Revamp Teleport
Problem, as pointed out before - the game does not track Z-axis (height.) Big issue.
And there'd be no reason to *require* all four other powers. Current 5-power APPs/PPPs do not, for instance.
Bill I'm confused. When you type /loc it gives you the height coordinate. Or are you referring to the mini map?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I can't imagine taking FIVE teleport powers on a single toon. Heck anymore than 2 is overboard, and currently I don't have the pool at all on any of my toons.
Yes, I believe the Teleport pool could use a revamp, but not in the form of an additional 5th power. It's first 4 powers need to be looked at imo.
That veteran power "Assemble the team" should have been the 4th Teleport power. The first 2 powers could be "Teleport Foe 1,000 feet straight up" and "Summon pizza."
Also the base End cost for Teleport should be cut in half.
Presumably, when you "click on the map" to teleport, you'd get the same result as you would when placing a thumb tack, which disregards terrain completely, and will often appear deep underground or high in the air.
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Also the base End cost for Teleport should be cut in half. |
/this.
The END cost isn't all that bad. Besides, other than a hold, or PVP (which is a whole 'nother ball game, and Castle didn't like the "Teleport is disabled versus suppressed" there,) it can't be interrupted, there's no anti-teleport, you can use it to completely skip spawns if desired, it lets you ignore immobilizes and patches (like caltrops, earthquake, etc.) - you just go from A to B and ignore everything in between. |

Because Team Teleport is SO useful-
Oh, wait.
I'd rather have a combat teleportation power with a shorter range, MUCH shorter activation and animation time and mini-endurance cost that allowed us to do actual teleport fighting. But hey ho...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Because Team Teleport is SO useful-
Oh, wait. I'd rather have a combat teleportation power with a shorter range, MUCH shorter activation and animation time and mini-endurance cost that allowed us to do actual teleport fighting. But hey ho... |
Tell me a better way to keep dumb bots and dumber blasters in range of your force field generator.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Hey now, I find Team Teleport to be invaluable. You should too, knowing your bots/traps.
Tell me a better way to keep dumb bots and dumber blasters in range of your force field generator. |
My pets, while admittedly as dense as thick metal, are also very very good at applying the ultimate de-buff; Deadness.
I just hover around in my little bubble shield of 'Haha you suck!' laughing at enemies and toe-bombing them, leaving ruin and devastation in my wake.
I wouldn't touch team teleport with a barge pole with C4 stuck to the end of it.
Oh, and the other answer is 'Pet control'. It's relatively easy, despite the pets pants-on-headness.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Blasters? They are not pets. Ergo, they can manage their own buffs.
My pets, while admittedly as dense as thick metal, are also very very good at applying the ultimate de-buff; Deadness. I just hover around in my little bubble shield of 'Haha you suck!' laughing at enemies and toe-bombing them, leaving ruin and devastation in my wake. I wouldn't touch team teleport with a barge pole with C4 stuck to the end of it. Oh, and the other answer is 'Pet control'. It's relatively easy, despite the pets pants-on-headness. |
Unless you get one of those every increasing missions where TP is supressed entirely and is the only travel power that is.
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Also, the camdist nerf (range went from 900 or so down to 220 or so) really messed with TPers ability to vertically travel conveniently. Don't bother giving me workarounds, I have literally 500 hundred of levels of TP experience if not more, so i already know my way around this.
Check out the Repeat Offenders network of SGs! You'll be glad you did.
Or, for another example, a group of friends and I set up a sapper team. (All elec/elec blasters.) Team TP - everyone fires off SC - no damage, as everything's out of END and/or busy doing the electrocuted boogie. Used to be used in PVP, as well, until they put in suppression and found range suppression was just overall bad - so they just killed teleport instead.
I wouldn't touch team teleport with a barge pole with C4 stuck to the end of it.
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I joke at pet control, because I know it's easy to manage the henchmen, but there are a number of scenarios where I've found Team Teleport to be a boon.
Most of them involve getting me and six bots through a tiny door at the same time.
The other useful part is due to my bots/traps being in bodyguard mode 90% of the time, and Team Teleport reduces the "wait and let my bots get back into range" time.
There's been more than a few times where I ran to a stranded teammate and teamported him away from whatever it was that was killing him. Cuts out the interrupt time of recall friend and the reaction time of "click the button to escape." Particularly useful on Master of runs.
It also happens to be absolutely hilarious when you have a timid tank on the team and port him to every spawn.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
As Bill pointed out, and I'm not contesting, it has it's uses.
It's just like Grou Fly, though. Useful in certain cases, but very situational and not really as worthy of being the 'Level 20 power' as it probably should be.
Group Fly should have that damn -ToHit penalty removed, though...What the HELL are they thinking leaving that in...?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Unless you get one of those every increasing missions where TP is supressed entirely and is the only travel power that is.
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But... they're listed in a window that says "Pets" on top of it!
http://www.fimfiction.net/story/36641/My-Little-Exalt
The END cost isn't all that bad. Besides, other than a hold, or PVP (which is a whole 'nother ball game, and Castle didn't like the "Teleport is disabled versus suppressed" there,) it can't be interrupted, there's no anti-teleport, you can use it to completely skip spawns if desired, it lets you ignore immobilizes and patches (like caltrops, earthquake, etc.) - you just go from A to B and ignore everything in between.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Whatever benefits it may or may not have in combat, teleport sucks as a travel power. It's ungodly costly, hideously unwieldy and the MOST busywork of any travel power, and that's including Super Speed. It really doesn't need to be as costly as it is. I don't mind expensive, but not THAT expensive.
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Combat Teleport + Hurricane is great fun as well. I love blinking around herdicaning enemies back into the meat grinder.
Mind you if they announced that Teleports End Cost is being halved I wouldn't complain.
Because Team Teleport is SO useful-
Oh, wait. I'd rather have a combat teleportation power with a shorter range, MUCH shorter activation and animation time and mini-endurance cost that allowed us to do actual teleport fighting. But hey ho... |
Example
1:35 for the perfect example
So I must disagree with you on this one.
Check out the Repeat Offenders network of SGs! You'll be glad you did.
Whatever benefits it may or may not have in combat, teleport sucks as a travel power. It's ungodly costly, hideously unwieldy and the MOST busywork of any travel power, and that's including Super Speed. It really doesn't need to be as costly as it is. I don't mind expensive, but not THAT expensive.
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With one endurance reduction SO, you can travel from the bottom of IP to the top without running out of endurance.
Teleport is the fastest way to travel in the game. Without range slotting it can go faster than Super Speed at the speed cap.
It takes no busy work, especially thanks to binds.
/bind shift+lbutton "powexecname teleport"
Now all you do is shift click and you show up where your cursor is.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
It is, or was, the fastest travel power in the game. It just takes a bit of practice to learn to use well. It is my default travel power of choice unless there is an over riding thematic reason to get something else. And it is by FAR the coolest way to travel I've seen in ANY game.
So I must disagree with you on this one. |

Generally, all of the other Travel Powers cost significantly less and are far, far, FAR easier to use. Yes, Teleport is fast if you click fast (though it costs more that way), but I feel it pays for its speed with its unwieldy controls, in a similar way to how Super Speed pays for its speed with lack of vertical movement.
I'm not saying Teleport should be ripped up and replaced, just that I don't feel it deserves such a high cost, which really does little more than make you shut down your toggles when crossing Independence Port.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Now all you do is shift click and you show up where your cursor is.
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It's twice as unwieldy inside a mission where you may as well not even bother using it, because you rarely have 300 feet of straight corridors. You can, by contrast, use Super Speed with great efficiency, Fly if you use Mouse Look and even Super Jump by hopping continuously even under a low ceiling.
I have Teleport on quite a few of my characters, and it's just a chore to travel around with it, to say nothing of using it inside, say, caves.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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My suggestion for teleport. Lets have a 5th power added to teleport Power Pool. Make the requirement all 4 prior teleport powers to be selected before you can select the 5th.
Map Teleport - You select power then click on a location on Minimap. You are then instantly teleported to location. Must be in same zone to use. Does not work in missions. 30 minute cool down time.