'd previously imagined.
    Welcome. <3
  6. Quote:
    Originally Posted by Bloodspeaker View Post
    Heh, pre-I16, my default operation on any of my (7 on Justice, alone) MMs was to crank the difficulty up a notch every 10th level, i.e. +1 at 10, +2 at 20, etc.

    Now I have more flexibility to do things like solo BNY missions at x8 and start at -1, upping the diff on each pass, til I get killed.

    Every player is going to vary in their play style, but MMs are (more so than many ATs) not for everyone. They need a very different mindset, have their own finesse, PARTICULARLY on teams. But, as stated before, if you're relying on an MM to heal your butt, you should have PUG'd with a Corr. MMs that have an ounce of sense are debuffing your opponents, buffing you (if that's an option), tying up annoying ambushes (i.e. "distractions"), harassing the LTs around the EB/AV *you're* fighting (i.e. "other distractions"), throwing their disposable minions in harm's way, and healing THEM so they keep the heat off of YOU.
    Sounds about right. S'wat I do.
  7. Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Defender
    Primary Power Set: Traps
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (39) Pacing of the Turtle - Chance of -Recharge
    • (39) Pacing of the Turtle - Endurance/Recharge/Slow
    • (40) Pacing of the Turtle - Damage/Slow
    Level 1: Neutrino Bolt
    • (A) Achilles' Heel - Chance for Res Debuff
    • (31) Analyze Weakness - Defense Debuff
    • (34) Analyze Weakness - Accuracy/Defense Debuff
    • (40) Analyze Weakness - Accuracy/Recharge
    • (48) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 2: Triage Beacon
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (3) Panacea - +Hit Points/Endurance
    • (3) Numina's Convalescence - Heal/Endurance
    • (46) Regenerative Tissue - +Regeneration
    • (48) Numina's Convalescence - Heal/Recharge
    Level 4: Irradiate
    • (A) Achilles' Heel - Chance for Res Debuff
    • (5) Touch of Lady Grey - Defense Debuff
    • (5) Touch of Lady Grey - Defense Debuff/Recharge
    • (46) Touch of Lady Grey - Defense Debuff/Endurance
    • (46) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    Level 6: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (7) Touch of Lady Grey - Chance for Negative Damage
    • (7) Touch of Lady Grey - Defense Debuff/Endurance
    • (43) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (45) Touch of Lady Grey - Defense Debuff/Recharge
    Level 8: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Poison Trap
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (13) Unbreakable Constraint - Endurance/Hold
    • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (19) Unbreakable Constraint - Hold/Recharge
    • (43) Unbreakable Constraint - Accuracy/Recharge
    Level 14: Electron Haze
    • (A) Shield Breaker - Defense Debuff
    • (15) Shield Breaker - Accuracy/Defense Debuff
    • (15) Shield Breaker - Accuracy/Recharge
    • (17) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (17) Shield Breaker - Accuracy/Endurance/Recharge
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Miracle - +Recovery
    • (19) Numina's Convalescence - Heal
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - EndMod
    Level 22: Aim
    • (A) Adjusted Targeting - To Hit Buff
    • (23) Adjusted Targeting - To Hit Buff/Recharge
    • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (25) Adjusted Targeting - To Hit Buff/Endurance
    • (40) Adjusted Targeting - Recharge
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 26: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (27) Adjusted Targeting - To Hit Buff/Recharge
    • (27) Adjusted Targeting - To Hit Buff/Endurance
    • (37) Adjusted Targeting - Recharge
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 28: Trip Mine
    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (29) Scirocco's Dervish - Chance of Damage(Lethal)
    • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Endurance
    • (37) Scirocco's Dervish - Accuracy/Recharge
    Level 30: Seeker Drones
    • (A) Tempest - Chance of End Drain
    • (31) Cloud Senses - Accuracy/Endurance/Recharge
    • (31) Cloud Senses - Chance for Negative Energy Damage
    Level 32: Cosmic Burst
    • (A) Achilles' Heel - Chance for Res Debuff
    • (33) Shield Breaker - Defense Debuff
    • (33) Shield Breaker - Accuracy/Defense Debuff
    • (33) Shield Breaker - Accuracy/Endurance/Recharge
    • (34) Shield Breaker - Accuracy/Recharge
    Level 35: Neutron Bomb
    • (A) Shield Breaker - Defense Debuff
    • (36) Shield Breaker - Accuracy/Defense Debuff
    • (36) Shield Breaker - Accuracy/Recharge
    • (36) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (37) Shield Breaker - Accuracy/Endurance/Recharge
    Level 38: Recall Friend
    • (A) Endurance Reduction IO
    Level 41: Power Build Up
    • (A) Adjusted Targeting - Recharge
    • (42) Adjusted Targeting - To Hit Buff/Endurance
    • (42) Adjusted Targeting - To Hit Buff
    • (42) Adjusted Targeting - To Hit Buff/Recharge
    • (43) Adjusted Targeting - Endurance/Recharge
    Level 44: Temp Invulnerability
    • (A) Impervium Armor - Resistance
    • (45) Impervium Armor - Resistance/Endurance
    • (45) Steadfast Protection - Knockback Protection
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Force of Nature
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (50) Steadfast Protection - Knockback Protection
    • (50) Impervium Armor - Resistance
    • (50) Impervium Armor - Resistance/Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance

    Its all I could come up with on the fly, since you'll be probably in melee dropping your traps periodically, I thought Rad/Traps would be a good fit.

    Also, with Power Mastery, I thought the Build Up/Power Up would be insanely good, seeing as it pretty much doubles your debuffs for Rad, and I believe your traps whenever you lay them.

    And, I guess I did it moreso for debuffing and group support then high recharge, but 103% is high enough with Hasten, I think.
  8. Quote:
    Originally Posted by Katten View Post
    I'm looking for high recharge traps builds.

    Also, two questions.

    1.) What is the recharge cap
    2.) Do acid mortars stack

    (knowing 1 will give me the answers to the main questions about how much triage overlap I can get and how many acid mortars can be out).
    1. 400%, as the above post said.
    2. Usually 2 at any given time.
    3. Don't have defender builds, but I can give you my Fire/Devices Blaster, or a Fire/Traps Corr. =/
  9. Ishaila

    Farming options

    Quote:
    Originally Posted by Debt_Magnet View Post
    What kinda build would be most viable for farming now since the /psy nerf?
    All they did was reduce the damage, and the range, the CD is still the same. Its still very viable.
  10. Quote:
    Originally Posted by Zamuel View Post
    Yeah, Dimension Shift allows you to point and laugh at the enemies' alpha, you just can't kill with it. Don't get me wrong, DS needs some tweaking but I think some of its hate isn't warranted.
    Basically, I only Dimensional Shift if I have nothing available, and its about to kill me or my team mates, or its simply something I want -gone-. NOW.

    Or, if the team is full of jerks well. Lets just say i'm going to DS and leave. Because mine lasts for like, 30 seconds. XD

    Quote:
    Originally Posted by Memphis_Bill View Post
    Oh, no hate for it here. I do actually use it when the situation calls for it. Misuse is what generates the hate, IMHO.
    Agreed. People look at my Dom with some skeptism, until I use Wormhole to pull the mob to them. :3
  11. Quote:
    Originally Posted by Microcosm View Post
    Aw lame.

    But they fixed that for fire imps, which spawn at 49 I think, right?
    I'm not sure, you'd have to hop into the Dominator / Controller forums to get an answer for that.
  12. Quote:
    Originally Posted by Silas View Post
    I've tried so hard to like the heal bubble because it looks cool but I just can't. Even trying to justify it as constant animation-time-free healing to help with my resists I can't.

    It just ticks too slowly and heals for too little. IMO it either needs to heal for more or tick more often. 83 hp a tick on an AT that has just under 1.1k base hp at 50 is like pissing into an ocean, let alone for other ATs.

    If I need to top myself and/or others health bars off, I'll use Nullify Pain. A constant influx of healing is nice if you're constantly taking 83 points of damage or less but that never happens. I'd rather have the MM version with +regen. Sadly the only reason I'd take the pain bubble is for aesthetics or a set mule.

    Also sadly too late! I am no longer leet. But maybe people can see my postcount and know that I once was, for the duration of a single post
    Its a animation free heal, yes, I typically sit back with the MM's if their are any, they appreciate the tiny heals. And yes, its pretty, and a set mule for me.
  13. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    Yep my faith in the pbase drops everytime I read a post like this. I've strongly believed for years that players should build their toons to be able to solo.

    Masterminds are support toons yes, but they're meant to support their pets not teammates.

    "waa waa waaa, i died cuz the h3al3rs teh suxxor"

    Ever stop to look at why your toon was dying?

    Masterminds are support toons, yes, but they're meant to support their pets, and teammates, either directly or indirectly, via rezzes, or if you're /Traps, some form of crowd control, and a team +Def +Hold +KB protection with the bubble, and leadership skills.

    Poison is meant to debuff the ever living @#$@ out of their target, AV or otherwise. Not heal, if you want a MM that can heal, /dark /pain /thermal will do.

    And, if you know how to use a mastermind, well...
  14. Quote:
    Originally Posted by Nameless_Hero View Post
    Yea, those were fun.


    Sadly I'd say that the RP'ers have all broken off into their factions, each one with their own version of cannon, all sharing the same space.


    Don't know what happened to be honest. The D used to be the place you'd go for RP across groups... now it just seems to be the place for Cape shows and *shudders* ERP cyber.



    As for me, I've been more of an impulse RP'er. I do my best on the fly, but I suck at trying to write stories down or plot out events. Every plot needs people to go along with their story, and I never had a problem with that. I just have no idea how to tell my stories.

    It's a real shame too, since I have ideas that would be wonderful in the AE.

    Damn communication problems. Took me three edits to clean up this post, and it's not even that detailed.
    Yes, its become somewhat of a 'clique' roleplaying scene, although theres some notably good RP in the D, its a manner of reaching out to these groups.

    I do a bit of storyline based roleplaying, some impulse, depending on how much time I have lying around.
  15. Quote:
    Originally Posted by Galactoman View Post
    Those are ultra-slick, Commander.
    Agreed, I think those by far currently take the options, hopefully I'll have mine up soon. :3
  16. Quote:
    Originally Posted by beyeajus74018 View Post
    Roll a mastermind! You won't need ateam, you will be a team
    Don't know about that, MM's are difficult to use properly.

    Its almost like playing a RTS, for me anyway.

    Stalkers, in a way, are control, as they knock out particularly important targets, such as Sappers, or Longbow Nullifyers, and are capable of some pretty good damage.

    I've seen a Ninja Blade / Ninjutsu Stalker tank Rom :3
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    /second, third, fourthing Ice Slick, hop in with AA and whatever followup you like. (Being ice/psi, one of my next moves tends to be Drain Psyche to get buffed up while they're flopping around, barring KD-resistant mobs.)



    Dimension Shift! >.> What?
    My Dom is Grav/Energy, this is usually what I do.

    Power Boost + Wormhole + Gravity Distortion Field, Crushing Field, when they drop out of Grav Distortion and they arn't dead. Dimension Shift, by then all your stuff'll be back up. :3
  18. Ishaila

    Go to Redside.

    High Level Longbow farrrr outpace Arachnos. D=

    Stupid sonic grenades.
  19. Quote:
    Originally Posted by Microcosm View Post
    You get a lot more damage from your Assault bot, and the proc has a chance of firing for every enemy hit, I believe, so the increased AoE's of the Assault bot make it much better there. Now, if it were thugs, you would want it in the tier 1 pet because the arsonist functions much like the Assault bot and the other minions would get the chance to proc too.
    The Soulbound Allegiance: Chance for Build Up cannot proc in anything but a tier 3 pet, its somewhere back in older patch notes. =/

    Issue 15 Open Beta Release Notes - Added a note to pieces of the Soulbound Allegiance IO set that will warn the player that slotting this enhancement into a pet power that summons a pet that is lower than level 50 will result in the pet not benefiting from the effects of the enhancement.

    The Link is here.

    http://www.cityofheroes.com/news/pat...y_release.html
    But yes, the 10% chance for 100% recharge does not benefit the pet, as it will only proc when you 'cast' the ability, which makes it relatively useless.
  20. Quote:
    Originally Posted by Silas View Post
    I've actually decided to reroll my son/pain into a fire/pain. Fire makes much better use of the various dmg buffs pain gives you, plus is just delicious damage

    Sonic is an incredible effective blast set, its just, y'know, a little boring imo. I don't have that problem with Fire.

    Now I just need Painbringer to be as good as Adrenaline Boost and the heal bubble to be replaced with something worth a damn and I will be a very happy Silas.
    I actually like the heal bubble myself, its a constant influx of healing for whoever i'm around, and its relatively cheap.

    I get about 83's with it, and 112's with Power Boost up.

    I also run Dark/Pain, mostly for group support all around, its like a mini dom with the Chance for Hold proc' =P

    Also, don't post past your next post, then you'll have 1337 posts, and be 'l33t'
  21. Ishaila

    New Set: DP

    I will personally either make a DP/Energy or DP/Fire Blaster, that or a DP/Dark DP/Kin Corruptor when DP comes out.

    Also, please keep the data to yourself, not supposed to talk about it. >.>
  22. Quote:
    Originally Posted by Nights_Dawn View Post
    Yes this GM is very annoying with his running. A brute with taunt helps, but another option is to stack slows.

    I was recently on a team of 3 corruptors that fought him. We had 2 darks, and one traps. He ran constantly, hopping onto and off of buildings, and going all over the place. We could've taken him with just the three of us if he'd stood still, but not only was chasing him cutting into our dps, but he kept running away from the traps debuffs.

    Fortunately, we managed to recruit 2 or 3 more corruptors, including a trick arrow user. Once we got glue arrow, and stacked other slows like web grenade with it he dropped in a few seconds. He was still running, but not going anywhere.
    .. yeah, thats my problem.

    I'm a Merc/Trap MM and he just kept running away, finally got enough people on Virtue to attempt it, and I JUST got the badge, I was so happy.
  23. Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Endurance/Recharge
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 1: Charged Brawl
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage
    • (42) Mako's Bite - Damage/Endurance
    • (43) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense/Recharge
    • (37) Luck of the Gambler - Endurance/Recharge
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    Level 4: Jacobs Ladder
    • (A) Eradication - Damage
    • (5) Eradication - Accuracy/Recharge
    • (5) Eradication - Damage/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Chance for Energy Damage
    Level 6: True Grit
    • (A) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 8: Active Defense
    • (A) Recharge Reduction IO
    Level 10: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    • (11) Perfect Zinger - Taunt/Range
    • (11) Perfect Zinger - Taunt
    • (17) Perfect Zinger - Taunt/Recharge
    • (19) Perfect Zinger - Taunt/Recharge/Range
    • (29) Perfect Zinger - Accuracy/Recharge
    Level 12: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (13) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (17) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Regenerative Tissue - +Regeneration
    • (19) Numina's Convalescence - Heal
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod
    • (27) Performance Shifter - EndMod/Accuracy
    • (42) Performance Shifter - Accuracy/Recharge
    • (48) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Thunder Strike
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    • (23) Obliteration - Damage
    • (25) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    Level 24: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 26: Against All Odds
    • (A) Endurance Reduction IO
    Level 28: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Shield Charge
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    Level 32: Chain Induction
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (33) Mako's Bite - Chance of Damage(Lethal)
    • (33) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (34) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Accuracy/Endurance/Recharge
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Lightning Rod
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    Level 41: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (48) Miracle - +Recovery
    • (48) Numina's Convalescence - Heal
    Level 49: One with the Shield
    • (A) Aegis - Resistance
    • (50) Aegis - Resistance/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet

    Just my view on it.

    Defense Numbers:

    Melee: 46.8%
    Ranged: 53.4%
    AoE: 46.8%

    Regen: 36.3 HP/s
    Global Recharge: 127.5%

    Recovery: 3.58 End/s
    End Usage: 1.15 End/s
  24. I've addressed this problem in the new build I've got going but, not sure about it, going to throw this one up too. With two stacks of Energy Absorption: I get 45% with 10 people around me with Fire/Cold =D

    Although my heal is lacking, but.. I'd rather be soft-capped all around as the mob stays bigger then a heal, but it IS perma HP for more regen.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Endurance/Recharge
    • (43) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Recharge
    Level 1: Charged Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Accuracy IO
    Level 2: Chilling Embrace
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (3) Pacing of the Turtle - Endurance/Recharge/Slow
    • (3) Pacing of the Turtle - Accuracy/Slow
    • (19) Pacing of the Turtle - Accuracy/Endurance
    • (37) Pacing of the Turtle - Damage/Slow
    Level 4: Havoc Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Accuracy IO
    Level 6: Jacobs Ladder
    • (A) Eradication - Damage
    • (7) Eradication - Accuracy/Recharge
    • (7) Eradication - Damage/Recharge
    • (9) Eradication - Accuracy/Damage/Recharge
    • (9) Eradication - Accuracy/Damage/Endurance/Recharge
    • (50) Eradication - Chance for Energy Damage
    Level 8: Wet Ice
    • (A) Endurance Reduction IO
    Level 10: Hoarfrost
    • (A) Numina's Convalescence - Heal/Recharge
    • (11) Recharge Reduction IO
    • (11) Aegis - Resistance
    • (15) Aegis - Resistance/Recharge
    • (17) Aegis - Endurance/Recharge
    • (21) Numina's Convalescence - Heal
    Level 12: Icicles
    • (A) Eradication - Damage
    • (13) Eradication - Accuracy/Recharge
    • (13) Eradication - Damage/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (33) Eradication - Chance for Energy Damage
    • (48) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - EndMod/Recharge
    Level 22: Glacial Armor
    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Endurance/Recharge
    Level 24: Thunder Strike
    • (A) Eradication - Damage
    • (25) Eradication - Accuracy/Recharge
    • (25) Eradication - Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Chance for Energy Damage
    Level 26: Energy Absorption
    • (A) Performance Shifter - EndMod/Recharge
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Recharge Speed
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Defense/Endurance
    • (42) Kismet - Accuracy +6%
    • (48) Luck of the Gambler - Endurance/Recharge
    Level 30: Chain Induction
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    • (34) Accuracy IO
    Level 32: Hibernate
    • (A) Numina's Convalescence - Heal
    Level 35: Kick
    • (A) Empty
    Level 38: Lightning Rod
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Recharge
    • (40) Scirocco's Dervish - Accuracy/Recharge
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Aegis - Resistance
    • (42) Aegis - Resistance/Recharge
    • (46) Aegis - Endurance/Recharge
    Level 44: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Endurance/Recharge
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    Level 47: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (50) Miracle - +Recovery
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
  25. Quote:
    Originally Posted by Finduilas View Post
    From the top:

    The fifth LotG slot in Frozen Armor is unnecessary; drop the Eng/Rchg.

    The Kinetic Combat sets need additional damage as well as accuracy. Any Acc/Dam from another set will do as a fifth slot, or a Acc/Dam/End or Acc/Dam/Rchg if you prefer.

    Obliteration is a poor choice for a typed defense set like Ice Armor; some of the IOs are very expensive, the set has very little end reduction, and you don't get much defense for all those slots. You're currently waaay overslotted for S/L def, so as others have mentioned, the PBAoEs should be slotted with Eradication instead. I'd go with 3 or 4 Eradication, plus the Scirocco's Dervish Dam/End and Acc/Dam/End for additional end reduction and the regen bonus from the Scirocco's.

    Hoarfrost is underslotted, especially for Heal. I recommend 5 slots of Doctored Wounds instead, everything but the Heal/End/Rchg.

    Icicles is underslotted for end reduction. Instead of the purples, I'd frankentslot it with a mix of Multi Strike and Scirocco's. (I'd also take it much later, it's a huge end hog before Stamina.)

    Health and Stamina are both underslotted and need an additional slot if possible.

    Energy Absorption needs to be slotted for end mod, defense, and especially recharge. Add a couple more slots from Perf Shifter; heavy on the recharge. It absolutely does not need accuracy.

    Hibernate's recharge cannot be enhanced. Drop it down to one slot and slot it with Heal or End Mod.

    Tough doesn't need anywhere near that amount of end reduction; replace the End/Rchg with the Resistance IO.

    Your power order is okay, though I'd move Icicles until after Stamina and put Thunderstrike in its place. But most importantly, you want Lightning Rod ASAP! So take it at 38 and delay Tough/Weave so you have room for it.
    Also, I can't switch Thunder Strike and Icicles, its going to have to stay where it is. =/