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Posts
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Joined
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Yes - they're good, but still not as effective as the Wentworth's instant death field. So if we're going to take vague metagame mechanics and turn them into lore interpretations, let's just sell the city to Wentworths and hire a market representative to put on every street corner.
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Those currencies have been in the game files/chat-linkable for quite some time - since Astrals/Emps were introduced, I believe, if not earlier. That doesn't mean they will soon be used, and indeed, if more recent dev comments are to be believed, they won't be used.
In short: it's interesting that these exist, but not a cause for alarm. -
Quote:+HP acts like resistance because it makes any given hit deal a smaller fraction of your health. So, having twice as much health is "basically" equivalent to taking half as much damage - either way, it takes twice as many hits to defeat you.So. How does +HP and +Res compare. I do know they are comparative. Extra HP gives you virtual resistance. But how much? Would having capped S/L/E res and 2500 HP be as good or better than 50% S/L and 10% F/C/E/N res with 3500 HP?
With the numbers you posted, if we ignore the other trappings of the various sets, the higher resists will win by a mile. It takes 25000 S/L/E damage pre-resistance to kill the first tank, but only 7000 S/L damage or ~3900 exotic to kill the second. I'm not sure why you seem to have counted Tough into the Elec's resists but not the WP's, though.
The difference between 2500 and 3500 hp is like having ~29% resistance, but it's not actually resistance so it doesn't add together with real resistance, it multiplies. So if you have 50% damage resistance and 29% "resistance" from higher HP, you effectively have ~64% resistance, not 79%. -
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OK, that seems to be the case - a character with an empty alpha slot doesn't have the dialog, nor a character with a t3 alpha power who's never done trials. The aforementioned character who's done a single BAF (and also has just a t3 alpha) does have the option.
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Quote:They presumably must pay their staff - even if it's bots doing the actual spamming, somebody has to code and maintain that. They also have to pay for the computers they're spamming from, the power for those computers, the building the computers are in, etc. So no, costs on this are not zero. Even if they were, it was a question of return on investment - if they can make peanuts here, or make more elsewhere for the same cost, they'd leave.makes sense except the investment is 0 on thier end, 3 reported yesterday and iggied and within 4 mins same moron was back in ww's boting. I suppose that the time to get the money is an investment but if theyre selling 1000 million for 14 bucks, I highly doubt their hurting for influence. That is if they really HAVE influence to begin with....
Also, 1000 million is a billion inf. That's not even very much, these days. Prices have risen steadily since the market was introduced, because the game has no meaningful inf sinks. Money enters the economy, but never really leaves, so prices go up and up and up. This would happen even with no gold sellers at all. -
A character who's never done any trials but a single BAF had that dialog option, so I'm not sure that's how.
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What LFG chat? There's no LFG channel. That's why /help is often used to form teams.
Taking away local chat would be pretty absurd, though.
This is not an easy problem to fix, and there's often a direct tradeoff between how well you prevent gold spammers and how well you drive away new players. I mean, make no mistake, I am in principle all for the removal of gold spammers, but there's no good way I've ever seen to actually do it. -
Quote:This is a technical issue why?The old free trial, pre f2p, you could not email or send tells until lvl 10. Why not do that with f2p? Too easy? It seemed to cut down on the spammers drastically. And if f2p players have something to say about it, they can subscribe.
By the way, free accounts already cannot send tells or emails. -
Yes, they can attack things and stay in bodyguard, as long as they react on their own instead of you giving an attack order.
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Quote:I don't think he could possibly manage to torture all the prisoners himself. He must surely delegate some of that to others (hence the PPD bosses called Interrogators, presumably). Dominatrix as a torturer seems fitting, whether she works directly with Chimera or not.I think that's Chimera's job - he's the head of the secret police.
But overall I imagine her job more as Cole's assistant, like you said. -
Really. It's part of the "I have earned the right to know more about the Well" dialog chain. I'm not sure exactly what the criteria are before you can ask him that, though.
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How very strange - it worked for me on the beta server, but not on test.
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The problem is not that the arcs are less rewarding than TFs, SSAs, tips, or whatever. That's to be expected. These story arcs are less rewarding than other story arcs in the same range which are otherwise directly comparable. If they want premium accounts to pay for First Ward access, it should at least not give them less rewards than they would get in Talos Island.
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It should show up in your email, under Character Items.
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Confusion, as far as I know, basically swaps friend and foe for purposes of targeting. Since the prisoners aren't attacking, confusing them will do nothing. At best, it might make their own confuse aura target each other instead of players.
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A brute played badly sucks compared to other ATs played badly? Or compared to other ATs played well?
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Brutes are BETTER than scrappers at low levels. It's not until 20+ that scrappers begin to catch up. That's not to say scrappers are bad, even at low levels. There's a reason I have more scrappers than anything else, after all.
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Well, it's not exactly a bustling zone, but I like the Faultline arcs, and play them on many of my characters. It even gets you an Ouro portal without the need to bother another player for one.
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Yes, what about it? Why should such a change be made? Forbin's math is off, BTW - 1000 points would be worth $12.50. That's quite a large chunk to just give away for every level 50 (or even just your first 50). Earning points through in-game activities can work, at least in some f2p models, as seen in other games, but usually in very small quantities, and for tasks that can't be trivialized like leveling can. I don't think it's at all necessary for our game, though, because as I said before, you get more for free now than you did for a monthly fee back at launch.
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The X-Men (or the treatment of mutants in general) doesn't really make sense when looking at the Marvel Universe as a whole. I sometimes think it would've been better if they could be in their own separate setting where mutants would be the only superhumans. The Eternals kinda have the same problem - they're interesting on their own, but in context they're just another group of super-people.
The "pretend not to be a mutant" thing has probably been explored somewhere, but I don't read X-Men much so I couldn't say. I do remember when it was explored in reverse: in the House of M reality, homosapiens were the second-class citizens, and being a mutant was desirable, so Spider-Man got powers in a lab accident and pretended that he WAS a mutant. Which worked, for a while.
Back on the topic of the court case, though, I like to imagine that, someday in the future, someone will genetically engineer some superhuman abilities, and this court case will be used as precedent to remove their human rights, and they will have no choice but to make war on baseline-human civilization for self-preservation.
Edit: The name of the human species is apparently censored if I put a space where there should be one. >.< -
And then he says something like "We have many things to discuss", but when you actually talk to him, he doesn't really offer any information, you have to figure out what he wants you to ask. And he gets quite indignant if you ask him about any of the topics he's not willing to discuss, even though he doesn't tell you what topics those are until you bring them up.
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Quote:They're short arcs, but not THAT short. In the 20-24 range, Doc Delilah's arc is only 3 missions long, but gives 6 merits. Long Jack has 4 door missions, and gives 16 merits. I got 15 merits yesterday for running Stephanie Peebles' arc, almost as much as I would get for doing all of First Ward, and I'm quite sure First Ward would take much longer and be more difficult. If there's a reason for First Ward arcs to be much less rewarding than other tasks in their level range, I don't know what it is.Well, you can't compare the story arc rewards to SSAs or tips or TFs, you can really only compare them to other story arcs. That said, I'm admittedly unsure how the FW arcs stack up to regular arcs, but I do know the FW arcs were all pretty quick, like 3-4 short missions each.
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Yes, this is true. It's easy to test in Mids by toggling accolades on/off. You can also check in-game that your base recovery is the same 1.67%/sec on a character with and without accolades.
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Quote:I agree that I like Spinning Strike's TAoE-ness. It makes it act kinda like a cone, except less finicky with position.Yeah, but they made it fairly unique as a melee power that is a PBAOE that requires a target. I like it.
Thunder Strike has been here since forever, though, works the same way, and takes PBAoE sets.