endurance problems


Gaia

 

Posted

2 of my character experience ver odd problem regarding endurance.
first, my corruptor after using the crash nuke DO NOT looses the endurance at all.
second, my fire/kin controller using "transference" can successful hit and drain endurance of enemy, but it will not be transmitted to the controller. kinda like drain with no gain.

afaik, both behaviors are not correct.


 

Posted

Never heard about ether of these problems but in regarding the first. Why the heck are you complaining!?! :P


 

Posted

well, that's true, it rather better to have crashless nuke.
but small glitches are always just a symptoms of bigger problems.

btw both problems have started with the "alpha-rare" update. prior i didn't encountered such behaviors. before everything was "working as intended".


 

Posted

For the first issue, make sure you are actually testing it on a mob instead of just out in the open somewhere. The nuke wont "crash" endurance if it doesn't hit any foes.

As for the second issue, the endurance is given within a PBAoE of the foe. Make sure you are standing next to the foe you are hitting, or you wont get the benefit.

If it still doesn't seem to be working, than that's a heck of a thing. lol
I wonder if the Transference issue has anything to do with the levelshift on pseudo-pets.
Does Transfusion still work?


 

Posted

ok, i've tested it on mobs, crash followed as it should. however i don't remember that such is normal. was it always so?

as i can see on
http://tomax.cohtitan.com/data/power..._Buff.Kinetics
transference actually summons pseudo-pet, so it might be somehow connected to the actual pet problem.
well that's the strange about it. sometimes it works, sometimes not. i cannot tell when it happens and when not. because of "hot feet" fire/kin is always in melee range of the mobs. i've played this toon intensive on DXP weekend from 1 to 46, it was either i did hit or not. no hit - no endurance, hit - endurance.
may be its just me, i don't know, i am new to /kin.
most visible the problem was on mothership raid. may be some one on map had the rare-alpha. but that's just a guess from me.


 

Posted

Quote:
Originally Posted by kalashnikow View Post
ok, i've tested it on mobs, crash followed as it should. however i don't remember that such is normal. was it always so?
I can't say for sure that it's always been that way for the history of CoH and nuke-type powers, but it's been as long as I can remember anyway. lol

Quote:
Originally Posted by kalashnikow View Post
sometimes it works, sometimes not

it was either i did hit or not. no hit - no endurance, hit - endurance.

i am new to /kin.
That power does have a toHit check. If it misses, the animation will still go off around the foe, but nothing will actually happen. It can kinda be misleading.


 

Posted

OK

Which nuke are you using there are a couple which don't crash end - Rain Of Arrows and I think Full Auto.

To gain end from Transferrence you need to be within the aura surrounding the foe it is targetted on, also you should't gain end if the foe dies before the power completes - (I'm not sure what happens if it goes passive e.g. Trapdoor and the Honoree in the Incarnate arc)


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