Hercules

P.E.R.C. Representative
  • Posts

    782
  • Joined

  1. Quote:
    The drop rate wasn't changed. And Rare means Rare. Why should Rare recipes be common?
    I guess that depends on your definition of rare. If I run a TF or Trial and get one orange recipe, to me that's rare. Once every several days is well beyond rare. And I'm not 100% certain the drop rate has not been changed - oranges used to drop quite more often - at least for me.

    Guess I'll go back to farming tickets for now, at least randoming on bronze level recipes seems to work far better than doing normal content.
  2. There are a number of things about this game that annoy the heck out of me. I'm sure the devs have their hands full with all the upcoming game enhancements, but it would be nice to fix existing issues as well.

    1. Fix Collision Detection around doors/and npc vendors & with npc civilians -
    - You're trying to interact with a vendor and some npc knocks you out of range.
    - You're trying to click the portal in Ouroboros and someone else pops in and knocks you out of range.
    - You're just standing somewhere minding your own business and some npc civilian rudely knocks you aside.

    2. Clicking on npc vendors - You have to click the vendor "just the right way" or you dont get the interface dialog.

    3. Losing the interace dialog with an npc vendor or at a crafting station.
    Not sure why this keeps happening, but you'll be attempting to scroll or click a button and the dialog just closes.

    4. Clicking on the guards shields to get into a hazard zone- again you have to click in "just the right spot". Same thing with doors in missions.

    5. Having to wait several seconds to click on a door after someone else has entered.

    6. Having to wait 10+ seconds after clicking a door to enter a mission. Having to wait another 10+ seconds after zoning through a door just to move.
    ( seems to happen more in highly populated zones )

    7. General lag issues in trials. Either limit trials to 16 max or fix the problems with handling that many players.

    8. Increase drop rates of SOs. Yes, I know, I'm one of the few who still use SOs while leveling, but I dont care to use IOs until level 50 (with a few exceptions, such as knockback IOs). Just my personal preference. And someone new to the game will not have a level 50 alt to finance purchasing of SOs from vendors.

    9. Drop level of enhancements and recipes. If I kill a level 20 enemy, I should get a level 20 enhancement or recipe. I have no use for enhancements 2 levels below me.

    10. Take temp powers off the drop table and move them to npc vendors. This was a nerf to the drop rate of normal items, and was uncalled for.

    11. Increase the drop rate of orange recipes. From what I've seen lately, if you dont do tip missions or farm tickets, it would probably take over a year to slot out a character with just orange enhancements. The old drop rate was fine - the current drop rate is abysmal.

    12. Remove collision detection with friendly MM mobs.

    13. Characters infrequently stuck in "standing" position while flying. This happens several times a week and forces me to stop/restart the fly power.

    14. If I set a mission to +0, I should get +0 mobs. Not +1. My squishies would greatly appreciate it.
  3. Quote:
    Originally Posted by Nos482 View Post
    In my opinion that´s the best one so far, I really like this look.
    Cant say I care for that dress - Azuria doesnt strike me as the kind who would sport a dress that hides nothing. That front split dress is just trashy.
  4. Hercules

    Rocket Boards?

    Hmmm, I see a new hero "California Beachdude" coming soon.

    Can we have a new costume piece "Hawaiian Shirt" please?

    While, we're at it, Grass Skirts and Lei's wouldnt hurt either.
  5. My take on Azuria:




    Code:
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    CostumeFilePrefix fem
    Scale 4.701
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  117,  68,  54
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry shorts
    	Texture1 skin_tights
    	Texture2 bikini_3
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  255,  124,  59
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    CostumePart ""
    {
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    	Texture2 !chest_Desire
    	DisplayName P566009771
    	RegionName "Upper Body"
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    CostumePart ""
    {
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    	Texture1 !Face_Skin_V_Fem_Head_73
    	Texture2 !V_Sf_Face_Makeup_1
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    CostumePart ""
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    CostumePart ""
    {
    	Geometry slipon
    	Texture1 skin_slipon_01a
    	Texture2 skin_slipon_01b
    	DisplayName P2104750136
    	RegionName "Lower Body"
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    	Color1  127,  0,  0
    	Color2  255,  75,  137
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    CostumePart ""
    {
    	Geometry standard
    	Texture1 leather_01
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  255,  124,  59
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    CostumePart ""
    {
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    	Texture1 !SF_Hair_Serrated_Sugar_01
    	Texture2 !SF_Hair_Serrated_Sugar_01_Mask
    	DisplayName P2681220175
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    CostumePart ""
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    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  124,  59
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    	Color3  255,  124,  59
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    }
    
    
    CostumePart ""
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    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  255,  124,  59
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    }
    
    
    CostumePart ""
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    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  255,  124,  59
    	Color2  255,  75,  137
    	Color3  255,  124,  59
    	Color4  255,  75,  137
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  255,  124,  59
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    	Color3  255,  124,  59
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    CostumePart ""
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    	Fx None
    	Geometry None
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    CostumePart ""
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    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
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    CostumePart ""
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    	Geometry None
    	Texture1 None
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    	RegionName Head
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    CostumePart ""
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    	Fx None
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    	Texture2 None
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    CostumePart ""
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    	Fx None
    	Geometry None
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    CostumePart ""
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    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  41,  0,  61
    	Color2  0,  0,  0
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    CostumePart ""
    {
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    	Texture1 !Top_V_Open_Suit_01
    	Texture2 !Top_V_Open_Suit_01_Mask
    	DisplayName P828551227
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    	Color1  0,  0,  0
    	Color2  0,  172,  255
    	Color3  255,  124,  59
    	Color4  255,  75,  137
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_03
    	Texture1 !Top_V_Skin_Cop_Shirt_02B
    	Texture2 !Top_V_Skin_Cop_Shirt_01_Mask
    	DisplayName P90216369
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  137,  204
    	Color2  255,  75,  137
    	Color3  255,  124,  59
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    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  255,  124,  59
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    }
    
    
    CostumePart ""
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    	Fx None
    	Geometry None
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    	Texture2 None
    	Color1  255,  124,  59
    	Color2  255,  75,  137
    	Color3  255,  124,  59
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    CostumePart ""
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    	Fx None
    	Geometry None
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    CostumePart ""
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    	Color1  255,  124,  59
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    CostumePart ""
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    	Fx None
    	Geometry None
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    CostumePart ""
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    	Geometry None
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    	DisplayName P546439883
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    CostumePart ""
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    }
  6. A lot of good ideas here. You know, many of these would make good 1 handed weapons as well - proliferation of existing weapon set models would be nice.
  7. Hercules

    Carrion Creepers

    Quote:
    Originally Posted by Dz131 View Post
    Ok I know there are lot of guide on how to slot this guy. But they're all from like 10 issues ago. So right now at this moment is it better to slot this for damage or pack it full of procs?
    Both.

    I have mine slotted with:
    2 Hami-O Nucleolis Exposures ( DMG/ACC )
    2 Recharge IOs
    Posi Blast Proc
    Impeded Swiftness Proc
  8. It would be simpler from an end-user perspective just to have a checkbox on the enhancement screen for "Enable Knockback" on each power. If the power has no knockback, the checkbox is ignored.

    I'm sure the backend coding would be a nightmare, but that would be my preference.

    As far as the OP list, I love knockback on Hurricane, but on footstomp it's totally useless ( and from my experience it usually does knockdown unless the mob is below my level ).
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    I'd say it's more a strike against base raiding ever returning (on top of the general PVP problems.)

    Get the bases wiped? Don't think, given base storage, that that'd go over well at all.
    Simple solution to that is to make personal storage be independent of SGs and/or bases. Put a vault in some building in each zone, problem solved.
  10. I'm really hoping at least one of the energy gun attacks is similar to the "pulse" attack from the Predator plasma weapon - or the photon torpedo effect from Star Trek. Just having only a beam effect would be kind of boring.
  11. Hercules

    MA/Regen Build

    I recently pulled yet another Issue4 character out of mothballs and starting leveling him - currently at level 44 and working on his final build.

    This is based on a build from another post which I can't currently find.
    A few questions: For a regen scrapper, is it better to have higher Melee defense instead of S/L? If so, I could replace the Kinetic combats with Touch of Death. Also wondering if Stamina is underslotted, or if the fully slotted Quick Recovery will be sufficient.

    I'd like to have better across the board positional defense, but cant find a way. I'd also love to fit "Fly" into the build since I don't much care for SJ, if possible without giving up too much.

    As far as the Alpha slot - would you go for recharge or endurance?
    Thanks.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting

    Hero Profile:
    Level 1: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), HO:Nucle(5)
    Level 1: Fast Healing -- Heal-I:50(A), RgnTis-Regen+:30(11)
    Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), HO:Nucle(9)
    Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(11), P'Shift-EndMod/Acc/Rchg:50(17), P'Shift-Acc/Rchg:50(17), P'Shift-EndMod/Acc:50(23), P'Shift-End%:50(37)
    Level 6: Super Speed -- Clrty-Stlth:50(A)
    Level 8: Crane Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), HO:Nucle(15)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 12: Super Jump -- Zephyr-ResKB:50(A)
    Level 14: Reconstruction -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(25), Dct'dW-EndRdx/Rchg:50(31)
    Level 16: Dull Pain -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(31), Mrcl-Heal/Rchg:40(33), Mrcl-Heal/EndRdx/Rchg:40(33), Mrcl-Heal:40(33)
    Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(19), T'Death-Dmg/Rchg:35(19), T'Death-Acc/Dmg/EndRdx:35(21), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dam%:40(46)
    Level 20: Focus Chi -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 22: Integration -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(34), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal:50(37), Numna-Regen/Rcvry+:50(39)
    Level 24: Resilience -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(50)
    Level 26: Dragon's Tail -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(27), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-%Dam:30(31)
    Level 28: Instant Healing -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-EndRdx/Rchg:50(40)
    Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(42)
    Level 32: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
    Level 35: Eagles Claw -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(36), T'Death-Dmg/Rchg:35(36), T'Death-Acc/Dmg/EndRdx:35(36), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(48)
    Level 38: Kick -- Empty(A)
    Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
    Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46)
    Level 47: Moment of Glory -- LkGmblr-Rchg+:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A)



    Code:
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    |-------------------------------------------------------------------|
  12. Sigh, another flavor of MA. I'm still awaiting my Staff melee set.
  13. Clear as mud how you get to tier 9. Pay?
  14. I wouldnt judge any set on its performance without getting at least into the mid 30s. Invuln is a very solid set with only one hole ( psionic ), which can easily be remedied by using purples.

    I've never played invuln on a scrap, but my invuln tanker is very sturdy against most content.
  15. Hercules

    Predator

    I guess I'll try out a Bane, and followup with a Claws Stalker. Thanks for the suggestions.
  16. Hercules

    Dark Blast

    I have a dark/dark corrupter that's been gathering dust for a while. Just wondering what the difference will be playwise other than one gets scourge and the other doesnt?
  17. For my plant troller:

    Circle of Thorns - an area of massive thorny branches erupts from the ground causing heavy damage combined with a DOT.
  18. Hercules

    Predator

    I was just watching a little bit of "Aliens vs Predators", and thought it would be an interesting concept to create a Predator type alien in-game.

    SOA seems to be the best fit, but having never played one, I'm not sure which flavor to select. The Predator in-game appeared to have a mix of ranged energy blasts and melee attacks, and good durability.

    Which branch do you think would be the closest, Crab or Bane?
    If I decided to go Crab, is is possible to have the Crab attacks without the spider legs actually being visible? (I'd really love to have that shoulder mounted weapon ) Are you stuck with the SOA armor, or can you pick from regular costume options?
  19. Hercules

    Spines/WP Build

    Thanks for the feedback.
  20. It would probably get boring after a while, if it turns out to be the same scenario every time. So, a few more scenarios:

    1. The goal is to defeat the end-boss. As your fighting him, you are hit with wave after wave of ambushes. ( Survivor )

    2. The goal is to rescue someone. When you rescue him - halfway back he turns on you and again you are ambushed.

    3. Any goal - you are hit with random ambushes throughout the mission. Even better would be new maps with sliding secret doors and/or trapdoors where ambushes pop out. I've never been a fan of current ambushes where you can hear them coming from a mile away. I'd even like maps where you fall through trap doors into another level or into a jail cell.

    4. Wouldnt hurt to occasionally have a surprise appearance by a well known AV, such as Nemesis. EB level of course.
  21. Hercules

    Spines/WP Build

    I'm currently leveling a Spines/WP - still running on SOs and working on my level 50 build. The biggest issue I have right now is against hard targets - bosses, EBs, AVs. He just doesnt have the ability to take spike damage.

    Would appreciate any help making him more survivable (while still maintaining a high level of dps) Like most of my toons, he's intended for endgame content - trials, Hami raids, TFs, etc. Not pvp.

    Work in progress:

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Willpower
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Barb Swipe -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(3), Mako-Dmg/Rchg:40(3), Mako-Acc/EndRdx/Rchg:40(5), Mako-Acc/Dmg/EndRdx/Rchg:40(5), Mako-Dam%:40(7)
    Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9)
    Level 2: Lunge -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(11), Mako-Dmg/Rchg:35(11), Mako-Acc/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:30(13), Mako-Dam%:30(15)
    Level 4: Spine Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(19)
    Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-EndRdx:40(46)
    Level 8: Fast Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(27), Numna-Heal/EndRdx/Rchg:50(27), Numna-Heal/EndRdx:50(42)
    Level 10: Fly -- Flight-I:50(A)
    Level 12: Hasten -- RechRdx-I:50(A)
    Level 14: Super Speed -- EndRdx-I:50(A)
    Level 16: Impale -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(25)
    Level 18: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31), GSFC-Build%:50(31), GSFC-ToHit/EndRdx:50(31)
    Level 20: Quills -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/Rchg:50(33), M'Strk-Dmg/EndRdx:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), S'fstPrt-ResDam/Def+:30(37)
    Level 26: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(37), LkGmblr-Def/Rchg:50(37)
    Level 28: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def:50(40)
    Level 30: Rise to the Challenge -- Heal-I:50(A)
    Level 32: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(40)
    Level 35: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def/Rchg:50(43)
    Level 38: Ripper -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(45), Sciroc-Acc/Dmg/EndRdx:50(45), Sciroc-Dam%:50(46)
    Level 41: Throw Spines -- Posi-Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(46)
    Level 44: Strength of Will -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
    Level 47: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
    Level 49: Hover -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A)
    Level 4: Ninja Run



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  22. Quote:
    Originally Posted by Vanden View Post
    Have you not heard about Null the Gull?


    You not having heard about Null the Gull is the only reason I can think of for this to be the second request instead of the first.
    Nope, but just read the wiki page - seems to be limited to:
    Speed Boost, Increase Density, Inertial Reduction, Enforced Morale, Accelerate Metabolism, Group Fly/Group Energy Flight/Team Teleport,
    and Mystic Fortune.

    A good start but my suggestion would be a bit more global. Also, dont see anything about just not showing the graphical portion while accepting the actual buff.
  23. -- First request, the ability to completely dismiss a buff.

    With the change of several buffs to PBAE ( like SB ), some people may want to dismiss the effects. In certain maps, especially caves, SB can be a annoyance.

    -- Second request, the ability to turn off graphical effects from buffs.

    I know in the last 3 costume contests in AP I've been involved in, Ice Armor griefing has been occurring. Also, I have several characters where the self buffs are nice, but thematically I could do without the graphical effect.

    This could either be a global setting under options OR preferrably a per-power option.
    Yes, some powersets have a minimal option - but this needs to be expanded to epic power sets as well. At a minimum, allow me to turn off the graphical effect on demand.
  24. 1. Melee - Staff

    2. Blaster - Old West Rifle set

    3. Controller - Water Control

    4. Blaster - Ephereal Magic

    Some explanation for this one. In traditional Sword/Sorcery novels, Gandalf type characters usually have magical sparkly type spells that they cast. I want something that just screams "MAGIC". Note: I also want a full-blown wizard beard, very long hair, long pointy hat, and a wizard robe to go with it.

    5. Melee Defense - Transformer
    I want mechanical armor parts to appear on the person's body as various defense toggles are turned on. Don't care if its "auto" themed or whatever, as long as it's mechanical in nature. I'd have the set be mostly defensive in nature instead of resist.

    6. Melee - Spear
    Seriously, they gave us a Zulu type shield, but no spear to go with it?

    7. Blaster - Spear Chucking
    Yep, blasters get into the spear business also.