Does combat jumping work with ninja run?
Note however that Ninja Run jumps substantially higher and farther than Combat Jumping, so you won't be missing CJ's mobility, at least.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Hurdle does add to the jump height though.
You can always make a bind to switch between the two, but you'll never get them working together. :3
/bind T "powexec_name Combat Jumping$$powexec_name Ninja Run"
This will bind both powers onto T on your keyboard, with Ninja Run activating first. Pressing T will switch it to Combat Jumping, providing you don't interrupt the process with attacks. :3
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Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
I have that bind on many of my characters. It is extremely handy.
Or does combat jumping turn off ninja run?
I'd like to add the jumping to the run, plus a bit of defense. Do they work together?