Revamp Teleport


Atilla_The_Pun

 

Posted

My suggestion for teleport. Lets have a 5th power added to teleport Power Pool. Make the requirement all 4 prior teleport powers to be selected before you can select the 5th.

Map Teleport - You select power then click on a location on Minimap. You are then instantly teleported to location. Must be in same zone to use. Does not work in missions. 30 minute cool down time.


 

Posted

Problem, as pointed out before - the game does not track Z-axis (height.) Big issue.

And there'd be no reason to *require* all four other powers. Current 5-power APPs/PPPs do not, for instance.


 

Posted

Bill I'm confused. When you type /loc it gives you the height coordinate. Or are you referring to the mini map?


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Bill I'm confused. When you type /loc it gives you the height coordinate. Or are you referring to the mini map?
Presumably, when you "click on the map" to teleport, you'd get the same result as you would when placing a thumb tack, which disregards terrain completely, and will often appear deep underground or high in the air.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I can't imagine taking FIVE teleport powers on a single toon. Heck anymore than 2 is overboard, and currently I don't have the pool at all on any of my toons.

Yes, I believe the Teleport pool could use a revamp, but not in the form of an additional 5th power. It's first 4 powers need to be looked at imo.


 

Posted

That veteran power "Assemble the team" should have been the 4th Teleport power. The first 2 powers could be "Teleport Foe 1,000 feet straight up" and "Summon pizza."

Also the base End cost for Teleport should be cut in half.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Presumably, when you "click on the map" to teleport, you'd get the same result as you would when placing a thumb tack, which disregards terrain completely, and will often appear deep underground or high in the air.
/this.

Quote:
Also the base End cost for Teleport should be cut in half.
The END cost isn't all that bad. Besides, other than a hold, or PVP (which is a whole 'nother ball game, and Castle didn't like the "Teleport is disabled versus suppressed" there,) it can't be interrupted, there's no anti-teleport, you can use it to completely skip spawns if desired, it lets you ignore immobilizes and patches (like caltrops, earthquake, etc.) - you just go from A to B and ignore everything in between.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
/this.



The END cost isn't all that bad. Besides, other than a hold, or PVP (which is a whole 'nother ball game, and Castle didn't like the "Teleport is disabled versus suppressed" there,) it can't be interrupted, there's no anti-teleport, you can use it to completely skip spawns if desired, it lets you ignore immobilizes and patches (like caltrops, earthquake, etc.) - you just go from A to B and ignore everything in between.
Unless you get one of those every increasing missions where TP is supressed entirely and is the only travel power that is.


 

Posted

Because Team Teleport is SO useful-

Oh, wait.

I'd rather have a combat teleportation power with a shorter range, MUCH shorter activation and animation time and mini-endurance cost that allowed us to do actual teleport fighting. But hey ho...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Because Team Teleport is SO useful-

Oh, wait.

I'd rather have a combat teleportation power with a shorter range, MUCH shorter activation and animation time and mini-endurance cost that allowed us to do actual teleport fighting. But hey ho...
Hey now, I find Team Teleport to be invaluable. You should too, knowing your bots/traps.

Tell me a better way to keep dumb bots and dumber blasters in range of your force field generator.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Hey now, I find Team Teleport to be invaluable. You should too, knowing your bots/traps.

Tell me a better way to keep dumb bots and dumber blasters in range of your force field generator.
Blasters? They are not pets. Ergo, they can manage their own buffs.

My pets, while admittedly as dense as thick metal, are also very very good at applying the ultimate de-buff; Deadness.
I just hover around in my little bubble shield of 'Haha you suck!' laughing at enemies and toe-bombing them, leaving ruin and devastation in my wake.
I wouldn't touch team teleport with a barge pole with C4 stuck to the end of it.


Oh, and the other answer is 'Pet control'. It's relatively easy, despite the pets pants-on-headness.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Blasters? They are not pets. Ergo, they can manage their own buffs.

My pets, while admittedly as dense as thick metal, are also very very good at applying the ultimate de-buff; Deadness.
I just hover around in my little bubble shield of 'Haha you suck!' laughing at enemies and toe-bombing them, leaving ruin and devastation in my wake.
I wouldn't touch team teleport with a barge pole with C4 stuck to the end of it.

Oh, and the other answer is 'Pet control'. It's relatively easy, despite the pets pants-on-headness.
I'll always love Team Teleport from remembering the fun times my EU Fire/Rad/Stone Controller and an SG friends Kin/Dark used to have with it. She used to scare the pants off any PuG teammates we got to tag along with us (they got used to it, eventually).


 

Posted

Quote:
Originally Posted by Diggis View Post
Unless you get one of those every increasing missions where TP is supressed entirely and is the only travel power that is.
That and the numerous other stealth TP nerfs over the years have really ticked me off. TP is the coolest travel power in the game and I love it to death but OMG I wish they'd put some thought into fixing the things that caused the stealth nerfs to it. I'm glad the whole "find the magic pixel" (aka Red Target of Doom) bit is gone, but not being able to teleport while zoomed out because the camera is behind something is pretty bogus.

Also, the camdist nerf (range went from 900 or so down to 220 or so) really messed with TPers ability to vertically travel conveniently. Don't bother giving me workarounds, I have literally 500 hundred of levels of TP experience if not more, so i already know my way around this.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Because Team Teleport is SO useful-

Oh, wait.
Masterminds, as mentioned.

Or, for another example, a group of friends and I set up a sapper team. (All elec/elec blasters.) Team TP - everyone fires off SC - no damage, as everything's out of END and/or busy doing the electrocuted boogie. Used to be used in PVP, as well, until they put in suppression and found range suppression was just overall bad - so they just killed teleport instead.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I wouldn't touch team teleport with a barge pole with C4 stuck to the end of it.
You're missing out.

I joke at pet control, because I know it's easy to manage the henchmen, but there are a number of scenarios where I've found Team Teleport to be a boon.

Most of them involve getting me and six bots through a tiny door at the same time.

The other useful part is due to my bots/traps being in bodyguard mode 90% of the time, and Team Teleport reduces the "wait and let my bots get back into range" time.

There's been more than a few times where I ran to a stranded teammate and teamported him away from whatever it was that was killing him. Cuts out the interrupt time of recall friend and the reaction time of "click the button to escape." Particularly useful on Master of runs.

It also happens to be absolutely hilarious when you have a timid tank on the team and port him to every spawn.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

As Bill pointed out, and I'm not contesting, it has it's uses.

It's just like Grou Fly, though. Useful in certain cases, but very situational and not really as worthy of being the 'Level 20 power' as it probably should be.

Group Fly should have that damn -ToHit penalty removed, though...What the HELL are they thinking leaving that in...?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Diggis View Post
Unless you get one of those every increasing missions where TP is supressed entirely and is the only travel power that is.
Also the Pocket D VIP Lounge, but at least that has a reason (no teleporting the lowlifes into our VIP lounge! )

Quote:
Originally Posted by Techbot Alpha View Post
Blasters? They are not pets. Ergo, they can manage their own buffs.
But... they're listed in a window that says "Pets" on top of it!


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
The END cost isn't all that bad. Besides, other than a hold, or PVP (which is a whole 'nother ball game, and Castle didn't like the "Teleport is disabled versus suppressed" there,) it can't be interrupted, there's no anti-teleport, you can use it to completely skip spawns if desired, it lets you ignore immobilizes and patches (like caltrops, earthquake, etc.) - you just go from A to B and ignore everything in between.
Whatever benefits it may or may not have in combat, teleport sucks as a travel power. It's ungodly costly, hideously unwieldy and the MOST busywork of any travel power, and that's including Super Speed. It really doesn't need to be as costly as it is. I don't mind expensive, but not THAT expensive.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Also the Pocket D VIP Lounge, but at least that has a reason (no teleporting the lowlifes into our VIP lounge! )
I also think it was people TPing people into the dance cages. However, they should find a way to suppress Recall Friend and TP foe without supressing the self TP travel power.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Whatever benefits it may or may not have in combat, teleport sucks as a travel power. It's ungodly costly, hideously unwieldy and the MOST busywork of any travel power, and that's including Super Speed. It really doesn't need to be as costly as it is. I don't mind expensive, but not THAT expensive.
1 extra slot and it's fine, 1 End and 1 Range and it's all good, especially now we've got inherent fitness (my Staminaless Necro/Dark did used to have issues with it previously). Personally I find SS much more annoying as a travel power in zones (stupid piers).

Combat Teleport + Hurricane is great fun as well. I love blinking around herdicaning enemies back into the meat grinder.

Mind you if they announced that Teleports End Cost is being halved I wouldn't complain.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Because Team Teleport is SO useful-

Oh, wait.

I'd rather have a combat teleportation power with a shorter range, MUCH shorter activation and animation time and mini-endurance cost that allowed us to do actual teleport fighting. But hey ho...
Personally I always thought that would have made a good pre-req. A defense/debuff power. You teleport around the target/s at blinding speed causing disorientation and giving you the best points of attack. Now like combat jump you probably wouldn't be actually doing that visually, however cool and disorienting that would be for the user as well.

Example
1:35 for the perfect example


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
...teleport sucks as a travel power.
It is, or was, the fastest travel power in the game. It just takes a bit of practice to learn to use well. It is my default travel power of choice unless there is an over riding thematic reason to get something else. And it is by FAR the coolest way to travel I've seen in ANY game.

So I must disagree with you on this one.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Whatever benefits it may or may not have in combat, teleport sucks as a travel power. It's ungodly costly, hideously unwieldy and the MOST busywork of any travel power, and that's including Super Speed. It really doesn't need to be as costly as it is. I don't mind expensive, but not THAT expensive.
You couldn't be more wrong.

With one endurance reduction SO, you can travel from the bottom of IP to the top without running out of endurance.

Teleport is the fastest way to travel in the game. Without range slotting it can go faster than Super Speed at the speed cap.

It takes no busy work, especially thanks to binds.

/bind shift+lbutton "powexecname teleport"

Now all you do is shift click and you show up where your cursor is.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
It is, or was, the fastest travel power in the game. It just takes a bit of practice to learn to use well. It is my default travel power of choice unless there is an over riding thematic reason to get something else. And it is by FAR the coolest way to travel I've seen in ANY game.

So I must disagree with you on this one.
Well, you could have mentioned my reasons for WHY I said that

Generally, all of the other Travel Powers cost significantly less and are far, far, FAR easier to use. Yes, Teleport is fast if you click fast (though it costs more that way), but I feel it pays for its speed with its unwieldy controls, in a similar way to how Super Speed pays for its speed with lack of vertical movement.

I'm not saying Teleport should be ripped up and replaced, just that I don't feel it deserves such a high cost, which really does little more than make you shut down your toggles when crossing Independence Port.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Now all you do is shift click and you show up where your cursor is.
And click, and click, and click, and click. I can set Fly to autoflight and walk away. I can set Super Jump to jump on its own with something as simple as "++up$++autorun." I can even set Super Speed to travel on its own in a lot of places, either by finding bodies of water or stretches of rail line, such as the one running almost all the way North-South in Independence Port or the one running between the two stations in Skyway City.

It's twice as unwieldy inside a mission where you may as well not even bother using it, because you rarely have 300 feet of straight corridors. You can, by contrast, use Super Speed with great efficiency, Fly if you use Mouse Look and even Super Jump by hopping continuously even under a low ceiling.

I have Teleport on quite a few of my characters, and it's just a chore to travel around with it, to say nothing of using it inside, say, caves.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.