This is just an idea i had, so dont flame me for it ^^
I was just thinking about i offen hear people complaining about Sleep breaking when target is healed/hit
So my idea was, that the bigger Mag the sleep effect has the more is required to wake up the target.
So lets say a lvl 1 mob, a sleep with a Mag of 4, so a light heal or a light hit like Brawl wont wake target. But a stronger attack such as Sting of The Wisp would, and then all about how stong the Sleep is, the more is required to Wake the target.
Reason for this suggestion is, i made a Gravity troller this evening, and my teammate was a Mind Troller, and when i'd use my Crush and he'd then use Mez, then the 1 damage my Crush gave would wake up target..
So why not make Sleep work like...
Mag 3 on a lvl 1 enemy, would require 3 damage to wake up
Mag 3 on a lvl 10 enemy, would require 30 damage to wake up
And so on like that
Mag * Enemy level = Damage Required to Wake up (Mag 3 on level 10 enemy, 30 damage)
Mag * Enemy level * 2 = Heal Required to Wake up (Mag 3 on level 10 enemy, 60 Healed)
On higher level, our attacks ofcouse will do way more damage so for higher levels there might be some changes.
20+ Enemies
Mag * Enemy level * 1.5 = Damage Required to Wake up (Mag 3 on level 20 enemy, 90 damage)
Mag * Enemy level * 3 = Heal Required to Wake up (Mag 3 on level 20 enemy, 180 Healed)
30+ Enemies
Mag * Enemy level * 2 = Damage Required to Wake up (Mag 3 on level 30 enemy, 180 damage)
Mag * Enemy level * 4 = Heal Required to Wake up (Mag 3 on level 10 enemy, 360 Healed)
40+ Enemies
Mag * Enemy level * 2.5 = Damage Required to Wake up (Mag 3 on level 40 enemy, 300 damage)
Mag * Enemy level * 5 = Heal Required to Wake up (Mag 3 on level 40 enemy, 600 Healed)
50+
Mag * Enemy level * 3 = Damage Required to Wake up (Mag 3 on level 50 enemy, 450 damage)
Mag * Enemy level * 5 = Heal Required to Wake up (Mag 3 on level 10 enemy, 750 Healed)
Edit:
Ofcouse, as we all know you can stack powers, but a Sleep power would not stack up it's damage like... if you need to do 100 damage for it to wake, and you use another sleeping power, it wont be 200, it will just be 2 powers with 100 left on each, so if target takes 50 damage, both sleep effects will go down to 50...
But if you then use a sleep power more here, then there will be 2 on 50 and 1 one 100, so target still needs 100 damage to wake up...
(\__/)
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(> < )
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This is just an idea i had, so dont flame me for it ^^

I was just thinking about i offen hear people complaining about Sleep breaking when target is healed/hit
So my idea was, that the bigger Mag the sleep effect has the more is required to wake up the target.
So lets say a lvl 1 mob, a sleep with a Mag of 4, so a light heal or a light hit like Brawl wont wake target. But a stronger attack such as Sting of The Wisp would, and then all about how stong the Sleep is, the more is required to Wake the target.
Reason for this suggestion is, i made a Gravity troller this evening, and my teammate was a Mind Troller, and when i'd use my Crush and he'd then use Mez, then the 1 damage my Crush gave would wake up target..
So why not make Sleep work like...
Mag 3 on a lvl 1 enemy, would require 3 damage to wake up
Mag 3 on a lvl 10 enemy, would require 30 damage to wake up
And so on like that
Mag * Enemy level = Damage Required to Wake up (Mag 3 on level 10 enemy, 30 damage)
Mag * Enemy level * 2 = Heal Required to Wake up (Mag 3 on level 10 enemy, 60 Healed)
On higher level, our attacks ofcouse will do way more damage so for higher levels there might be some changes.
20+ Enemies
Mag * Enemy level * 1.5 = Damage Required to Wake up (Mag 3 on level 20 enemy, 90 damage)
Mag * Enemy level * 3 = Heal Required to Wake up (Mag 3 on level 20 enemy, 180 Healed)
30+ Enemies
Mag * Enemy level * 2 = Damage Required to Wake up (Mag 3 on level 30 enemy, 180 damage)
Mag * Enemy level * 4 = Heal Required to Wake up (Mag 3 on level 10 enemy, 360 Healed)
40+ Enemies
Mag * Enemy level * 2.5 = Damage Required to Wake up (Mag 3 on level 40 enemy, 300 damage)
Mag * Enemy level * 5 = Heal Required to Wake up (Mag 3 on level 40 enemy, 600 Healed)
50+
Mag * Enemy level * 3 = Damage Required to Wake up (Mag 3 on level 50 enemy, 450 damage)
Mag * Enemy level * 5 = Heal Required to Wake up (Mag 3 on level 10 enemy, 750 Healed)
Edit:
Ofcouse, as we all know you can stack powers, but a Sleep power would not stack up it's damage like... if you need to do 100 damage for it to wake, and you use another sleeping power, it wont be 200, it will just be 2 powers with 100 left on each, so if target takes 50 damage, both sleep effects will go down to 50...
But if you then use a sleep power more here, then there will be 2 on 50 and 1 one 100, so target still needs 100 damage to wake up...
(\__/)
(O.o )
(> < )
This is Bunny. Copy Bunny into your profile to help him on his way to world domination.