Super Reflexes - PVE buff needed


Alphane

 

Posted

I don't know what exactly changed... But levelling my scrapper just got ridiculously hard. Took me long enough to get to 47, but now pretty much everything hits me - Despite a purple inspiration, all 3 toggles and elude active (about 90% defense).

As i understood, 45% defense should give essentially a 95% miss chance for equal level mobs. However, from experience this is much, much closer to 25-50%. I get hit nearly constantly, let alone by anything at +1 level or high. Since most high level missions cinlude quite a lot of bosses and such, i'm usually unable to complete a mission without getting more debt than experience.

Super reflexes *only* has defense, and nothing else. No resistances, no regeneration, no nothing. Not even increased recovery or whatever... Pure defense. And here, the set is lacking in high level content... SR has become almost completely useless against anything equal or higher level, for whatever reason. Maybe it's monsters getting 50000000% bonus to hit? But why that?

And before you ask.... Everything's 5-slotted at least, with level 40-50 io's and sets. If you're comming with a suggestion to get orange and purple sets, please go check reality and tell me why all other sets can get along fine with just SO's.


 

Posted

um, actually, as your health goes down you get a res rating too, check the power details.


 

Posted

You only get it from the passive powers....

But as i said, even defense in the 90-100% doesn't change the outcome. For some reason, monsters at high level all have a 50-100% bonus to hit, making defense pretty weak.


 

Posted

Monsters? are we talking GMs here?

90% will negate most incoming damage unless we're talking streakbreakers or the common 5% chance to hit. Furthermore theres the whole leveldifference, tohitbuff calculations...


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Dunno, my first toon is a DM/SR and was smooth lvling, the roughest period for an SR is between lvls 30-35 when heavy AoE dmg starts showing up and Evasion is not yet available, but once you get Evasion is a piece of cake plus nowadays sets (some of them orange I'm afraid) make Elude a skippable power for PvE (respecced it out on both my SR's).

There are of course uncomfortable foes for SR's such as Nemesis and their vengeance, Devouring Earth with their +ToHit eminators and Rularuu (Council lieutenants despite having increased tohit chance are not much of a threat) but nowadays SR is probably the best performing scrapper secondary for PvE to the point that if you take its defenses past soft cap with sets and boost its regen you can skip not only Elude but also Aid Self without major problem.


 

Posted

[ QUOTE ]
You only get it from the passive powers....

But as i said, even defense in the 90-100% doesn't change the outcome. For some reason, monsters at high level all have a 50-100% bonus to hit, making defense pretty weak.

[/ QUOTE ]
Not really, no. The odd boss or mob may have a slightly higher acc modifier, but generally they don't.

I've not noticed any sudden problems on my Ice Tank, Widow, Bane or Stalker. Mind posting your build and what you've been getting squished by?


 

Posted

I cant say I've experienced any problems with defense based sets.

You havn't been fighting Nemesis by any chance have you? It may be thier stacked vengence thats bothering you.

In which case, try these: leave the officers to last; don't use purple insps (in fact with SR I wouldn't carry any) use orange insps.


I really should do something about this signature.

 

Posted

95% chance to miss, that still leaves 5% change to hit..

You could just be very unlucky


(\__/)
(O.o )
(> < )
This is Bunny. Copy Bunny into your profile to help him on his way to world domination.

 

Posted

[ QUOTE ]
As i understood, 45% defense should give essentially a 95% miss chance for equal level mobs. However, from experience this is much, much closer to 25-50%. I get hit nearly constantly, let alone by anything at +1 level or high. Since most high level missions cinlude quite a lot of bosses and such, i'm usually unable to complete a mission without getting more debt than experience.

[/ QUOTE ]


45% should give you a 95% miss against even level minions.

What's your difficulty level set to?
Did you take any of the passive powers?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

45% defence gives a 95% miss against ANYONE up to +5 lvls with a few exceptions such as AV’s or foes with an inherent +tohit such as Council Lieutenants or buffed Devouring Earth.


 

Posted

yeah def does scale now.


 

Posted

ha.. I also took Touchness so I had some more ress... Helps a lot.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Touchness? Is this the /grope powerset?


 

Posted

[ QUOTE ]
Touchness? Is this the /grope powerset?

[/ QUOTE ]

fighting pool power


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

[ QUOTE ]
[ QUOTE ]
Touchness? Is this the /grope powerset?

[/ QUOTE ]

fighting pool power

[/ QUOTE ]

If you mean Tough, prolly the best (only imo) feature of the power "per se" is being able to equip the Steadfast Protection Def/Res Unique IO getting a +3% def to all plus, of course, accessing Weave.

Never have Tough on when on a SR, the 12% smashing/lethal res (17% if slotted) never really made a difference for me tbh, might be helpful every now and then, but not worth the end consumption of having it toggled imo, I think the OP is having trouble for another reason, taking a look at the build would be a start as suggested earlier in the thread.


 

Posted

I might have been somewhat annoyed at the time...

Earlier in the evening i did a Katie TF on heroic, and got instakilled nearly constantly. Later i was trrying to do Portal missions, got demons first (The Infernal mission) and got insta-killed to the point where i had to drop the mission... Impossible to finish (my defense was actually up in the 110%).

Maybe i just got a lot of bad rolls chained together, but it still leaves the matter of defense being so fragile in many ways.

Damage resistance is always there, there's no chance-based roll on getting passed it. So is regeneration. Defense can be completely negated by any mob in the level, however, and i still think SR needs a slight PvE buff in this regard. High level content is a lot more demanding, but whereas damage resistance and regeneration work the same at every level, SR is handicapped by any level difference, or mob type.


 

Posted

It's interesting. My regen scrapper is generally in danger of getting wasted early in the fight for two reasons. Alpha strikes are the bane of the regen scrapper's life, and I haven't hit anything with Divine Avalanch yet. Once DA is up and overlapping, I don't get hit more than 1 in 20, and of course I regen anything that makes it through. However, it's the +Def from two or three overlapped DA hits that really marks up the survivability of the build.

(Mind you, I do remember having a conversation with a /SR friend of mine where we worked out I could probably get more Melee/Lethal Defense off DA than he could from his toggles...)


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

As I said, pointless without taking a look at the build which is where I suspect the problem is. I personally feel that a buff to SR would make it grossly overpowered for PvE since nowadays, SR well slotted is probably the best performing scrapper secondary for PvE. As it stands now, any decently slotted SR can dive into a group of +2 foes and /em newspaper while watching them miss.


 

Posted

[ QUOTE ]
As I said, pointless without taking a look at the build which is where I suspect the problem is. I personally feel that a buff to SR would make it grossly overpowered for PvE since nowadays, SR well slotted is probably the best performing scrapper secondary for PvE. As it stands now, any decently slotted SR can dive into a group of +2 foes and /em newspaper while watching them miss.

[/ QUOTE ]

Totally agree here. The other day on my BS/SR, on the infernal mission, was waiting for my team to turn up while I was inside, so thought I would have a go at a mob. Pop a small purple and jump into 8 man spwan. Think I got hit 2 or 3 times before I had killed em all. Personally I think SR is awesome for PVE.


 

Posted

Don't know about your Demons mate but Katie has a nasty habit of detoggling everyone.
My only thoughts on the demons is that maybe there Alpha was just to much for you or you where too close to your tank in an AoE alpha, perhaps they have too much non S/L dmg and your small resistance wasn't enough, I think your passives should help ease the curve of an insta-kill but if your team setup isn't right sometimes you're never going to win, Too much ST dmg vs large goups to much AoE against tough single targets, highly resisted dmg etc. the factors are potentially endless, don't know if you should specifically be too hard on your AT when so many other things go into making a succsessful team.


 

Posted

Everything has its achilles. I hate Malta Sappers and the top bosses in the Carnival. Sappers I can at least usually kill before they drain me. The Carnies are a total pain in the bottom.

If Katie knocks toggles off, I can't see any of the sets being particularly good at defeating her, unless she has such a sucky damage rate that Regens can soak it without Integration running.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
Don't know about your Demons mate but Katie has a nasty habit of detoggling everyone.

[/ QUOTE ]

Mary McComber shouldn't be able to detoggle any scrapper, specially SR IF he has Practiced Brawler. At Katie Hannon lvl, any SR scrapper should have Practiced Brawler slotted with at least 2xrchg SO's making it perma. The only way I can think an Sr being detoggled by any mez is when carried on and queueing too many attacks thus not allowing Practiced Brawler to reactivate, but that shouldn't happen often at all.


 

Posted

Whatever, and SR getting betten up by portal demons!? You sure you turned on your toggles?!

Do post your build, it sounds like you are getting something very wrong.

Yes, defense based sets can suffer from bad luck, but they can also benifit from good luck too, and not be hit at all when the resistance based guy is being worn down. It also helps against a lot of mezzes which need to hit the target, so its pretty well balanced against other sets. I'm quite happy with my defense guys.


I really should do something about this signature.

 

Posted

Pretty sure it's End drain that causes the detoggling but I'm not entirely sure if it's Katie or her buddies.


 

Posted

[ QUOTE ]
Pretty sure it's End drain that causes the detoggling but I'm not entirely sure if it's Katie or her buddies.

[/ QUOTE ]

Any foes who use electric attacks do drain endurance, thing is, a well built SR at Katie Hannon TF lvl should have good melee and ranged defence so he should be very difficult to hit by Cabal, hence very difficult to be drained. Resistance based toons (not so much the ones with drain resistance) or non melee are easy to be drained and thus detoggled by Cabal if the team does not work as a team, true.