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Posts
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Joined
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Running an ice armor stalker and was wondering should I focus on melee defense at all? Because S/L/E/N are softcapped easily with ice and was wondering if i should try and softcap melee or go with resistance?
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Thanks. I have 3 stalkers, all at 50. /elect, /wil/ and ice. I would probably rank my willpower as best for survivablilty. Good very defense, resistance and he is capped for hp without any powers. But i haven't really finished my /elect stalker yet though. But from my standpoint now he seems to have a lot of potential when finished. I'll let you know if i finish him within the next week or so.
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He's 50 and i'm fiddling with the io's right now. But he is softcap with s/l/e/n and 41% with melee. I even went as far to go get leviathon for him. He isn't the most survivable stalker i have had; it requires a little strategy. But I will say he is my most fun stalker to play as.
But he has little to no resistance besides cold (which is capped). So he can dodge a lot but when he gets hit it kinda hurts. -
I was with you just a few weeks ago. I was considering rolling a dark/ice stalker cause all the heals makes it seem very survivable, but besides heal and midnight grasp not much else going for it. And has one annoying cone attack that i really don't care for. But I got to talking to a fellow stalker friend online and he convinced me to go the energy route or electric. I decided to go to energy melee, because it looks better (concept wise) to go with ice. Zero AoE, but very nice ST damage.
I made a build on mids but he has since been tweaked a bit and has some nice defense. -
I was thinking more of a blaster with /willpower. Hey a man can dream, can't he?
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My main is an nrg/nrg blapper. So secondaries are very important to me. And mental manipulation is probably one of the best secondaries for blasters.
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Only thing i see different from what i would have done is the io's. I would have replaced all the kinetic combats with them with touch of death and mako's bite to get soft cap on melee and range.
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It wouldn't let me bring up i mids. You have a data chunk I could use?
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My claws/elect stalker would want a word with you. Good resistance and with set bonuses can softcap s/l def and melee/range/aoe def. Of course AoE defense is capped with hide for stalkers >_>
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Save up for a few months and get it. they did it that way probably hoping people will pay for more points to get it sooner. It's still a business and I think they are taking a page from Zynga since they made about 850 million in 2010 by micrtransations.
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I was thinking about picking stun and going with stupefy. It has a set bonus for range defense, which is part of what i'm aiming for. But i checked mids and -def debuff looks very good as well. What did you guys go with, i'm at odds here?
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I'm still learning things and i didn't know hide used zero endurance.
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Sorry, didn't know that people prefered data chunks lol. Okay, here you go
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Starting to get the feeling that nobody likes my builds lol. I posted a claws/will a while ago and got lots of views, no comments. Am i just picking weird sets?
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I've never made a debuff toon and would like to know whats the best debuffer in the game? I want to be able to turn AV's into kittens by the time i'm finished with them. So what AT has the best debuffs and what powers?
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Been wanting to roll an /ice armor stalker since i21 hit and thought dark would fit well with it. And i've been told that energy melee can do everything better than DM, but I chose this route instead. Any comments (good or bad) is appreciated.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Smite- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Defense/Endurance
- (23) Gift of the Ancients - Defense
- (23) Red Fortune - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Impervium Armor - Resistance
- (15) Impervium Armor - Resistance/Endurance
- (15) Impervium Armor - Resistance/Recharge
- (19) Impervium Armor - Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (17) Gift of the Ancients - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Recharge Speed
- (A) Curtail Speed - Accuracy/Slow
- (39) Curtail Speed - Damage/Slow
- (40) Curtail Speed - Accuracy/Endurance
- (40) Curtail Speed - Endurance/Recharge/Slow
- (A) Rectified Reticle - To Hit Buff
- (46) Rectified Reticle - To Hit Buff/Recharge
- (50) Rectified Reticle - Increased Perception
- (A) Recharge Reduction IO
- (A) HamiO:Golgi Exposure
- (27) HamiO:Nucleolus Exposure
- (27) Touch of the Nictus - Healing
- (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (29) Crushing Impact - Damage/Endurance
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Gift of the Ancients - Defense/Endurance
- (34) Gift of the Ancients - Defense
- (37) Red Fortune - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Impervium Armor - Resistance/Endurance
- (42) Impervium Armor - Resistance
- (43) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Flight Speed IO
- (A) Flight Speed IO
- (A) Touch of Lady Grey - Defense Debuff
- (48) Touch of Lady Grey - Defense Debuff/Endurance
- (48) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (48) Undermined Defenses - Defense Debuff
- (50) Undermined Defenses - Defense Debuff/Endurance
- (50) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (A) Healing IO
Level 1: Assassination
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (45) Endurance Modification IO
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This is great! I small team of us went to RV for the badges and we were holding our own against the other team. Which is impressive since we were pve(ers) and they were probably built more for pvp(ing). I was using my Nrg/Nrg blaster. So, i'll prob stick to that guy since he is softcapped for certain defenses. Plus, he's my main anyways
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So i finally got my crab up to level 47, so i could finally fit IO's on him. When i was finished i had a crab with all defense (except toxic) soft capped to 45% or more! Also, my resistances ranged from 40's to 60's (except psi, go figure)!
So why do i not see many SoA when i'm playing? I haven't rolled a huntsman or a bane; are they any good? Cause i'm pretty much a walking tank shooting AoE attacks everywhere -
I think i actually want to make a toon for only pvping. A few of my friends and I went to RV yesterday for badges and I just so happened to kill a few people with me pve nrg/nrg blaster. I've always avoided pvp cause i always thought it was for hardcore pvpers only.
So, what is the most effective build for pvp? I've heard that stalkers are very good and can annoy people. Or should i roll another blaster? Any advice is appreciative! -
Simple: My Dual Pistols/Mental Manipulation Blaster. He can do it all really.
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What alpha did you go with for this build?
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decent farmer? I have personally been farmed by Gunmage and she is...its just beautiful to watch.
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Sorry about that. I went back and changed a few things anyways
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Accuracy IO
- (A) Defense Buff IO
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance
- (A) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Endurance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Defense Buff IO
- (43) Defense Buff IO
- (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (27) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Recharge
- (A) Accuracy IO
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Crushing Impact - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (33) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Endurance/Recharge
- (34) Numina's Convalescence - Heal/Endurance
- (34) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Endurance
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Endurance/Recharge
- (A) Doctored Wounds - Heal
- (45) Miracle - Heal
- (45) Efficacy Adaptor - EndMod/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Run Speed IO
Level 1: Assassination
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (50) Miracle - Heal
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
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Okay, let me start off by saying i'm new to CoH and i'm very bad at making builds. But here was my shot at my stalker; let me know what you guys think and how i can fix him if he needs it.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Endurance/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (13) Hecatomb - Damage/Endurance
- (13) Hecatomb - Accuracy/Recharge
- (15) Hecatomb - Accuracy/Damage/Recharge
- (15) Hecatomb - Damage/Recharge
- (17) Hecatomb - Damage
- (A) Adjusted Targeting - Recharge
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - Endurance/Recharge
- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance/Recharge
- (A) Aegis - Resistance
- (43) Aegis - Psionic/Status Resistance
- (43) Aegis - Resistance/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (23) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Damage/Endurance
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Damage/Endurance/Recharge
- (31) Crushing Impact - Damage/Recharge
- (A) Doctored Wounds - Heal
- (31) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Endurance/Recharge
- (42) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Numina's Convalescence - Heal
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - Chance for +End
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Heal
- (45) Doctored Wounds - Heal/Recharge
- (45) Efficacy Adaptor - EndMod
- (46) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Steadfast Protection - Resistance/+Def 3%
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 0: LEGACY BUILD