Defiance Upgrade Idea
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Well, this is kinda an idea i got from the Blasters inherent...
When a blaster is Mezed, they can still use simple attacks...
So my suggestion is: Why not allowed defenders to use simple heals while mezed, like, only AoE Heals
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Because Trick Arrows heal is not AoE?
/unsigned
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Because Trick Arrows heal is not AoE?
/unsigned
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How about then, just making 1 and 2 power in a support set usable
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Because Trick Arrows heal is not AoE?
/unsigned
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How about then, just making 1 and 2 power in a support set usable
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That would be better but then we have the problem with Force Field, Cold Domination and Sonic Resonance having some weird teir 1 and 2 powers which would not make sense.
As just 1 shield and a debuff. That would be a bit underpowered compared to Radiation Emission which has a heal+debuff.
well, lets just screw all the Defenders who cant heal then ^^
A Defender who can heal can be a MUST for a teams survival, ofcouse a bubbler or TA can too, but it's mainly healing that will be required...
And i gotta say, i find it alittle annoying doing fights with Rikti or Lost when im the healer of a team, and one of the bosses uses a AoE Hold/Sleep power, since i cant buff myself, i get sleept/Held and my team dies...
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Well, this is kinda an idea i got from the Blasters inherent...
When a blaster is Mezed, they can still use simple attacks...
So my suggestion is: Why not allowed defenders to use simple heals while mezed, like, only AoE Heals
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Because Trick Arrows heal is not AoE?
/unsigned
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Eh, what TA heal?
I really should do something about this signature.
The healing arrow, silly.
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Well, this is kinda an idea i got from the Blasters inherent...
When a blaster is Mezed, they can still use simple attacks...
So my suggestion is: Why not allowed defenders to use simple heals while mezed, like, only AoE Heals
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Because Trick Arrows heal is not AoE?
/unsigned
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Eh, what TA heal?
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...
Exactly.
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well, lets just screw all the Defenders who cant heal then ^^
A Defender who can heal can be a MUST for a teams survival, ofcouse a bubbler or TA can too, but it's mainly healing that will be required...
[/ QUOTE ]Turbo facepalm.
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Well, this is kinda an idea i got from the Blasters inherent...
When a blaster is Mezed, they can still use simple attacks...
So my suggestion is: Why not allowed defenders to use simple heals while mezed, like, only AoE Heals
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Because Trick Arrows heal is not AoE?
/unsigned
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Eh, what TA heal?
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Heal Arrow!, it works like this, take a respite, rightclick, select give to player
thats a heal arrow! actual results may vary and ammunition is quite liimted!
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Eh, what TA heal?
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Silly PRAF... it's the one where you fire a sticking plaster on a stick at your teammate.
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A Defender who can heal can be a MUST for a teams survival, ofcouse a bubbler or TA can too, but it's mainly healing that will be required...
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Yeah because, you know, it's the small PBAoE Heal that my Rad uses that makes the set such a winner...
However, it turned out that Smith was not a time-travelling Terminator
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A Defender who can heal can be a MUST for a teams survival, ofcouse a bubbler or TA can too, but it's mainly healing that will be required...
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*Ducks and covers while the Defender Militia break out their pitchforks and torches...*
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
/em pitchforks n' torches
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A Defender who can heal can be a MUST for a teams survival, ofcouse a bubbler or TA can too, but it's mainly healing that will be required...
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Or people could change tactics and not just charge everything head on and hope they don't die. Playing to your teammates strengths can be a MUST.
Yes getting mezzed is annoying.
But the whole point was to create weaknesses for certain AT's that were balanced by the powers and strengths in other players sets. Doing so thereby creates additional player benefit from teaming with other AT's. Imo this is something not given enough consideration in most other MMOs where benefit is largely only derived from teaming with a tank or healing class.
Lack of mez resistance is one of the defender's chosen weaknesses.
The reason blasters got their very wierd 'shoot while mezzed' part of their inherent was to help address a serious weakness in their survivability, something not mirrored as an issue with defenders.
The only thing I find odd about the current defender inherent is that it doesn't also key off of their own health.
Enough seriousnessness...
Heal arrows ftw! They're my fave kind
----
Wytch
Still Mostly Defiant.
Make it the first two powers from a Defender's primary and the first power from the secondary (like with Blaster Defiance) and I'll /sign it - that would cover the heal in most sets anyway.
And it's a lot better than what Defenders have as an inherent now.
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Eh, what TA heal?
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"You shot Stonehammer in the HEAD!"
"It's a healing arrow! It's covered in medi-nanites and healing gels!"
"Smeared on an Impervium arrow! AND FIRED INTO HIS HEAD!"
Yeah. I don't see how you'd heal someone with a bow.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
Personaly i would love to see the able use first two powers from primery and first from secondery idea extended to all the ATs
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Eh, what TA heal?
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"You shot Stonehammer in the HEAD!"
"It's a healing arrow! It's covered in medi-nanites and healing gels!"
"Smeared on an Impervium arrow! AND FIRED INTO HIS HEAD!"
Yeah. I don't see how you'd heal someone with a bow.
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Well, same way as you can heal someone by covering him in Dangerous Radiation, or setting him afire
A little wooden arrow with a little container with medicin ^^
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Defender Militia Induction.
"Right, you maggots! Or leeches, or n00bs, or whatever your teammates will undoubtedly call you. You are a Defender. Your job is to protect your team. There are a LOT of ways you do this. You might use Radiation or Dark energy to reduce the accuracy and effectiveness of the enemy's attacks. You might use energy shields to protect your allies, with much the same result. There are lots of ways you help your allies, and they are ALL effective! In fact, the least effective is probably the one job you will be called upon to do more than any other. When a team calls for a Healz0r. You are not a healer. Even those of you who have chosen the path of the Empath - you are NOT a healer! Your job is to improve your allies and reduce the effect of being hit. That's what a Defender DOES! Healing is the Defender's LAST RESORT. If you need to heal, you're not doing your job the way your job should be done! DO NOT STAND FOR THE TRAVESTY THAT CALLS FOR HEALZ0RS! Why? Because you have a LOT more tricks up your sleeve than repairing damage your team has taken! STOP IT HAPPENING IN THE FIRST PLACE, and they will NEVER need a 'healz0r'! THAT is your job. THAT is your raison d'etre. DEFEND your team. Don't heal them."
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
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Eh, what TA heal?
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"You shot Stonehammer in the HEAD!"
"It's a healing arrow! It's covered in medi-nanites and healing gels!"
"Smeared on an Impervium arrow! AND FIRED INTO HIS HEAD!"
Yeah. I don't see how you'd heal someone with a bow.
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Instead of healing, how about a mercy-killing? Errr... I mean helping them get to the hospital a bit faster for treatment, just in case their existing injuries were serious...
Archer: "She looked in pain - I figured I'd better send her to the hospital as fast as possible so the Doctors could give her some morphine."
Team leader: "But you shot her in the eye!"
Archer: "It was the only way to be sure the emergency medical teleporter would kick in immediately."
Team leader: "Why are you pointing your bow at me now?!"
Archer: "That cut on your face looks painful. I thought..."
Team leader: "!"
Why do I get the feeling I have started something very very bad... Or very very funny...
Or both!
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A Defender who can heal can be a MUST for a teams survival, ofcouse a bubbler or TA can too, but it's mainly healing that will be required...
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You do realise that EVERY bubble power if about damage mitigation in one form or another? If your team is dying it will do far better with a bubbler than an empath.
In addition, Empathy has the WORST AoE: ST ration of any defender primary in the game. Meaning other sets will progressively outpower it as teams go from big to huge (in fairness, they will get worse as teams diminish).
A well slotted Bubbler with manuevers can get a team up to 43/44% defence. Have you any idea how good that is? It means the ENTIRE TEAM (bar bubbler admittidly) gets 85-90% damage mitigation. This is in addition to team mez resistance.
Now wait for it... this is with JUST THREE POWERS from the primary! (and one pool).
Sir, if you think an empath comes even close to this level of protection, you are sadly mistaken.
Empaths are, however, excellent for 'farming' (and I mean that in the loosest sense of the term). We used to make 'wind-up kill toys': Scrappers with a bunch of Empaths dumping buffs on them. Virtually unkillable, stupid amounts of damage, keep hacking like the Energizer Bunny. A rolling wave of death and destruction.
Personally, I'll take any Defender I can get.
(And it's just not the same now you can't give an Empth heart-failure by punching MoG. )
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Well, this is kinda an idea i got from the Blasters inherent...
When a blaster is Mezed, they can still use simple attacks...
So my suggestion is: Why not allowed defenders to use simple heals while mezed, like, only AoE Heals
(\__/)
(O.o )
(> < )
This is Bunny. Copy Bunny into your profile to help him on his way to world domination.