Martial Arts/Regeneration Scrapper build
I think it's ok. I tweak it a little such that it has slightly higher regen, hp and recharge.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
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Lycoris: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
Level 1: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(40), Numna-Heal/EndRdx(40)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(17), Dct'dW-Rchg(23)
Level 4: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(37), EndMod-I(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25)
Level 12: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15)
Level 14: Boxing -- Empty(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx(34), Numna-Regen/Rcvry+(34)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
Level 20: Fly -- Flight-I(A)
Level 22: Swift -- Run-I(A)
Level 24: Health -- RgnTis-Regen+(A), Numna-Heal(37), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(46)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(46)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal(36), Dct'dW-Rchg(43)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(36), EndMod-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), LkGmblr-EndRdx/Rchg(43), RechRdx-I(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Ring of Fire -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
Any suggestions to make the build better? I can't afford PvP recipes (or most Purples, for that matter), so everyone is from normal IOs or rollable via merits or tickets, along with the odd Hamidon enhancement.
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The biggest suggestion I can make is to get more recharge. You could stand to switch the slotting on IH to 5 piece Doctored Wounds for the 5% +rech, which will do more for you than a +regen and a +recov set bonus (neither of which is going to do a substantial amount for your survivability. Losing a bit of +regen in IH isn't really going to affect you much anyways, because only 200% of the 800% +regen that IH provides baseline is enhanceable so it's a matter of a few hp/sec while IH is active which isn't going to amount to much.
I'd also get rid of Revive for Resilience to save you slot in Tough (and net you more s/l resist than you're currently packing). Revive is, as I see it, a completely useless power: it's an awaken on a 5 minute base recharge. It doesn't even provide you with immunity while you're standing up and doesn't have any secondary effects.
From what it looks like, you went more than a bit overkill on +recov. In general, you only need roughly 3 end/sec passive gain in order to be endurance sustainable. You're packing 3.74 end/sec (remember to factor in those Perf Shifter procs that each add .2 end/sec), and that's discounting the substantial endurance returns in MoG. Without Stamina, you'd still be largely endurance sustainable (you'd be a bit short on passive, but MoG's periodic +recov would put you in the black), so you might want to consider going without and using those power picks in a more useful way.
Similarly, I'm not entirely sure why you went with Blaze Mastery if you weren't going to pick up Fireball. That's really the only reason to pick up the pool, as far as I'm concerned. If you dropped Fitness and Blaze Mastery for Body Mastery (PP and CP) and Leadership (Tactics and Maneuvers), you'd be able to pick up more defense, more tohit, more recharge, and still be just as endurance sustainable, if not more. I'd also use that extra power pick (since you're giving up 5 powers and only picking 4) to take Hover. I'm not sure if you're aware, but it's an insanely good power pick, considering it's price, +def bonus, and ability to take an LotG +rech.
Here's the MA/Regen build I've got on hand. It manages more defense (and uses positional rather than typed, though it's not hard to switch out 6 piece ToD for 4 piece Kin Combat and a Mako's), perma-DP, and infinite endurance sustainability. It doesn't have Eagles' Claw for good reason: numerically, the attack is sub par compared to CAK. If you want to switch out Leaping for Flight, it's not hard to simply exchange CJ for Hover and SJ for Flight (and, yes, you'll want to keep Hover because of that sweet +rech and +def).
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), RgnTis-Regen+(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Winter-ResSlow(50)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 12: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), RechRdx-I(45)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Mrcl-Heal(27), Mrcl-Heal/EndRdx(27)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 22: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def/EndRdx(48), GftotA-Run+(50)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def/EndRdx(48), GftotA-Run+(50)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Warriors Challenge -- Acc-I(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
Thanks for the two builds, both of you. :3 Some of it is pretty interesting in slotting choices, which I'll change my build with.
Reason why I took Eagle's Claw - I feel bad about giving up a Tier9 primary power, haha. It's the same with my Fire/Shield Scrapper - I took the tier9 even though it's slow, because... well.. it's Tier9! XD
As for Fire Mastery, I took it due to wanting at least one range attack. A hold power (even if on a somewhat long timer), and a range attack doesn't seem too bad. My original build had hover and energy torrent in, which was pretty weird.
Hoping Scrapper Fly gets fixed someday... the drifting when slowing down or changing directions is really apparent after playing other flying alts such as Controller or Brute. But until then, I'll manage.
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
My Martial Arts/Regeneration Scrapper has always felt noticeably squishy to me in teams, which has caused me to take this particular Scrapper into 'solo mode', which I'm somewhat unhappy with.
Having reworked a new build which takes advantage of IO bonuses, I've pushed the Smash/Lethal defense up to 30% which should help against a lot of attacks. This particular build takes advantage of the 60 month vet badge, and thus, forgoes Air Superiority in order to just take Fly (concept travel power, don't ask me to take Super Speed or Super Jump please :3). I used to have Air Superiority instead of Crippling Axe Kick due to hatred of the latter's animation (it just looked so weird, a kick which looks like it is purposely missing the opponent before turning into an axe kick? Why not just connect the kick in the first place?), but with alternative animations, I guess I can pick it up again.
Slots may also be numbered weirdly, this isn't a levelling build, but a respec build, thus the odd level slotting choices.
Boxing is there to be a IO mule, I probably won't use it in combat except if desperate for an attack from being slowed or something, haha.
Dull Pain is almost perma, but only when Hasten is active (which caps Hit points). I figure having 30 smash/lethal defense should stop me having to rely on it so much.
Any suggestions to make the build better? I can't afford PvP recipes (or most Purples, for that matter), so everyone is from normal IOs or rollable via merits or tickets, along with the odd Hamidon enhancement.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lycoris: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Fast Healing- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Numina's Convalescence - Heal
- (40) Regenerative Tissue - +Regeneration
- (40) Regenerative Tissue - Heal/Endurance
Level 2: Reconstruction- (A) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (23) Doctored Wounds - Recharge
Level 4: Quick Recovery- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (39) Endurance Modification IO
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Crane Kick- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
Level 10: Dull Pain- (A) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
- (31) Doctored Wounds - Recharge
Level 12: Focus Chi- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 14: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Integration- (A) HamiO:Golgi Exposure
- (31) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
Level 18: Crippling Axe Kick- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
Level 20: Fly- (A) Flight Speed IO
Level 22: Swift- (A) Run Speed IO
Level 24: Health- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Recharge
Level 26: Dragon's Tail- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 28: Instant Healing- (A) Numina's Convalescence - Heal/Recharge
- (36) Miracle - Heal/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Miracle - Heal/Endurance/Recharge
Level 30: Tough- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Steadfast Protection - Resistance/+Def 3%
Level 32: Eagles Claw- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
Level 35: Stamina- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (36) Endurance Modification IO
Level 38: Moment of Glory- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Recharge
Level 41: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (43) Lockdown - Endurance/Recharge/Hold
Level 44: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Weave- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Revive- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 6: Ninja Run
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller