Ideon

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  1. Alternate animations for standard running would be nice, though I'm not sure how that would be implemented. Tailor maybe?

    For Broadsword, more animations would be neat. How about for Whirling Sword, a Zelda-style whirling blade move alternate animation?

    I agree on any of the element fighting sets to have non-weapons/all-weapons as attacks too.
  2. Ideon

    Channel limits

    My suggestion is quite basic and simple. Please increase the limit of channels you're allowed from 10 to something higher like 15 or 20 please. :3
  3. Quote:
    Originally Posted by Fusion_7 View Post
    For my toons, I always neglected picking up Super Speed as power. That is until I built my first Scrapper Toon recently. I wanted her to have quick reflexes as part of her powersets and Super Speed fit the bill with that.

    Being that I haven't tried Super Speed since the first part of 2009, I noticed something that always annoyed me was gone. It was that constant humming sound that came along with it. Now, it only happens when you turn the power on and then goes silent . I think back then, I made a suggestion to the dev's to either change that annoying humming sound or silence it altogether. Well, it looks like someone listened.
    There was a whole ton of other sounds which were more annoying than Super Speed, such as Targeting Drone, and Dark Armor toggles. I'm almost 100% certain you weren't the only one complaining about the sounds. :3
  4. On reading this, the sudden possibility that the child may not have wanted to go into superheroics, having been pretty much forced into it by his parents, spawned a dark rebellious future... maybe something for a Praetorian double, perhaps? XD
  5. I'd like the devs to make Mystic Fortune only work on teammates and not on random people. Then, they can remove the prompt so people who are RPing or people who hate random drive-by buffers can't complain about it. People who want the buff quick (i.e. people who are teaming) without any distractions get benefits out of it too!

    Once the prompt option is made for auto or off, then they can move it back to affecting anyone. :3
  6. I think you should roll a War Mace alt and keep both. Make this one a Praetorian double or something, haha. Or a Crey clone! Or, or... (etc etc)
  7. You can always make a bind to switch between the two, but you'll never get them working together. :3

    /bind T "powexec_name Combat Jumping$$powexec_name Ninja Run"

    This will bind both powers onto T on your keyboard, with Ninja Run activating first. Pressing T will switch it to Combat Jumping, providing you don't interrupt the process with attacks. :3
  8. Quote:
    Originally Posted by SkarmoryThePG View Post
    No, the tier 9 is not the same. MoG is much more powerful and much shorter.

    I also tried and don't enjoy Willpower. I blame the lack of a click heal. Yes, I know RotC is a strong enough heal, but it's not a click. It's not there to psychologically help me when I need it.
    I'll assume you were replying to me, when I say it's the same, I mean by the fact that it is unaffected by recharge rates, meaning you don't need to take hasten to improve its performance, not that it's on the level of MoG or duration. :3

    Well, if you honestly don't want Hasten, work on defenses and take Tough to soften blows a little. The higher your defenses are, the less you'll need to heal. If you take Broadsword or Katana, it's more easier to softcap your melee defense, and then you won't really need to worry too much about Hasten.
  9. Quote:
    Originally Posted by SkarmoryThePG View Post
    Well then, guess I'm back to square one in picking a secondary.
    Well, if you like the idea of regeneration and don't want hasten, try willpower, as others have said. Willpower has stacks of regeneration when you're against larger mobs, and is generally unaffected by recharge. Even the Tier9 is the same, it specifically blocks any +recharge or -recharge.
  10. Quote:
    Originally Posted by Siolfir View Post
    Except that it's not. It's up there, but there are several other attacks with better DPA - Gloom isn't even in the top 5.

    More specifically, Clobber, Energy Transfer, Knockout Blow, and Incinerate fill in the rest of the top 5 - Gloom is #6, meaning that it's probably going to be one of the best attacks you could fit in your chain, assuming you don't have redraw to worry about (in which case the redraw can hurt your chain more than Gloom helps).
    I suppose it wouldn't hurt to notice that Gloom is the highest ranged DPA power for Brutes then. :3
  11. Ideon

    World Cup 2010

    Quote:
    Originally Posted by EU_Damz View Post
    So england kicks off in less than 45 minutes, predictions as to the excuses today?

    [bet the irish are loving france losing atm]

    Only seen the starting 11 and not the subs but i think today just going to be a walkover for england for some reason.

    Im going for an ambitious 5 - 1 to england
    So much wishful thinking. :3
  12. Ideon

    Vanguard Merits

    You get one Vanguard merit for completing any mission given by a Vanguard contact as well. :3
  13. Quote:
    Originally Posted by Lady Arete View Post
    *sniff* Circle of Thorns... invading Paragon City and I could not be there.
    /em goes towards a (dark) corner to pout
    You missed tons of lag, multiple level 54 Arch-Mages (normal Boss mages with 75% res to everything like in that Shadow Shard mission), and level 54 AV Akarist from early Reichsman TF before he was pulled due to plot errors. o_O
  14. Be careful when Statesman uses his Tier 9. His fourth PBAoE attack, "Zeus' Lightning Bolt", becomes unlocked, and he'll use it as soon as it's available... and it's on a pretty short timer, haha.

    Fourth because he also has Footstomp, Handclap (which does damage), and Hammer of Might.
  15. On my nin/nin stalker, I plan on using dual builds. One with Soul, one with Leviathan. While Soul is probably more useful to me, having Watersprout to play with sounds fun, haha.
  16. Actually, nevermind, just looked it up, it's fixed. This helps my Electric/Electric Brute reach 35% melee defense, haha.
  17. Just asking, has Chain Induction from Electric Melee been fixed yet when adding damage procs in, or is it still broken?

    The broken part refers to procs changing Chain Induction's normally 100% chance of jumping to another enemy in range if target isn't dead to that of the proc's percentage to fire (so adding, say, Touch of Death's proc would change Chain Induction's chance to jump from 100% to 15%)
  18. If you can softcap, any AT should be able to take down a standard Elite Boss on their own.

    Fortunata can softcap all three at once, though it might be a bit expensive. As for AVs, it might be a bit harder as Fortunata doesn't have access to -regen (if I remember).
  19. If the choice for Mystic Fortune prompt can't be coded in, how about removing the prompt again, but changing it so it can only affect people in your team? That way, people who hate drive-by buffers can't complain, and people who are actually using the prompt (people who play in teams) benefit too. :3
  20. I think the best way to fix it is to remove the prompt, but make it so you can only cast on team members (i.e. if they're not in your team, the power won't work on them). Problem solved for people who hate drive-by buffers, and for people who don't want the prompt!

    If you're in a team and you have to tell people you don't want the fortune and they don't listen, simply find another team!
  21. Suggestions for Devices, hrm...

    Web Grenade - this one is fine as it is. About the most it might need is a range increase from 50ft, but some other sets have a short range immobolise too.

    Caltrops - this one is probably fine as it is. You can't really improve this one too much without changing it a lot (maybe have Knives of Artemis-style recharge? I dunno)

    Taser - this one was actually already buffed a number of issues back (melee ranged changed into 20ft range). Maybe bump the range up a bit more to 40ft or change it into a hold instead? Taser Dart from tech origin power has a chance to hold, Taser could be a full powered version of that in concept.

    Targeting Drone - Fine as it is.

    Smoke Grenade - copy the Night Widow's Smoke Grenade to remove the need for accuracy when hurling.

    Cloaking Device - How about copying the stealth attacks from the PPD Ghosts? First hit would be a critical attack (barring AoEs maybe). This would be an interesting alternative to Build Up.

    Trip Mine - decrease the animation time to 4 seconds (interrupt 3 seconds).

    Time Bomb - UGH. I don't know how to fix this without changing it completely. Maybe just replace it entirely with something useful from Traps powerset, or a battle version of Trip Mine which you can use in combat with no interrupt time? How about something called Mine Field - you lob a bunch of small bombs around yourself which do a twin 50% chance for mag3 stun/50% chance for knockback along with moderate damage?

    Gun Drone - this was already buffed so that it could fly. How about copying the Malta one a bit more? Shorten animation time to 3 seconds, remove interrupt time, allow Gun Drone to remain alive if Blaster is defeated before self destruct (after 90 seconds) kicks in. Having it remain alive can mean Blaster is able to get back up with awaken while Gun Drone is distracting whatever killed him.
  22. Quote:
    Originally Posted by Ideon View Post
    /macro PLZ say "SB PLZ"

    /macro THX say "THX 4 SB"

    Move both buttons as required around your normal buttons and click repeatedly (as you need to grab attention, fill up the chat window!) when necessary.

    If you like, make extra buttons with different requests and thank you messages to vary up your routine (and to stop your teammate from thinking you have it on bind). :3






    (this is a joke post, by the way, please don't take it seriously)
    Quick update, I actually did this for real when I played with a weird kin player who insisted on being asked for Speed Boost. So I whispered the team to set this up, and we drove the kin player bonkers when all of us repeatedly mashed the PLZ and THX buttons . XD
  23. Dr. Quaterfield Task Force, the super long one...

    JUST UNDER SIX HOURS BLEARGH NEVER AGAIN

    (cries as Ideon realises he has four other blueside badgers who need it sooner or later)
  24. Thanks for the two builds, both of you. :3 Some of it is pretty interesting in slotting choices, which I'll change my build with.

    Reason why I took Eagle's Claw - I feel bad about giving up a Tier9 primary power, haha. It's the same with my Fire/Shield Scrapper - I took the tier9 even though it's slow, because... well.. it's Tier9! XD

    As for Fire Mastery, I took it due to wanting at least one range attack. A hold power (even if on a somewhat long timer), and a range attack doesn't seem too bad. My original build had hover and energy torrent in, which was pretty weird.

    Hoping Scrapper Fly gets fixed someday... the drifting when slowing down or changing directions is really apparent after playing other flying alts such as Controller or Brute. But until then, I'll manage.
  25. My Martial Arts/Regeneration Scrapper has always felt noticeably squishy to me in teams, which has caused me to take this particular Scrapper into 'solo mode', which I'm somewhat unhappy with.

    Having reworked a new build which takes advantage of IO bonuses, I've pushed the Smash/Lethal defense up to 30% which should help against a lot of attacks. This particular build takes advantage of the 60 month vet badge, and thus, forgoes Air Superiority in order to just take Fly (concept travel power, don't ask me to take Super Speed or Super Jump please :3). I used to have Air Superiority instead of Crippling Axe Kick due to hatred of the latter's animation (it just looked so weird, a kick which looks like it is purposely missing the opponent before turning into an axe kick? Why not just connect the kick in the first place?), but with alternative animations, I guess I can pick it up again.

    Slots may also be numbered weirdly, this isn't a levelling build, but a respec build, thus the odd level slotting choices.

    Boxing is there to be a IO mule, I probably won't use it in combat except if desperate for an attack from being slowed or something, haha.

    Dull Pain is almost perma, but only when Hasten is active (which caps Hit points). I figure having 30 smash/lethal defense should stop me having to rely on it so much.

    Any suggestions to make the build better? I can't afford PvP recipes (or most Purples, for that matter), so everyone is from normal IOs or rollable via merits or tickets, along with the odd Hamidon enhancement.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lycoris: Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Fitness
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (40) Numina's Convalescence - Heal
    • (40) Regenerative Tissue - +Regeneration
    • (40) Regenerative Tissue - Heal/Endurance
    Level 2: Reconstruction
    • (A) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    • (17) Doctored Wounds - Heal
    • (23) Doctored Wounds - Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod
    • (39) Endurance Modification IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Crane Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    Level 10: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge
    • (23) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (25) Doctored Wounds - Heal
    • (31) Doctored Wounds - Recharge
    Level 12: Focus Chi
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 14: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Integration
    • (A) HamiO:Golgi Exposure
    • (31) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Endurance
    Level 18: Crippling Axe Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Recharge
    Level 20: Fly
    • (A) Flight Speed IO
    Level 22: Swift
    • (A) Run Speed IO
    Level 24: Health
    • (A) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - Heal/Recharge
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 28: Instant Healing
    • (A) Numina's Convalescence - Heal/Recharge
    • (36) Miracle - Heal/Recharge
    • (43) Doctored Wounds - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Miracle - Heal/Endurance/Recharge
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Resistance/Endurance/Recharge
    • (37) Steadfast Protection - Resistance/+Def 3%
    Level 32: Eagles Claw
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (34) Crushing Impact - Accuracy/Damage/Recharge
    Level 35: Stamina
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod
    • (36) Endurance Modification IO
    Level 38: Moment of Glory
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Recharge
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (43) Lockdown - Endurance/Recharge/Hold
    Level 44: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 49: Revive
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 6: Ninja Run