SG bases attack!


all_hell

 

Posted

After the 11/10/2011 patch I zoned into my supergroup base only to find that the base turretts were firing upon me. Other items in the base were selectable and could be attacked. However, I was not automatically made a level 50 as in a base raid.


 

Posted

Yes same thing happened to me while i was entering my sg base after a sg mate told me that the turrets were attacking him i thought he was joking around but once i entered Oh boy....funny.


 

Posted

Seriously?

this is awesome. I have a few deathtraps I need to see if I can survive.

I really hope it's not fixed before I can log in on Saturday.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Maybe they hired a new base designer from the other side of the world.


 

Posted

Stuck record time again...HOW did this make it Live?


 

Posted

New feature.

BvP

Base vs Player

Satisfies Base Community and PvP Community in one stroke.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Funny thing is, i put this in the Bug Forums in beta long ago.


Quote:
Originally Posted by OmniNogard View Post
Here's a fun bug i found, i set a Base Def Item(I.E. Chain Gun) and it started to attack me and i could attack it.

Edit to add: It seems anything that can be attack via raid(long gone) can be but it's you're own base so you can raid yourself. So one can lay down a few items to blow up then exit editor and destroy it for some small influ(26 i was getting on CGs) then sell it back for the same Pres that it was brought with.


Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).

 

Posted

I just logged in and added some defensive stuff to attack our base users. LOL!

I added a note in the MotD. That's fair, right?


 

Posted

i actually hope this bug isnt fixed then i can turn one of the useless decor rooms in my groups base into a sort of "danger room" lol

edit: well there are also bad sides to this bug, the base teleporters, teleport beacons, hospital pads, robo surgery, combat logs, auto doc, circuit breakers, any kind of generator for energy or control units are also attackable


 

Posted

Ya this is a bug i like but now i cant enter a few of my rooms >.> but now to go work on a danger room while this is still live.


Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).

 

Posted

As I mentioned in another thread, I like the idea of having a new room-type that toggles the defensive items to affect players... but I do not like the bug as it stands, base-wide. There are a LOT of beautiful bases that have these items as decor in several rooms. I'd hate to see them sacrificed for this bug.

ETA...
So that is to say thanks for putting it on the "fix it" list... =)

.


Quote:
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The BIG consolidated LIST for BASE LUV
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Posted

It would be cool to have a new "danger" room type, in which defensive items could be placed that always con as a foe and which attack.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
It would be cool to have a new "danger" room type, in which defensive items could be placed that always con as a foe and which attack.
Yes! People have been asking for that since bases were introduced.

I think this is the best bug ever, though I'm pretty fond of the humongosaurus zombies too. Or the ginormous player characters we used to get once in a while. That was a great bug. But the base coming alive and attacking you? Awesome. Like, Skynet test-bed awesome.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
Yes! People have been asking for that since bases were introduced.

I think this is the best bug ever, though I'm pretty fond of the humongosaurus zombies too. Or the ginormous player characters we used to get once in a while. That was a great bug. But the base coming alive and attacking you? Awesome. Like, Skynet test-bed awesome.
This would be a really cool idea, but then that would give us the false hope that they're paying attention to Bases :-/


 

Posted

I will almost regret when this is fixed. I actually spent a whole afternoon building and placing as many of the defense items as I could, just to finally see them in action after 7 years of playing (since I never managed to get into a base raid back in the day).


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Noting that Z mentioned it in the eventual fixes pile, I would like a chance to mess around with these sort of things before it goes away. :-p


 

Posted

Seems you'll have you chance. It isn't being fixed this patch.


 

Posted

I love the Danger Room Idea.



 

Posted

It's the only problem since Nov that we are enjoying! LOL...most our turrents are in areas that only lookee-loos and explorers would stumble on since our theme is a dimensional waystop not tech military base!

Since it is an interesting bug...itll be first fixed I'm sure. It isn't even in my list of ticketed items that grows every other day.


Tamayoke No Garimi: Tanking Life like a boss since 1965