Revamp Teleport
I don't think travel in missions is ever a big deal to begin with, but of my characters that use teleport, they all have sprint as well. Even without sprint, I don't find myself having problems keeping up with the team.
|
What I do find useful is being able to get through doors clogged by teammates, henchmen and enemies. Also, the ability to completely ignore immobilize and -speed and caltrop patches is nice. Teleporting past groups of enemies is better than stealthing past as well. |
And you were complaining about the endurance cost of teleport? Running those toggles in combat is extremely inefficient. |
---
And again, if you like Teleport, you don't have to justify it to me. I'm not going to come to your computer and take the power from you. But I still don't believe it deserves that cost.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I don't recall saying anything about keeping up with a team. I talked about use inside a mission, which is to for moving around a mission quickly. Teleport does not help you with that,
|
Caltrops patches? I can ignore them.
Immobilizes? I laugh at them.
I can teleport *past* enemies, if need be - flying, jumping, yes even SSing past can cause aggro.
I can, alternately, teleport *right into the middle* of enemies. No need to be a Shield tank. TP in, group hold (as many multi target holds are PBAOE.) TP in, Nova. TP in, refill END or Health. No pre-aggro, no getting knocked back as I'm on my way in, or held or mezzed. Teleport, queue, explode on arrival.
Teleport is *extremely* useful in combat.
Plus, as a side bonus - since you talk about END - I don't accidentally leave it running or not have it detoggle and continue to drain END I could otherwise use to fight. Benefit of being a click.
How about stored locations, you would have to first mark a location then you could teleport back to that location each toon could have a number of such spots stored (stay two or three).
If it ain't broke set it on fire, then say it was a fault in the design.
Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server
I always thought that a good 5th power for the Teleport pool would be a Teleport to Node power. The idea is that the character is tapping into the existing medical\security transport system to arrive at a pre-determined location where a clockwork guard\police or arbiter drone is posted.
^
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Spitting Trashcan, one of my SG mates, has developed a strategy that makes the Apex TF's Blue Patches of Death much less painful. Team Teleport is the core of it.
My characters at Virtueverse
Faces of the City
Problem, as pointed out before - the game does not track Z-axis (height.) Big issue.
And there'd be no reason to *require* all four other powers. Current 5-power APPs/PPPs do not, for instance. |
I think rather then power requirements. SoloTFs could be completed to unlock these types of unique power. Even SoloTFs that can only be completed by incarnates if too something.
If it ain't broke set it on fire, then say it was a fault in the design.
Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server
if they announced that Teleports End Cost is being halved I wouldn't complain.
|
I can, alternately, teleport *right into the middle* of enemies. No need to be a Shield tank. TP in, group hold (as many multi target holds are PBAOE.)
|
I don't know where you got the information, but okay, if the game is unable tell the z-axis.
|
The marker for a thumbtack is never actually on the ground. It's always in the air on in some geometry.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I always thought that a good 5th power for the Teleport pool would be a Teleport to Node power. The idea is that the character is tapping into the existing medical\security transport system to arrive at a pre-determined location where a clockwork guard\police or arbiter drone is posted.
^ |
I don't like this idea mainly because the location is predetermined, and you have no control as to where to go. I would prefer to instantly teleport anywhere I need/want to go in an instant, not necessarily a store, mission door, or node.
My Rad/Dark/Power often starts a fight with Power Build Up > Teleport > EM Pulse. Assuming I'm out of aggro range before starting, queueing EMP during the teleport animation means I don't take one speck of damage. (Well, okay, EMP only has a 50% chance to hold bosses.) |


Group Fly should have that damn -ToHit penalty removed, though...What the HELL are they thinking leaving that in...?
|

Remember in Fantastic Four: Rise of the Silver Surfer when Sue ends up with Johnny's powers and starts floating up in the air because she doesn't know how to control the flight, having never done it before? That's kind of why there's an accuracy penalty I think, because someone who ordinarily does not fly will have difficulty hitting with their attacks because of the unaccustomed movement.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Okay, imagine that you can't fly. Suddenly, in the middle of a fight you find yourself floating 10 feet above the ground. Let's see how accurate YOU are
![]() Remember in Fantastic Four: Rise of the Silver Surfer when Sue ends up with Johnny's powers and starts floating up in the air because she doesn't know how to control the flight, having never done it before? That's kind of why there's an accuracy penalty I think, because someone who ordinarily does not fly will have difficulty hitting with their attacks because of the unaccustomed movement. |
I think the devs just don't want people to freely travel without penalty.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
http://www.fimfiction.net/story/36641/My-Little-Exalt
1) Team Mate standing in middle of grassy field.
2) Top of Building. (Looking to hunt COT in King's : They are usually on top of buildings there)
3) Something not an Icon on the minimap. Anywhere I please to fit my fancy.
My suggestion for teleport. Lets have a 5th power added to teleport Power Pool. Make the requirement all 4 prior teleport powers to be selected before you can select the 5th.
Map Teleport - You select power then click on a location on Minimap. You are then instantly teleported to location. Must be in same zone to use. Does not work in missions. 30 minute cool down time. |
Someone in my SG suggested this years ago on our SG boards, I thought it was a great idea so....
I'd like to see a change to the last power in teleportation (and flight for that matter). I'd like to see the last power be a toggle that when used in conjunction with tp, would be a team tp. When used with the recall friend, would be a team recall. When used with tp foe, would be a small radius/max 5 target tp foe.
The flight powers could be a group hover, group fly and a cone melee/small pbaoe for air superiority when the last power was toggled and used with hover, fly and air superiority respectively.
Endurance usages could be based on targets transported or hit.
A decline all/always ask/accept all option in the menu for group fly/tp type powers would be nice to have if we don't already do.
Ill/Emp, Stn/Ice, FF/Rad, Plt/Fire, Nrg/Nrg, Ice/Cld, Mrc/Psn, Ice/WM, Mnd/Psi, Earth/Son, SS/Inv, DB/Drk, Fire/Ice, NB/SR, Fire/Elc, NW, Fort, Bot/TA, Son/Kin, Crab, Arch/Fire, Drk/Elc, Nin/TA, Grv/Elc, Elc/Wll, Mnd/FF, Drk/Thm, Clw/Reg, Stn/Nrg, Elc/Mnt, Ice/Earth, Spn/Fire, DP/Trp, AR/Rad, BA/SD, DB/SR, Fire/Stn, WS, Drk/Stm, Dem/Drk, Rad/Nrg, SJ/SD, Fire/Psn, Elc/Nrg, SF/SR, Bst/Stm, DP/Fire, Thg/Trp, Wtr/Psn, BS/Wll, Nat/Psy. BR/Time
Anywhere but present location. Such as :
1) Team Mate standing in middle of grassy field. 2) Top of Building. (Looking to hunt COT in King's : They are usually on top of buildings there) 3) Something not an Icon on the minimap. Anywhere I please to fit my fancy. |
Now, they're not going to give you teleport to thumbtack and a command to place a thumbtack at given coordinates, but that's just common sense.
http://www.fimfiction.net/story/36641/My-Little-Exalt
My apologies for necro'ing a near month old topic but I felt posting a second topic of similar discussion would be just as bad.
My main concern is the endurance cost. Must it be so high, I can understand being in combat would/should take big chunks out like it does but right now as it is it can be a pain to manage at low levels as soon as you get your travel power.
My idea would also be to completely revamp Teleport Foe and instead make it a Combatic variant where you teleport to the target and strike with a cheep shot. This still requires a target.
A secondary affect of the travel power itself could revolve around using your map (requiring fog off war to be cleared) as well as entering specific hubs of zones you've already visited. Kind of like a self sufficient transit system.
Other than that, the limitations of this game make it a wee bit difficult to design it kind of like Champions. Which TP was something they got exceptionally well right off the bat (abused all to hell in PVP but it shouldn't even have PVP to begin with).
As long as this thread is risen from the dead anyhow, I'd like to suggest a totally different fifth power for the teleport pool: Combat Jaunt. This power requires you to have a target, and teleports you next to that target, with no location crosshair. Short range, low end cost, made for battle instead of travel. Let's have a teleport power that doesn't require the mouse!
Since when has 30 days been necroposting?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Someone in my SG suggested this years ago on our SG boards, I thought it was a great idea so....
I'd like to see a change to the last power in teleportation (and flight for that matter). I'd like to see the last power be a toggle that when used in conjunction with tp, would be a team tp. When used with the recall friend, would be a team recall. When used with tp foe, would be a small radius/max 5 target tp foe. The flight powers could be a group hover, group fly and a cone melee/small pbaoe for air superiority when the last power was toggled and used with hover, fly and air superiority respectively. Endurance usages could be based on targets transported or hit. A decline all/always ask/accept all option in the menu for group fly/tp type powers would be nice to have if we don't already do. |
Flying past enemies works just as well, and both Hover and Flight keep you out of Caltrops patches. I'll grant you immobilization effects, but as long as we're talking anecdotes, all the characters concerned that I own have immobilization protection. And while run speed debuffs are a bummer, they don't affect flight speed or jump speed and Super Speed tends to have enough buff to negate them anyway. Not in massed Caltrops patches, obviously, but nothing is perfect. |
And again, if you like Teleport, you don't have to justify it to me. I'm not going to come to your computer and take the power from you. But I still don't believe it deserves that cost. |
It's not a convenient power, but it has huge tactical advantages in a combat situation, which need to be offset. The idea is to ensure that if you abuse it, you'll end crash and die.
What I do find useful is being able to get through doors clogged by teammates, henchmen and enemies. Also, the ability to completely ignore immobilize and -speed and caltrop patches is nice. Teleporting past groups of enemies is better than stealthing past as well.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.