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Posts
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Joined
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Thumbs Up from me. I enjoy the Incarnate trials well enough, and I think the Incarnate system as a whole has a lot of potential and the ground work has been laid, but to me, the real gem of i20 is the Admiral Sutter Task Force. Wow, just plain wow. i20 could have been called The Sky is Falling, and had nothing but this TF and I would be just as happy. In my opinion, this is easily one of the top 3 TFs in the game.
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I am in love with this TF. The first time I ran it was on an all dual pistols team. Talk about a challenge. Sure had a ton of fun though.
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I am afraid that this will be the best TF no one ever runs only because of what it is competing against. It's release coincided with the release of the bulk of the Incarnate system, which is something a lot of players have been waiting years for. Sutter is easily one of the best TFs in the game, and has been terribly under played. Hopefully once the shiny wears off the incarnate stuff, people will remember than i20 had something else in it as well.
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Not sure how unique it is, but I haven't seen many Claws/Elec brutes. I am currently leveling mine up and recently hit 32. So far, I am in love. Every power in elec armor feels vital and effective and claws are, well.....claws.
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I am a huge fan of rampant speculation, so here goes mine with what I think will be the base of the four trees on each.
Vitae-Toogle power affecting only self
Toggle- +Def All
Toggle- +Res All
Toggle- Damage Aura (Think Fiery Aura)
Toggle- +Regen
Genesis- Summon
Summon Phil Collins
Summon Mike Rutherford
Summon Tony Banks
Summon Peter Gabriel
Mind- AOE Mez
AOE Confuse
AOE Hold
AOE Immob with DoT
AOE Sleep
Hybrid- Single Target Attack
Something Super Strengthy
Something Fiery
Something Elec/energyesque
Something Icy
Omega- Universal Enhancement
Defense
Resistance
To Hit
Heal/Regen -
Tonight, Thursday April 21st @ 7:00 PM Cental time we will be running The Numina Task Force in Founders Falls. This is the last of the six Freedom Phalanx task forces, and for those who have made it every week, it will complete your Task Force Commander accolade.
Also, I need suggestions on where to go from here. A couple folks have mentioned the possibility of going vigilante and heading over to red side to fight our way through all of the SFs, and I like that idea. We also haven't run any of the Ouroboros TFs, which while the Merit Rewards are pretty anemic, the TFs themselves are, in my opinion, some of the best in the game. Below I have listed the hero side TFs that we have not run so far. The team is, for the most part, in the lvl 40ish range as far as I know.
The MegaMech Cometh from Ernesto Hess in Striga Isle (lvl 25-30)
Smoke and Mirrors from Twilight's Son in Ouroboros (lvl 25-34)
The 5th Column Overthrow fromMender Lazarus in Ouroboros (lvl 30-39)
Explorers and Exploiters from Dr. Quarterfield in The Shadow Shard (lvl 40-45)
The Legend of Ruladak from Sara Moore in the Shadow Shard (lvl 40-50)
The Saga of Faathim from Justin Augustine in the Shadow Shard (lvl 44-50)
The Saga of Lanaru from Faathim the Kind in the Shadow Shard (lvl 44-50)
The Statesman Task Force from Statesman in Idependence Port (lvl 45-50)
The Lady Grey Task Force from Lady Grey in Rikti War Zone (lvl 45-50)
Return of the Reichsman from Dr Kahn in Founders Falls (lvl 45-50)
Trading Places from Mender Silos in Ouroboros (lvl 46-50)
Alpha Strike from Apex in Rikti War Zone (lvl 50)
The Praetorian Offensive from Tin Mage Mark II in Rikti War Zone (lvl 50) -
Hero Name: Aniketos Pium
Home Server: Freedom
AT/Powerset: Energy/Energy Blaster
Global Name: @Guardian Irish-Fury
Bio (Expanded from in game bio):
Dr Joseph Moore and his wife Teresa loved their country almost as much as they loved each other. They felt the best way to help their country was not by applying their considerable brilliance to craft more weapons of mass destruction, but to research a method to decrease their beloved country’s dependence of foreign oil.
After receiving a government grant, Dr Moore and his wife set to work on their latest invention. A machine, they hypothesized, that would enable them to harness and manipulate any energy source, increasing its potential energy output exponentially. On the night they were to test their invention, disaster struck. Dr Moore and his beautiful wife never saw the attack coming. Someone had learned of their invention, and wanted it for themselves.
Dr Moore awoke with his laboratory in ruins, his machine and research destroyed. His spirit was crushed, but nothing he had ever felt could match the despair that overtook him when he saw the form of his wife’s lifeless body on the floor. As Joseph screamed in emotional agony, he felt something well up inside him. Eventually he lost control and a fantastic burst of energy poured from his body. The power he had harnessed within his machine was now flowing through him
Dr Moore vowed to use this new found power to protect the country he loves so dearly, and to avenge the death of the wife whose life had brought him such joy. Rising from the rubble of his former life, he is now known as Aniketos Pium, The Unconquerable Patriot.
Here is his more traditional costume, and verification of lvl 50:
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Well, that was certainly an experience. If you have not run the new Admiral Sutter TF I highly recommend it. What I would not recommend, however, is doing it with a team of all dual pistols. Yeah, we succeeded, but not without our fair share of frustration, death, and confusion.
All kidding aside, we had a great time taking on our biggest challenge yet. The Sutter TF is a well designed and just plain fun bag of exp debt. Thanks to all you dualies for sticking it out and staying with it, even when it looked hopeless.
After the TF I found myself in awe of what this team is capable of. It is amazing what a team of good, smart, and light hearted players can accomplish, even when using a powerset that is considered weak by most people. My dualie, Cobalt-Cowboy hit level 40 last night, and it has been a fast ride. At this pace I'll be looking at 50 in no time!
Next week, we seek to complete our Task Force Commander Badge as we tackle the Numina Task Force in Founders Falls (lvl 35-40). See you there! -
Tonight, Thursday April 14th at 7:00 PM central time, we will be running the Admiral Sutter TF in Independence Port. This is the first time I've run this new TF so it should be good fun.
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Quote:Fair enough2. Or could just add it to the table for those that still want the shards.
Quote:3. Gonna say no on this one. There are not enough inf sinks in this game and this is a good way to get money out of the system. (Mind you, this is coming from someone who has paid over a billion inf just to avoid having to deal with stupid on the Lambda trials)
This is a short term fix with a long term goal in mind. Namely, revamping the Shard TFs to make them shorter and more varied. There are quite a few people in my circle of friends who would play these TFs more often if they had more to play for than reward merits. -
/signed for more options in LFG window.
How about a "volunteer as league leader button" to prevent folks who have never run one and don't know how to work the UI getting stuck with the star and being berated by their league mates to "pass it NAO!!!!!" Or worse yet not realizing they have star and leaving poor team 4 guy all by his lonesome with no ixp. -
DP/dev can be fun if played solo. If you are on a team you will feel like you secondary is basically useless. Traps on the other hand always make a team better, and performs very well solo. I run and all dual pistols ST on Thursdays and we have a Traps def who make AVs cry for mommy. As Adeon said, DP is on the lower end of the damage scale, so I lean more towards Corrs for DP. If you plan on playing more solo, I say DP/traps corr, if you are geared more towards team play, traps/DP def for the better buffs/debuffs.
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A few days ago my buddy and I were trying to start a duo ITF. After begging folks to fill for us and promising it would only be a couple seconds of their time, we finally managed to get the 6 required. I set the first mission and thanked everyone for their help and began kicking....except instead of kicking, I quit team....d'oh! So I had to send them all tells again explaining my mistake and asking them to fill again. Needless to say we had some doubters in our ability to finish after that incident. For what it's worth we did finish successfully.
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Quote:That is why with the mothership raid I only suggested having threads drop instead of shards. No way to add a table to that one.Oh sorry I meant to say I do agree on the Hami raid having a incarnate table (maybe just common or 10 threads), since it's also a size limited raid. The mothership raid is a tough one since it doesn't have a reward table or is size limited (except zone limits).
If I am understanding your posts correctly, the only suggestion you have a problem with is adding incarnate components to the Shadow Shard TFs for fear that they will be too easy. I respectfully disagree, as I feel the Shadow Shard TFs are are the only challenging traditional TFs in the game. If challenge is the only concern, go ahead and make them all level 54. -
I am a big fan of the two new trials we received with Issue 20. They are both fun and challenging. However, I see a lot of people are upset over i20 and I think the bulk of the complaints boil down to one problem: lack of options for progression. If you like the new trials as much as I do, then i20 is a big hit for you, but if they aren't your cup of tea...well you are out of luck until next issue which will hopefully have something you like. It seems to me an i20.5 with just a few minor tweaks could go along way toward making a lot of players happy. Here are my ideas:
1. Make Incarnate Threads drop on Rikti Mothership Raids: Since success on a mothership raid is subjective, adding a reward table does not seem feasible, but adding the chance to get thread drops would give folks another viable option toward progress.
2. Add random incarnate component to Hami Raid Reward Table: Here is a high level raid with defined success or failure. I suggest removing the 4 incarnate shards from the reward table and adding the option to take one random incarnate component. The RNG gods could grant you that very rare for the tier 4 judgment that you are just dying for, or you might just get another common alpha component.
3. Remove influence cost from converting threads to incarnate XP: Doing content to earn threads should be good enough to earn incarnate XP. I have no problem with inf costs to craft components, but it doesn't feel right for unlocking the slots themselves.
4. Make Shadow Shard co-op and make all Shard TFs level 50+ and add Incarnate reward table: The shard is a vast wasteland which is seldom visited. Breathe some life into this under rated zone by giving people a reason to go there. Make all enemies in the Shadow Shard have the chance to drop threads, and add incarnate components to TF completion reward table.
That's it. I feel like these seemingly small changes would give folks MANY more options for progressing their characters. I recognize I have not addressed the solo option issue, but I just don't have a quick fix for that one. For long term development, I say add a few small team Incarnate Trials, limited to 1-4 heroes/villains that sets up some sort of covert attack on Praetoria. -
I have a WP/Axe tank and he does well on the ITF, I spent a good chunk of inf to slot him up. My buddy and I were able to duo the ITF with my WP tank and his fire/fire scrapper. I know you don't want to spend a fortune, but here's my build to give you some ideas.
Softcapped to S/L/E/N/F/C
599% Regen
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Glasir's Vengeance: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(5)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 4: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 8: Fast Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(21)
Level 10: Indomitable Will -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(23)
Level 12: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(25), Mocking-Taunt(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 14: Super Speed -- Run-I(A)
Level 16: Rise to the Challenge -- Taunt-I(A), Taunt-I(23), Mrcl-Heal(29), Mrcl-Heal/EndRdx(31), Mrcl-Rcvry+(31)
Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 24: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), GftotA-Def(37), GftotA-Def/EndRdx(37)
Level 26: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 28: Whirling Axe -- EndRdx-I(A), Sciroc-Acc/Dmg(37), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 35: Cleave -- EndRdx-I(A), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg(45), Sciroc-Acc/Dmg/EndRdx(50), Sciroc-Dmg/EndRdx(50)
Level 38: Pendulum -- EndRdx-I(A), Sciroc-Acc/Rchg(45), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dmg/Rchg(48)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), GftotA-Def/EndRdx(50)
Level 44: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48)
Level 47: Combat Jumping -- LkGmblr-Def(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(42)
Level 4: Ninja Run -
Quote:You bought that line of malarky? Do you think a supreme evil entity would say, "Hey, I am evil. Stay away." No it wouldn't. I see what we are told and I don't buy it. I fully expect that once we are fully incarnated we will have to defeat a personification of The Well itself to prevent ourselves from becoming beholden to its influence.Not if you don't care about good or evil and respond only to strength and will, like the Well explicitly does.
You can, at the very least, concede that it is amoral. -
Did they smell like AE? It has a distinct odor. Especially the one in Freedom's Atlas Park.
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Quote:Indeed, we had a great time. After the first mission things moved much more smoothly. The fight with Rommy was a little frustrating only because the coward kept running away. After running all of the Freedom Phalanx TFs (excluding Numina) and Moonfire, the ITF was the first task that gave the DP team a real challenge. Good times and can't wait for next week when we will take on the brand new Admiral Sutter TF. Meet in Independence Port Thursday at 7:00 Central.Well we pulled it off: The dual pistols ITF. We had a couple rough patches, mostly when we got separated from each other. But, it was certainly fun.
The Kheldian boss spawn wiped us out at the temple at the end of the first mission. (Though in all fairness, I've seen this happen occasionally with various teams.) But walking back up the temple hill and taking it back step by bullet-riddled step is something that I'll remember for quite a while. Good times! -
Quote:No apology necessary. My approach to your question was one sided, and you concisely explained your perspective.I apologise for coming off as strong as I did. It's just a point I want to make as definitively as possible, because it's the cornerstone of why I got into City of Heroes to begin with, and why I'm still here - the ability to play characters who feel truly my own.
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Quote:This is a fair point. I suppose as a relatively new player (9 months), it is easier to build my characters around the lore, but I can certainly understand the frustration of a player who has developed a character over seven years now being told where their power originates. Point conceded. Samuel Tow-1 ; Irish Fury-0.I'm going to be honest here - I do not want to compromise my concepts by writing gods into them for no real reason, not when a better explanation could have been had. I will do my very best to write MY characters by MY rules, and if I can't, then such characters will not be written. I didn't spend the last seven years writing for these guys only to swap them out for someone else's reinterpretation of what they were always supposed to be.
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Quote:^This. These powers do not come from us, they come from the Well of Furies. With each of my characters, I examine whether or not they would even pursue power from the Well, which is an ammoral entity at best, and a malevolent, manipulative, and evil entity at worst.My favorite way to explain the new powers is that I'm tapping into an outside source of powers, a "well" of powers if you will, and using this new source for new powers.
Characters who feel more power is worth risking their morality, obviously will choose the power that gives them the most strength, regardless of how it matches their inherrent abilities.
Characters who believe that the Pratorian threat warrants risking it, will choose the power that serves the cause best, once again, regardless of how it matches their inherrent abilities.
Super goody-two shoes red white and blue hero types who don't want to risk their morality for more power will not pursue the Incarnate path for fear that it will compromise their moral code.
If you throw out in-game lore all together than any of thousands of explanations will work.
Example: This power did not come from the Well...I made a super cool ray gun that shoots stuff that looks like it came from the Well, but is a different color. -
Quote:This entire post is right on the money. The more time your team spends mucking about, the less your defense will matter. The strategy I've taken with my shield brute is to carry a ton of oranges to shore up my survivabiltiy with some RES, and that seems to be working fairly well. Add in the fact that veng bait seems to be plentiful on these things, and I do pretty well with my defense based toon. I don't feel like the increasing to hit is "cheap" at all. I think it is an interesting game mechanic that requires you to employ a strategy as apposed to running from mob to mob mashing buttons. For me, these trials are a very welcome change of pace, and I look forward to more in the near future.Siege's fight hinges entirely on not mucking around and hitting things fast and furiously. As others have indicated, they get progressively harder as they stay alive longer - but they're still only bosses, unload after a wipe and watch them die as usual.
If your team strategy is the "wait at the court for minutes while someone pulls/switch targets/concentrate on AVs" I've seen, you'll have lots of trouble. Kill those adds. Jump at things. Be fast. Don't wait.
Defense is definitely NOT useless, and you're not a naked blaster. How do I know? I took my /EnA stalker yesterday for a couple of trials. Over 59% defense before buffs (and due to the chaos, more often than not I ran without buffs), and it was quite a noticeable difference vs. the plain softcap of my DM/Inv scrapper, who had to do a bit more legwork with her other tools to survive. The longer the mobs stay around, the more tohit they have, and the higher your defense will have to be to counteract it.
How much defense you'll "need" hinges entirely on how fast your team can kill. It's an unusual correlation, but there you go. I intend to take my Elec/Shield/Fire scrapper in there and see how that one goes. It means that, yes, AoE is even more king than it's ever been, at least for that particular mission. -
I feel like the Shadow Shard is one place where the devs have really dropped the ball. It's a zone that so much much potential to be awesomely epic, and present a perfect threat for Incarnates to take on. The zone looks amazing and the enemies are interesting and challenging.
My initial suggestion was to revamp the Shard TFs, but I think I would actually prefer they scrap every one of them and build new TFs, balanced for Incarnates.