The Pool Boy Challenge
It wouldn't let me bring up i mids. You have a data chunk I could use?
ask, and ye shall receive. Just make sure you're using the latest version of Mid's.
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I don't have access to mids at work, but I think an elm/stone brute would be great for this. charged brawl has good EPA and fast recharging, take Jacobs ladder for a good spa single target and aoe attack, and stone to skip every power until granite. granite gives status and resistance, fury boost pool attacks more than crits, and teleport is easy to fit to overcome the movement penalties of granite.
I don't have access to mids at work, but I think an elm/stone brute would be great for this. charged brawl has good EPA and fast recharging, take Jacobs ladder for a good spa single target and aoe attack, and stone to skip every power until granite. granite gives status and resistance, fury boost pool attacks more than crits, and teleport is easy to fit to overcome the movement penalties of granite.
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It's not, but it sure seems like it is. I look forward to seeing your build later.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Only thing i see different from what i would have done is the io's. I would have replaced all the kinetic combats with them with touch of death and mako's bite to get soft cap on melee and range.
Here is my Granite. I went Dark Melee instead of Elec for to hit debuff sets. It's crazy expensive but it has tons of rechage, run speed, and enough +damage to almost overcome granites penalties at 0 fury.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
pool boy 2: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(33)
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(40)
Level 4: Super Jump -- ULeap-Stlth(A)
Level 6: Jump Kick -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rechg%(7), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
Level 10: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(11), KinCrsh-Rchg/KB(11), KinCrsh-Rechg/EndRdx(25), KinCrsh-Dmg/EndRdx/KB(33)
Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(34), Hectmb-Dmg(42)
Level 14: Acrobatics -- EndRdx-I(A)
Level 16: Maneuvers -- GftotA-Run+(A), RedFtn-EndRdx(17), RedFtn-Def(17), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(42)
Level 18: Assault -- EndRdx-I(A)
Level 20: Teleport -- EndRdx-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam(29)
Level 24: Recall Friend -- EndRdx-I(A)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(46)
Level 28: Vengeance -- GftotA-Run+(A)
Level 30: Teleport Foe -- Winter-ResSlow(A)
Level 32: Long Range Teleport -- RechRdx-I(A)
Level 35: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37), Cloud-%Dam(37)
Level 38: Granite Armor -- HO:Ribo(A), HO:Ribo(39), HO:Ribo(39), GftotA-Def(39), GftotA-Run+(40), Ksmt-ToHit+(40)
Level 41: Darkest Night -- HO:Enzym(A)
Level 44: Dark Obliteration -- SipInsght-Acc/Rchg(A), SipInsght-Acc/EndRdx/Rchg(45), JavVoll-Dam%(45), JavVoll-Acc/Dmg(45), JavVoll-Dam/Rech(46), JavVoll-Acc/Dmg/End/Rech(46)
Level 47: Spring Attack -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(50), FrcFbk-Rechg%(50)
Level 49: Summon Widow -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(9), Numna-Heal(15), Mrcl-Rcvry+(31), RgnTis-Regen+(31), Mrcl-Heal(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(31)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Hey everyone,
I had made a character a long time ago that was supposed to be stuck using only pool powers. With the changes to the travel pools, I wanted to semi-resurrect this character as mostly a concept, but I might just have to make him in-game depending on the ideas that I get.
The restrictions I've placed on the character concept:
1) Can take two powers each from his primary/secondary powersets
2) Every other power taken must come from a power pool
3) Ancillary/Patron Pool powers are allowed
4) Vet Powers and other temp powers can be counted on for use, in case you don't have a truly complete attack chain.
Going by those rules, I created the build below. I'm interested in seeing what other people might come up with, though.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Stun%(33)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(33), GA-3defTpProc(48)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Stun%(34)
Level 4: Super Jump -- Jump-I(A)
Level 6: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(23), P'ngS'Fest-Acc/Dmg(25), P'ngS'Fest-Stun%(50)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(25), P'ngS'Fest-Stun%(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(31)
Level 14: Acrobatics -- KBDist-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(50)
Level 18: Flurry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Stun%(43)
Level 20: Spring Attack -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(23), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(37), Armgdn-Dam%(39)
Level 22: Burnout -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(39)
Level 24: Boxing -- KntkC'bat-Knock%(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), Aegis-Psi/Status(48)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-Rchg+(36)
Level 30: Hover -- LkGmblr-Rchg+(A), Flight-I(31)
Level 32: Super Speed -- Clrty-Stlth(A)
Level 35: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 38: Fly -- Flight-I(A)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Afterburner -- LkGmblr-Rchg+(A)
Level 49: Whirlwind -- EndRdx-I(A), EndRdx-I(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(7)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus