Chain Induction and procs
Actually, nevermind, just looked it up, it's fixed. This helps my Electric/Electric Brute reach 35% melee defense, haha.
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Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
Just asking, has Chain Induction from Electric Melee been fixed yet when adding damage procs in, or is it still broken?
The broken part refers to procs changing Chain Induction's normally 100% chance of jumping to another enemy in range if target isn't dead to that of the proc's percentage to fire (so adding, say, Touch of Death's proc would change Chain Induction's chance to jump from 100% to 15%)
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller