Costume Set Enhancements/Bonus's


Alvan

 

Posted

Has it ever been suggested that Costume parts eg- Aura's and such be recipie'd?

EG - some Rare Recipies that give really rare Aura's. Or some heavilly customizable Auras or Costume Parts.

Perhaps Purple Class (To mirror Purple IO's) Costume parts that give similar Set bonuses to the player when worn.

This could give people the ability to switch their costume for the situation that they are in.

Eg - If I am going into Recluses Victory, then I could Swap into my PVP garment, which grants perhaps a percep+, damage+, recovery+ and regen+.

Or, if I am up against some Lost Bosses that use Holds, then I can change into my costume that protects against holds, or provides resistance to them.


Sometimes I think the creators forget, we arent just wearing skin tight lycra, some of us wear armour on our characters, perhaps we should be allowed to have some sort of defensive or resistance buff associated with them, or be allowed to slot our costumes to a degree?

Anyhow... i've gone off on a rant...
Suggestion - Recipies that provide rare costumes, that can provide a set bonus when worn.
eg - Gloves + torso + wings - (Insert nice Buff Here)

I have some Ideas for Costume Set Names.

Dark Seraphim - Torso, Gloves, Wings, Aura.
Set Bonuses
2 - Recovery 2.5%
3 - Accuracy 6%
4 - Psi Resist 6%

Firey Embrace - Gloves, Head, Torso, Wings, Aura
(Description - Firey Wings (eg - boney with flames coming off them), aura which resembles a mix between tendrils and flames. Flaming Tendrils?, Head - Demonic Vissage, gloves - Cloven Claws)
Set Bonus
2 - Fire Resist + 10%
3 - Recovery + 3%
4 - Mez Protect + 2
5 - Chance to Ignite Targets 10%


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

First of I think this idea has merit. The idea of donning a special outfit for the occasion is a nice one.

Two things though,

I don't think the bonusses should be very big. It should be enough to bother using them but not something you need to do to. Remember with 5 costume slots this could mean that the player has 5 customized sets ready for swapping around.

I do have some concern about players going to look alike. After all if there is one uber PvP set then everyone who is bothering to PvP will look the same.

I would suggest that you can enhance the costume set instead of having the costume set give bonusses from itself.This way you can avoid the we all look the same syndrome. For specific costume purpose sets. Things like Vanguard and the Roman costume set. You could give those special recipes designed to combat the enemies of choice the set was designed for. In these cases Rikti and Roman swordwielding maniacs.


 

Posted

Cool, thx.

I did think of that as well, the problem of look-a-likes.

I thought originally of a way to compensate, by making costumes slotable, but the danger then, is that it is too similar to power slotting.

We wouldnt want that.

If you think about how rare these things would be, not everyone would have them, or be able to afford them.

Have you ever played a game called Sacred?

Players would scour the world looking for sets / green items. Sometimes taking months to get a whole set.


Perhaps look-a-likes is a necessary evil. Im not sure how to eliminate this as a problem.
But, on that note, some people might like to mix sets?

Eg - Gloves, aura and Torso from Dark Seraphim to get

2 - Recovery 2.5%
3 - Accuracy 6%

and


Head, Wings from Firey Embrace to get

3 - Recovery + 3%

Totaling - 6.5 Recovery & 6% Acc bonus.

Obviously if the devs ever chose to go along with this idea, they would have more chance to diversify it all.

There could be sets for healing characters, sets for buffing, sets for controllers, for blasters, maybe some for epics too.

Examples of Healing sets could be Doctors Outfit - Gloves, Torso, Head, and Head Misc. Increase Healing 5% and such.

Kheldians outfit bonus's could be along the lines of providing some mitigation of the void rifle damage. Not wanting to totally remove the damage like, but in all fairness, VEATS dont have to live with this problem. Perhaps a 10% damage mitigation to void rifle blasts., or perhaps something that would be benefical to them when shapeshifted.
Eg - One costume set that provides bonus for nova form, and another costume set for dwarf form bonus.

VEATS - Particularly Widows and Fortunatas have a lack of costume diversity when it comes to the claws. Perhaps some widow orientated Costume Parts relating to signature villain Ghost Widow, or Red Widow, or anyone else.

Im actually getting quite into this idea. It has lots of potential for furthering a characters prowess. Eg - Like the invention system did.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

I like (and I think suggested before now) auric recipes - burning wings, Synapse-style speed blur, etc. I'm very impressed with some of the glowing weapon options from the Talsorian forges (Claws, Broadsword, Katana, etc) - I'd be very keen on more of these, particularly flaming swords.

However the seperation between costumes and abilities means that you can fully control the appearance of your toon without compromising effectiveness. Apart from occasionally burning out your team mates eyes. So I'd be against costume parts that gave buffs.


 

Posted

Granted, wouldnt want to be too powerful due to buffs from costume.

But perhaps small buffs would be ok?

Take into consideration, how rare these costumes would be, and that multiple parts of these costumes would be required to get ANY buff.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

well, there are examples of costume derived bonuses in comic book culture

Batman: respirator addition for protection against gases
Armoured suit used to beat the snot out of superman
Azrael's armoured batman outfit

Spidermans costume developed by Stark industries (additional arms, gas filters , radar etc

Iron mans multiple versions of his suit

I like this idea if they were customisable so that there weren't look-alikes.

a more complex option could be

recipe: costume enhancement slot
when used you select a costume section within a costume slot and assign an enhancement slot into it. A maximum of 6 slots can be assigned to a particular section (large) or 2 to a smaller section.

Recipe: costume enhancement
can be used to enhance costume parts

Recipe/reward: pre slotted costume parts (Armageddon Cloak : made from meterial forged in the furnace of a nuclear blast, this cloak grants the wearer 5% fire resistance). the cloak can be tailored just like any other cloak but once set , it cannot be changed. if it is changed, you lose the resistance.

Recipe: costume part wardrobe slot:
a slot to store created / slotted costume parts for future use or for retirement.

this way, you get the benefits of slotting enhancements (minor ones) and retain customisation and diversity. you can store items for future use (items cannot be sold , superman never sold his trusty red y fronts for example).

of course, there would have to be a downside, like retaining the current 30 second delay for costume changes.

just a suggestion.


 

Posted

I would like to say no, because things like this will generic costumes too much. Min Maxers getting the costume pieces with best bonuses and in the end look identical to each other...

No thanks.


 

Posted

Agree with Neko. Additional costume recipes yes, costume parts with buffs no.


 

Posted

Agreed. TERRIBLE idea. Leave the buffs to the unseen enhancements, because I've rather not force myself into slapping a potentially ugly and ill-fitting costume onto my chars to buff them.


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

Heck, NO! Pretty soon it turns into City of Look-a-likes (or worse, that other game) for the best bonuses. OK, yes to recipe generated costume parts, no to ANY power associated with said pieces.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

No no no! No costume bonuses! I've had enough of "LOLZ, u not got enuf purplz, ur not leet enuf 2 join" from WoW.

I don't mind rare costume recipe's, just so long as all they do is look shiney and give no bonuses


 

Posted

No, for the reasons previously mentioned, I wouldn't like to see this happening.

But what I kind of would like to see, if they got around to making multiple builds available for a single character would be to binding a build into a costume. So that selecting costume #1 would mean you had your build #1 active, and costume #2 would be bound to build #2, etc. Would make costume changing and secret identities work quite niftly

But as the whole thing is quite improbable, I don't see it coming.


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Posted

[ QUOTE ]
I would like to say no, because things like this will generic costumes too much. Min Maxers getting the costume pieces with best bonuses and in the end look identical to each other...

No thanks.

[/ QUOTE ]
I agree 100% with Neko.

In other MMOs you almost feel like you're wearing a uniform because almost everyone of the same class in the same level range has the exact same armour as you. The big advantage this game has over almost every other MMO is that player characters look unique, because appearance is not tied to stats. This is the most unique feature of this game, so to try and erode that by putting stats on costume pieces/auras (even weak ones) seems rather silly.

Again, no thanks.


 

Posted

Costume pieces with buffs result in:

100 Heroes/Villains looking the same... Bad idea

/Unsigned /Burned /Flamed /Send to another Dimension!


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Posted

Form != Function in this game and that's one of the reasons I'm still here.

NO!
/unsigned


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

I understand and agree with the lets avoid the same look syndrome. Even though I like the idea of vanguard clad heroes beating up rikti or Roman clad heroes beating up Romulus. But apart from a few exceptions I like to have everyone look diferent.

Therefore my idea was to slot them just like you slot a power. Problem with look alike solved. Game mechanics nice and familiar. But with the added benefit of having a costume set tailor fitted to a specific purpose.

Would the naysayers still be so firm on their vote if they implemented it like this?


 

Posted

So if i get this right, we'll slot our costume pieces instead of the pieces itself giving bonuses?

How do we earn those slots, and will they be for the same only, aka we slot one mask in one cossie, then with the next cossie, the character uses lipstick instead of a mask. Do we gotta slot the lipstick now too? slotting lipstick kind of sounds dumb imo

Seems like a poor idea that.
Might as well just make us earn some generic slots not tied to powers and be able to put bonuses in those.


 

Posted

Well there is the lipstick with interesting chemicals like aphrodisiacs.

No I was thinking more of a few slots per full costume. Not just the lipstick but the whole thing. And of course every costume having its own enhancements.


 

Posted

And again, NO.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

[ QUOTE ]
I understand and agree with the lets avoid the same look syndrome. Even though I like the idea of vanguard clad heroes beating up rikti or Roman clad heroes beating up Romulus. But apart from a few exceptions I like to have everyone look diferent.

Therefore my idea was to slot them just like you slot a power. Problem with look alike solved. Game mechanics nice and familiar. But with the added benefit of having a costume set tailor fitted to a specific purpose.

Would the naysayers still be so firm on their vote if they implemented it like this?

[/ QUOTE ]
Socketed items in WoW/Diablo?

I can see the advantages of going down the itemization route... I play WoW, but its one of the nice things about CoH, I don't need the armour of uberness +666 to play.


 

Posted

[ QUOTE ]
Socketed items in WoW/Diablo?

I can see the advantages of going down the itemization route... I play WoW, but its one of the nice things about CoH, I don't need the armour of uberness +666 to play.

[/ QUOTE ]

But you need those rare IO's for your normal enhancements anyway. So I don't see the problem with that. Remember this would be an enhancement for a costume slot not the costume itself.


 

Posted

you don't need rare IO's, it is a choice to have them in your slotting, but not necessary, even for PvPers.