nin/nin build review please


Ideon

 

Posted

This is my first stalker build. I usually solo PVE and dabble PVP any help would be great.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

stalker2: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Gambler's Cut

  • (A) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (3) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Chance of Damage(Negative)
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (9) Touch of Death - Damage/Endurance/Recharge
Level 1: Hide
  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
Level 2: Flashing Steel
  • (A) Obliteration - Damage
  • (5) Obliteration - Damage/Recharge
  • (7) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Recharge
  • (31) Eradication - Damage
Level 4: Ninja Reflexes
  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Red Fortune - Defense
  • (13) Red Fortune - Defense/Endurance
  • (15) Gift of the Ancients - Defense
  • (15) Gift of the Ancients - Defense/Endurance
Level 6: Assassin's Blade
  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)
Level 8: Danger Sense
  • (A) Shield Wall - Defense
  • (21) Shield Wall - Defense/Endurance
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Red Fortune - Defense
  • (25) Red Fortune - Defense/Endurance
Level 10: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Placate
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 18: Divine Avalanche
  • (A) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Red Fortune - Defense
  • (33) Serendipity - Defense
  • (34) Serendipity - Defense/Endurance
  • (34) Serendipity - Endurance
Level 20: Hurdle
  • (A) Jumping IO
Level 22: Health
  • (A) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Miracle - Heal
  • (36) Miracle - +Recovery
Level 24: Stamina
  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (37) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (37) Adrenal Adjustment - EndMod
  • (39) Energy Manipulator - EndMod
Level 26: Kuji-In Rin
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 28: Kuji-In Sha
  • (A) Aegis - Resistance
  • (40) Aegis - Resistance/Endurance
  • (40) Impervium Armor - Resistance
  • (42) Impervium Armor - Resistance/Endurance
Level 30: Soaring Dragon
  • (A) Hecatomb - Damage
  • (42) Hecatomb - Chance of Damage(Negative)
  • (42) Gladiator's Strike - Accuracy/Damage
  • (43) Gladiator's Strike - Damage/Recharge
  • (43) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 32: Golden Dragonfly
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Scirocco's Dervish - Accuracy/Damage
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 35: Boxing
  • (A) Damage Increase IO
Level 38: Kuji-In Retsu
  • (A) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Serendipity - Defense
Level 41: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (43) Impervium Armor - Resistance
  • (46) Impervium Armor - Resistance/Recharge
  • (48) Impervium Armor - Endurance/Recharge
Level 44: Weave
  • (A) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Moonbeam
  • (A) Sting of the Manticore - Accuracy/Damage
Level 49: Soul Storm
  • (A) Devastation - Accuracy/Damage
  • (50) Devastation - Damage/Endurance
  • (50) Devastation - Accuracy/Damage/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 6: Ninja Run


 

Posted

Since no one has responded, I'll step up.

May I ask what you're trying to accomplish with this build? Knowing what you want to achieve would go a long way towards tailoring my advice, but some things right off the top of my head:

The build you posted is waaaay too expensive for what it does. If you've got the infamy/recipes/merits to build it, stop and ask yourself what you want out of it before you go any further.

First of all, all that infamy spent on things like numina's and pvp recipes ought to go towards reaching the soft cap without requiring Ku Jin Retsu, and you fall around 5% short of that. Also, once you reach the soft cap, Retsu's value drops dramatically. You might be better served to drop Retsu in that case and take something like Combat Jumping.

Also, do you intend to exemp down for any reason, like oroborous? If so, then you need to think about what levels you're going to exemp to and take powers accordingly. Powers like Placate, Ku Jin Sha and Kuji In Rin shouldn't be put off. Especially Kuji In Rin. Do you REALLY want to wait until your mid 20's for mez protection?

You mentioned some PVP. I wouldn't take this build anywhere near a zone or arena. You don't have stealth or a stealth IO, so it's a guarantee that they'll see you in any zone but Siren's, and I'm pretty most people will see you there, too.

Also, you really want to take Blinding Powder.

Okay, having said all that, let me stop right there and - rather than try to fix the build you've got - let me offer up some builds that will give you more bang for your infamy.

If you're going for softcapping, you really don't even need IO's. Here's a build that uses just common IO's and SO's and hits the soft cap (or nearly so when hide is suppressed):

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Strykir Softcapped CHEAP: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Gambler's Cut -- Acc-I(A), Acc-I(3), Dmg-I(5), Dmg-I(9), Dmg-I(11)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39)
Level 2: Ninja Reflexes -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(15), EndRdx-I(46)
Level 4: Danger Sense -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(15), EndRdx-I(46)
Level 6: Assassin's Blade -- Acc(A), Acc(7), Dmg(7), Dmg(9), Dmg(11)
Level 8: Build Up -- RechRdx(A), RechRdx(13), RechRdx(34)
Level 10: Swift -- Run(A)
Level 12: Placate -- RechRdx(A), RechRdx(13), RechRdx(31)
Level 14: Hurdle -- Jump(A)
Level 16: Kuji-In Rin -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Divine Avalanche -- Acc(A), Acc(19), Dmg(19), Dmg(34), Dmg(37)
Level 20: Kuji-In Sha -- RechRdx(A), RechRdx(21), RechRdx(21), Heal(40), Heal(40), Heal(43)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Caltrops -- Dmg(A), Dmg(25), Dmg(25), RechRdx(31), RechRdx(31), RechRdx(39)
Level 26: Soaring Dragon -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(29)
Level 28: Stealth -- EndRdx-I(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(45)
Level 30: Maneuvers -- EndRdx-I(A), EndRdx-I(40), DefBuff-I(43), DefBuff-I(46), DefBuff-I(50)
Level 32: Golden Dragonfly -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Blinding Powder -- RechRdx(A), RechRdx(36), RechRdx(36), Acc(36), Conf(37), Conf(37)
Level 38: Boxing -- RechRdx(A)
Level 41: Water Spout -- RechRdx-I(A), RechRdx-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), Dsrnt-I(48)
Level 44: Tough -- EndRdx-I(A)
Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 0: Ninja Run
------------
Set Bonus Totals:


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1493;645;1290;HEX;|
|78DA9D94DB72D2501486372440295040AC8552E8C19EAB94DE79B8709CB68E1DA1A|
|28CA3A38E4C84DDB22D139824567BE703F80ADE3A1E5F405FC5D7F01AD7DA6BA54A|
|DA2B33E5FF60E5FF57D6CE4E5A7FBB9314E2DD2D114A6DF72CD76D353DAB77249D4|
|8DD3A54ED7CD3734E8E9433D7EC1F786D6B30909DB9EDBBBBB71B31214481ADADBA|
|EC4959D957F62BABD57CD3773A79FFCC8E3C90B64BE794E7BECEEED95DE948DBABF|
|85F928D7EBF57B9A33C5BBA6E56FFD8B38F95AB5EAA9EF24ED2BA529356473A6E57|
|0D526C3FEC7ACA3E2CEF0E54BBE25FAC268F95E5752DBB55B75C4F3A277918720D3|
|E1FE3828FA129A6015B228C58116649FF1A238C9774F11EDA43DA1E16657D667904|
|353084C86084A814264C10AECE6BD4C167B0CFA033E679BE4FE08BF07C9AA621A23|
|E0DE218739CF9193231CA846359AA2599F3CC0818E2747D11CF51ED0BE4129C4B04|
|726566147229CEA526A8761F7269CEA5D99709F02B78B2FACE0DCD2CCF7FC127CF3|
|DCF5C64362093A3BE911CF7B918E0CAF828D7996330E7246FD464946A9702DC87FE|
|53DC7F8AAF990FB01C58FF32F31B640BBC2F055EC7B44FCECE049882998ABCE745D|
|ADE2BE57390055F897C66897C2B84757E36085B84EF30CA2C8F32CB23CCF93446E9|
|DFE2879059E0A52FF0922E07C93D16C3A30CC1784B94154BECFD057D57B9DFEA861|
|E6B8D51FA17EB84CDAA86019D36B8D306ADF037FCC7A9F0B354A10E9B23302153E5|
|8DAD8EDC07C68C79FA46C31F1CA276A6D230F92D864A48578A7F3DC378463B0599F|
|FEBF891F4DBC51FE013D9447984F218E509CA53946728CF515EA0B450863F4FD3E9|
|6B38D775941B28375126613EF11E9D317C5D1328499414CA044A1A258392439946F|
|98032FC03EA05E144|
|-------------------------------------------------------------------|
Now, if you are looking for soft cap this build gets you 99.99% of the way there outside of hide, and a few IO sets will shoot you right past it - and for infinitely less than you'd spend on the build you had above. If you decide to slot this with IO's, however, I'd consider some thought towards slotting for endurance recovery - it's toggle heavy.


I happen to have a Nin/Nin stalker, and here's the build I'm playing on him right now:

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Strykir : Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Dam%(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Hide -- S'dpty-Def/EndRdx/Rchg(A), S'dpty-EndRdx(37), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx(46), S'dpty-Def(46)
Level 2: Ninja Reflexes -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(3), S'dpty-EndRdx/Rchg(15), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def(50)
Level 4: Danger Sense -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(5), S'dpty-EndRdx/Rchg(15), S'dpty-Def/EndRdx/Rchg(34), S'dpty-Def(50)
Level 6: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(45)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 10: Swift -- Run(A)
Level 12: Placate -- RechRdx(A), RechRdx(13)
Level 14: Hurdle -- Jump(A)
Level 16: Kuji-In Rin -- RechRdx(A), RechRdx(17)
Level 18: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(45)
Level 20: Kuji-In Sha -- RechRdx(A), RechRdx(21), S'fstPrt-ResDam/Def+(21), Heal-I(31), Heal-I(31)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Caltrops -- Dmg-I(A), Dmg-I(25), Slow-I(25), Slow-I(40), ImpSwft-Dam%(40), Posi-Dam%(43)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(46)
Level 28: Combat Jumping -- Winter-ResSlow(A)
Level 30: Maneuvers -- EndRdx-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Dmg(34)
Level 35: Blinding Powder -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(36), Mlais-Acc/EndRdx(36), Mlais-Conf/Rng(36), Mlais-Acc/Conf/Rchg(40)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Water Spout -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(42), KinCrsh-Acc/Dmg/KB(42), KinCrsh-Dmg/EndRdx/KB(42)
Level 44: Hibernate -- RechRdx(A)
Level 47: Stealth -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(48), S'dpty-EndRdx/Rchg(48), S'dpty-Def/EndRdx/Rchg(48), S'dpty-Def(50)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 11.8% Defense(Energy)
  • 11.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 20.5% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 2.5% Enhancement(Confused)
  • 6.25% Enhancement(RechargeTime)
  • 21% Enhancement(Accuracy)
  • 5% FlySpeed
  • 131 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Held) 13.2%
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 2.2%
  • 5% (0.08 End/sec) Recovery
  • 16% (0.8 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.5% Resistance(Smashing)
  • 8% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1436;702;1404;HEX;|
|78DA9D54CB52134114EDC94C088184244408105EC1F08604763E162E44AB2813445|
|396965AA646689286D440CD8C285AA57E80BFE04E117CEC2DFD15BF42C58DCA781F|
|1DACB8742A39277DFBDCDBF7F474A7FC682926C4F30BC2885F6CD89E57ADF876634|
|BBAE1B25D536BED15DFDDDB52EE684408D1AFA7AA65D990B2B0A29C4DBB5A79B8ED|
|AEF7356796E486743C9E53BEF720B5ECD4A52B1DBFD0FC115BDDDE6E142E2BDF919|
|EC78392B47794534B3407EBD2F5EA6A2745E365675779EABE6A287F6FF8D28E5A2B|
|34D72AC95D65FB75DBA9966DCF97EE5E1FF4380DDFFDA8D04F10161B408B2254039|
|A14569D46ED5B441D8A686E93E80A6619946509C34079DE249A082879FE982944C1|
|12C80D2D377826C4F22E4134CC3516595E06B9A9E526CBAD1679AE457E00F2B0B61|
|0660B6D35266D817BEFE0DEE7D8D02164457456E4550843B1D744C97DA2FC1BA299|
|03A643A230A444B935114D0359A6780B953AB992D199E2584C731BE8E35A1FEFE2D|
|855D027B43EA17549CDEF602E453B1B8453ECA59BBD74B3971C7BC9B7785985AC34|
|57B4D2BAD2A92667A0DA9018CE9352533BB4D5C36D857ADA58D8FB0FAF40D18CDEA|
|0CC10A5F5692A124D6ADAA705663ED2E83D64F5EBAC7E3630C00606D8C0201B1864|
|03F36CA017FAC9EA6DCA664D0CA5225895434339527D80DA23DAE6C84F7A1FA3BF9|
|87E331D13E54C76701DF4635A3FF6D5C0A9D3DF98BE331D114DFE20AA807C9CE5A1|
|F1595A71A285BE40DD291698538F69A9E9274CCF989E121DC19FC4AC6E7D56BF863|
|8D829E8335DE0335DE4335DE4335D6C39D319902FE8120B013C62D03AB9A8F0C148|
|C93AB984705F68E5554B4720649028FB372D8826492A38FFBF9E4FB166B9E8B50EC|
|00AC20D849B08B7106E23DC41B88B700FA18A107C3EC94E9CC1BECE229C43388FD0|
|03FD8917A88CE07DEA448821C411BA101208498434C200C24B84E00FFE5BFC30|
|-------------------------------------------------------------------|

It's not at the soft cap for melee, but one application of Divine Avalanche puts him there. I'm not big on pvp (The only reason I have a stealth IO is that a friend gave it to me), and you'll notice I took Super Jump at 50. I wouldn't go anywhere near a zone that exemp'd me down below 50 without a travel power, so if you're going to do zone pvp you'll definitely want to fit Super Jump in earlier. Swap it out with Maneuvers, maybe.

Eh, not the best build - but it's a blast to play.

Anyway, hope that helps!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

thanks joe. I really just wanted a stalker with high def and sick damage. My play style is 80% solo, till 15 or 20, then I do SF's, trails and MOSF's. the rest of the time. I need something that can survive MOLRSF, MO5th column, and MOITF respectively. My pvp is usualy 1v1 arena or mass arena and some RWz but its not really my thing. But thank you for ther advice I will look at the builds closer and twwek them somemore. May I ask why Leviathan? I see alot with but like soul better personally?


 

Posted

In PvP, Leviathan is quite a bit better than Soul due to access to Hibernate (which works if you can't fit Phase into your build, best used with backup) and Spirit Shark. The Shark itself hits like a truck filled with headbutts where Soul's ranged damage power isn't nearly as effective.

Also, keep in mind that DR will reduce your soft-capped build's defenses quite a bit when in PvP.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Toxic_Chill View Post
May I ask why Leviathan? I see alot with but like soul better personally?
Reiraku hit the nail on the head with regard to pvp, but you may still be wondering why I personally took it, given that I don't pvp but once on a blue moon.

Simple: I LOVES me some waterspout! It does pretty good damage, but that's really just icing on the cake when you take into account the fact that a +2x4 spawn can't nail you to the wall when they're flopping around like fish out of water and/or staggering around stunned. By the time 'spout dissipates, most of the spawn has had my sword sticking out of them in various places enough that they're dead or dying. Caltrops adds even more fun.

I have Ghost WWidow's app on my second build especially for shadow meld, but with divine avalanche and already close-to-softcapped defense I found I really don't need it. Waterspout is just as good of an alpha soaker (pun intended) and I also get hibernate.

Hibernate, however, is... okay in pve. Yes it lets me heal back up in a tough spot, but nine times out of ten if I'm getting hit often and hard enough to need that on top of my heal, I'll likely be just as low on health as before within seconds of coming out of it. It's far more useful in PVE for stalkers who team, IMHO.

So stick to what you like. You really can't go wrong with either, but for solo stalkers Ghost Widow's app probably has more uses.

Unless, like me, you end up loving waterspout just that much.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies