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Posts
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This is how MA is meant to be used! Creatively! I look forward to it.
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I'm no guru. I'm struggling with my own arc as I write this, but...
Here are some guides to the 3-act storywriting structure. This is obviously not strict, but is a very useful guide if you're struggling.
Three act structure in simple terms.
The three act structure in a little more detail and with examples.
Alternatively, you might like to take into account the Proppian analysis of Russian folk tales in which he identifies common elements.
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I'd quite like to have a separate suggestions thread for Mission Architect. The sort of place where people could suggest additional maps, mob types etc for use in missions. Forgive me if there is already one and I'm being dumb.
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What, like the americans have here?
http://boards.cityofheroes.com/postl...oard=planning9
"Mission Architect: Resources, Discussion, & Questions" -
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What's specifically rubbish is that if you get something one of your other characters CAN use - there's no way to transfer the recipe to them.
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No, but you can create the enhancement and leave it in base storage. Or find someone you trust to pass the recipe to and then get it from them?
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...and what if you don't trust anybody? -
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Now thats exactly what i originally thought, however after asking around and looking at the forums, im suprised by the number of people that dont do random rolls.
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I hate "random" rolls. I think it's rubbish to get something you don't want, and we all know that the chances are that you will get something you don't want. What's specifically rubbish is that if you get something one of your other characters CAN use - there's no way to transfer the recipe to them.
Regarding general prices, I think it depends how much flippers can keep up with the cheap stuff. Flippers may be able to keep the prices up using base storage and multiple characters. -
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The worst part, each party i've been in, everyone was offering to play their MA mission cause it 'was soooo freaking cool', and yet fighting another trap of mindless mobs with just another look.
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But mindless traps of mobs is what CoH is about! THey don't want exciting dynamic missions with things that might be slightly different! That would be strange to the people who play and make them disturbed! -
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I dont need to kow how my defender powers compare to a blaster, it's not all that relevent to my power choices.
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I do and it is to me.
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Are you saying you wouldnt, for example, chose fire arrow because the blaster version of it is superior?
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I'd decide whether the difference between Defender and Blaster versions was enough to influence whether it was worth choosing a defender rather than a blaster, when choosing what AT I want for a new character, for example. -
I agree with this. It should be simple and easy, and Rularuu is/are threatening to all humanity as with the Rikti, so story-wise it fits, too.
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I dont need to kow how my defender powers compare to a blaster, it's not all that relevent to my power choices.
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I do and it is to me. -
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A global table with permenant values, such as 91+ would be inadequate, since damage values rise with levels.
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Make it a percentage relative to level, then. -
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Yes, it is technically possible to completely replace spines with metal spines, but it is not something the devs would ever consider, given that it would completly destoy all those characters who are based around the concept of organic spines.
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...unless they could add metal as an option and just copy the ability, rename it, and make it metal. Thus it could look different but still retain the same properties otherwise - basically you'd copy the numbers but actually would be different powers.
-Just offering a possible way of doing what they always say is "impossible". Impossible is nothing! D: -
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but what about rikti zone- no way id set up a stall in a war zone.
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Didn't stop Dr. Aeon.
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Didn't stop McDonalds, IRL. -
Ahh well, thanks for answering. I guess I'll make an Assault Rifle/Energy Blapper, instead. Having said that, If I'm going to make a blapper, sonic might be good for softening the up.
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1+2 No such thing as a -res buff sadly.
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So what is
"-13.00% resistance to all damage for 5.00s on target
Ignores buffs and enhancements"
What is the -resistance? Part of the attack, I guess, but not a secondary effect? What is it? Does it actually work? -
I was considering making a Sonic/Energy Blaster purely for the reason that Power Boost should enhance the Damage Resistance Debuff secondary effect of most of Sonic's powers.
HOWEVER, on character creation I was reading Power Boost's effects and it says nothing about this.
Most powers in the Sonic Primary say:
-13.00% resistance to all damage for [varies]s on target Ignores buffs and enhancements
Question 1. Does this ignorance apply to Power Boost, too?
Here is what Power Boost does:
+52.80% strength to stun for 15.00s on self unresistable
+52.80% strength to sleep for 15.00s on self unresistable
+52.80% strength to confuse for 15.00s on self unresistable
+52.80% strength to terrorize for 15.00s on self unresistable
+52.80% strength to immobilize for 15.00s on self unresistable
+52.80% strength to hold for 15.00s on self unresistable
+52.80% strength to run speed for 15.00s on self unresistable
+52.80% strength to fly speed for 15.00s on self unresistable
+52.80% strength to defense for 15.00s on self unresistable
+52.80% strength to all defense for 15.00s on self unresistable
+52.80% strength to healing for 15.00s on self unresistable
+52.80% strength to tohit for 15.00s on self unresistable
+52.80% strength to endurance for 15.00s on self unresistable
There is no mention of Damage Resistance being debuffed.
Question 2. Is this an oversight by the devs, or is Sonic really not meant to be used with Energy as a secondary, because that would be overpowered?
[eidt] Question 3. Which Primary powers debuff Defence as a secondary? -
I think it would be good if there were a "surface" option where you can choose what the costume part is made of. If it's possible, this would increase the number of possibilities exponentially.
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If, instead of saying "Mission Complete" we could perhaps have a change of objective to, say in Talos "Defeat non-vandal Tsoo for Keys", I feel that people would be less inclined to exit or at least be unable to click the exit button.
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^^This. -
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There are no cutscenes right now - the devs says they're really tough to set up, even for them.
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...but did you see what (Bioware?) did with NWN? They made it so the cut scenes were just close-ups. It's really cool... anyway back to the topic... -
I think this goes for Mayhem missions, but CoV is so naff/duff that I don't play it... anyway...
It seems to me that people are generally ignorant of the greatness of Safeguard missions due to the lack of in-game advice. Once the boss is down, they think all you do is beat up the vandals for more and more time. That's not the case, so would it be possible to at the very least STOP FLASHING THE BIG RED MARKER on the vandals?
If, instead of saying "Mission Complete" we could perhaps have a change of objective to, say in Talos "Defeat non-vandal Tsoo for Keys", I feel that people would be less inclined to exit or at least be unable to click the exit button. -
I like the way the EU site looks purdy but on the US version the button text is fubarred. Muahaha.
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28th April 2009 is (apparently) the 5th Anniversary of City of Heroes creation.
So is anything planned by the players? -
Where are these "Visual Sounds" we got promised?
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Taunt sfx still makes me lol
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It's pretty close to nelson's "HA-HA"
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Now you mention it, I think it's what a zombie-Nelson would sound like.