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Posts
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Joined
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Quote:Just sub'd up for the 6+1. Pretty sure I saw the 12+2 option up.Yeah, I can't get this right away... I have to wait for the last 12+2 plan to kick in on Dec 7 to take advantage of this.
The process was really simple... no un-subbing necessary.
My current sub ends on May 14; when I took the deal, it just changed my sub type to "Bonus Holiday 6+1" effective May 14.
I think this should take me into Dec 14 of next year.... just in time for the next round.
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Going out of chronological order may not be the best option.
I'm guessing that GR may have included some element of modification to "hero" and "villain" code.... so you should have the code available, so to speak.
Also, I think you'd still have to purchase "access" to Praetorian content if you lapse to Preem ('though I think that once bought, it's permanent).
I'm sure other folks will have better input, but that's just my thoughts off the bat.
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Quote:optical illusion... smoke and mirrors...One thing that sorta bugs me though - in some of the videos, I see entrance portals in very big rooms... I was under the impression that it could only be placed in teh 2x2 "entrance" room. Did I miss yet another update to teh editor that would change that or did you guys just work some secret mojo I'm unaware of?
a few tricks....
tuck the entrance in a corner (with the new rotation control, you can tuck it even closer to the walls.... just be careful not to clip it outside of the walls).
raise the entrance
open doors on 2-3 sides of the room
Suddenly, it will seem that you have much more space...
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Quote:Here are some screenies of my HM base, the "Rustbucket Space Salvage and Resale" operation:
click thumbs for larger images...
Entrance, engines, and med bay:
Split level, fixit corner:
Winch, cargo bay, winch control:
General crew areas; garden, reading loft, tv, dining, kitchen:
Bridge, starfield:
Captain's quarters (missed screenies of crew quarters):
Editor views:
There are also videos of all the contest bases, as well as pics posted by PERC reps in the base forums.
I was really impressed with the competition; lots of really great bases. And I am humbly honored to have placed with Stacker in our category. Big congrats to Her Fixr, as well as the other overall winners.
Thanks to PERC for sponsoring this contest... the first ever cross-server base building contest.
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Quote:
Technology/Science
First Place: @Her fixr
Honorable Mentions: @Bo'Tanika and @-stacker
I'm ... flabbergasted.... *faints*
... and humbly honored.
Seriously, I was very impressed with the competition. Like I said earlier, did not envy the judges at all... So many clever concepts and nifty implementations.
Good job, everyone; and Congrats to the winners.
And I'd also like to add thanks to Fulmens... our marketeering benefactor and "Base Angel". -
Pretty much what Aett said.
I don't think I've taken the axe on a single character.
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As was mentioned, you do need to place the item on the floor first, otherwise it will jump all over the place.
Then "grab and drag" with the new controls to set the item where you want it.
I've also noticed that an item can be a bit jumpy when using ctrl for the horizontal movement.... adjusting the camera angle seems to help. Sometimes, I just need to let the item go (hit esc) and try again from a different vantage point.
There's a learning curve to everything, if you get frustrated, walk away from it for a a bit. -
Quote:The problem with the current DA fog, as I see it, is that it is too uniform. Fog should not be just one uniform greyness...As I understand it:
1) 'Fog' will be reduced. But really, all this means is that the current short draw distance/fade to solid gray will be expanded so you can see further into the scene. The creepy vibe of the zone remains in full force, however, because of dramatic adjustments to the zone's scene file (which affects atmosphere and color).
Real fog has many different appearances; patchy, thick, thin, swirly, low lying... I've even seen it where it is like a wall, clear on one side and then bam! you're in fog (I've seen a few car accidents because of this).
Anyway... that's my 2 inf on fog.
I like fog...
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Also....
The other night, I witnessed Rangle Power Leveling Onna Tank....
jus' sayin'
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Quote:First, be sure that the "Full WYSIWIG" interface is enabled for your forum options;... That said, I now have my most-fearsome task...I have a Photobucket account; how do I link my base pics here?!
-lizGo to your User CP, Under Settings & Options on the side menu, Edit Options, scroll to the bottom where there is a box labeled "Message Editor Interface", select the WYSIWIG option, (save).
This will give you all the nifty editing tools in your post message window.
Next, open your Photobucket pic in another tab. There should be a "direct link" url option for your pic.; copy it.
In your forum reply/message window, click on the "Insert Image" button. Paste the "direct link" url in the pop up box. That should do it.
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Quote:The only thing along these lines that I can think of being misconstrued is the note that Freem's ability to use /r is not WAI. ( per Zwill ) Thus, the /r function may disappear, which would hamper communications for Freems.... I also check the community/dev digests fairly regularly and I couldn't remember anything along those lines. I also went back a few pages in both and couldn't find anything, so I'm guessing they were just misinformed about the dev post. ...
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Yeppers!
Thanks for the reminder, War.
This made it in on the last patch, I believe, though I don't remember reading it in the notes. I only saw it myself a couple days ago.
It's still one of those things you need to claim on each character via the e-mail claims. But once claimed, they go into the inventory under Room Details and act just like any other base item. (I think they also still show in Personal Items, but don't act like the regular inventory from there).
Yay!
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Quote:This would actually be a variation on the initial bug (that was fix't) where certain symbols did not show.... interesting thought.What some have suggested to the devs is that they scrap the "zero" SG logo and replace it with a "null" graphic that would produce blank banners and glass. Any SG that needed a "zero" as there logo could just use the letter "O".
From a programming standpoint, it should be far easier for them to blank out the code on an existing graphic than it is to expand the number of current logos and add a new one. The easier the fix is, the more likely it is to happen. Hopefully this could be in the works for us now.
-War Base-
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Quote:While I can't speak to some of the other claims Broom makes, I can say there HAVE been discussions on how gauntlet seems to interfere with the streakbreaker.Quote:Quote:<snip>...I mean, I love going into missions ... to beat on a bad guy until I am out of endurance and only have every other hit actually count toward his hit points....<snip>
... <snip>
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Quote:I have to admit, you have a point there....I keep being falsely accused of many things in this thread, but this is scrapping the bottom of the barrel. Just because I'm a native Washingtonian does NOT mean I had anything to do with "THAT" piece of fiction.
A true Washingtonian would have made the characters "rusty", not "sparkly".
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I just want to say, I do not envy the judges... at all.
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I am grateful for the new editing tools.
I am even grateful for the crazy bugs.
Why?
Because it means that *someone* is working on bases.
Even the bugs mean that *someone* has to work on bases to fix them.
HOPEFULLY, this means that *someone* will finally be getting a better handle on the code, and will be better informed/equipped to implement new things for bases in the future.
So, I can understand Fire Away's assertion that it's "just fluff", but they gotta start somewhere. And if they are having issues just implementing "fluff", then I'm glad they didn't start on something more complicated.
I would love to see more functionality for our SG members; but in the meantime, I'm grateful for fluff. Yes indeedy, I am.
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errrrrmmmm.....
Quote:The Player Event Resource Committee would like to thank all of the players who submitted an entry to compete in Design Challenge - Bases on a Budget! We were extremely pleased to receive 42 entries.... There are many passionate Base Builders and it will be amazing to see what can be done on a small budget!
-THE CONTESTANTS-
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Technology/Science
@Bo'Tanika -
As I mentioned in another thread, I like the idea of having a new room-type that toggles the defensive items to affect players... but I do not like the bug as it stands, base-wide. There are a LOT of beautiful bases that have these items as decor in several rooms. I'd hate to see them sacrificed for this bug.
ETA...
So that is to say thanks for putting it on the "fix it" list... =)
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Actually, it was mentioned in one of the base threads for open beta.
Quote:On the BVP bug...
It seems to be affecting only Villain Bases. I've chatted with another player on Victory who's villain base is attacking (and attackable), but not a hero.
The same is true for me. The items in my hero base are all flagged 'Ally', but the items in my villain base are attackable.
At least, from what I've heard (I don't have defensive items in any of my own bases).
Quote:Create a new room type so they only work in that room... a lot of people will be happy!
There has been a longstanding request by players to have a room type where defensive items will work against players.
On the other hand, players also want defensive items to "operate" (effects) but to be purely decorative (not affect players).
The idea of having a room type that toggles on the AFFECT would satisfy both camps, so those who just want the EFFECT would also get their candy.
As it currently stands, though, the bug is not ideal. I do not want to see the beautiful bases that folks have created using defensive items as decor sacrificed for it.
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Quote:Globals are unique across all servers. Only one person can have a given global name... 10 people cannot have the same global.... It only takes one to conflict, so it was unavoidable that *somebody* was going to loose out. I feel badly for those who lost their globals, but short of running a lottery for each conflict, there was really no "fair" way of resolving the issue.... so if 10 from the EU had the same global as 10 on the NA they would conflict....
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As TJ mentioned, there are the filename save and load commands that you can use.
Personally, I have saved all the things that *every* character uses as default. I have left certain keys "blank" specifically for movement and special powers.
Then, I have "stock" files for movement powers such as jump, fly or teleport (even have a set of files for jump/fly combo). These files are usually some form of rotating binds.
Then, I create individual character files for each character's special powers: Arti's file contains her armor toggles, Brigitte's file is for her kin powers, Bo's file has her binds for blastery goodness... etc.,.
I keep these files separate from the actual CoH folder.
For quick file loading, I've created a bind in the default file...
CTRL+B "beginchat /bind_load_file c:\CoH_binds\"
When I hit ctrl+b, it brings up the loadfile command string in the chat box; then all I have to do is fill in the blank at the end (jump.txt, or fly1.txt, or Arti.txt).
I have to admit, it was a while before I was brave enough to jump into creating custom bind files, but now I wouldn't trade the flexibility for nut'in.
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Uh-oh... Rangle has made his appearance... there can be no doubt that you are now somehow tied into one of his plots...
Take consolation in that you are in generally good company.
Welcome to Justice.
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