Looking for a good Regen guide...


BrandX

 

Posted

What are you looking for specifically?

Are you looking for something that describes what the powers do? If so go here: http://wiki.cohtitan.com/wiki/Regeneration

Mid's Hero Designer is also a great tool for understanding how the powers work. For this go here: http://www.cohplanner.com/

Overall Regeneration is a set that is designed around the idea of self healing. If you follow the old guides keep two things in mind regarding some Regeneration changes.

  • Instant Healing used to be a toggle but is now a click on a very long recharge timer.
  • Moment of Glory (MoG) used to be a long duration "God mode" power that made you unaffected by heal powers. This has been changed to a 15sec duration Defense and Resistance boost.


 

Posted

Here's my "guide":

“There are definitely other approaches, but here's what I'd consider a basic plan for the Regeneration secondary using SOs or common IOs:
  • Fast Healing at 1, 3 heals
  • Reconstruction nice and early, 3 heals, 3 recharges
  • Quick Recovery nice and early, 1 endurance modifier at first, add 1 or 2 more as necessary
  • Dull Pain when or shortly after when available, as there is a lot to squeeze in at that level, 3 heals, 3 recharges
  • Integration at 16, 3 heals, possibly 1 endurance reducer
  • Resilience when and if you can work it in, 1 resist
  • Instant Healing when or shortly after when available, 1-3 recharges, no heals unless you're swimming in slots
  • Skip Revive
  • Moment of Glory when or shortly after when available, 3 recharges
  • Hasten when convenient, 3 recharges
  • Health when convenient, 3 heals
  • Tough when convenient, 3 resists, 1 endurance reducer
  • Stamina if and when you start having endurance trouble, which may not be until 30 or later, 1 endurance modifier at first, add 1 or 2 more as necessary"


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Eeew. No. Never. Not in my build. Hate hasten. It burns us, precious.
Regen benefits greatly from Hasten and +recharge IO bonuses. Its something to consider seriously. Some of regen's best powers are on long timers e.g. MoG, Instant Healing. Your survivability will go up significantly the more often these powers are available.


 

Posted

Regen THRIVES on recharge, all that it can get. But if I can't talk you into Hasten or out of Regen, then I recommend going with Katana or Broad Sword as your primary, and amassing a collection of defensive powers and bonuses (Divine Avalanche or Parry, Combat Jumping, Tough, Weave, Maneuvers, Tactics with a Gaussian set, Steadfast Protection unique). It should work out fine.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Regen THRIVES on recharge, all that it can get. But if I can't talk you into Hasten or out of Regen, then I recommend going with Katana or Broad Sword as your primary, and amassing a collection of defensive powers and bonuses (Divine Avalanche or Parry, Combat Jumping, Tough, Weave, Maneuvers, Tactics with a Gaussian set, Steadfast Protection unique). It should work out fine.
What would you suggest for one looking to turn a /Regen into an AV soloing build? Defense Bonuses or MORE RECHARGE?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
What would you suggest for one looking to turn a /Regen into an AV soloing build? Defense Bonuses or MORE RECHARGE?
Why not both? They're not mutually exclusive. In fact, they often come hand in hand.


 

Posted

Quote:
Originally Posted by Umbral View Post
Why not both? They're not mutually exclusive. In fact, they often come hand in hand.
Well going that route, what would you consider a good number to aim for on Defense?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Well going that route, what would you consider a good number to aim for on Defense?
I would aim for at least 20%. By that same token, I'd aim for at least 55% +rech (exclusive of Hasten).


 

Posted

This is a quick build I threw together with about 30 defense to melee, and one use of parry will cap it. The other positions are not ver high, just what weave/cj gives them. It has roughly 65% rech bonuses as well. Keep in mind I'm not an expert at making builds, but it should be pretty good. No purps for cost concerns.


Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(46), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dam%(50)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(37)
Level 8: Divine Avalanche -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21), LkGmblr-Rchg+(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(50)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(50)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 15.2% Defense(Smashing)
  • 15.2% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.8% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 65% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 34% Enhancement(Accuracy)
  • 24% Enhancement(Heal)
  • 5% FlySpeed
  • 175.7 HP (13.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 11.6%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 6.6%
  • 2.5% (0.04 End/sec) Recovery
  • 44% (2.46 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed



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Posted

Quote:
Originally Posted by Umbral View Post
Why not both? They're not mutually exclusive. In fact, they often come hand in hand.
What he said.

Mind you, if I were respec'ing Werner, the first thing I'd look at is soft-capping, and if it could be done practically. I'm not sure it could, but that's where I'd start, and recharge would get sacrificed for that. Then I'd compare it to more traditional builds in my spreadsheet to see which way I wanted to go.

One problem with that approach is not having perma Dull Pain. Perma Dull Pain is really convenient for AV soloing since you want a big buffer against a series of lucky hits. But that series is much less likely if you're soft-capped, plus your passive regeneration will keep you topped up pretty well, plus you'll still be running Dull Pain a lot, even if it isn't perma.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Eeew. No. Never. Not in my build. Hate hasten. It burns us, precious.
Horrible idea not taking hasten for a regen. I mean you can skip it but it gimps you. Regen is about click powers and the faster they are available, the more survivable you are. If that doesn't appeal to you because of concept or some other reason, consider WP.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Horrible idea not taking hasten for a regen. I mean you can skip it but it gimps you. Regen is about click powers and the faster they are available, the more survivable you are. If that doesn't appeal to you because of concept or some other reason, consider WP.
To be fair/thorough, your "gimped" statement depends more on the player's expectation. For my MA/Regen, I'm fine fighting at 2-3/+2, since he's ST oriented, and I'd rather fight EBs solo. I have a decent chunk of global recharge (30ish percent) and Dull Pain and IH are up as much as I need them.

I'm sure that would be gimped to some people, but it's good for me (and I could up my difficulty a bit, though I tend to like running through the stories more than having a decent challenge with each mob- I just like beating stuff up). So it depends on what the OP wants. If he wants and needs to play at the screaming edge, he'll want more global recharge than I have or hasten.

I'm still debating what to do with the level 49 power pick on my guy. I grabbed CAK to see if I like it (I don't) there, so I'm debating either Hasten, or Warrior's Challenge to help teammates if they get in trouble (and to slot it with the Perfect Zinger proc for the lulz of dropping Hellions when I taunt them). As you can see, I lean more toward the fun and goofy with my Scrappers.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I'm sure that would be gimped to some people, but it's good for me (and I could up my difficulty a bit, though I tend to like running through the stories more than having a decent challenge with each mob- I just like beating stuff up). So it depends on what the OP wants. If he wants and needs to play at the screaming edge, he'll want more global recharge than I have or hasten.
True, but you would be much stronger with hasten than without. That's necessarily not true of secondaries like WP or SR. By not taking hasten, you're turning down 70% recharge which helps out in tough fights and makes all your mini-godmode clickies come back faster (Dull Pain, IH, MoG).


 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Well then, guess I'm back to square one in picking a secondary.
Well, if you like the idea of regeneration and don't want hasten, try willpower, as others have said. Willpower has stacks of regeneration when you're against larger mobs, and is generally unaffected by recharge. Even the Tier9 is the same, it specifically blocks any +recharge or -recharge.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

No, the tier 9 is not the same. MoG is much more powerful and much shorter.

I also tried and don't enjoy Willpower. I blame the lack of a click heal. Yes, I know RotC is a strong enough heal, but it's not a click. It's not there to psychologically help me when I need it.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Have a 50 of that already, plus it doesn't fit the theme.

Invuln and WP fit the theme, but are both "stand there and dish it out", not jumpy enough for me. Plus I don't like crashing godmodes.

Elec is good but doesn't fit the theme. Fire doesn't fit theme at all. Plus, have one of each.

Hate Super Reflexes. Ninjitsu is good but would rob me of my AoE. Stalker Willpower, same. Shield Defense, doesn't fit theme, not even sure I can combine it with KM.

Regen, needs Hasten, the character killer.

Did I miss something? So yeah, I'm a bit reaching here.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Did I miss something?
Energy Aura


@Scorpio EU

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
No, the tier 9 is not the same. MoG is much more powerful and much shorter.

I also tried and don't enjoy Willpower. I blame the lack of a click heal. Yes, I know RotC is a strong enough heal, but it's not a click. It's not there to psychologically help me when I need it.
I know what you're talkin about with the lack of a self heal in WP, but at the same time my /WP is probably one of the strongest scrappers I have. But keep in mind that Aid Self is available to any secondary, from the pools. WP doesn't require any recharge to function well, my FM/WP doesn't have Hasten.

Another possibility with WP is using Dark Melee. Dark Melee's Siphon Life is a nice heal to go along with your regen. Its a click heal as well, just needs a target to work.


 

Posted

Quote:
Originally Posted by Reverence View Post
I know what you're talkin about with the lack of a self heal in WP, but at the same time my /WP is probably one of the strongest scrappers I have. But keep in mind that Aid Self is available to any secondary, from the pools. WP doesn't require any recharge to function well, my FM/WP doesn't have Hasten.

Another possibility with WP is using Dark Melee. Dark Melee's Siphon Life is a nice heal to go along with your regen. Its a click heal as well, just needs a target to work.
Bad experiences with Aid Self + tight build (I'm one of those people who HAS to take almost everything in primary and secondary). Friend has a bitchin' DM/WP brute, but I'm aiming for Kinetic Melee here.

[edit] Huh, didn't this forum used to smoosh together double posts?


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Have a 50 of that already, plus it doesn't fit the theme.

Invuln and WP fit the theme, but are both "stand there and dish it out", not jumpy enough for me. Plus I don't like crashing godmodes.

Elec is good but doesn't fit the theme. Fire doesn't fit theme at all. Plus, have one of each.

Hate Super Reflexes. Ninjitsu is good but would rob me of my AoE. Stalker Willpower, same. Shield Defense, doesn't fit theme, not even sure I can combine it with KM.

Regen, needs Hasten, the character killer.

Did I miss something? So yeah, I'm a bit reaching here.
If you eliminate FA, EA, Nin, ElA, SR, WP, Inv, SD, DA and Regen.... all you're left with is Stone or Ice... or forget Kin melee all together.

Here's an idea with Regen, I'm not sure how much KD/KB is in Kinetic melee, but you could slot some Force Feedback +recharge procs in a couple powers. Those tend to fire pretty often and help with long recharge powers if you're skipping hasten. Add those in with global recharge sets and you're in good shape.