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Posts
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Joined
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You exported them in the wrong format. They need to be Official Forums (vbulletin).
They need to be fixed for inherit fitness to. -
I want to see them activate it in a mission. :P
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Black Scorpion's bin ending his posts with this lately.
"Your bud in the Incarnate-powered armor,
Black Scorpion "
In addition Hero One's Excalibur has bin confirmed to draw power from the well.
This covers the potability for tech super science and natural origins to gain power from the well.
See Magical Lyrical Nanoha or for another example of this sort of magiteck. -
Quote:Also has a -acc debuff and the uncommon psychic resistance.Yeah, when I added an end reduction SO in each attack (and also in Weave and Tough), my end problems pretty much went away. Knockout Blow was the one that was really draining endurance big time until I put the end reduction in it.
Willpower seems like a pretty good set as it has damage resistance, defense and also regen and recovery all rolled into one.
And also Tough and Weave are fantastic tools. -
One problem with making a thread like this. It guarantees that they will never make a powerset like this. Copyright issues. You should add a disclaimer giving carte blanche to Paragon studios giving free use misuse for anything based on or inspired by this thread.
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Never heard about ether of these problems but in regarding the first. Why the heck are you complaining!?! :P
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Getting better but there are a lot more sets you can add of coarse. And some global/unique enhancements that can add a lot. And you should have rise to the challenge turned down to 1 if you're running comparisons. Right click on rise of the challenge and you can set it under the info tab.
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Quote:Can't say I'm surprised. I figured that this whole weekly mission thing was basically a bug hunt. To find flaws and complaints in the old TFs so that they can fix them via statements on the boards and the number of individuals playing them. With few replaying those that they don't realy like. So don't expect the Katie Hannon or ITF to show up any time soon.We just tried to do a Statesman TF and the first mission instance crashed three separate times, booting everyone out.
The first run the team leader had the difficulty set too high (causing most of the team to wipe during the Arbiter Sands fight), so we reformed the team and restarted the TF.
The second run we destroyed the cables and began to fight Arbiter Sands. The instance crash manifested itself with a Mapserver Disconnected message, eventually booting everyone out.
We tried again, entering the same mission again once everyone was back, with the same result.
Then we reformed the team again and restarted the TF from scratch, with the same result.
Each time the instance crashed during the Arbiter Sands fight.
This was on Pinnacle, between 2 and 3:15 PM CST. -
That could use some work.
High pain tolerance needs heal IOs for max health. Regen is X present of total per second healed. So increasing hp increases that.
Rise to the challenge could use slotting for the - accuracy de-buff. That's sort of like adding +defiance to all.
Hasten seams way over slotted. I got some help for my Wp/Elec tank that might help. And here's my working prototype build. Still need to reorder some of the powers though.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(3), Mrcl-Heal/EndRdx/Rchg(23), Aegis-ResDam/Rchg(34), Aegis-ResDam/EndRdx(37), Aegis-ResDam(46)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Regen/Rcvry+(33), RgnTis-Regen+(42), RgnTis-EndRdx/Rchg(42), RgnTis-Heal/EndRdx(42)
Level 4: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(5), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Dmg/Rchg(37), P'ngS'Fest-Stun%(43)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(7)
Level 8: Rise to the Challenge -- DarkWD-ToHitDeb(A), Numna-Heal/EndRdx(9), Numna-Heal(9), Numna-Heal/Rchg(37), DarkWD-ToHitDeb/Rchg(43), DarkWD-ToHitDeb/EndRdx(50)
Level 10: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(11), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(40), RctvArm-EndRdx/Rchg(48)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-End%(13), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45)
Level 14: Jacobs Ladder -- Erad-Dmg(A), Erad-%Dam(15), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(34)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-%Dam(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(36)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def/Rchg(34)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), RechRdx-I(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(31)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(27)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 30: Combat Jumping -- SW-ResDam/Re TP(A)
Level 32: Strength of Will -- GA-3defTpProc(A)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(45), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48), P'Shift-EndMod/Rchg(48)
Level 49: Energy Torrent -- JavVoll-Dam%(A), JavVoll-Dam/Rech(50), JavVoll-Acc/Dmg/End/Rech(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(46)
Level 2: Stamina -- EndMod-I(A) -
Quote:Funny thing this was the how teleport originally worked. Or so I herd. Apparently they quickly changed it because so many people were getting stuck.My suggestion for teleport. Lets have a 5th power added to teleport Power Pool. Make the requirement all 4 prior teleport powers to be selected before you can select the 5th.
Map Teleport - You select power then click on a location on Minimap. You are then instantly teleported to location. Must be in same zone to use. Does not work in missions. 30 minute cool down time. -
Missing note: New and unique icon for Ninja run.
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http://paragonwiki.com/wiki/Gr%27ai_Matter_Component
150 Vanguard Merits
Admittedly not as many as I thought but still significant.
Did the math all vanguard components equal 1150 vanguard credits. -
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An update to the map system would be nice. Something like a transparency option and maybe actively displaying the your coordinates.
And a upgrade to the shop system. Finding the right enhancements that you are looking for is very difficult. It needs to have tabs for origin a simple definition of what enhancement douse and after that a list for what lvl you want to but it at. -
Don't forget about making all the main pet upgrade AOEs instead of per pet click. And I think they seriously upgraded the macro structure for them. Though I can't be sure of that.
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Quote:TP system can be redirected like in to in mission jails. So they cold be redirected into say a brick wall.Yes, that was my assertion, but it comes with a few problems. For one, this is never addressed or explained, and it's only a best guess we can make. For another, it relies on the idea that a device made to prevent the mediporters from being suppressed can be used to suppress them, which isn't exactly how technology works.
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Quote:They promised us this years ago. Along with space station maps and something else I don't remember. They were to be called apartments or hideouts depending on alignment.3) Personal Bases: Basically, it's just something nice I'd like to see for those of us who don't get involved in supergroups. Batman has the batcave, Spider-man has that new base at his job with Horizon Labs, Superman has that arctic base of his. A place to call home, an extra place to store salvage, create inventions, etc. Basically would work like current SG bases except you wouldn't have to be in an SG. At this point, I'll hand the mic back to Mr. Oz on how we personalize those bases.
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Adding 2 pets? With MM that brings the max up to 9 (6 standard+ Dark Servant) plus the player. So you could end up on a team with 80 beings on your side. Even more if you count mission specific pet/NPCs.
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Quote:It's because one of the Alpha slot components can be crafted from vanguard merits. But it requires a lot of them so the chances of anybody ever crafting a V costume peace is nill. And there would be inevitable complaining about the massive effort it would require to get it all.Wasn't replying in regards to the 81 month and 84 month rewards - which I do think are ok. Was just feeling a little miffed about how quick they were to give up all the Vanguard costume set pieces, weapons customs and cc emote, the toughest full costume set to acquire in-game. Why not just design a completely new costume set as part of the 7 year reward instead? I'm just sayin' my opinion is all. I could see maybe giving the helmet pieces and weapons custom, but all of them? Seems to me a bit of an over-reaction to impending customer base loss from DCU Online going live. From that business point of view, makes total sense to me.
I know eh? After I posted I was like, wow, I sound like an a$$ myself. LOL sorry all. -
I wouldn't have any problem sacrificing a cape for long hair. I remember the original problem they had with long hair was clipping issues. This one didn't seem to have that problem.
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All right here is my current version. But I'm wondering if It would be better to swap out the 2 Scirocco's Dervish - Chance of Damage(Lethal) in Jacobs Ladder and Thunder Strike along with the Pounding Slugfest - Disorient Bonus in Charged Brawl to slot 3 resistance IOs in High Pain Tolerance which only gives me about a 4% increase in defense.
And or swapping conserve power for Laser Beam Eyes sloted with- Apocalypse - Damage
- Apocalypse - Damage/Recharge
- Apocalypse - Accuracy/Damage/Recharge
- Apocalypse - Damage/Endurance
- Analyze Weakness - Defense Debuff
- Analyze Weakness - Accuracy/Defense Debuff
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(3), Mrcl-Heal/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(34)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Stun%(40)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Regen/Rcvry+(33), RgnTis-Regen+(42), RgnTis-EndRdx/Rchg(42), RgnTis-Heal/EndRdx(42)
Level 4: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(43)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(7)
Level 8: Rise to the Challenge -- DarkWD-ToHitDeb(A), Numna-Heal/EndRdx(9), Numna-Heal(9), Numna-Heal/Rchg(37), DarkWD-ToHitDeb/Rchg(43), DarkWD-ToHitDeb/EndRdx(50)
Level 10: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx/Rchg(48)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-End%(13), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45)
Level 14: Jacobs Ladder -- Erad-Dmg(A), Erad-%Dam(15), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(34), Sciroc-Dam%(46)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-%Dam(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(36), Sciroc-Dam%(37)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def/Rchg(34)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), RechRdx-I(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(31)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(27)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 30: Combat Jumping -- SW-ResDam/Re TP(A)
Level 32: Strength of Will -- GA-3defTpProc(A)
Level 35: Maneuvers -- DefBuff-I(A), DefBuff-I(36)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(45), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48), P'Shift-EndMod/Rchg(48)
Level 49: Energy Torrent -- JavVoll-Dam%(A), JavVoll-Dam/Rech(50), JavVoll-Acc/Dmg/End/Rech(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(46)
Level 2: Stamina -- EndMod-I(A) -
Ok, so that total is a bit much. But while wandering around Pratoria Ive noticed a few things that I have seen little or no mention of. That gives hints and clues to things that might be things not yet released. So Im creating this thread to discuss just that.
What if found is as fallows.
We have the ever requested holsters not only for decoration but also being drawn from.
http://img.photobucket.com/albums/v5...teranddraw.png
The equally requested long hair and while it's hard to tell in my screen shots it even flows and moves the capes. (Kind of hoping they'll tweak it a little better than that.)
http://img.photobucket.com/albums/v5...4/LongHair.png
There are 3 sizes of Pratoren clockwork and 3 sizes of Failed Experiments And each has upgraded versions of them. Imperial Defense Force version for the Praetorian clockwork version and Improved Type for Failed Experiments. Suggesting new MM ATs.
And many of the Praetorian enemies use attacks with force or plasma in there name suggesting more new ATs or even a Praetorian EAT.
There seems to be a significant similarity to the images of the Praetorian hammy and the tentacles found in the water around the ruined Oroborus in the Mender Ramiel (alpha unlocking) arks first mission. -
Jet packs would be good for any mini giant robot toons. :P