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Posts
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This is a very simple change.
I would just like the see the Pristige run Vet Rewards changed into that when you choose it, you get an options like when choosing a Vet Power, that you choose wich run you want.
You will be able to take all 4, by clicking the vet reward and choosing the others.
The reason for the suggestion is that i atleast find it annoying that if i make a character that needs one of the pristige runs, i get all 4 so they take up alot of space in my enhancement menu. -
i acturly think he dont want this as a new Vet reward, but maybe just as an update to the existing Prestige runs...
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Sorry for making another suggestion so rapidly after my other.
The idea for this is something i think alot of people would like...
Somewhere in the game you could add a "Photograph" where you can go and talk to and maybe pay him a bit of inf.
Then you get into a screen where you character stands in the middle, and you can rotate it or maybe be able to fly around with a Camera so you can get the exact angle you want.
Then you got a bar at the buttom where you can choose stuff like, Background and a list of the attacks and emotes you have.
So you're able to rotate you character, use an emote like Cross Arms, then get a picture of a City cheering, a city Burning or something else in the background.
And then you're able to take a screenshot, so you get like a Heroic/Villaious picture of your hero.
Ofcouse you will also be able to choose just a single color background in case you need a picture of your hero/villain for a photoshop picture, an Avatar or Signature maybe.
Hope you like the idea -
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Entirely optional, I hope
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Yea it will be, as i wrote "The idea is to create an options when you make you're character, to CHOOSE "Age Character"" -
Hello.
I got an idea i think would be somewhat cool
The idea is to create an options when you make you're character, to choose "Age Character"
The idea of the system, is that you get to choose, a level 1 size and a level 50 size, So as you level you character slowly grows bigger, kinda a Roleplaying suggestion, so when people first see you, you're a kid, and if they see you later at lvl 50, you're a full grown man/woman
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The Scrap book suggestion is to make a book with special pictures that are saved when you use the Print screen key, and can be seen in your Info window, so that others can see your screenshots.
You are ofcouse able to edit the scrap book, so that you can choose wich pictures you want displayed with a maximum of 50 pictures.
Also a little side thing you can activate, is if you're using Age system, the game will automaticaly take a picture when you level up. -
uhhhh, i would like to see this
Add a Hover board ^^ -
More life like characters...
Like: Eyes blinking, mouths moving while talking, special emotes preformed while talking Ect.
To make the game look more alive... currently it looks like all heroes faces are just a plastic doll...
City of Plastic Figures... -
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Not particularly feasible IMO. It sounds like weapon customisation but it would make the animations/effects not match up with the spines themselves.
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Well not really, since most of the attacks comes from spines that first appear at the moment that you attack. -
This is at some rate power customization, and then again, i think it would be easy to implant.
The idea is simple, that when choose spine power set, you get a "Weapons" Bar, not to change the look of the spines but with 3 options.
1. No spines, if you choose this, your character will only use get spines when they attack, but none sticking out of them, when powers are activated.
2. Light spines, if you choose this, you will have some of the minor spines sticking out of you when powers is activated.
3. Heavy spines, if you choose this you will look like spines do now.
The reason for this suggestion is, i really like the spine powerset, but i at some rate dont like all the spikes that stick out of my character... it rips up my costume
-Insanitor
Side suggestion:
Add a cloth overlay called "Spines" wich makes a costume with holes in it where the current spines stick out, so it looks like our costume acturly has gotten torn apart from the spines -
I like the Suggestion a good bit...
Would make the Fly aura look good for this ^^ -
Also, a permentent type buff should at some rate be a Double-Edged Sword...
Humanoid Buff: Res to um... well, we humans aint really resistant to anything, so no buff or debuff ^^
Robotic Buff: Strong to Toxic and Psi
Robotic Debuff: Weak to Energy and Elec
Wooden Buff: Strong to Smashing, Slashing and Energy
Wooden Debuff: Weak to Fire, Ice and Toxic
Armored Buff: Strong to all except Psi, Energy and Elec
Armored Debuff: Weak to Energy and Elec
Heavy Buff: Strong to all except Psi.
Heavy Debuff: Slower movement speed.
Stealth Buff: Def to AoE, Confuse and Placate, Res to Psi.
Stealth Debuff: Weak to Everything except Psi
But seriously, even this aint good... at some rate im not really a fan of the suggestion -
Um... this makes NO sense at all...
A humanoide is weak to Psi and Toic cause it has an organic body and mind... a Robot is strong to psi and toxic because it's not organic...
I like the idea, but you need to improve it a great deal -
This is just an idea i had, so dont flame me for it ^^
I was just thinking about i offen hear people complaining about Sleep breaking when target is healed/hit
So my idea was, that the bigger Mag the sleep effect has the more is required to wake up the target.
So lets say a lvl 1 mob, a sleep with a Mag of 4, so a light heal or a light hit like Brawl wont wake target. But a stronger attack such as Sting of The Wisp would, and then all about how stong the Sleep is, the more is required to Wake the target.
Reason for this suggestion is, i made a Gravity troller this evening, and my teammate was a Mind Troller, and when i'd use my Crush and he'd then use Mez, then the 1 damage my Crush gave would wake up target..
So why not make Sleep work like...
Mag 3 on a lvl 1 enemy, would require 3 damage to wake up
Mag 3 on a lvl 10 enemy, would require 30 damage to wake up
And so on like that
Mag * Enemy level = Damage Required to Wake up (Mag 3 on level 10 enemy, 30 damage)
Mag * Enemy level * 2 = Heal Required to Wake up (Mag 3 on level 10 enemy, 60 Healed)
On higher level, our attacks ofcouse will do way more damage so for higher levels there might be some changes.
20+ Enemies
Mag * Enemy level * 1.5 = Damage Required to Wake up (Mag 3 on level 20 enemy, 90 damage)
Mag * Enemy level * 3 = Heal Required to Wake up (Mag 3 on level 20 enemy, 180 Healed)
30+ Enemies
Mag * Enemy level * 2 = Damage Required to Wake up (Mag 3 on level 30 enemy, 180 damage)
Mag * Enemy level * 4 = Heal Required to Wake up (Mag 3 on level 10 enemy, 360 Healed)
40+ Enemies
Mag * Enemy level * 2.5 = Damage Required to Wake up (Mag 3 on level 40 enemy, 300 damage)
Mag * Enemy level * 5 = Heal Required to Wake up (Mag 3 on level 40 enemy, 600 Healed)
50+
Mag * Enemy level * 3 = Damage Required to Wake up (Mag 3 on level 50 enemy, 450 damage)
Mag * Enemy level * 5 = Heal Required to Wake up (Mag 3 on level 10 enemy, 750 Healed)
Edit:
Ofcouse, as we all know you can stack powers, but a Sleep power would not stack up it's damage like... if you need to do 100 damage for it to wake, and you use another sleeping power, it wont be 200, it will just be 2 powers with 100 left on each, so if target takes 50 damage, both sleep effects will go down to 50...
But if you then use a sleep power more here, then there will be 2 on 50 and 1 one 100, so target still needs 100 damage to wake up... -
This is a suggestion i just came up with, but it needs a bit of work still...
The suggestion is simple, special emotes like /e Special 1-2
The emote will be different from each character depending on there Offensive Powerset.
Example:
Battle Axe 1, Will start sharpning his Aze.
Battle Axe 2, Will start Practicing his swings.
Fire Blast 1, Will make a fire ball and start juggling with it.
Fire Blast 2, Will make a fire ball in mid air and try focusing it, making it grow bigger and smaller.
Psychic Blast 1, Will sit down in a lotus position and small random stuff will start flying around the player
Psychic Blast 2, The player will get a spoon in there hand and start bending it.
Katana 1, Will start Sharpning Katana
Katana 2, Will pratice swings with Katana.
Plant Controlle, Will kneel down and make a little flower grow.
Stuff like this... The idea still needs a bit of work for what some classes would do... like Claws, Energy Melee Ect.
Also an AT like Dominator wich has 2 offensive powers sets.
Hope you like my suggestion, and please add ideas for what other power sets could do -
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Not comparable, keldians get more attacks and controls, and better resistance shields. So what.
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yes, we have shields... Self buffs, wich can only be used in human form.
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Not true. Keldians get as many good self buffs as VEATs.
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Except, they are only SELF buffs, kheldians dont have a single Team buff.
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They can, they just can't activate it while shifted.
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Wich i also mentioned, but if you're in the middle of a fight, have a few mez powers on your dwarf, you cant just switch out to use hasten, cause then you get mezed.
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No buffs get disabled.
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All our shields, our passive powers, such as health, stamina Ect. are disabled when we're shapeshifted.
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But the base end cost of all VEAT powers was increased when conditioning was added, so it actually gives no benefit whatsoever. It's a token inherent for an AT that doesn't really have one.
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It gives 2% more recovery, wich is quite alot, also they are able to stack it up with stamina and sets... a Kheldian can only get higher recovery in forms by putting +End Mod in forms and by getting set bonus'
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Sounds like you have never seen a well played keldian. My PB easiliy outdamages my bane spider in large teams, and it can solo EBs more easily too.
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But compared to other classes, most would rather find a blaster... when i played my PB, i offen asked for teams, but been rejected cause they need damage and would rather find a blaster... My PB's attacks are set up with +dmg and +acc, my PB is lvl 45, and yet, the damage my blaster did lvl 35 was even higher...
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I agree with your conclusion, but it would be stronger if you had used fewer half truths and missleading statistics in order to reach it.
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Where are the half truths... A PB/WS can pretty much just tank and DPS... but it would be alot better for the team to find a blaster or tanker... cause they can easyly outmatch a kheldian...
The villain ATs however can be very good for teams, alone just on the fact that they can support the team more then a Kheldian ever is able too.. -
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Insanitor, VEAT's wear their armor so afaik they don't lose the effects such as the 'Bane Spiders Armor Upgrade's +20% Max HP.
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Another addition then to my point, to take down a lets say PB in Dwarf form, all you have to do is get it Mezed so our form is turned off, there by we loss all our defense and are killed in 2 hits..
A buff is a Buff, so there armor should turn off just like our forms do...
But it's just yet another proff that the VEAT has been highly favorised... -
That's right Scotlands_Bru, you can slot the forms to make them better...
The only problem is, the forms only effect themself... so compared..
The HEAT forms has 6 slots, they can put improvments in, and ofcouse there attacks.
The VEAT "forms" Has 6 slots, they can get stamina, Health, Self/Team Buffs and ofcouse there attacks.
So the Nova and Dwarf forms are VERY Restricted, cause you can ONLY improve the forms and there attacks, you cant improve them futher with health and stamina Ect.
Even the first power in our HEAT Aura set, the one giving passiv +def is disabled when we are in our Forms.
They even went as far as to disable our Inherent power while we're formed.
The HEAT really needs to be able to use alot of it's powers in shifted form, like shields, inherent, passiv powers, Hasten.
All buffs should be able in the forms, Except light form ofcouse.
Only thing im not 100% sure of is, if a Widow/Crab Soldier losses there armor if mezed like our HEATs does, but as far as i know they dont. -
I think alot of people will agree with me on this one, when we look at the HEAT and the VEAT, it's no problem to say that the VEAT has no doubt been favorized.
The HEAT's can hardly solo, they are pretty much a poor copy of most heroes other AT's, they cant DPS, but not as much as a blaster, The die faster then a troller, they can tank like a tanker, though they can not hold aggro in bigger groups as easy as tanker.
Then we got the VEAT, I dont know to much about the Crab soldiers, but i know a bit about the Widows, Widows does very good damage, they got a Mag 4 Mez power, wich easy can be made spamable, I'v seen widows take down 2-3 heroes solo, cause they could use a Mez power WHILE they still could tear them apart with over average Melee Damage.
List of Balanced:
HEAT - VEAT
Low Hit Points | Medium Hitpoints
Medium Damage | Medium Damage
Weakness to Quantum | No Weakness
Starts with Traveling | Dont start with Traveling
Limited power Choice | No limited power Choice
Unable to choose an Epic Power Pool | Able to choose an Epic Power Pool
Limited powers in Forms | No limited powers in "Forms" (Crab Spider Armor Ect.)
No Team Buffs | Lots of Team Buffs
Few Self Buffs | Lots of Self buffs
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I could mention ALOT more then this, but list would be to long, the point is, the VEAT is without a doubt FAR Superior to the HEAT.
Alone the Fact that the HEAT's powers are so "limited" makes them a bad an annoying class... They are unable to choose Traveling powers, powers like hasten can only be used in human form, they are unable to use half the powers if they are form shifters.
Form Shifting is the Unique thing about the HEAT, so what i wonder is why there is NO focus on the forms... They cant use hasten, ALL buffs get disabled, even buffs like Health and Stamina.
A VEAT can boost there Armor "Forms" with stuff like Health and Stamina, but a HEAT Cant... It is clear that the creators have favorised the Villains far higher then heroes.
I personaly hope we will see some improvement in the future, some improvments to make the HEAT more... Epic...
Inherent Powers:
HEAT, The HEATs Inherent is a power MADE for team play, in solo PVP Arena and so a like this power is 100% USELESS.
VEAT, The VEAT's inherent power is one that passivly increases Regen and Recovery rate, there by making it perfect for Team Play, Solo and PVP.
HEATs/VEATs in Teams:
A VEAT in a team is a good addiction, cause they can do decent damage, Hold enemies, and even buff there team to support them even more.
A HEAT in a team, can do low damage with limited attacks, They can't buff, a PB can heal and a WS can hold, but not NEAR enough fo it to be worth anything.
So we come to the conclusion, that VEAT is no only Superior in Solo and PVP, even in teams they are Superior to the HEAT.
So the final Conclusion is: It's Time for a Rework of the HEAT.
Let me hear people's comments on this matter.
-Insanitor. -
There already is Fist, Feet and Hair auras...
Flames Fists
Flames Hair
Flames Feets
Smoke Hair
Smoke Fists
Smoke Feets
And a few others... you need to explain some of them i think... Thoes i dont get is:
Cape Aura - what is this, a cape made of an aura, an aura around the cape ?
Wing Aura - Like first, what is this, Wings made of an Aura, or Aura around wings, cause some wings already have the ability to have an "Aura"
Mantle Aura - I dont quite get this either, some explanation needed her aswell
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Hope to see some more information about your suggestion soon -
my other threat was ment to be serious... The other post ENDED up as Healing Arrows talk, but it was not the subject..
This is just ment for a joke -
95% chance to miss, that still leaves 5% change to hit..
You could just be very unlucky -
Very simple, lets suggest joke powers... like the Healing Arrows in my other post
Ideas:
Healing arrow... shoot your enemies and make them regain life
Total Focus Ress... You use total Focus on a friend thereby making his heart beat again and ressurection him (Very Hard CPR)
Illusion Heal... Temp makes an allie thing his OK, so after a while he takes a little of the damage he was heal for again ^^
Lightning Ress... Shoot your allie with a Lightning Ball, there by ressing him, Jumper Cable alike :P -
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Eh, what TA heal?
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"You shot Stonehammer in the HEAD!"
"It's a healing arrow! It's covered in medi-nanites and healing gels!"
"Smeared on an Impervium arrow! AND FIRED INTO HIS HEAD!"
Yeah. I don't see how you'd heal someone with a bow.
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Well, same way as you can heal someone by covering him in Dangerous Radiation, or setting him afire
A little wooden arrow with a little container with medicin ^^ -
Costume pieces with buffs result in:
100 Heroes/Villains looking the same... Bad idea
/Unsigned /Burned /Flamed /Send to another Dimension!
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well, lets just screw all the Defenders who cant heal then ^^
A Defender who can heal can be a MUST for a teams survival, ofcouse a bubbler or TA can too, but it's mainly healing that will be required...
And i gotta say, i find it alittle annoying doing fights with Rikti or Lost when im the healer of a team, and one of the bosses uses a AoE Hold/Sleep power, since i cant buff myself, i get sleept/Held and my team dies...