Keybind Server folders
/bind_save_file filename
/bind_load_file filename
filename is in the format of filename.txt
Replace the word filename with a name you can remember for each character. It isn't set to load automatically with the characters but you can easily load the file each time you use the character.
I have a few using binds to load the file. It can probably be done with macros as well.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
As TJ mentioned, there are the filename save and load commands that you can use.
Personally, I have saved all the things that *every* character uses as default. I have left certain keys "blank" specifically for movement and special powers.
Then, I have "stock" files for movement powers such as jump, fly or teleport (even have a set of files for jump/fly combo). These files are usually some form of rotating binds.
Then, I create individual character files for each character's special powers: Arti's file contains her armor toggles, Brigitte's file is for her kin powers, Bo's file has her binds for blastery goodness... etc.,.
I keep these files separate from the actual CoH folder.
For quick file loading, I've created a bind in the default file...
CTRL+B "beginchat /bind_load_file c:\CoH_binds\"
When I hit ctrl+b, it brings up the loadfile command string in the chat box; then all I have to do is fill in the blank at the end (jump.txt, or fly1.txt, or Arti.txt).
I have to admit, it was a while before I was brave enough to jump into creating custom bind files, but now I wouldn't trade the flexibility for nut'in.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
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Or use the option provided from the Key Bindings tab in the Options menu. It should be called something like "Save Default Bindings" or some such. Pick a character, save his binds, then they will auto-apply to new charcters as they are created.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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/bind_save_file filename
/bind_load_file filename filename is in the format of filename.txt Replace the word filename with a name you can remember for each character. It isn't set to load automatically with the characters but you can easily load the file each time you use the character. I have a few using binds to load the file. It can probably be done with macros as well. |
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Or use the option provided from the Key Bindings tab in the Options menu. It should be called something like "Save Default Bindings" or some such. Pick a character, save his binds, then they will auto-apply to new charcters as they are created.
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They were asking about loading different keybinds for different characters, not creating a new default bind file to apply the same settings to all new characters.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I was wondering if there is a way to create keybinds for each created character?
It would work like this. You log on to a character and save the binds, the binds would be saved in a bind folder, for example:
City of Heroes/Keybinds (Folder)/(Server name)/(Character name)
I came up with this idea, cause I'm tired of having one keybinds file.
Rikti Invasion Music Video
Borg King MySpace
Help support my photography!!
My RedBubble Page
My Deviant Page
My Zazzle Page
My Characters:
Lady Sheenah on Liberty
Sukothai on Liberty
The Gymnist on Liberty