Ice Control... how to approach a mob?


Artic Keeper

 

Posted

I'm in the planning stages of a new ice dominator, but I had a quick question to ask of people who have played one. Since I usually lead pugs, I find it helpful with a pug team to be the person who isn't afraid to eat the alpha.

For my plant dom, when I approach a mob, I can either throw seeds, vines, or even a spore burst to mitigate the alpha strike. With ice control, what are my options? Glacier seems like a bad candidate for an opening move since it's a pbaoe, same applies to artic air. Does anyone have any advice for this, or am I just not going to be able to be the point of the sword?


 

Posted

Ice Slick around a corner has always worked for me. Alternatively I guess if you have superspeed you can just run into the middle and use Glacier alongside Arctic Air.

Ice Control doesn't really have many options for approaching when compared to other sets. I'd say the only one that has it worse is Gravity Control.


 

Posted

D'oh, totally forgot about Ice slick. I guess that should be suitable enough.
Does the aoe immob prevent ice slick from working?
Looking at mids, it adds knockback and knockup protection. As far as mid's is concerned, is KD a derivative of those?


 

Posted

Knockdown is just knockback that has a magnitude less than 0.75 (I think) so Frostbite will stop it from working. Besides, the AoE immobilises are pretty much useless on Dominators because they draw unwanted aggro and they don't actually serve any purpose for damage mitigation. Not to mention that some, such as Frostbite, do next to no damage.

As far as Dominators are concerned Ice Control has five, maybe six, powers that are worth taking in my opinion.


 

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I usually drop an Ice slick and jump in with Arctic air running. To prevent the mobs from getting out of the AA zone I also add Frostbite - that prevents knockdown, too, but if you have your AA well slotted for Confuse duration, that doesn't matter too much. You may also throw in a Shiver before jumping in if you like.

Or you can alternate Ice Slick with AA+Frostbite with a Shiver thrown in. However, the latter doesn't prevent the alpha.


 

Posted

I open with Ice slick. If you have 12-15% ranged defense from set bonuses that's usually enough to mitigate the damage from the few that gets shots off if there isn't a convenient corner.

Once they've started flopping I follow up with shiver and then move into melee range and let Arctic Air take hold.

Once Artic Air has taken hold I'll follow up with Frostbite. I then attack and throw in Shiver and Frostbite when ever they are recharged to keep stuff at the -rech cap.

This works pretty well with a melee oriented secondary like /Earth.

It' may not work the best for PUGs though since it will take a good 7 seconds for your control of the spawn to develop. Some of the team will invariably jump in as soon as ice slick is down.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by trendee View Post
Does anyone have any advice for this, or am I just not going to be able to be the point of the sword?
/second, third, fourthing Ice Slick, hop in with AA and whatever followup you like. (Being ice/psi, one of my next moves tends to be Drain Psyche to get buffed up while they're flopping around, barring KD-resistant mobs.)

Quote:
Originally Posted by Ynni View Post
. I'd say the only one that has it worse is Gravity Control.
Dimension Shift! >.> What?


 

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Quote:
Originally Posted by Memphis_Bill View Post
/second, third, fourthing Ice Slick, hop in with AA and whatever followup you like. (Being ice/psi, one of my next moves tends to be Drain Psyche to get buffed up while they're flopping around, barring KD-resistant mobs.)



Dimension Shift! >.> What?
My Dom is Grav/Energy, this is usually what I do.

Power Boost + Wormhole + Gravity Distortion Field, Crushing Field, when they drop out of Grav Distortion and they arn't dead. Dimension Shift, by then all your stuff'll be back up. :3


 

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Yeah, Dimension Shift allows you to point and laugh at the enemies' alpha, you just can't kill with it. Don't get me wrong, DS needs some tweaking but I think some of its hate isn't warranted.


 

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Quote:
Originally Posted by Zamuel View Post
Yeah, Dimension Shift allows you to point and laugh at the enemies' alpha, you just can't kill with it. Don't get me wrong, DS needs some tweaking but I think some of its hate isn't warranted.
Oh, no hate for it here. I do actually use it when the situation calls for it. Misuse is what generates the hate, IMHO.


 

Posted

1. Flash Freeze (It has good range)

2. Run in with Arctic Air or use Shiver (Won't wake the mobs)

3. Ice Slick

Steps 2 and 3 are interchangeable.


 

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Quote:
Originally Posted by Godpants View Post
1. Flash Freeze (It has good range)

2. Run in with Arctic Air or use Shiver (Won't wake the mobs)

3. Ice Slick

Steps 2 and 3 are interchangeable.
Listen to this guy. Flashfreeze is a great opener for Ice when you're talking about just charging in to melee. Better than Ice Slick in that scenario. It helps to then have mitigation help from your secondary like /earth's knockdown.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by DarkCurrent View Post
Listen to this guy. Flashfreeze is a great opener for Ice when you're talking about just charging in to melee. Better than Ice Slick in that scenario. It helps to then have mitigation help from your secondary like /earth's knockdown.
I would disagree. Since the OP is leading pugs the mobs will most likely be woken up by the rest of the team as, or just after, FlashFreeze is being cast. Solo, yes, flashfreeze is good, teamed on a pug.... not so much.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Zamuel View Post
Yeah, Dimension Shift allows you to point and laugh at the enemies' alpha, you just can't kill with it. Don't get me wrong, DS needs some tweaking but I think some of its hate isn't warranted.
Basically, I only Dimensional Shift if I have nothing available, and its about to kill me or my team mates, or its simply something I want -gone-. NOW.

Or, if the team is full of jerks well. Lets just say i'm going to DS and leave. Because mine lasts for like, 30 seconds. XD

Quote:
Originally Posted by Memphis_Bill View Post
Oh, no hate for it here. I do actually use it when the situation calls for it. Misuse is what generates the hate, IMHO.
Agreed. People look at my Dom with some skeptism, until I use Wormhole to pull the mob to them. :3


 

Posted

True, sleeps don't last for squat on most teams, especially PuGs, but that's why you run ahead to the next mob while everyone else is finishing off the remnants of the last one


 

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Sounds like I need to add Artic Air to my ice/ice dom. I skipped it but now I regret it after reading how useful it is for an opening attack.


@Joshua.

 

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Damn, am I the only one that loves and opens with glacier?? Assuming you have decent confuse slotted in Arctic Air, I like to:

1. Power Boost + Glacier

2. Single target hold on the boss (if there is one and you don't have domination up)

3. Take down a lieutenant or two if you have good damage

4. Glacier should be about to drop, so lay down the ice slick and start working on the boss

This usually works pretty damn well for my ice/ice dom Hope this helps!


@.MIDAS

BIG BROTHER MIDAS, Ice/Ice Dominator, 1314 Badges
* Any toon you see with Midas in the name is probably me *

 

Posted

Quote:
Originally Posted by Forefinger_ View Post
Sounds like I need to add Artic Air to my ice/ice dom. I skipped it but now I regret it after reading how useful it is for an opening attack.
Great power. Just don't pick it up at level 6 or 8 or whatever like I did (level 18 is good I'd say).

It does cause a bit of sloooow scatter but I find that's rarely a problem on Villain teams who are used to things being a bit more chaotic.

Any Hero-only players who decide to Go Rogue may be in for a bit of a culture shock when they hit villains. Was on a team which was comprised of 3 corrupters, a Widow and the Brute leader last night when I joined. The leader was a hero player and was asking "So what do we need now on the team" when looking for members. Answers were basically "We need nothing, anyone will fit in happily". Of course this is also true Hero side but a lot of people get hung up on roles and team composition there.*

* My 20ish Ice/Psi (who just got Drain Psyche, yay) opens basically as Bill does but with cones thrown in. Ice Patch > Shiver > Psi Scream and then in with AA to Drain and use the 1-2 Melee whilest they attempt to do the slo-mo running thing and occasionally hit themselves.


I can see myself using Domination & Glacier together a lot when I hit 26 or 27 or so.


 

Posted

Quote:
Originally Posted by trendee View Post
For my plant dom, when I approach a mob, I can either throw seeds, vines, or even a spore burst to mitigate the alpha strike. With ice control, what are my options? Glacier seems like a bad candidate for an opening move since it's a pbaoe, same applies to artic air. Does anyone have any advice for this, or am I just not going to be able to be the point of the sword?
It depends on the mob. But for today let's use the Carnies as an example. I would walk up to the mob casually, point at something behind them and yell "Holy Bleep - It's Manticore!". When they all turned around to look I would drop the ice patch.


 

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Quote:
Originally Posted by Carnifax_NA View Post
Great power. Just don't pick it up at level 6 or 8 or whatever like I did (level 18 is good I'd say).

It does cause a bit of sloooow scatter but I find that's rarely a problem on Villain teams who are used to things being a bit more chaotic.

Any Hero-only players who decide to Go Rogue may be in for a bit of a culture shock when they hit villains. Was on a team which was comprised of 3 corrupters, a Widow and the Brute leader last night when I joined. The leader was a hero player and was asking "So what do we need now on the team" when looking for members. Answers were basically "We need nothing, anyone will fit in happily". Of course this is also true Hero side but a lot of people get hung up on roles and team composition there.*

* My 20ish Ice/Psi (who just got Drain Psyche, yay) opens basically as Bill does but with cones thrown in. Ice Patch > Shiver > Psi Scream and then in with AA to Drain and use the 1-2 Melee whilest they attempt to do the slo-mo running thing and occasionally hit themselves.


I can see myself using Domination & Glacier together a lot when I hit 26 or 27 or so.
I've just started an Ice/Earth and I intend to pick it up straight away!

As you said it's an End hog so if you mainly solo then leave it to later levels (post Stamina and SO's)when you're better able to cope with it.

If you team alot then I'd recommend picking it up. It's such a great power with an amazing amount of damage mitigation in it - as long as you're happy to let cut back on your own attacks and let your team mates pick up the slack.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

whats the best secondary for an ice dom if u are focusing on putting down large mobs quickly


120 level 50s and counting

 

Posted

For soloing, one of the best openers for Ice Control is to hide behind a corner and open with Ice Slick. This works well because the enemy's only option is to run toward you, and Ice Slick has a massive slow debuff. Wait for the enemy to fall, pop out from the corner and throw Shiver at the group. Then charge them and surround them with Arctic Air.

I have personally never liked Ice Control's sleep power. It breaks even if the enemy falls on your Ice Slick.


 

Posted

My main toon in this game is an ice ice dom and been playing him for about 2yrs now. How I have always approached a mob is I use ice slick 1st then once I see that they are falling I approach the mob with Arctic Air and follow if up with glacier. Although now I am a little reckless considering I have 4 purple sets and all accolades lol!!!!


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
For soloing, one of the best openers for Ice Control is to hide behind a corner and open with Ice Slick. This works well because the enemy's only option is to run toward you, and Ice Slick has a massive slow debuff. Wait for the enemy to fall, pop out from the corner and throw Shiver at the group. Then charge them and surround them with Arctic Air.

I have personally never liked Ice Control's sleep power. It breaks even if the enemy falls on your Ice Slick.
All sleeps do that. Anything that changes a mobs hit points (plus or minus [boosted regen rates do not count its got to put up a red or green number]) or changes the mob's position will beak a sleep.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Darth_Nihlus View Post
whats the best secondary for an ice dom if u are focusing on putting down large mobs quickly
Ice/Psi is an AoE powerhouse. Ice Slick, Drain Psyche, psychic scream, PSW = win. Id also recommend Ice/Fire or Ice/Thorn the sets actually mesh well, but you see very few people playing those combos.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi