Any high recharge traps builds?


Bubblerella

 

Posted

I'm looking for high recharge traps builds.

Also, two questions.

1.) What is the recharge cap
2.) Do acid mortars stack

(knowing 1 will give me the answers to the main questions about how much triage overlap I can get and how many acid mortars can be out).


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

1.- The recharge cap for any given power is +400%
2.- Yes


 

Posted

Quote:
Originally Posted by Katten View Post
I'm looking for high recharge traps builds.

Also, two questions.

1.) What is the recharge cap
2.) Do acid mortars stack

(knowing 1 will give me the answers to the main questions about how much triage overlap I can get and how many acid mortars can be out).
1. 400%, as the above post said.
2. Usually 2 at any given time.
3. Don't have defender builds, but I can give you my Fire/Devices Blaster, or a Fire/Traps Corr. =/


 

Posted

Here's one I have for max recharge. It's not cheap, but very fun solo or on teams. Remember to add FFG values to the defense numbers.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(40)
Level 1: Shriek Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Decim-Build%(39)
Level 2: Scream Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Apoc-Dam%(42)
Level 4: Howl Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(21)
Level 6: Triage Beacon Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(17), RechRdx-I(50)
Level 8: Acid Mortar Achilles-ResDeb%(A), ShldBrk-DefDeb(9), ShldBrk-Acc/DefDeb(9), ShldBrk-Acc/Rchg(11), ShldBrk-DefDeb/EndRdx/Rchg(17), ShldBrk-Acc/EndRdx/Rchg(45)
Level 10: Boxing Acc-I(A)
Level 12: Force Field Generator LkGmblr-Rchg+(A), LkGmblr-Def(13), DefBuff-I(13)
Level 14: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(50)
Level 16: Hurdle Jump-I(A)
Level 18: Poison Trap Lock-Rchg/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), Lock-%Hold(37)
Level 20: Health Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 22: Seeker Drones Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 24: Stamina P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(25)
Level 26: Weave LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Krma-ResKB(31)
Level 28: Trip Mine Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 38: Assault EndRdx-I(A), EndRdx-I(39)
Level 41: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Charged Armor Aegis-Psi/Status(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45)
Level 47: Shocking Bolt UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:
13% DamageBuff(Smashing)
13% DamageBuff(Lethal)
13% DamageBuff(Fire)
13% DamageBuff(Cold)
13% DamageBuff(Energy)
13% DamageBuff(Negative)
13% DamageBuff(Toxic)
13% DamageBuff(Psionic)
9.25% Defense(Smashing)
9.25% Defense(Lethal)
12.1% Defense(Fire)
12.1% Defense(Cold)
8.94% Defense(Energy)
8.94% Defense(Negative)
8% Defense(Psionic)
11.8% Defense(Melee)
11.1% Defense(Ranged)
11.8% Defense(AoE)
4.5% Max End
53% Enhancement(Accuracy)
3% Enhancement(Immobilize)
78.8% Enhancement(RechargeTime)
10% FlySpeed
83.9 HP (8.25%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilize) 7.75%
MezResist(Sleep) 5%
MezResist(Stun) 9.4%
MezResist(Terrorized) 5%
9% (0.15 End/sec) Recovery
70% (2.97 HP/sec) Regeneration
4.1% Resistance(Fire)
4.1% Resistance(Cold)
1.88% Resistance(Negative)
1.58% Resistance(Toxic)
4.58% Resistance(Psionic)
20% RunSpeed






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@MARTy McFly

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Traps
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Caltrops

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (39) Pacing of the Turtle - Chance of -Recharge
  • (39) Pacing of the Turtle - Endurance/Recharge/Slow
  • (40) Pacing of the Turtle - Damage/Slow
Level 1: Neutrino Bolt
  • (A) Achilles' Heel - Chance for Res Debuff
  • (31) Analyze Weakness - Defense Debuff
  • (34) Analyze Weakness - Accuracy/Defense Debuff
  • (40) Analyze Weakness - Accuracy/Recharge
  • (48) Analyze Weakness - Accuracy/Endurance/Recharge
Level 2: Triage Beacon
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (3) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalescence - Heal/Endurance
  • (46) Regenerative Tissue - +Regeneration
  • (48) Numina's Convalescence - Heal/Recharge
Level 4: Irradiate
  • (A) Achilles' Heel - Chance for Res Debuff
  • (5) Touch of Lady Grey - Defense Debuff
  • (5) Touch of Lady Grey - Defense Debuff/Recharge
  • (46) Touch of Lady Grey - Defense Debuff/Endurance
  • (46) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
Level 6: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff
  • (7) Touch of Lady Grey - Chance for Negative Damage
  • (7) Touch of Lady Grey - Defense Debuff/Endurance
  • (43) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (45) Touch of Lady Grey - Defense Debuff/Recharge
Level 8: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Endurance/Recharge
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Poison Trap
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (13) Unbreakable Constraint - Endurance/Hold
  • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (19) Unbreakable Constraint - Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Recharge
Level 14: Electron Haze
  • (A) Shield Breaker - Defense Debuff
  • (15) Shield Breaker - Accuracy/Defense Debuff
  • (15) Shield Breaker - Accuracy/Recharge
  • (17) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (17) Shield Breaker - Accuracy/Endurance/Recharge
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod
Level 22: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (23) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance
  • (40) Adjusted Targeting - Recharge
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
Level 26: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance
  • (37) Adjusted Targeting - Recharge
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Trip Mine
  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (29) Scirocco's Dervish - Chance of Damage(Lethal)
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Accuracy/Recharge
Level 30: Seeker Drones
  • (A) Tempest - Chance of End Drain
  • (31) Cloud Senses - Accuracy/Endurance/Recharge
  • (31) Cloud Senses - Chance for Negative Energy Damage
Level 32: Cosmic Burst
  • (A) Achilles' Heel - Chance for Res Debuff
  • (33) Shield Breaker - Defense Debuff
  • (33) Shield Breaker - Accuracy/Defense Debuff
  • (33) Shield Breaker - Accuracy/Endurance/Recharge
  • (34) Shield Breaker - Accuracy/Recharge
Level 35: Neutron Bomb
  • (A) Shield Breaker - Defense Debuff
  • (36) Shield Breaker - Accuracy/Defense Debuff
  • (36) Shield Breaker - Accuracy/Recharge
  • (36) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (37) Shield Breaker - Accuracy/Endurance/Recharge
Level 38: Recall Friend
  • (A) Endurance Reduction IO
Level 41: Power Build Up
  • (A) Adjusted Targeting - Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
Level 44: Temp Invulnerability
  • (A) Impervium Armor - Resistance
  • (45) Impervium Armor - Resistance/Endurance
  • (45) Steadfast Protection - Knockback Protection
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Force of Nature
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
  • (50) Impervium Armor - Resistance
  • (50) Impervium Armor - Resistance/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance

Its all I could come up with on the fly, since you'll be probably in melee dropping your traps periodically, I thought Rad/Traps would be a good fit.

Also, with Power Mastery, I thought the Build Up/Power Up would be insanely good, seeing as it pretty much doubles your debuffs for Rad, and I believe your traps whenever you lay them.

And, I guess I did it moreso for debuffing and group support then high recharge, but 103% is high enough with Hasten, I think.


 

Posted

I've got (iirc) about 107% rech without Hasten. I can have 2 Mortars out permanently with 3 briefly. If you've got the Achilles -res proc in the Mortar it won't stack, but more Mortars firing means its more likely for it to land on a given mob.

The other benefit of high recharge is being able to drop Mortar every fight, even in fast moving teams.

I just wish the animation was faster >.>


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

You guys, are awesome.

!

Thanks for the answers and the sweet build advice .

I seriously thought I'd be waiting longer, but it seems there are more trappers lurking about than I'd previously imagined.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
You guys, are awesome.

!

Thanks for the answers and the sweet build advice .

I seriously thought I'd be waiting longer, but it seems there are more trappers lurking about than I'd previously imagined.
Welcome. <3